Super Smash Bros. Melee (JP) (often shortened to SSBM and Melee) is a fighting game for the Nintendo GameCube and was the long-awaited sequel to the 1999 N64 game, Super Smash Bros. It is also the second installment in the Super Smash Bros. series. Various characters from Nintendo's popular franchises battle on different stages, also taken from the Nintendo franchises. Many major characters of the Mario franchise make an appearance. The game's major focus is the multiplayer mode, while still offering a number of single-player modes.
The inclusion of these two characters in such a popular game brought a large amount of interest into Fire Emblem, and from this numerous Fire Emblem games have now been released.
The game play is very similar to that of the original. Unlike other fighting games, where the only way to win is to deplete their health, you'll have to knock your opponent off the edge while harming him or her.
In the 1P Mode, you will be able to chose from either Adventure or Classic Mode, and later in the game All-Star Mode.
In Adventure Mode, various Nintendo characters will travel across multiple worlds from the Nintendo series. The first one to adventure to is the Mushroom Kingdom, then Hyrule, and so on. The final battle will be with Bowser. The following is a list of the worlds that the player will encounter in order from first to last.
- Mushroom Kingdom - A sidescroller which includes many of the Goomba and Koopa enemies from the original Super Mario Bros.. In the middle of the level the player will have to fight 10 fairly easy Yoshis. The end bosses are Peach and Mario, or on some occasions Luigi.
- Kongo Jungle - The player will first have to fight two mini versions of Donkey Kong, then fight one large Donkey Kong.
- Hyrule - Go through a maze type level to find the triforce. The player will sometimes encounter easy versions of Link throughout the level. The boss of this world is Princess Zelda.
- Brinstar - The player must first fight Samus Aran, then escape the world by climbing up a huge cave.
- Green Greens - Here the player will first fight Kirby, then fifteen Kirbys with random copy abilities. If the player finishes the multiple Kirby level under thirty seconds, the player will fight a large Kirby.
- Corneria - The player will first have to fight Fox McCloud on the Great Fox. After that, either Fox or Falco will come onto the battle field and call in Arwings to shoot the player.
- Pokémon Stadium - The player will have to fight fifteen Pokémon.
- F-Zero Grand Prix - The player must first run across an F-Zero Grand Prix race dodging the oncoming cars. After that he/she will fight Captain Falcon.
- Onett - The player must fight three Nesses.
- Icicle Mountain - The player will need to climb up a mountain that resembles the game Ice Climber. The player must fight two pairs of Ice Climbers.
- Battlefield - The player will first have to battle fifteen Wire Frames. After that he/she is done and they will fight either Metal Mario or Metal Mario and Metal Luigi, if Luigi was unlocked.
- Final Destination - Here the player will fight Bowser, then he/she will either need to complete the game or fight Giga Bowser depending on what difficulty level that the player is playing on.
Classic Mode is similar to the single player mode in Super Smash Bros. where you must go through random battles and mini games such as hit the targets, and race to the finish. The final battle, though, will always be against Master Hand.
All-Star Mode will be available once you unlock all the characters. In this mode, you will have to defeat all of the characters in the game with one life. The characters will appear in a random order, and as to progress to the finish the amount of characters you must defeat in one arena will raise from one to two to finally three. In the final level, you will always have to fight twenty five Mr. Game & Watches.
Like the previous game in the series, Super Smash Bros. Melee is one of the most notable and popular multiplayer games in the video game world. There are tons of options that allow you to expand your gaming experience to a new level. These options include choosing which items will appear, and how many, how much time the match will be, or if you want stock, and so many other options as well.
Time match is one of the more popular multiplayer modes in the game. In this mode, you choose how long you want the match to be, then try to get the most kills. If you knock one of your opponents off stage, you will get one point, though if you fall off stage, you will lose one point.
Along with time match, stock match is one of the more popular modes. In this mode, you will choose how many lives each player has, then the last person standing will win. There is no time limit in this mode. unless you add it, of course.
In coin match, you will have to harm your opponent to make coins spur out of him. You will then have to collect the coins to make them go into your coin count. If you get knocked off the stage, you will lose half of your coins, which will all fall on the stage for your opponents to collect.
