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Super Play V1 is the 1st issue of the popular Super Nintendo Entertainment System magazine Super Play. It features a chibi Link from the The Legend of Zelda series along with anime/manga-influenced style characters done by artist Wil Overton which his style will be used in future covers of the magazines run.

Super Express[]

Mario The Movie[]

Super SWIV[]

Super Play Hot List[]

1. Paridous
2. Prince of Persia
3. The Legend of Zelda: A Link to the Past
4. Super Aleste
5. Street Fighter II: The World Warrior
6. Contra III: The Alien Wars

Robocop 3[]

Books[]

Future Entertainment Show 1992[]

Only In Japan[]

Axelay[]

Cartridge Power[]

Test Drive II: The Dual[]

WarpSpeed[]

Charts Across The World[]

Official Penguin Gallup UK Charts[]

1. WWF Super WrestleMania
2. Super Smash T.V.
3. Lemmings
4. The Addams Family
5. Super Castlevania IV

 

6. Super Soccer
7. F-ZERO
8. Super Tennis
9. Top Gear
10. U.N. Squadron

UK Import Charts[]

1. Street Fighter II: The World Warrior
2. The Legend of Zelda: A Link to the Past
3. Contra III: The Alien Wars
4. Super Smash T.V.
5. Krusty's Super Fun House

 

6. SimCity
7. The Legend of the Mystical Ninja
8. Super Castlevania IV
9. Super Ghouls 'n Ghosts
10. U.N. Squadron

Japanese Chart[]

1. Super Mario Kart
2. Street Fighter II: The World Warrior
3. Tecmo Team Soccer
4. Mario Paint
5. Parodius

 

6. Suzuki Aguri no F-1 Super Driving
7. Prince of Persia
8. Light Fantasy
9. Kings Quest
10. Teenage Mutant Ninja Turtles IV: Turtles in Time

American Charts[]

1. Street Fighter II: The World Warrior
2. The Legend of Zelda: A Link to the Past
3. F-ZERO
4. Super Play Action Football
5. Super Mario World

 

6. Final Fantasy 2
7. PGA Golf Tour
8. Super Castlevania IV
9. Contra III: The Alien Wars
10. Super Ghouls 'n Ghosts

UK Release Previews[]

Acclaim[]

Activision[]

Accolade[]

Anco/Imagineer[]

Electronic Arts[]

Gremlin Graphic[]

Hudson Soft[]

MicroProse[]

Mindscape[]

Ocean Software[]

Renegade[]

System 3[]

Titus Software[]

Tradewest[]

Ubisoft[]

Anime World[]

Feature[]

Digital Signal Processor chip[]

The Super Nintendo: Your Complete Guide[]

Fill This In![]

Super Play Interview[]

Software Creations Richard Kay and Mike Webb[]

SP: Okay, so how long have you been working with Nintendo, and, particularly, writing Super Nintendo games?
Mike Webb: We've been doing 8-bit Nintendo for ages. We went to Nintnedo of America in Seattle back in 1987, then met them again in January '88 at the Chicago Consumer Electronics Show, and made the deal. Because of that, I believe we were the first people to get a development license for Super Nintendo outside Japan.

SP: What, you even beat Nintendo of America?
Richard Kay: Yes, I'm pretty sure we got the license to do Equinox on Super Nintendo before any American Nintendo developers started their 16-bit work. I think it's because Sony Imagesoft were so impressed with the work we did on Solstice on the NES.

SP: What other stuff is on the horizon?
Richard Kay: We've just finished Spider-Man and the X-Men in Arcade's Revengefor Acclaim, and we've also got a brilliant original platform game in the works. It's currently called Plok, and although we haven't yet confirmed a publisher, we're confident that it'll be a major success.

SP: Which other SNES developers do you rate yourselves, and why?
Richard Kay: Well, I don't think anyone can question Capcom's excellent work so far, but we're also impressed with the things Nintendo themselves have done. They've got some very talented people at both Nintendo of America and NCL. The problem for us is that while we may have a team of around 30 people working on a game at anyone time, companies like Capcom and Konami have absolutely hundreds - it's hard to compete.

SP: So you're at a disadvantage when up against with the big guys?
Mike Webb: True, but that doesn't mean things they're doing will be any better. Plok has as much graphic data as Street Fighter II, but with a 50%. compression routine we can cram it all onto 8 meg. They could've done the same, but 16 meg just sounds so great!

SP: How easy is it to get a Nintendo development license nowadays?
Richard Kay: Not difficult, but it's very expensive, especially buying the development systems form Nintendo. We found a way around that though - what's happened is that Mike, our technical director, has reverse-engineered both the NES and SNES to fit our existing development hardware, which has saved both money and effort.

