Nintendo
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{{Head
[[Image:WiiWheel.jpg|thumb|right|Wii Wheel.]]
 
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| type = Accessory
The '''Wii Wheel''' is an accessory that comes packaged with every copy of ''[[Mario Kart Wii]]'', though can also be purchased separately. The player's [[Wii Remote]] can be placed in the middle of the plastic unit, allowing for arguably easier control in the game in subject. A trigger is placed on the back of the wheel so that the player can easily press the B button, which is heavily used in ''Mario Kart Wii''. There are holes on both sides of the Wii Wheel - one for the wrist strap to come out of and the other for the sensor stationed in the Wii Remote (otherwise it would cover it up).
 
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{{Controller|image = [[File:Wii Wheel (Model).png]]|manufacturer = [[Nintendo]]|platforms = [[File:Wii platform icon.png|link=Wii]],<br>[[File:Wii U platform icon.png|link=Wii U]]|connection = Supports the [[Wii Remote]]|color = White, black, gold}}
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The '''Wii Wheel''' is an accessory that came packaged with every copy of ''[[Mario Kart Wii]]'', though can also be purchased separately. It is also compatible with some driving games, such as ''[[Excitebots: Trick Racing]]'' and ''[[Sonic & Sega All-Stars Racing]]''.
   
 
The player's [[Wii Remote]] can be placed in the middle of the plastic unit, allowing for arguably easier control in the game in subject. A trigger is placed on the back of the wheel so that the player can easily press the B button, which is heavily used in ''Mario Kart Wii''. There are holes on both sides of the Wii Wheel - one for the wrist strap to come out of and the other for the sensor stationed in the Wii Remote (otherwise it would cover it up).
The Wii Wheel, while made for ''Mario Kart Wii'', can be used with any game that features a similar premise.
 
   
==Development==
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==[[Mario Kart]]==
 
[[File:Mario_Kart_Wii_(NA).png|thumb|Box art for ''Mario Kart Wii''. The blue circle references an early wheel prototype.]]
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The Wii Wheel gained high profile publicity due to its heavy involvement in ''Mario Kart Wii, ''which subliminally encourages players to use the wheel during gameplay. It is shown in the introducing cutscene where [[Mario]], [[Luigi]] and [[Peach]] control invisible vehicles using the Wii Wheel. 
   
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During online matches, a mark of the Wii Wheel symbol is placed next to the players' and staff ghosts' name if they're using one, and it can turn gold when used extensively. The stats page even keeps a track of the percentage of the player's game time spent using the Wii Wheel. 
Development on the Wii Wheel started sometime in [[2006]] when game designer [[Hideki Konno]] decided to develop a wheel, presmuably for the next installment of ''Mario Kart''. It was mentioned after the [[Wii]] was finished, in the planning stages of the [[Wii Zapper]].
 
   
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The packaging of the ''Mario Kart Wii'' box is larger than usual so that it can hold the wheel, while an image of it can be seen behind Mario and Luigi whom are both holding the accessory. The blue circle featured on the boxart references early prototypes of the Wii Wheel which featured a circle on the back; Nintendo decided to ditch it due to its costlty development. 
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The Wii Wheel is also compatible with ''[[Mario Kart 8]]'' on the [[Wii U]] system, where it serves the same function as it did in the preceding Wii game though it has since taken a backseat, with the succeeding console's [[Wii U GamePad|GamePad]] taking the limelight.
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==Development==
 
Development on the Wii Wheel started sometime in [[2006]] when game designer [[Hideki Konno]] decided to develop a wheel, presumably for the next installment of ''Mario Kart''. It was mentioned after the [[Wii]] was finished, in the planning stages of the [[Wii Zapper]].
 
===Prototypes===
 
===Prototypes===
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{{Main|Wii Wheel/gallery}}
[[Image:Prototypes.jpg|thumb|left|Various different prototypes.]]
 
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[[Image:Prototypes.jpg|thumb|left|Various different prototypes]]
 
Many different (about thirty) different prototypes for the Wii Wheel were made until they concluded with the final product (shown above). The first was a badly made rubber shell that was not intended to be released, but rather was just a starting point. The Wii Remote stuck out quite a bit and the overall design was ugly. According to the designers, creating these prototypes helped them decide how to construct a perfect Wii Wheel - i.e. where to station the Wii Remote, what the shape should be and so forth.
 
Many different (about thirty) different prototypes for the Wii Wheel were made until they concluded with the final product (shown above). The first was a badly made rubber shell that was not intended to be released, but rather was just a starting point. The Wii Remote stuck out quite a bit and the overall design was ugly. According to the designers, creating these prototypes helped them decide how to construct a perfect Wii Wheel - i.e. where to station the Wii Remote, what the shape should be and so forth.
   
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The weight also came into consideration, as according to the designers even a 30 gram difference would sometimes be considered too heavy by consumers. Below is a gallery of different prototypes.
 
The weight also came into consideration, as according to the designers even a 30 gram difference would sometimes be considered too heavy by consumers. Below is a gallery of different prototypes.
   