In this mode, there are three types of coins, gold, silver, and copper. The gold coins are the amount of ten coins, the silver amount to five, and the copper is amount to one coin. Whoever has the most coins at the end of the match wins. There is a time limit in this mode.
In this mode, you will have to get the most bonuses to win in a certain time limit.
Event matches are a set of fifty one missions that you must complete. While completing the missions, you will often obtain exclusive trophies and levels for the game. The farther up the mission number is, the harder it will be. On some events you will be able to choose the character to play as, while on others the character will already be picked for you. There are also special missions called All-Star matches and Trophy matches. All star matches are missions where you must defeat a certain amount of characters in the game. If you win a trophy match, you will obtain an exclusive trophy.
- Action Replay. The game brings back the original 12 playable characters as well as the ten different franchises from the original game, but introduces 13 new playable characters as well as new playable characters three new franchises in the series: Fire Emblem, Ice Climbers, and Game & Watch. This game features a total of twenty five playable characters or twenty nine via the use of
|Bowser||Heaviest & Slow||Mario series||Beginning|
|Captain Falcon||Mid-heavy and the most resistant to vertical KO because of his fast fall speed.||F-Zero series||Beginning|
|Donkey Kong||Very heavy & powerful, quite fast.||Donkey Kong series||Beginning|
|Dr. Mario||Medium||Dr. Mario series||Beat Classic Mode with Mario without continuing|
|Falco Lombardi||Light, Strong & Fast||Star Fox series||Complete 100-Man Melee|
|Fox McCloud||Light & very Fast||Star Fox series||Beginning|
|Ganondorf||Heavy & Slow but the most powerful character||The Legend of Zelda series||Complete Event 29|
|Ice Climbers||Mid-light.||Ice Climber series||Beginning|
|Jigglypuff||Very light but strong & fast||Pokémon series||Beat Classic or Adventure mode once|
|Kirby||Light and somewhat weak, but has power to behold||Kirby series||Beginning|
|Link||Mid-heavy||The Legend of Zelda series||Beginning|
|Luigi||Medium||Mario series||Finish the first stage of Adventure with a two in the second meter|
|Marth||Mid-light, fast & powerful||Fire Emblem series||Beat Classic mode with fourteen different characters or play as all the starting characters in VS mode|
|Mewtwo||Mid-light||Pokémon series||Play VS mode for twenty hours|
|Mr. Game & Watch||Very light, strong and the worst defense combination in Melee||Game & Watch series||Complete classic, adventure, or target mode with every other character|
|Ness||Mid-light & Fast||Earthbound series||Beginning|
|Pikachu||Light & Fast||Pokémon series||Beginning|
|Pichu||Lightest & Fast but extremely low range and damage recoil on his attacks||Pokémon series||Beat Event 37|
|Princess Peach||Mid-light||Mario series||Beginning|
|Princess Zelda||Light & Fast||The Legend of Zelda series||Beginning|
|Roy||Mid-light||Fire Emblem series||Defeat any 1P mode with Marth|
|Samus Aran||Heavy and floaty with arguably the best recovery when using her advanced recovery techniques properly||Metroid series||Beginning|
|Sheik||Light, very Fast.||The Legend of Zelda series||Beginning|
|Yoshi||Heavy in NTSC version, very Heavy in PAL version||Mario series||Beginning|
|Young Link||Mid-Light & Fast||The Legend of Zelda eries||Beat 1P mode with ten different characters|
Wire Frames are enemies in the game that consists of both Male and Female versions. The Males resemble Captain Falcon (the attacks), and are more powerful and have better defense than Female Wire Frames. Female wire frames resemble Princess Zelda (the attacks), and are faster and have better jumps than Male wire frames. The Wire Frames appear in a few of the game's modes - Both Adventure mode and in classic mode. In each one, you must defeat a certain amount of fairly easy Wire Frames (Both Male and Female.). They also appear in some of the other modes such as Cruel Melee, 100-man melee, and 15 minute melee.
