These are the credits to Super Mario Odyssey. They are listed in alphabetical order according to last name as show in the credits of the game.
Super Mario Odyssey Crew
- Takashi Abe - Field Art
- Daniele Alibrandi - NOE Quality Assurance
- Rich Amtower - NOA Management
- Katsuyasu Ando - Character Programming Lead
- Adrian Antonini - NOE Translation
- Norihiro Aoyagi - Programming Director
- Koji Aoyama - Field Art
- Hiroki Araya - Field Sound Design
- Masahiro Arimitsu - Character Modeling
- Keishi Asa - Network Support
- Victoria Valeria Becker - NOE Translation
- Nate Bihldorff - NOA Management
- Kriangkrai Buapetch - NOA Product Testing
- Billy Carroll - NOA Localization
- Aubrey Chan - Traditional Chinese Artwork
- Greg Chun - Vocal Director
- Valérie Damour - NOE Translation
- Kate Davis - Voice Cast (Pauline)/ Vocal
- Takuhiro Dohta - Technical Advisor
- Yotaro Doi - Character Art
- Raymond Elliget - NOA Localization
- Kazuyuki Endo - Field Art
- Markus Engemann - NOE Quality Assurance
- Heige Friedrich - NOE Translation
- Shiho Fujii - Music
- Kaoru Furukawa - Field Modeling
- Laurent Godinot - NOE Translation
- Shigetoshi Gohara - Audio Director
- Kirsty Goto - Traditional Chinese Localization
- Steven Grimm - NOA Localization
- Yoshikazu Hara - Field Art
- Haruki Haramaki - Field Modeling
- Satoshi Harayama - Level Design
- Carsten Harmans - NOE Translation
- Kazunori Hashimoto - Field Art
- Takeshi Hayakawa - Programming Management
- Noboru Hayashi - Character Animation
- Koichi Hayashida - Producer
- Robert Heiret - NOA Localization
- Tomonori Hiraishi - Graphic Tool Development
- Junya Hiramatsu - VFX Art
- Shinya Hiratake - Level Design Lead
- Akiko Hirono - Character Art
- Hanako Hisada - Field Art
- Hiroaki Hishinuma - Script / Level Design
- Nobuyuki Hiyama - Voice Cast
- Yoko Homma - Field Modeling
- Sosuke Honda - Character Art
- Shunsuke Hongo - Cut Scene Sound Design
- Takeshi Hosono - Field Art
- Hayato Ichino - Character Programming
- Mei Ide - UI Design
- Junki Ikeuchi - VFX Art Lead
- Toru Inage - Technical Support
- Asami Inoue - Field / Concept Art
- Keijiro Inoue - VFX Art
- Shuhei Ishii - Character Modeling
- Kazuhi Ishikawa - Level Design Support
- Jun Ishioka - Field Art
- Daiki Ito - Field Modeling
- Daisuke Ito - Character Art / Modeling Support
- Mayumi Ito - Character Modeling
- Shotaro Iwanaga - Technical Support
- Yuichi Iwasa - Level Design
- Kenny James - Vocie Cast (Bowser)
- Haruka Kakinuma - Level Design
- Hitoshi Kaentani - Game Tool Development
- Toyoki Kataoka - Game Tool Development
- Masayuki Kawakita - Character Art
- Kyoko Kawasaki - Character Art
- Ryo Kaswasaki - Enviroment Programming
- Sam Kelly - Voice Cast (Peach)
- Sarah E Kelly - NOE Translation
- Mio Kikuchi - Field Art
- Tatsumi Kimishima - Executive Producer
- Futoshi Kimura - Field Modeling
- Yotaro Kiriyama - Game Sequence Programming
- Yuka Kitahara - Level Design
- Shigetoshi Kitayama - Technical Adviser
- Yusuke Kitazono - Camera / Character Programming
- Yuuki Kodaira - Voice Cast
- Naoki Koga - Technical Advisor
- Yoshiaki Koizumi - Producer
- Andy Kolden - NOA Product Testing
- Shohei Komatsu - Voice Cast (Cappy)
- Koji Kondo - Music
- Youngseok Kong - Field Art
- Naoto Kubo - Music Lead
- Yasuo Kumakura - Field Modeling
- Yuichi Kurata - Graphics Tool Development
- Tatsuya Kurhiara - Graphics / Character Programming
- Nobuaki Kuroda - Field Modeling
- Naoki Kuroshima - Field Modeling
- Anne-Marie Laperriére - NOA Localization
- Ann Lin - NOA Management
- Sol Plata Loera - NOA Localization
- Joachim Lust - NOE Quality Assurance
- Federico Maggi - NOE Localisation Producer
- Andrea Marino - NOE Quality Assurance
- Charles Martinet - Voice Cast (Mario)
- Ryota Maruko - Game Tool Development
- Yoko Maruta - Field Art
- Hirokazu Matsuda - Senior Graphics Programmer
- Miyuki Matsunaga - NOA Product Testing
- Araceli Mazón Figueroa - NOE Translation
- Wataru Mikami - Graphics Tool Development Lead
