WarioWare, Inc.: Mega Party Game$! (JP) is the second game in the WarioWare series. Instead of including different games than the Game Boy Advance game WarioWare, Inc.: Mega Microgame$, Mega Party Game$ included the exact same microgames, even with the same GBA graphics.


Mega Party Game$ is a multiplayer-oriented title. It truly becomes a "party game" by implementing the microgames in several "party" modes that up to 4 players can enjoy together. In most modes, the players compete with one another, to see who can last the longest, or who can complete the most microgames. Also, seven new mini-games have been added to have 4 players compete together. While it includes a few new modes, the single player mode is heavily reduced and doesn't feature the unlockable mini-games from the predecessor. Mega Party Game$ and the later release, WarioWare: Snapped! are the only WarioWare games without plots and story-themed stages.

In addition, you have the ability to play all of the microgames at the start, by going to a "library". Single-player mode remains the same as the GBA version.


After seeing the success of WarioWare, Inc.: Mega Microgame$!, Satoru Iwata requested the development team to port the game to the Nintendo GameCube "as soon as possible."[1] To help with development, Goro Abe enlisted the help of Taku Sugioka, a talented programmer he knew at Intelligent Systems. The game was developed in six months.[2]


Aggregate scores
Metacritic 76/100
Review scores
Eurogamer 7/10
IGN 7.5/10

The game received generally favorable reviews from critics. IGN gave the game a 7.5 out 10 stating it as a "fun multiplayer game that suffers from a bad case of deja joue." GameFAQs gave the game a 7.5 out of 10. Metacritic gave the game a 76 out of 100 based on 46 reviews. Eurogamer Kristan Reed gave the game a 7 out of 10 saying that "You've got to fight! For your right! To paaaaaaaaaaarty!"


  1. Iwata Asks: WarioWare: Snapped
  2. Iwata Asks: WarioWare; D.I.Y
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