Master and Crazy Hand
Master Hand first debuted in the Nintendo 64 classic Super Smash Bros.. Much like in the previous game, Master Hand is the boss of the whole game. He will appear as the final boss in Classic mode, and will appear in an event match. If you half his HP before you lose a life against him in normal mode, Crazy Hand will appear along with Master Hand. Crazy Hand has more attacks then Master Hand, and is more deadly. It is suggested that you defeat him first. You have to beat both Master and Crazy Hand to defeat Event 50 in Event Mode.
Sandbag will appear in the Home-Run Contest mini-game. The objective of the game is to attack the Sandbag as much as you can in ten seconds. Right before the ten seconds ends, you must use the base ball bat and swing to make the Sandbag go flying. The farther you go the better. Despite the fact that it looks painful, the game explains that the Sandbag apparently loves to go flying.
Giga Bowser is quite possibly the hardest character to defeat in the whole game. He is big and very powerful. This character is twice as big as the regular Bowser. His appearance looks somewhat odd, though you can see the similarities between him and Bowser. You will encounter Giga Bowser in adventure mode if you beat it on normal or harder in eighteen minutes or less. You will also see him in event match 51, where he will fight alongside Mewtwo and Ganondorf.
- Crate - Contains items, or will randomly explode
- Barrel - Item from Donkey Kong, will first roll and then explode when it hits something.
- Capsule - Small container with one item inside, has 12.5% chance of exploding when thrown.
- Chansey Egg - Item from the Pokémon series, Either contains items, used to regain health, or a bomb.
- Party Ball - Biggest container, has lots of items inside (that can include food and bombs)
- Maxim Tomato - Item from the Kirby series, replenishes 50% of all health.
- Heart - Item from The Legend of Zelda series, replenishes 100% of health.
- Food - Many different types of food, replenishment depending what it is.
- Star - Item from the Mario series, gives you invincibility for a short time.
- Warp Star - Item from the Kirby series, takes you high up, then drops you on top of players at a high speed.
- Super Mushroom - Item from the Mario series, makes you very large for a short time.
- Poison Mushroom - Item from the Mario series, makes you very small for a short time.
- Bunny Hood - Item from The Legend of Zelda series, Lets you jump much higher, run faster, and hit faster.
- Metal Box - Item from the Mario series, turns you into metal.
- Cloaking Device - Makes you invisible for a short time.
- Beam Sword - Swing it at your enemies.
- Home Run Bat - Self-explanatory swinging item,which can be used for a one hit KO.
- Hammer - Smashes enemies, oftentimes one-hit KO.
- Fan - Small item that you can swing at enemies. Sends enemies straight up when thrown.
- Parasol - You can swing this item at enemies, and glide back to land safely when jumping/being hit high in the air.
Bludgeoning & Shooting
- Star Rod - Shoot stars.
- Lip's Stick - Item from the game Panel de Pon, Puts a flower on your enemies head that gives them damage every second, depending on the size of the flower.
- Super Scope - Has 3 huge shots, as well as smaller shots. Glitch allows you to have unlimited shots.
- Ray Gun - Has 16 shots.
- Fire Flower - Item from the Mario series, will be able to shoot out fire for a limited time.
- Green Shell - Item from the Mario series, throw at enemy.
- Red Shell - Item from the Mario series, after being thrown, it will move back and forth quickly on the stage without falling off.
- Bob-omb - Item from the Mario series, will blow up when thrown.
- Freezie - Will freeze the enemy it is thrown at.
- Flipper - Once you throw it, the item will spin around/damage enemies if they touch it.
- Motion-Sensor Bomb - Once thrown, it will stay in its spot until someone walks over it, then it will blow up.
- Poke Ball - Item from the Pokémon series, once you throw it a certain Pokémon will come out.
- Mr. Saturn - A character from the Mother series that can be thrown multiple times.
Throwing & Transforming
- Screw Attack - Will be able to spin jump, when thrown at them your enemy will spin jump once.
- Barrel Cannon - Once you land in one, it will shoot you back out.
- Smash Coins - Gives you points in coin matches.
Like in Super Smash Bros., you are able to throw Poké Balls. Once you do, a certain Pokémon comes out and attacks or occasionally does nothing. The following is a list of Pokémon that will appear in the Poké Balls.
For a full list of trophies in Super Smash Bros. Melee, go to List of Super Smash Bros. Melee trophies.