SP: How easy is it to get a Nintendo development license nowadays?
Mike Webb: Well, it's a huge step forward from the NES! On the whole, the graphics and sound put this console in the super league, and for the gameplayer, it's excellent - we expect it to do incredibly well in the UK. As a programmer's machine it's quite unsusual, however, because of the slow processor - though there are ways to speeding it up. Early games like Super Ghouls 'n Ghosts slow down ridiculously easily, and you really have to put most of that down to poor programming. A lot of Japanese programmers use 'C', not machine code which perhaps explains it. However, sonically the SNES is a musician's dream. We know - the stuff our guys Tim and Geoff Follin have been doing is amazing.

SP: Nintendo have a strange reputation as a company. Do you find them easy to do work for?
Mike Webb: Japanese companies are notoriously difficult to work with for westerners - to actually get a game passed by Nintendo is a long and painstaking process. They have incredibly high standards and won't compromise on even the smallest details. Many of their practices are excellent, though - play testing is a very important to them, much more so than we're used to in the UK, which is something we've had to learn from.

Player's Guide[]

Prince of Persia[]

Street Fighter II: The World Warrior[]

Super Tennis[]

Reviews[]

UK Reviews[]

Title Publisher Reviewer Score
Dragon's Lair
Elite Systems
Jonathan Davies
82%
Street Fighter II: The World Warrior
Capcom
Jason Brookes
94%
Super Smash TV
Acclaim
Midway Games
Jonathan Davies
84%
Super Castlevania IV
Konami
Jonathan Davies
91%
Joe & Mac
Elite Systems
Data East
Jonathan Davies
72%
Krusty's Super Fun House
Acclaim
Jonathan Davies
79%
F-Zero
Nintendo
Jonathan Davies
86%
Pilotwings
Nintendo
Jonathan Davies
92%
SimCity
Nintendo
Maxis
Jonathan Davies
84%
Super R-Type
Irem
Jonathan Davies
72%
Super Tennis
Nintendo
Tonkin House
Jonathan Davies
92%
The Addams Family
Ocean Software
Paramount Pictures
Jonathan Davies
82%
Super Soccer
Nintendo
Human Entertainment
Jonathan Davies
83%
WWF Super WrestleMania
Acclaim
Jonathan Davies
74%
U.N. Squadron
Capcom
Jonathan Davies
91%
Final Fight
Capcom
Jonathan Davies
86%
HyperZone
HAL Laboratory
-
30%
Earth Defense Force
Jaleco
-
68%
Ultraman
Bandai
-
35%
Euro Football Champ
Taito
-
66%
HAL's Hole in One Golf
HAL Laboratory
-
68%
Jack Nicklaus Golf
Tradewest
-
62%

Import Reviews[]