- Naoki Mineta - Field Art Lead / Technical Art
- Takahiro Miyagawa - Enviroment Programming
- Satoshi Miyama - VFX Programming
- Shigeru Miyamoto - Executive Producer
- Seiga Mizutamari - Field Art
- Tsuguo Mogami - Voice Cast
- Karina Mora - NOA Localization
- Jessica Morandi - NOE Translation
- Pedro José Moreno Villar - NOE Translation
- Yosuke Mori - Graphics Programming Lead
- Takafumi Moro - Character Art
- Kenta Motokura - Director
- Aimi Mukohara - Vocal (Japanese Version)
- Shuta Murakami - Level Design SUpport
- Sho Murata - Character Art Lead
- Ed Murray - NOA Localization
- Kevin Murray - NOE Localisation Producer
- Kazuhiro Musa - Character Programming
- Keiichi Nagao - Character Animation
- Takuro Nakamaru - Field Modeling
- Yuki Nakamura - UI Design Lead
- Yusuke Narikiyo - Field Modeling
- Misaki Nasu - Character Art
- Wataru Neoi - Character Animation
- Naoya Nihei - Field Art
- Alexey Nikitin - NOE Translation
- Reiko Ninomiya - NOA Management
- Atsushi Nishibori - Field Art
- Keisuke Nishikawa - VFX Art
- Sayaka Nishimura - VFX Art
- Mika Nobemoto - Character Art
- Yusuke Nodama - Level Design
- Yuta Ogawa - Technical Support
- Ikki Oikawa - Character Art
- Toshihiko Okamoto - Level Design
- Yoji Okudera - Game Tool Development
- Tim O'Leary - NOA Management
- Tatsuro Ota - Network Programming Lead
- Noritaka Otsuka - Network Support
- Erik Peterson - NOA Localization
- Daniel Picazo Millán - NOE Quality Assurance
- Scot Ritchey - NOA Management
- Morgan Ritchie - NOA Localization
- Galia Rodriguez Hornedo - NOA Localization
- Sara Sainz Nieto - NOE Translation
- Shunpei Sakaguchi - Field Modeling
- Kento Sakai - Environment Programming
- Yoshihiko Sakuraba - Game Tool Development
- Aki Sakurai - Action Guide Editing
- Ivan Samoilov - NOA Product Testing
- Hiroki Sano - Art Support
- Koki Sasaki - Character Art
- Eisaku Sato - Level Design
- Masakaze Sato - Cut Scene Programming
- Yoshiyuki Sawada - Graphics Tool Adviser
- Haruka Seko - Character Art
- Shota Shimada - Graphics Tool Development
- Kimihiko Shimomura - Network Support
- Go Shinomiya - Voice Cast
- Futoshi Shirai - Prlanning Director
- Yannick Simonklein - NOE Quality Assurance
- Tiago Sonobe - Environment Programming
- Hideyuki Sugawara - UI Programming Lead
- Mayako Sugimoto - Field Art
- Risa Sugimoto - Field Art
- Nobuyoshi Suzuki - Character Sound Design / Lyrics
- Shuya Suzuki - Level Design Support
- Satoshi Takahashi - Field Modeling
- Seiichi Takahashi - Level Design
- Shinya Takahashi - General Producer
- Midori Takaya - Field Art
- Kiyoshi Takeuchi - Programming Management
- Jun Tanaka - Field Art
- Wataru Tanaka - Programming Lead
- Yoshikazu Tanaka - Quality Assurance
- Hiroki Taniguchi - Cut Scene Sound Design
- Hirotaka Tanikawa - VFX Art Lead
- Wataru Tanimura - Sound Programming
- Mizuki Tatsuno - Character / Cut Scene Art
- Kindra Timmerwilke - NOA Localization
- Takumi Tominaga - Character Modelling
- Emanuele Tonetti - NOE Translation
- Seitaro Torigoe - Quality Assurance
- Yuki Tsuji - Player / UI Sound Design
- Daisuke Tsujimura - Coordinator
- Rob Tunstall - NOA Localization / Lyrics
- Suzanne Turgeon - NOE Translation
- Chiaki Uchida - Art Support
- Takaaki Ueno - Quality Assurance
- U-ka - Voice Director (Japanese version)
- Mizuho Wada - Field Modeling
- Marko Wallenius - NOA Product Testing
- Daisuke Watanabe - Artist Management
- Takayuki Yaeno -Field Art/ Artist Management Support
- Ataru Yamada - Character Modeling
- Atsushi Yamaguchi - Production Management
- Kazumi Yamaguchi - VFX Art
- Yuri Yamane - Action Guide Editor
- Jumpei Yamashita - Character Art
- Yuta Yamashita - Network Programming
- Emiko Yanai - Script Support
- Mahito Yokota - Sound Management
- Makoto Yonezu - Field Art
- Akane Yoshida - Character / Concept Art
- Rikuto Yoshida - Art Director
- Tohru Yoshio - Graphics Tool Development
- Alla Zinevych - NOE Quality Assurance
Special Thanks
- Hiroshi Arai