Trophies are popular rewards that you can obtain in Melee. There are 290 of them that can be collected by doing different things. The most common way to earn trophies is to insert coins inside the Lottery, once you do a random trophy will come out (note that most of the trophies are obtained by doing other things, only about a hundred or so trophies are obtainable through the Lottery.).
Sometimes, a trophy you already have will come out of the Lottery. As you insert more coins into the Lottery, the chance of getting a trophy you don't have will raise. Another way to get trophies are by beating Adventure, Classic, or All-Star, meaning that each character has three trophies. Other ways to get trophies are to do certain missions, or other such things.
Three trophies are exclusive to the Japanese version of the game. Those trophies are the Mario riding on Yoshi one, the helmet-less Samus Aran, and Tamagon. However, it can be obtainable in the American and European version by using special game hackers.
|Ice Climber||Super Mario Bros.||Donkey Kong||The Legend of Zelda||Yoshi||Kirby||Star Fox||Metroid||EarthBound||F-Zero||Pokémon||Super Mario Bros. II|
|Icicle Mountain||Princess Peach's Castle||Kongo Jungle||Great Bay||Yoshi's Story||Fountain of Dreams||Corneria||Brinstar||Onett||Mute City||Pokémon Stadium||Mushroom Kingdom|
|Rainbow Cruise||Jungle Japes||Temple||Yoshi's Island||Green Greens||Venom|
|Metroid||EarthBound||F-Zero||Pokémon||Super Mario Bros. II||Special Stages||Past Stages|
|Brinstar Depths||Fourside||Big Blue||Poké Floats||Mushroom Kingdom II||Battlefield||Dream Land N64|
|Final Destination||Yoshi's Island N64|
|Kongo Jungle N64|
- Brinstar Depths: Play 50 VS. matches.
- Fourside: Play 100 VS. matches.
- Big Blue: Play 150 VS. matches.
- Poké Floats: Play 200 VS. matches.
- Mushroom Kingdom II: Get the Birdo or Pidgit trophy.
- Battlefield: Clear All-Star Mode for the first time.
- Final Destination: Clear Event #51: The Showdown.
- Dream Land N64: Clear Target Smash with every character.
- Yoshi's Island N64: Hit the Sandbag over 400 m/1,350 ft in the Home-Run Contest.
- Kongo Jungle N64: Clear the 15-Minute Melee.
|1||Trouble King||Mario||Battlefield||Defeat Bowser; both combatants have two lives each.|
|2||Lord of the Jungle||Donkey Kong||Kongo Jungle||Defeat the tiny Donkey Kong while giant-sized; both combatants have two lives each.|
|3||Bomb-fest||Anyone||Princess Peach's Castle||Defeat Link and Samus; both of them only use their bomb attacks, and the only items allowed are Bob-ombs, Motion Sensor Bombs, and Poké Balls containing Electrode.|
|4||Dino-wrangling||Anyone||Yoshi's Story||Defeat the Giant Yoshi who has one life, while the player has three.|
|5||Spare Change||Ness||Onett||Collect 200 coins while fighting Captain Falcon.|
|6||Kirbys on Parade||Anyone||Fountain of Dreams||Defeat the 3 tiny Kirbys, all having two lives each.|
|7||Pokémon Battle||Anyone||Pokémon Stadium||Defeat Pikachu using Poké Balls; both combatants have two lives each.|
|8||Hot Date on Brinstar||Anyone||Brinstar||Defeat Samus starting at 102% damage, while Samus starts at 130%; both combatants have two lives each.|
|9||Hide 'n' Sheik||Anyone||Great Bay||Defeat the two Zeldas when in their Sheik form.|
|10||All-Star Match 1||Anyone||Yoshi's Island|
Princess Peach's Castle
|Defeat Mario, Donkey Kong, Yoshi, Peach, and Bowser.|
|11||King of the Mountain||Anyone||Icicle Mountain||Survive the battle for one minute while battling the two Ice Climbers.|
|12||Seconds, Anyone?||Anyone||Mute City||Defeat Captain Falcon within seven seconds; both combatants start with 100% damage.|
|13||Yoshi's Egg||Yoshi||Rainbow Cruise||Protect the Yoshi Egg for 55 seconds.|
|14||Trophy Tussle 1||Anyone||Goomba Trophy||Defeat three random characters; all players have two lives each.|