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==Trivia==
<gallery>
 
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*A golden Wii Wheel was offered as an item fans could purchase using their points received through [[Club Nintendo]].
Image:Proto1.jpg
 
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*In November of [[2008]] Burger King and Nintendo teamed up to feature Nintendo related toys. One of the toys had [[Yoshi]] drive on a kart that could be launched via a toy Wii Wheel [http://gonintendo.com/?p=63529#comment-2309512].
Image:Proto2.jpg
 
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*Nintendo's second game to be made with the Wii Wheel in mind was ''Excitebots: Trick Racing''. The [[Monster Games|developers]] explained that some people preferred the Wii Wheel over the standard control scheme.
Image:Proto3.jpg
 
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*Because it is a shell, the Wheel can be used for any game that uses a similar steering method.
Image:Proto4.jpg
 
Image:Proto5.jpg
 
</gallery>
 
 
==''Mario Kart Wii''==
 
[[Image:Mario_kart_wii_box.jpg|thumb|right|Boxart for ''Mario Kart Wii''. The blue circle references an early wheel prototype.]]
 
In ''Mario Kart Wii'', the Wii Wheel is heavily involved. In the introduction, you'll see [[Mario]], [[Luigi]] and [[Peach]] controlling invisible vehicles using the Wii Wheel. Online, an image of a Wii Wheel will be placed next to the players' name if they're using one, and if they use it extensively, it'll turn gold. The same goes for the staff ghosts. On the stats page, you'll be able to see what precentage of the time you use the Wii Wheel. The packaging of the ''Mario Kart Wii'' box is larger than usual so that it can hold the wheel, while an image of it can be seen behind Mario and Luigi (who are also holding the accessory).
 
 
The blue circle featured on the boxart references early prototypes of the Wii Wheel which featured a circle on the back; Nintendo decided to ditch it as it cost more money than it would without it.
 
   
[[Category: Wii]]
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[[es:Wii Wheel]]
[[Category: Accessories]]
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[[Category:Wii accessories]]

Revision as of 18:03, 21 September 2019

The Wii Wheel is an accessory that came packaged with every copy of Mario Kart Wii, though can also be purchased separately. It is also compatible with some driving games, such as Excitebots: Trick Racing and Sonic & Sega All-Stars Racing.

The player's Wii Remote can be placed in the middle of the plastic unit, allowing for arguably easier control in the game in subject. A trigger is placed on the back of the wheel so that the player can easily press the B button, which is heavily used in Mario Kart Wii. There are holes on both sides of the Wii Wheel - one for the wrist strap to come out of and the other for the sensor stationed in the Wii Remote (otherwise it would cover it up).

Mario Kart

Mario Kart Wii (NA)

Box art for Mario Kart Wii. The blue circle references an early wheel prototype.

The Wii Wheel gained high profile publicity due to its heavy involvement in Mario Kart Wii, which subliminally encourages players to use the wheel during gameplay. It is shown in the introducing cutscene where Mario, Luigi and Peach control invisible vehicles using the Wii Wheel. 

During online matches, a mark of the Wii Wheel symbol is placed next to the players' and staff ghosts' name if they're using one, and it can turn gold when used extensively. The stats page even keeps a track of the percentage of the player's game time spent using the Wii Wheel. 

The packaging of the Mario Kart Wii box is larger than usual so that it can hold the wheel, while an image of it can be seen behind Mario and Luigi whom are both holding the accessory. The blue circle featured on the boxart references early prototypes of the Wii Wheel which featured a circle on the back; Nintendo decided to ditch it due to its costlty development. 

The Wii Wheel is also compatible with Mario Kart 8 on the Wii U system, where it serves the same function as it did in the preceding Wii game though it has since taken a backseat, with the succeeding console's GamePad taking the limelight.

Development

Development on the Wii Wheel started sometime in 2006 when game designer Hideki Konno decided to develop a wheel, presumably for the next installment of Mario Kart. It was mentioned after the Wii was finished, in the planning stages of the Wii Zapper.

Prototypes

  Main article: Wii Wheel/gallery


Prototypes

Various different prototypes

Many different (about thirty) different prototypes for the Wii Wheel were made until they concluded with the final product (shown above). The first was a badly made rubber shell that was not intended to be released, but rather was just a starting point. The Wii Remote stuck out quite a bit and the overall design was ugly. According to the designers, creating these prototypes helped them decide how to construct a perfect Wii Wheel - i.e. where to station the Wii Remote, what the shape should be and so forth.

After their first, they visited amusement parks and observed wheels stationed on go-karts, and noticed their unusually square design. They mimicked this, though ultimately thought that a round design would be more appropriate.

The weight also came into consideration, as according to the designers even a 30 gram difference would sometimes be considered too heavy by consumers. Below is a gallery of different prototypes.

Trivia

  • A golden Wii Wheel was offered as an item fans could purchase using their points received through Club Nintendo.
  • In November of 2008 Burger King and Nintendo teamed up to feature Nintendo related toys. One of the toys had Yoshi drive on a kart that could be launched via a toy Wii Wheel [1].
  • Nintendo's second game to be made with the Wii Wheel in mind was Excitebots: Trick Racing. The developers explained that some people preferred the Wii Wheel over the standard control scheme.
  • Because it is a shell, the Wheel can be used for any game that uses a similar steering method.