Super Robot Wars is the first game in the Super Robot Wars series, released for the Game Boy on April 20, 1991. Unlike later games, the main goal of the game is to capture the enemy army's "tower," and Spirit Commands can only be used by the unit that is designated as the team's "Hero". The final boss of the game is Gilgilgun, the main villain from Great Mazinger vs. Getter Robo.


In the beginning of the game, the player selects one of three teams (Gundam, Mazinger, or Getter Robo) and the team's Hero. The Hero can use Spirit Commands and the player can distribute bonus points to the Hero's stats. Members from teams not selected will appear as enemies and can be recruited with Persuasion.

Each map contains a "tower" that must be captured by the player, and it is usually protected by a strong enemy unit. The player's team must defeat the enemy and have an ally unit move on the "tower" to complete the mission. By moving on other towers and in certain spots, the units can find items that can be used between missions to increase their power.

Works featured

  • Mazinger Z
  • Great Mazinger
  • Mazinger films (Great Mazinger vs. Getter Robo G: Kuchu Daigekitotsu and Great Mazinger vs. Getter Robo)
  • Getter Robo
  • Getter Robo G
  • Mobile Suit Gundam
  • Mobile Suit Zeta Gundam
  • Mobile Suit Gundam ZZ
  • Mobile Suit Gundam: Char's Counterattack
  • Mobile Suit Gundam F91


Community content is available under CC-BY-SA unless otherwise noted.