Title Publisher Region Reviewer Score
Super Mario Kart
Nintendo
United States Japan
Jonathan Davies
Matt Bielby
93%
Out of this World
Interplay
United States Japan
Jason Brookes
81%
The Simpsons: Bart's Nightmare
Acclaim
20th Century Fox
United States
Jonathan Davies
91%
DinoCity
Irem
United States Japan
Jonathan Davies
83%
Super Buster Bros.
Capcom
United States Japan
Jonathan Davies
72%
Golden Fighter
Culture Brain
Japan
Jason Brookes
42%
Hook
Sony Imagesoft
TriStar Pictures
United States Japan
Jason Brookes
72%
Super Bowling
Athena
United States Japan
Matt Bielby
48%
Xandra's Big Adventure
Namco
Japan
Jason Brookes
88%
Super F1 Circus
Nichibutsu
Japan
Matt Bielby
83%
F-1 Grand Prix
Video System
Japan
Matt Bielby
66%
Battle Grand Prix
Naxat Soft
Japan
Matt Bielby
72%
Cyber Spin
Takara
United States Japan
Matt Bielby
70%
Phalanx
Kemco
United States Japan
Matt Bielby
70%
Cameltry
Taito
United States Japan
Jonathan Davies
52%
BlaZeon: The Bio-Cyborg Challenge
Atlus
United States Japan
-
42%
Contra III: The Alien Wars
Konami
United States Japan
-
90%
Darius Twin
Taito
United States Japan
-
74%
D-Force
Asmik Ace
United States Japan
-
22%
Gradius III
Konami
United States Japan
-
82%
Parodius
Konami
Japan
-
86%
Raiden Trad
Seibu Kaihatsu
Toei Animation
United States Japan
-
54%
Strike Gunner S.T.G.
Athena
United States Japan
-
65%
Space Megaforce
Toho
United States Japan
-
87%
Syvalion
Toshiba EMI
United States Japan
-
46%
Thunder Spirits
Toshiba EMI
Technosoft
United States Japan
-
73%
Suzuki Aguri F-1 Super Driving
LOZC G. Amusements
Japan
-
72%
Jaleco Rally: Big Run — The Supreme 4WD Challenge
Jaleco
Japan
-
34%
Exhaust Heat
SETA
United States Japan
-
69%
Paperboy 2
Mindscape
United States
-
29%
Radical Psycho Machine Racing
Victor Interactive Software
Interplay
United States Japan
-
58%
Super Off Road
Tradewest
United States Japan
-
63%
Top Gear
Kemco
United States Japan
-
76%
Populous
Electronic Arts
Imagineer
United States Japan
-
85%
Super Battletank
Absolute Entertainment
United States
-
50%
Astral Bout
King Records
Japan
-
40%
Battle Blaze
Sammy
Japan
-
42%
Final Fight Guy
Capcom
Japan
-
83%
The Great Battle II: Last Fighter Twin
Bandai
Japan
-
59%
Pit-Fighter
Atari
THQ
United States
-
14%
Ranma ½
Nippon Computer Systems
Japan
-
75%
Augusta Masters 3D Golf
T&E Soft
Japan
-
79%
Fire Dodgeball
Sunsoft
Japan
-
45%
John Madden Football
Electronic Arts
United States Japan
-
79%
True Golf Classics: Pebble Beach Golf Links
T&E Soft
United States Japan
-
82%
PGA Tour Golf
Electronic Arts
United States Japan
-
60%
World League Soccer
Imagineer
Mindscape
United States Japan
-
27%
SD Dodgeball
Banpresto
Japan
-
42%
Space Football: One on One
Triffix Entertainment
United States Japan
-
52%
Super Birdie Rush
Data East
Japan
-
76%
Super Cup Soccer
Jaleco
Japan
-
69%
NCAA Basketball
Nintendo
United States Japan
-
84%
Super Fire Pro Wrestling
Human Entertainment
Japan
-
56%
Ultimate football
Sammy
Japan
-
51%
True Golf Classics: Waialae Country Club
T&E Soft
United States Japan
-
82%
TKO Super Championship Boxing
SOFEL
United States Japan
-
38%
Home Alone
THQ
20th Century Fox
United States
-
34%
Smart Ball
Sony Imagesoft
United States Japan
-
54%
Magic Sword
Capcom
United States Japan
-
58%
Metal Jacket
Atlus
Japan
-
20%
Musya
Datam Polystar
SETA
United States Japan
-
24%
Prince of Persia
Nippon Computer Systems
Brøderbund
United States Japan
-
89%
Spanky's Quest
Natsume
United States Japan
-
58%
Super Adventure Island
Hudson Soft
United States Japan
-
75%
Super Ghouls 'n Ghosts
Capcom
United States Japan
-
85%
Super Valis IV
Telenet Japan
Japan
-
52%
Super Mario World
Nintendo
United States Japan
-
94%
Ka-blooey
Kemco
United States Japan
-
48%
The Chessmaster
Mindscape
United States
-
55%
Othello World
Tsukuda Original
Japan
-
52%
Super Shanghai
HOT B
Japan
-
58%
ActRaiser
Enix
United States Japan
-
94%
Arcana
HAL Laboratory
United States Japan
-
65%
Drakkhen
Kemco
United States Japan
-
64%
Final Fantasy II *
Square Co.
United States Japan
-
86%
Lagoon
Kemco
United States Japan
-
56%
The Legend of the Mystical Ninja
Konami
United States Japan
-
90%
Romance of the Three Kingdoms II
Koei
United States Japan
-
55%
SD The Great Battle
Banpresto
Japan
-
38%
Xardion
Asmik Ace
United States Japan
-
26%
Ys III: Wanderers from Ys
Tonkin House
Nihon Falcom
United States Japan
-
72%
The Legend of Zelda: A Link to the Past
Nintendo
United States Japan
-
93%
Mario Paint
Nintendo
United States Japan
-
55%
The Rocketeer
IGS
United States Japan
-
33%

Mode 7[]

Mode 7 section of the magazine where they give tips on cheat codes on each game.

Play Back[]

Databook[]

Staff[]

  • Editor: Matt Bielby
  • Art Editor: Traci Rochester
  • Production Editor:Sue Grant
  • Staff Writers:Jason Brookes, Jonathan Davies
  • Art Assistant:Jeremy Bridgeman
  • Publisher:Steve Carey
  • Contributors:Nick Aspell, Frank Bartucca, Nick Burne, Catherine Higgs, Helen McCarthy, Lisa Nicholls, Adrian Price, Simon Morgan Warr, Nick Davies, Wil Overton

Magazine[]

Trivia[]

The Prototype cover was originally planned to be main cover for the first issue, but was change at the last minute.

External links[]

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