|15||Girl Power||Anyone||Fountain of Dreams||Defeat Peach, Zelda, and Samus, all giant-sized and with two lives each.|
|16||Kirby's Air-raid||Kirby||Corneria||Defeat the 10 Kirbys within 38 seconds using only Warp Stars.|
|17||Bounty Hunters||Samus||Jungle Japes||Defeat Bowser before Captain Falcon can.|
|18||Link's Adventure||Link||Temple||Defeat Dark Link; both combatants have two lives each.|
|19||Peach's Peril||Mario||Final Destination||Protect Peach from Bowser for one minute.|
|20||All-Star Match 2||Anyone||Brinstar|
|Defeat Samus, Link, Zelda, Captain Falcon, and Fox.|
|21||Ice Breaker||Anyone||Princess Peach's Castle||Battle two Ice Climbers and defeat both Nanas without defeating the two Popos.|
|22||Super Mario 128||Anyone||Mushroom Kingdom II||Defeat all 128 tiny Marios.|
|23||Slippy's Invention||Anyone||Venom||Defeat Fox and Falco, who are both invisible; all three combatants have two lives each.|
|24||The Yoshi Herd||Anyone||Yoshi's Island||Defeat all 30 Yoshis within two minutes, the last one being giant-sized.|
|25||Gargantuans||Bowser||Fourside||Defeat the giant-sized Donkey Kong while also giant-sized, with DK having two lives and the player having one; there is also a tiny Mario and Peach on the stage, with each having one life, though they are completely useless to the battle and usually get defeated within seconds.|
|26||Trophy Tussle 2||Anyone||Entei Trophy||Defeat three random characters; all players have two lives each.|
|27||Cold Armor||Samus||Brinstar Depths||Defeat the three Metal Samus' with all three having two lives each, while the player only has one.|
|28||Puffballs Unite!||Anyone||Green Greens||Defeat the 14 Kirbys within two minutes, with each having a random copy ability.|
|29||Triforce Gathering||Link||Temple||Defeat Ganondorf while aided by Zelda; Ganondorf has two lives, while the player and Zelda each have one. Upon completing this event, the player must fight Ganondorf again, and if successful, will unlock him as a playable character.|
|30||All-Star Match 3||Anyone||Fountain of Dreams|
|Defeat Kirby, Pikachu, Ness, and the Ice Climbers.|
|31||Mario Bros. Madness||Anyone||Mushroom Kingdom||Get more points than Mario and Luigi in a timed bonus match.|
|32||Target Acquired||Falco||Corneria||Defeat Jigglypuff more than the Arwings do in a timed match; Jigglypuff starts with 70% damage.|
|33||Lethal Marathon||Captain Falcon||Adventure Mode Stage 8||Reach the end of the stage at 2x speed, with the cars being an instant KO if hit.|
|34||Seven Years||Young Link||Great Bay||Defeat Link; both combatants have three lives each.|
|35||Time for a Checkup||Luigi||Yoshi's Story||Defeat Dr. Mario and Peach within 2 minutes.|
|Defeat Samus, Kirby, Fox, Captain Falcon, and Falco; the first three are fought on Fourside, the other two are fought on Battlefield.|
|37||Legendary Pokémon||Anyone||Battlefield||Defeat the four giant Fighting Wire Frames and Jigglypuff, all of them having two lives each; the only item is the Poké Ball, which will either summon a legendary Pokémon or Wobbuffet. Upon completing this event, the player must fight Pichu, and if successful, will unlock him as a playable character.|
|38||Super Mario Bros. 2||Anyone||Mushroom Kingdom II||Defeat Mario, Luigi, and Peach; all players have two lives each.|
|39||Jigglypuff Live!||Jigglypuff||Pokémon Stadium||Defeat the three Jigglypuffs; all four combatants have three lives each.|
|40||All-Star Match 4||Anyone||Temple|
Mushroom Kingdom II
|Defeat Marth, Luigi, Jigglypuff, Mewtwo, and Mr. Game & Watch.|
|41||En Garde!||Marth||Temple||Defeat Link; both combatants have two lives each.|
|42||Trouble King 2||Luigi||Poké Floats||Defeat the giant-sized Bowser; both combatants have two lives each.|
|43||Birds of Prey||Fox||Big Blue||Defeat Captain Falcon and Falco; all three combatants have two lives each.|
