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Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS are both versions of the upcoming fourth installment of the Super Smash Bros. series being developed by Sora Ltd. and Namco Bandai Games. Each version may have different release dates due to the time that it will take to finish each one.

Characters

White Board

Super Smash Bros Wii U 3DS staff drawing

Masahiro Sakurai’s Artwork

On July 2, 2012, Masahiro Sakurai shared an image on his Twitter feed of a drawing the development staff had made on a white board that displayed many characters from previous Smash Bros. titles. While it does not confirm that they will in fact be featured in the game, it may be an indication that certain characters are returning.[1] The characters in the drawing are:


In addition to the fighters, the drawing also features:


Confirmed Veteran Characters


Confirmed Newcomers

Mega Man has been confirmed as a playable character according to the first trailer of “Super Smash Bros for Wii U.” He has different skills that he can used that are based on the abilities of Robot Masters, much like he does in the Mega Man series. [2]

The Animal Crossing villager has also been confirmed in this same trailer. [3]

List

Development

An Iwata Asks interview released in June 2011 revealed a few early details about the game. Discussions between Iwata and Sakurai about creating a Super Smash Bros. title for the 3DS with the then newly formed Project Sora began shortly after the release of Super Smash Bros. Brawl in 2008. It was decided however that Sakurai and his team would first tackle Kid Icarus: Uprising. As development of the Wii U began, it became clear to Sakurai that creating a game for both systems would be necessary. He began to think about the differences between the two platforms, and realized the personal nature of the handheld experience. This led him to consider the idea of customizing and leveling up characters with things like experience points, however he and Iwata expressed how this may limit the "pick-up-and-play" quality the series is known for. Ultimately, “What Sakurai hopes to do is have the 3DS version of Smash Bros. allow players to build up their character through battle and rewards, then take their custom character to the Wii U version to face off against everyone. He feels it could be nice if they can make the “personal” portable space and the stadium-like “public” console space mesh together.” Sakurai has acknowledged that the Wii U version could offer 60 frames per second visuals, high quality graphics, dynamic effects, and smooth character movements, while the 3DS version will likely offer players a slightly different Smash Bros. experience. Many members of the Kid Icarus: Uprising staff are likely to work on the project. Sakurai hopes to let his team handle the character balancing this time around, as opposed to him personally doing it as he did in the previous titles.[5]

When asked about whether or not a Capcom character could make an appearance, Sakurai said “I can’t say that it’s entirely out of the realm of possibility that some Capcom character could appear in the next Smash Bros. The big problem, though, comes from the idea of trying to get characters from a completely different universe to fit with the style that has been dictated by Nintendo's characters in a fighting game.”[6]

Early development on the game finally began in February 2012 after Project Sora had finished it’s work on Kid Icarus: Uprising. On April 25, 2012, Sakurai revealed some of his early thoughts on the games in an interview with IGN, explaining that the series needs to evolve. “There is a certain dead end we come to if we just expand the volume of the game. I intend to change direction a little as we go. The key to that’s going to be its dual support for 3DS/Wii U. I’m really just getting started on this so it’s going to take time, but I'll come up with something that uses that link as the game’s central axis, so I hope you're looking forward to it.”[7]

Sakurai has stated that he plans on reviving more old Nintendo characters in the game, much like he did with Ice Climbers and Pit in previous titles.[8]

In an interview with Nintendo Power, Sakurai expressed that the wait for the game's release may be longer than many fans are expecting saying, “We've just taken what you could call the first step of the process. This is the first time I've ever had my next project announced before it’s even entered development, and because of that, I fear that players will be forced to wait even longer than they expect to. Please be patient.”[9]

On June 21, 2012 during a Nintendo Direct video stream, Nintendo announced that Namco Bandai would be developing the two games with Sakurai's Project Sora. A top tier group of developers from Namco have been assembled including Masaya Kobayashi (Ridge Racer series), Yoshito Higuchi (producer and director of the Tales series), Tetsuya Akatsuka (producer and director of Mobile Suit Gundam: Extreme Vs.), the art director/sound director of the Soul Calibur series, as well as the main development team staff from the Tekken series.[10]

In an interview with Nintendo Power, Sakurai discussed the amount of playable characters saying, “It isn’t a matter of ‘if the next game has 50 characters, that’ll be enough.’ There is a certain charm to games that have huge casts of playable characters, but they tend to have issues with game balance and it becomes very difficult to fine-tune each character and have them all feel distinctive…. In terms of quantity, we’ve probably already reached the limit of what’s feasible. I think a change of direction may be what’s needed.”[11]

When asked about the possibility of any Namco Bandai characters making an appearance in the game, Tekken producer Katsuhiro Harada said “We’re not really sure at this moment but when thinking of the playerbase who is playing Smash Bros, maybe Tekken characters is something they wouldn’t want, so I’ve been pulling back on that a bit. But I don’t know.”[12]

At the E3 2013, Villager, Mega Man, and Wii Fit Trainer were revealed to be playable characters in the game.

