Ty the Tasmanian Tiger 2: Bush Rescue is a 3D platforming game developed by Krome Studios and published by EA Games for the GameCube, along with a 2D side-scrolling version of the game developed and released for the Game Boy Advance by Halfbrick.


Bush Rescue is set in Southern Rivers, a rural countryside divided into many smaller areas, such as Bush Rescue HQ, the town of Burramudgee, and various other inhabited regions. Presented as a non-linear open world game, the player is given a degree of choice as to where to go and the order of what missions to accomplish While most of the gameplay is on foot, the player is occasionally given a selection of vehicles and weapons to control, which include trucks, mechanical body suits known as "Bunyips", mortar launchers and go-karts.

The game progresses by completing missions, which range from helping town citizens, delivering items from one point to another, destroying mission-critical objects and defeating certain enemies/bosses. After completing a handful of normal missions, the player is assigned a plot-critical mission, which progresses the game further and unlocks new areas upon completion. Ty's trademark weapons are his twin boomerangs, which can be thrown individually or together to defeat enemies, be used to perform a glide after jumping or falling, manipulate objects to create or clear pathways and utilize objects for maneuvers. Ty can also use a bite attack, which lunges himself at the nearest enemy, crate, or object with a large jaw chomp. It also allows him to reach hidden areas of objects by chaining bites together. New boomerangs can be purchased using Opals, the game's currency, at Sly's Boomerang Shop in Burramudgee, each with varying differences in combat effectiveness and functionality.

Multiplayer consists of Mario Kart–style go-kart racing, where players use various items to disrupt other racers as they compete to reach the finish line. The mode is playable split-screen with up to four players.

The GBA version plays as a 2D side-scrolling platformer as opposed to a fully 3D game. The game also is more restrictive, changing the open world vehicle exploration found in the console versions to an overworld map with enemies scattered throughout in real-time. Interacting with the enemies on the world map triggers a driving minigame where all enemies must be destroyed before being allowed to proceed. Go-cart racing and all side quests associated with it were also completely removed, and no multiplayer modes are available in this version.



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