|44||Mewtwo Strikes!||Anyone||Battlefield||Battle Zelda; after 15 seconds Mewtwo will appear, and the goal to defeat him. If the player defeats Zelda first, the match ends in a failure.|
|45||Game & Watch Forever!||Mr. Game & Watch||Flat Zone||Defeat all 25 Mr. Game & Watches; the player starts with three lives.|
|46||Fire Emblem Pride||Anyone||Temple||Defeat Marth and Roy; all three combatants have three lives each.|
|47||Trophy Tussle 3||Anyone||Majora's Mask Trophy||Defeat three random characters; all players have two lives each.|
|48||Pikachu and Pichu||Anyone||Dream Land N64||Defeat the two Pichus while defended by Pikachu; defeating Pikachu does nothing to the battle.|
|49||All-Star Match Deluxe||Anyone||Mushroom Kingdom|
|Defeat Dr. Mario, Falco, Pichu, Young Link, Roy, and Ganondorf.|
|50||Final Destination Match||Anyone||Final Destination||Defeat Master Hand and Crazy Hand at the same time, with both having 300 HP each.|
|51||The Showdown||Anyone||Final Destination||Defeat Giga Bowser, Ganondorf, and Mewtwo; all four combatants have three lives each. Upon completing this event, the player will unlock the Final Destination stage in VS. mode.|
There is a large community of advanced Melee players who utilize techniques that casual players may not even know about, such as Wave dashing and L-Cancelling. There is even a school that helps players play the game more professionally, according to the TV show Game Head on Spike TV.
Super Smash Bros. Melee is one of the more popular games to play at video game tournaments. In 2004, the game was added to the Major League Gaming's game roster. The tournaments have been covered in many gaming and technology magazines, including the popular Nintendo Power. The MLG tournaments were being shown on the American television channel USA Network. It should be noted that Super Smash Bros. Melee was one of two games featured in the MLG. (The other being the popular Xbox game Halo 2.)
A while after Brawl came out, it was deemed too uncompetitive and Melee returned to be the most prominent competitive Super Smash Bros. game with it gathering large viewership. In EVO 2013, Super Smash Bros. Melee returned with the help of many donations. Despite being relegated to the third EVO stream as well as legal troubles from Nintendo lawyers, the Melee portion of the tournament gathered the largest viewership that year.
Super Smash Bros. Melee returned to EVO in 2014, now with the full support and sponsorship of Nintendo. Reggie Fils'aime even gave a message before the finals. Despite still gathering large viewership, it was the second most viewed game at EVO 2014, falling behind Marvel vs. Capcom 3.
Super Smash Bros. Melee is the best selling game for the Nintendo GameCube, selling about 7.09 million copies worldwide, as of December 31, 2009.
Pre-release and unused content
Through the use of an Action Replay, many unused/unfinished stages can be found. The first is a large, gray stage with the background appearing to be some kind of pub. The music is the same as used on Fox McCloud and Falco Lombardi's stage Corneria. This is assumed to be a test stage because of its name, which on the debug menu is TEST. There are three other stages, "AKANEIA" (a possible predecessor to Castle Siege from Super Smash Bros. Brawl, a home world for Fire Emblem) "10-2", and "Dummy", which all crash the game when loaded. The last stage, named IceTop which simply loads Icicle Mountain except without music.
References to other games
- Donkey Kong - Donkey Kong's red costume is a reference to his original sprite from this game. The Hammer returns as an item in this game.
- Mario Bros. - Mario's blue-hatted costume resembles his artwork and arcade sprites from this game. A Freezie appears in this game as an item and a collectible trophy.
- Wrecking Crew - Mario's white and black costume is based on Foreman Spike's outfit. Eggplant Man appears as a trophy.
