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The King of Fighters '96
The King of Fighters '96 Icon
Developer(s) SNK
Publisher(s) SNK
Takara (Game Boy)
D4 Enterprise (VC)
Hamster (Switch)
Platform(s) Game Boy platform icon Virtual Console (Wii) platform icon Nintendo Switch platform icon
Genre(s) Fighting
Rating(s)
ESRB  PEGI  CERO  USK  ACB

05ESRB - T  04PEGI 16  02CERO B  03USK 12  02Australian Classification Board - PG

Credits • Gallery • Cheats & Hints • Videos

The King of Fighters '96 is the third game in The King of Fighters series by SNK.

Gameplay

KOF '96 made a few slight changes to the gameplay of previous KOF games by introducing new techniques. The Dodge technique from the previous two game is replaced by an "emergency evasion" or "attack deflector" technique, which allows the player's character to roll away or towards the opponent. In the latter case, the player can have the ability to roll towards the opponent and end up at the other side. The player can also determine the height of their jump and perform small or high jumps. Additionally, the graphics for all the character sprites from the previous games were redrawn and the commands for certain Special and Super moves were changed from previous games. Like in the previous, Super Special Moves can be performed when the Power Gauge is filled up or when the player's life gauge is flashing red. However, the player can also perform a more powerful version of their regular Super move if both conditions are met (the player has low energy and Maximum level power gauge).

Roster/Teams

Hero Team

Fatal Fury Team

Art of Fighting Team

Ikari Warriors Team

Psycho Soldier Team

Women Fighters Team

Korea Justice Team

Yagami Team

Bosses Team (Doubles as the in-game 'Mid-Boss' team)

Bosses

Special Edit Teams

  • Three Sacred Treasures Team
    • Kyo Kusanagi
    • Iori Yagami
    • Chizuru Kagura
  • Goenitz Team - Goenitz with two other characters (not including Chizuru Kagura).

Game Boy Exclusives

Plot

Reception