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Yasuyuki Honne is the head of Monolith Soft Kyoto. He originally worked at Square as a graphic designer working on such classics as Chrono Trigger and Xenogears.
He moved to Monolith Soft on 1999, where he was the art director of the Xenosaga series as well as the director of the Baten Kaitos series. He was also involved in the design of the Subspace Emissary stages of Super Smash Bros. Brawl.
Game Works[]
- Front Mission (1995) - Assistant Graphic Designer
- Chrono Trigger (1995) - Field Graphic
- Radical Dreamers: Nusumenai Hōseki (1996) - Art Director
- Xenogears (1998) - Art Director, Map Textures
- Chrono Cross (1999) - Art Director
- Xenosaga Episode I (2002) - Art Director
- Baten Kaitos: Eternal Wings and the Lost Ocean (2003) - Director, Art Director, Map Painting, Map Design
- Baten Kaitos Origins (2006) - Director, Art Director, Map Painter, Map Designer, Opening Movie Designer
- Super Smash Bros. Brawl (2008) - Adv. Mode Map Design
- Super Robot Taisen OG Saga: Endless Frontier (2008) - Staff
- Dragon Ball Z: Attack of the Saiyans (2009) - Producer, Art Director
- Xenoblade Chronicles (2010) - Conceptual Art
- Project X Zone (2012) - Map Graphics Supervisor
- Project X Zone 2 (2015) - Map Graphics Supervisor
- Xenoblade Chronicles 2 (2017) - Artwork
Special Thanks[]
- Namco x Capcom (2005)
- The Legend of Zelda: Skyward Sword (2011)
- Animal Crossing: New Leaf (2012)
- Pikmin 3 (2013)
- The Legend of Zelda: A Link Between Worlds (2013)
- Splatoon (2015)
- Animal Crossing: Happy Home Designer (2015)
- The Legend of Zelda: Breath of the Wild (2017)
- Expansion Pass (2017)
- Splatoon 2 (2017)
- Octo Expansion (2018)
- Xenoblade Chronicles: Definitive Edition (2020) - Original Staff Support
- The Legend of Zelda: Tears of the Kingdom (2023)