In July 2013, Pikmin & Olimar were announced on the official website.

During the Nintendo Direct in August 2013, Luigi was announced for the game.

In September 2013, Princess Peach and Toon Link were announced for the game.

During the Nintendo Direct in October 2013, Sonic the Hedgehog was announced for the game as a returning third-party character.

On November 7, 2013, Marth was announced on the official website.

On December 18, 2013, Rosalina & Luma were announced as a newcomer to the Smash Bros series. This is the first newcomer announced since E3 2013.

On December 26, 2013, Princess Zelda was announced of the official website.

Videos

Videos
Super_Smash_Bros._for_3DS_Wii_U_1st_Trailer
First Trailer
Wii_U_&_Nintendo_3DS_Developer_Direct_-_Super_Smash_Bros._for_Nintendo_3DS_and_Wii_U_@E3_2013
Super Smash Bros. 3DS and Wii U @E3 2013
Super_Smash_Bros._for_3DS_Wii_U_Mega_Man_Joins_the_Battle!
Mega Man Joins the Battle!
Super_Smash_Bros._for_3DS_Wii_U_Wii_Fit_Trainer_Joins_the_Battle!
Wii Fit Trainer Joins the Battle!
Main Page: Super Smash Bros. for Nintendo 3DS and Wii U/videos


References

  1. Sakurai, Sora (July 02, 2012) "スタッフがホワイトボードに描いたもの。上手いね!"
    https://twitter.com/Sora_Sakurai/status/219759606463864832
    Published by: Author

  2. 2.0 2.1 SmashbrosCh, (June 11, 2013) "Super Smash Bros. for 3DS/Wii U Mega Man Joins the Battle!"
    http://www.youtube.com/watch?v=aX2KNyaoNV4
    Published by: Nintendo

  3. 3.0 3.1 SmashbrosCh, (June 11, 2013) "Super Smash Bros. -- Trailer 1 (Nintendo 3DS/Wii U)"
    http://www.youtube.com/watch?v=HuZw97RUOqQ
    Published by: Nintendo

  4. Unknown, (June 11, 2013) "Wii Fit TRAINER"
    http://www.smashbros.com/us/characters/wii_fit_trainer.html
    Published by: Nintendo

  5. Gantayat, Anoop (June 09, 2011) "Iwata Asks About Smash Bros."
    http://andriasang.com/comw97/iwata_asks_smash_bros/
    Published by: Andriasang

  6. Shea, Cam (June 8, 2011) "E3 2011: Super Smash Bros. Was "A Miracle""
    http://m.ign.com/articles/2011/06/09/e3-2011-super-smash-bros-was-a-miracle
    Published by: IGN

  7. George, Richard (April 25, 2012) "Change Coming to Super Smash Bros. Wii U, 3DS"
    http://wii.ign.com/articles/122/1223770p1.html
    Published by: IGN

  8. Riley, Adam (June 06, 2012) "Cubed3 Interview"
    http://www.cubed3.com/news/16920
    Published by: Cubed3

  9. RawmeatCowboy, (June 04, 2012) "Sakurai talks Kid Icarus: Uprising cut elements, controls and waiting for Smash Bros."
    http://www.gonintendo.com/?mode=viewstory&id=178534
    Published by: Gonintendo

  10. Masahiro Sakurai & Masaya Kobayashi, (June 21, 2012) "Untitled"
    http://www.nintendo.com/nintendo-direct/archive/06-21-2012/message
    Published by: Nintendo

  11. Valay, (July 01, 2012) "Sakurai: Change of direction may be needed for next Smash Bros."
    http://nintendoeverything.com/92809/sakurai-change-of-direction-may-be-needed-for-next-smash-bros/
    Published by: Nintendoeverything

  12. Cook, Dave (July 10, 2012) "Smash Bros Wii U: 'Big Priority For Namco', Tekken Team To Be Involved - Harada"
    http://www.nowgamer.com/news/1476943/smash_bros_wii_u_big_priority_for_namco_tekken_team_to_be_involved_harada.html
    Published by: Nowgamer

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