The Super Nintendo Entertainment System had several multitaps, the first one being Hudson Soft's Super Multitap which was released in 1993 and featured four controller ports. With one of these devices plugged into the Super Nintendo's controller port #2, the Super Multitap added multiplayer support for up to five players. It came bundled with the game Super Bomberman or could be purchased separately. Hudson Soft's Super Multitap 2 was released in the shape of Bomberman's face. It also featured four controller ports. Another version of the multitap was the Naki Tribal Tap which featured five controller ports. However, it has been shown that the fifth port on these units is not actually functional. If two multitaps were used simultaneously, one in each of the Super Nintendo's controller ports, up to eight controllers could theoretically be used. However, no commercially released games for the Super Nintendo ever offered multiplayer compatibility beyond five players, although at least one homebrew game has been made which offers 8-player gameplay. As the N-Warp Daisakusen developer stated, every game licensed by Nintendo expected that the multitap would be attached to the #2 port, thus so far N-Warp Daisakusen is the only game that allows two multitaps on the SNES console and therefore has support for more than 5 players.

Multi-Player Adaptors

  • 3 Way Multiplay Adaptor (Gamester LMP) (with only 3 sockets)
  • 5 Player Game Plug (Laing) (same polygonal case as SN-5)
  • HORI Multitap HSM-07 (HORI) (4 "top-loading" connectors)
  • HORI Super Tetris 3 (HORI) (red case, otherwise same as HORI HSM-07)
  • Multi Adaptor Auto (Partyroom21)
  • Multi Adaptor Auto (OPTEC) (same case as Multi Adaptor Auto, but without the Super Famicom Logo and words "Partyroom21")
  • Multi Player Adaptor (unknown manufacturer) (roughly PS1 shaped)
  • Multi-Player Adaptor (Super Power) (same case as Multiplay Adaptor from LMP)
  • Multiplay Adaptor (Gamester LMP) (square gray case, "crown" shaped LMP logo)
  • SN-5 Multitap (Phase 9) (same polygonal case as Super 5 QJ/Super 5-Play)
  • SNES MultiPlayer 5 Schematic Diagram (1 May 1992) (Nintendo) (book2.pdf)
  • Super 5 QJ (same polygonal case as SN-5)
  • Super 5 Multi-Player Adapter by Innovation (same polygonal case as SN-5)
  • Super 5-Play (Performance) (same polygonal case as SN-5)
  • Super Link by BPS (Bullet-Proof Software) (same case as HORI HSM-07)
  • Super Multitap (noname) (polyshaped, but different than the SN-5 case)
  • Super Multitap (Hudson) (long slim device with 4 connectors on front panel)
  • Super Multitap 2 (Hudson) (square device with yellow Bomberman face)
  • Super Multitap Honest (same polygonal case as SN-5)
  • Tribal-Tap 5 (Nakitek) (same case as Multiplay Adaptor from LMP)
  • Tribal Tap, 6 Player Adaptor (Naki) (this adaptor actually has support for 5 players like the other multitaps)
  • Tribal Tap, 6 Player Adaptor (Fire) (same as Naki, but without Naki logo) (this adaptor actually has support for 5 players like the other multitaps)



Due to the sheer number of games released for the SNES, it is difficult to determine exactly how many games utilized the multitap. There were at least a hundred games known to have utilized the multitap, and quite possibly double that. An incomplete list of games can be seen below:

Game Boy

While certain Game Boy games had one-cartridge multiplayer via the Super Game Boy (and in some cases, exclusively, as they didn't even have Game Link support), only a few ever justified the multitap:

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