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'''''Treasure Hunter G''''' is a Super Famicom role-playing game released by Square in 1996. In December of 2007 it was released on the [[Japan|Japan…") |
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+ | {{Head |
+ | | type = Game |
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+ | | speaker = |
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+ | | stub = |
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+ | | class = D |
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+ | }} |
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+ | {{Infobox CVG |
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+ | |name = ''Treasure Hunter G'' |
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+ | |image = [[File:TreasureHunterG boxart.jpg|thumb]] |
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+ | |developer = [[Sting]] |
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+ | |publisher = [[Square Co.]] (SFC)<br>[[Square Enix]] (VC) |
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+ | |system1 = Super Famicom |
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+ | |system1JP = May 24, [[1996]] |
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+ | |system2JP = December 25, [[2007]] |
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+ | |rating = a|CERO = A |
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+ | |Fix = a |
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+ | }} |
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− | '''''Treasure Hunter G''''' is a [[Super Famicom]] role-playing game released by [[Square]] in [[1996]]. In December of [[2007]] it was released |
+ | '''''Treasure Hunter G''''' is a [[Super Nintendo Entertainment System|Super Famicom]] role-playing game released by [[Square Co.|Square]] in [[1996]]. In December of [[2007]] it was re-released for the [[Wii]] [[Virtual Console]] in Japan. ''Treasure Hunter G'' was interestingly released only two weeks before Square announced that they would cease to develop anymore games for [[Nintendo]] video game systems. |
− | == |
+ | ==Gameplay== |
+ | ''Treasure Hunter G'''s gameplay is very typical of its time, consisting of two types of gameplay (adventuring and combat). Adventuring is done in a fashion very similar to Squaresoft's Super Famicom games such as [[Chrono Trigger]] and [[Seiken Densetsu 3]] with the group exploring various locations typical to the genre such as towns, forests, dungeons, castles and a few more fantastical locations. They make new allies and enemies and embark on a quest to stop the Dark Lord's plan of reviving Bone Dino and destroying the world. Combat takes place on a grid, with movement and fighting consuming varying amounts of Action Points. Other actions include using items, spells, special attacks and traps. Action Points increase during the game allowing for greater freedom in strategy. |
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+ | The character sprites are pre-rendered from 3D models, rather than drawn by hand. This allowed for a feature unique among similar games for SNES: the character sprites are created for eight directions instead of the usual four. |
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− | *The '''Bone Dino''' is the last boss in the game. |
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+ | ==Plot== |
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+ | There is a villain called the Dark King. He was sealed away until an unsuspecting treasure hunter releases him by attempting to get "treasure". Now Red, Blue, Rain, and Ponga have to stop him. |
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+ | ===Characters=== |
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+ | |||
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+ | ==External Links== |
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+ | *[https://www.nintendo.co.jp/wii/vc/vc_thg/ ''Treasure Hunter G''] at [https://www.nintendo.co.jp/wii/vc/software/01.html Nintendo's Wii Virtual Console page] (Japan) |
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+ | {{SNESstub}} |
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+ | [[Category:Games published by Square Enix]] |
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+ | [[Category:Virtual Console games (Wii, SNES)]] |
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+ | [[Category:Japan exclusive games]] |
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+ | [[Category:Sting games]] |
Revision as of 02:05, 16 January 2020
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Treasure Hunter G is a Super Famicom role-playing game released by Square in 1996. In December of 2007 it was re-released for the Wii Virtual Console in Japan. Treasure Hunter G was interestingly released only two weeks before Square announced that they would cease to develop anymore games for Nintendo video game systems.
Gameplay
Treasure Hunter G's gameplay is very typical of its time, consisting of two types of gameplay (adventuring and combat). Adventuring is done in a fashion very similar to Squaresoft's Super Famicom games such as Chrono Trigger and Seiken Densetsu 3 with the group exploring various locations typical to the genre such as towns, forests, dungeons, castles and a few more fantastical locations. They make new allies and enemies and embark on a quest to stop the Dark Lord's plan of reviving Bone Dino and destroying the world. Combat takes place on a grid, with movement and fighting consuming varying amounts of Action Points. Other actions include using items, spells, special attacks and traps. Action Points increase during the game allowing for greater freedom in strategy.
The character sprites are pre-rendered from 3D models, rather than drawn by hand. This allowed for a feature unique among similar games for SNES: the character sprites are created for eight directions instead of the usual four.
Plot
There is a villain called the Dark King. He was sealed away until an unsuspecting treasure hunter releases him by attempting to get "treasure". Now Red, Blue, Rain, and Ponga have to stop him.