- Super Mario Bros. - The stage Mushroom Kingdom is based on levels from Super Mario Bros. Many enemies appear in Super Smash Bros. Melees Mushroom Kingdom in Adventure Mode, as well as trophies. One of Luigi's alternate colorations is based off of his colors in this game, including having yellow skin.
- Super Mario Bros.: The Lost Levels - The Poison Mushroom makes its first Smash Bros. appearance as an item in this game.
- Super Mario Bros. 2 - The stage Mushroom Kingdom II is based on Subcon, the setting of Super Mario Bros. 2. Birdo and Pidgit appear as stage elements, as well as trophies. Peach's down special move, Vegetable, originated from this game, as well as her ability to float.
- Super Mario Land - One of Peach's alternate colorations is based off of Princess Daisy.
- Super Mario Bros. 3 - The alternate music for Yoshi's Island is a remix of the overworld theme and the theme for Grass Land. Raccoon Mario appears in the form of a collectible trophy. Bowser's down special move, Bowser Bomb, is based on the ground pound-type move he uses in this game.
- Dr. Mario - Dr. Mario appears in this game as a playable character. His standard special move, Megavitamin, originated from this game. Viruses appear as a collectible trophy.
- Super Mario World - The stage Yoshi's Island is based on the Yoshi's Island levels from this game. Banzai Bill and Fishin' Lakitu appear as background elements. The Banzai Bill appears as a trophy. Mario's side special move is the Cape, which he could use to reflect projectiles. His and Luigi's down special move, Mario Tornado and Luigi Cyclone, are reminiscent of the Spin Jump from this game. The Koopa Clown Car appears as a trophy. Also, a trophy of Mario riding Yoshi is collectible in the Japanese version of the game.
- Super Mario Land 2: 6 Golden Coins - One of Mario's alternate colorations is based off of Wario.
- Super Mario World 2: Yoshi's Island - Many of Yoshi's moves come from this game. His second jump is the Flutter Jump, a technique that originated in this game. Baby Mario and Baby Bowser appear as trophies.
- Mario Kart series - A racing kart appears in the form of a trophy.
- Donkey Kong Country - Donkey Kong's down special move, Hand Slap, originated from this game. Some of Donkey Kong's animations are references to animations he performs in Donkey Kong Country. Also, Donkey Kong's victory theme is an orchestration of the tune that plays when he wins in a Bonus Area or defeats a boss. Kongo Jungle, a stage based on the first area of Donkey Kong Country, appears. Klaptraps appear on the Kongo Jungle and Jungle Japes stages, and as a trophy. A Barrel Cannon is used as an item in this game, as well as a stage element on the Kongo Jungle stage and a trophy. King K. Rool appears in the form of a trophy.
- Super Mario RPG: Legend of the Seven Stars - Peach cycles through a frying pan in her forward smash, a weapon she first uses in this game. Her neutral attack is based on her Super Slap move in this game. Bowser's side tilt is reminiscent of the second hit of his Drill Claw move, and his side special, Koopa Klaw, is reminiscent of the first hit of his Drill Claw move.
- Super Mario 64 - Many of Mario's moves, animations and voice clips are recycled in Super Smash Bros. Melee. Luigi has the same moves and voice clips as Mario in Super Mario 64, but his voice clips are higher-pitched versions of Mario's from Super Mario 64. Metal Mario returns as an opponent in Adventure Mode. Metal Mario also appears as a trophy. The Metal Box returns in this game as an item and in the form of a collectible trophy, and Peach's Castle appears as a stage. Princess Peach's Castle also appears as a trophy. Rainbow Cruise appears as a stage, which is based on the Rainbow Ride course from this game. One of Kirby's Stone forms is based on the Thwomp design first used in this game.
- Yoshi's Story - The stage Yoshi's Island returns from the original Super Smash Bros., which is based on Yoshi's Story that features the Super Happy Tree and other characters in the background. There is another stage based on Yoshi's Story, which is also named after it. Propeller Shy Guy, Pak E. Derm, and Raphael the Raven appear as trophies. Yoshi's voice clips are derived from this game. Also, Yoshi's victory theme is a remix of the main theme of Yoshi's Story. The various colors of Yoshi, including respective shoe colors, originate from this game.
