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Turok 2: Seeds of Evil is game for the Nintendo 64 and Game Boy Color. It is based on the Turok comics.

Plot[]

Nintendo 64 Version[]

Seeds of Evil begins with the new Turok, Joshua Fireseed, appearing through a portal to face a female alien named Adon. She explains he has been called by the Elders of the Lost Land, the Lazarus Concordance, to defeat the Primagen, a powerful alien entity that was imprisoned in the wreckage of his own Lightship after attempting to witness the creation of the universe. This incident led to the creation of the Lost Land, a bizarre and barbarian world where time has no meaning. Awakened by the events of Dinosaur Hunter, the Primagen mobilizes several races of primitive creatures from the Lost Land to destroy five Energy Totems, powerful devices that bound the Primagen to his Lightship. The destruction of these Energy Totems would allow the Primagen to escape the confines of his Lightship, and the resulting shockwave would destroy the known universe.

As Joshua defeats the Primagen's armies through the Lost Land and acquires ancient magical powers from sacred talisman chambers, a mysterious entity calling itself Oblivion attempts to thwart his quest by creating false copies of the talisman chamber portals that lead to areas populated by its servants, the Flesh Eaters. Ultimately, Joshua manages to reach the Primagen's Lightship and defeat the Primagen himself. If the Energy Totems are not protected, traces of his telepathic powers will remain. At the end of the game, Adon states that the mysterious force which conspired against Joshua during his quest still exists, setting the stage for the sequel Turok 3: Shadow of Oblivion.

Game Boy Color Version[]

Turok 2: Seeds of Evil is an action-platform video game that features eight side-scrolling levels and four boss encounters. The player can use multiple weapons to defeat enemies, ranging from a pistol to a shotgun, a grenade launcher, and a bow and arrow. In some levels, the player must ride a Pterodactylus or a canoe while avoiding opponents. The game employs a password system to prevent the loss of progress. Although the game is set in the same world as its Nintendo 64 counterpart, it features a different storyline. The story follows protagonist Joshua Fireseed and his attempts to stop the Amaranthine Accordance villains from bringing a massive Dinosoid army from the Lost World to Earth.

Gameplay[]

Like its predecessor Turok: Dinosaur Hunter, Seeds of Evil is a first-person shooter where the player assumes the role of Turok from a first-person perspective. As Turok, the player can run, jump, climb ladders, swim and dive underwater for a limited period of time. The player can carry an unlimited number of weapons, ranging from bows and arrows to pistols, rifles, a shotgun, a grenade launcher, a flamethrower, a speargun, and more advanced weapons such as the Cerebral Bore, which fires a homing projectile capable of latching onto enemy's heads, killing them by drilling into their skulls and exploding. Turok has a certain amount of health which decreases when attacked by enemies. If Turok's health is fully depleted, the player loses one Life Force point and has to continue the game from a previous checkpoint. If the player loses all Life Force points, the game will be over. Ammunition, health, and Life Force suppliers can be collected throughout the game to increase the player's resources.

Development[]

Nintendo 64 Version[]

Seeds of Evil was developed by Iguana Entertainment with a team roughly the same size as that of Dinosaur Hunter, which was composed of 18 people. As development progressed, more staff was brought on board to assist in completing the game. Development started before Dinosaur Hunter was released and preliminary work on level and enemy design finished by July 1997. The Cerebral Bore weapon was inspired by the Tall Man's weapons from the 1979 film Phantasm. The base idea for the weapon was conceived during a brainstorming session concerning weapon design. The original concept had the weapon "being slow and agonizing". An artist suggested a Leech gun, but it was ultimately rejected by project manager David Dienstbier.

Game Boy Color Version[]

Turok 2: Seeds of Evil was developed by Bit Managers, a Spanish video game company based in Barcelona. The standard platform levels of the game were first created on graph paper and then replicated on a level editor, before becoming a playable level on the Game Boy hardware. The music of the game was composed by Alberto Jose González, who also produced the music of the previous handheld Turok game, Turok: Battle of the Bionosaurs. The game is backward compatible with the original Game Boy in monochrome mode.

Reception[]

Seeds of Evil received very positive reviews from critics and sold 1.4 million copies by January 1999. Next Generation praised the game's technical aspects and improvements over its predecessor, while GameSpot described Seeds of Evil as "a landmark shooter and a must-buy", stating that the game "raised the bar for first-person shooters" like Rare's 1997 title GoldenEye 007. The graphics were seen as one of the strongest aspects of the game. Nintendo Power remarked that, in high-resolution mode, Seeds of Evil was "as stunning" as the most sophisticated computer games of the time, saying that "not even the crisp reality of GoldenEye 007 or the rich fantasy of Zelda looks this cool." Edge said that the game's artistic range is remarkable, especially for a Nintendo 64 game, and considered the flamethrower to have "easily the best graphic realisation of such equipment yet seen in a videogame".

External links[]

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