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Where's Waldo is a video game released onto the NES based on the popular series of children's books. It was developed by THQ. The object of the game is to find Waldo in various scenes. However, the game is criticized for Waldo being more difficult to find than in the books. The cutscene in which Waldo moves from area to area is also criticized as being unnecessarily slow, and for the timer not stopping during the cutscene, making the game unnecessarily harder than it should. Considering that the object of the game is to find a tiny sprite of Waldo in giant, cluttered areas (except for the almost entirely dark cave area, in which Waldo can be seen for split seconds spontaneously), the fact that there is a timer has also been criticized as gamers might be more comfortable being able to take their time. Choosing the wrong area also takes away time on the timer, adding further frustration.

Gameplay[]

The player's goal is to help Waldo get to the Moon, by finding Waldo in various pictures in order to progress through the game.

There are eight levels in the game. In the picture levels, the directional buttons control a magnifying glass and that must be placed over Waldo in order to "find" him and move to the next level and a new picture. In the easy and practice mode, the pictures are still images the size of the screen in the levels. In the Medium and Hard modes, the player has to scroll to the side to see the rest of the area, and Waldo will change color to make it more challenging to find him in the picture levels.

In the Practice mode, there is no time limit, however only a select number of levels are open (the Train Station, Forest and Caves). The time limit for the other levels varies; On easy, the time limit is ten minutes, on medium, the time limit is seven minutes, and on hard, five minutes. Each time the game is played Waldo is moved to a new location in the scene.

Not all levels in the game have the same format of finding Waldo as in the other levels; in the cave level, the player must find Waldo in the dark. To help, Waldo will pop-up briefly to give a clue where he is. In the subway level, the player must go through a maze and collect Waldo and his dropped glasses in order to exit the stage. The player must also avoid the Wizard Whitebeard, who can quickly subtract time if the player lands on his spot. In the final level, the player must match three pictures of Waldo in order to get him to the Moon.

Development[]

Where's Waldo was programmed and designed by two Bethesda Softworks staff, Paul Coletta and Randy Linden, with the visuals done by Nancy Freeman; in an attempt to ease-up programming graphics using only character sets, Linden programmed a tool to draw bitmap graphics that would be converted into character sets that would be randomized every time the game was loaded up.

Reception[]

Responses towards the game from reviewers were negative. One of the most known criticisms of the game is the graphics; some of the pixelated objects in each of the game's levels had similar colors and stripes of Waldo's shirt and in some levels Waldo would even change color, which made it hard to find him. Cracked.com said of Where's Waldo to have the worst graphics of any NES game: "There are many other graphically challenged games that were made, but this game takes the cake." Nintendo World Report, in addition to calling the graphics "boring," criticized its short game length and absence of music in the stages, negatively labeling it as nothing more than a pixel art collection.

ConsoleClassix.com said that, although fans of the book may enjoy the game a little, other players may get bored. In an issue of Game Informer, they have rated it a 1 out of 10, citing it as being "a game for those too lazy to turn a page." Writer Cyril Lachel of Defunct Games wrote: "It's hard to believe something this pointless came out of Bethesda Softworks... Where's Waldo? Hopefully in a landfill, because that's where this 8-bit piece of garbage belongs." A reviewer of Yahoo! Voices, who gave the game 0.5 out of 5 stars, even criticized the sound effects. Some reviewers also noted of the game's lack of replay value, such as in a review by Gamecola.net.

The game was listed #12 on Seanbaby's "Worst Nintendo Games".

External links[]

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