- Mario Golf series - Peach cycles through a golf club in her forward smash. Plum, a character who appeared in the first Mario Golf game, appears as a trophy.
- Donkey Kong 64 - The music for Kongo Jungle is a remix of the DK Rap. Jungle Japes, a stage based on the area of the same name, is playable in Super Smash Bros. Melee.
- Mario Tennis series - Peach cycles through a tennis racket in her forward smash. Waluigi, who debuted in the first Mario Tennis game, appears as a trophy.
- Luigi's Mansion - A trophy of Luigi holding the Poltergust 3000 is collectible.
References in later games
- Paper Mario: The Thousand-Year Door - In the Spanish version of the game, Rawk Hawk in his debut when taunting his opponents upon losing specifically references Melee when telling them they are better off playing that for "fighting" (in every other version, he simply says they are better off playing video games without specifying any specific games).
- Donkey Konga - The opening theme from Super Smash Bros. Melee reappears as a track in the PAL version of this game.
- Super Smash Bros. Brawl - One of the names that appears when the player presses the "Random Name" button when naming their custom stage is "Melee". Super Smash Bros. Melees opening theme and menu theme have been arranged for this game. The original menu theme also directly reappears in this game, along with the Final Destination, Battlefield, Giga Bowser, and Multi-Man Melee 1 themes.
- Super Mario 3D World - There is a Mystery House known as Mystery House Melee, where the objective is to fight several enemies in a row.
- Super Smash Bros. for Nintendo 3DS/Wii U: An arrangement of Super Smash Bros. Melees Battlefield theme appears in both games on the Final Destination stage. The Multi-Man Melee 2, Metal Mario/Luigi battle, and trophy menu themes also appear in the latter game alongside previous arrangements from Super Smash Bros. Brawl.
- Super Smash Bros. Ultimate - Luigi is seen doing the Green Missile in this game's panorama group artwork, which is also what he did in Melees group artwork}}. Yoshi's new Final Smash is a reference to his appearance in Super Smash Bros. Melees opening. Giga Bowser returns as a boss in Classic Mode and Adventure Mode: World of Light.
- Ditto was supposed to appear as a Pokemon in this game but was taken out of the finished version for unknown reasons. Some parts of Ditto's functionality have been found using a cheating device.
- There is a glitch that allows the player to play as Master Hand. The glitch is caused by setting your name as nothing before a brawl.
- Internally, this game was referred to as Smash 2
- Some of the original 12 playable characters' voice clips were recycled from The Legend of Zelda: Ocarina of Time.
- In Classic Mode, for some unknown reason, the player never fights against Ganondorf or Roy. Ganondorf appears only as a teammate in Classic Mode, while Roy never appears at all as a CPU player. In addition, Zelda is never a teammate for the player in that game mode. Also, the player only fights Mr. Game & Watch in the multi-man battle.
- Super Smash Bros. Melee is not only the first in its franchise to be Teen-rated, but also the first time that any of those Nintendo characters that appear in-game, with the exception of Fire Emblem characters, appeared in a game rated Teen or a foreign equivalent.
- There were three versions of this game released in the NTSC format. The first version was 1.0 NTSC DOL-GALE 0-00, which was the original version with the words "Nintendo's best in 4-player action" labeled on the front. The second version was 1.1 NTSC DOL-GALE 0-01, which was the Player's Choice version. The last version was 1.2 NTSC DOL-GALE 0-02, which had the words "Best Seller" labeled on the front. While the first two had the original "Official Nintendo Seal of Quality" labeled on the boxes and the discs, the last version had Nintendo's revised "Official Nintendo Seal" on the box due to the patch being released after December of 2003. Despite this, the seal on the updated disc still says "Official Nintendo Seal of Quality". Each newer version had different patches and gameplay improvements.
- This is the first GameCube game appearance for all of the playable characters excluding Mario, Luigi and Bowser, whose first appearance in a GameCube game was Luigi's Mansion.
- However, Mario and Bowser were not playable on the GameCube until this game, making Luigi the only playable character in Super Smash Bros. Melee to be playable in a previous GameCube game, as Luigi's Mansion was released before Melee.