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Super Mario Maker 2 is a Mario 2D platforming and level-editing game for the Nintendo Switch and the sequel to the 2015 and 2016 Wii U and Nintendo 3DS games Super Mario Maker and Super Mario Maker for Nintendo 3DS. The game expands on its predecessor with new features such as a level style based on Super Mario 3D World, which incorporates some gameplay aspects from the 3D platformer, including the Super Bell power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to Mario, such characters as Luigi, Toad, and Toadette are playable in both single-player and in Network Play, a multiplayer mode which allows the player to compete against or co-operate alongside three random players online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo. Super Mario Maker 2 was released worldwide on June 28, 2019. A Nintendo Switch Online membership is required to share, download, and play courses online.

Gameplay

As in Super Mario Maker, along with the main contents of the level, each level is set with a style, theme, and time limit. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the lava and poison respectively can also be set the same function. The player also has the option to add Clear Conditions to their level, such as collecting a certain amount of coins or reaching the goal as Super Mario. Vertically scrolling sub-areas can also be created.

Enemies that have alternate forms (such as Piranha Plants) can now have those forms selected by tapping the enemy to open up a menu, rather than shaking it. Additionally, that menu also includes the options to insert/remove a Super Mushroom, wings, and a parachute.

In editing mode, the basic functions from Super Mario Maker return, including Mr. Eraser and Undodog, and the player can quickly switch between playing and editing by pressing the minus button. As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks. If the player switches to Super Mario 3D World style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively.

Story Mode

In Story Mode, after Mario, Toadette (referred to as "Chief" in this mode), and several other Toads have finished building Princess Peach's Castle, Undodog accidentally steps on a button that causes a Reset Rocket to erase the whole castle. As such, Mario needs to collect coins to rebuild it. To earn coins, the player can play through over 100 official courses produced by Nintendo in the form of "jobs" given by the Taskmaster. After clearing a course, Mario keeps the coins he collected in the course and is also awarded a coin payment. Some of the levels also feature Toads that need to be rescued. Other NPCs including Mr. Eraser and Undodog can also assign jobs for Mario. The main hub is set in and around Peach's castle in the Super Mario 3D World style, and the player can explore more parts of the castle as they progress through the mode. Luigi, Toad, and Toadette are not playable in Story Mode.

New Elements

Differences from the previous games

Original games

The following is a list of differences from the level styles' original games not present in the first Super Mario Maker.

Super Mario Bros.

  • Fire Luigi has a distinct color palette instead of being identical to Fire Mario.
  • Sky-themed levels now have new music based on the overworld theme arranged by Koji Kondo, unlike in the original game where the original overworld music is used instead.
  • Warp Pipes no longer have a black outline in ground levels, instead using the colored outline normally used in underground levels to distinguish the outline from the background.
  • With the addition of slopes, Small characters are now able to crouch. However, they cannot actually slide down the slopes.
  • The water simply has a clearer, translucent dark blue color, unlike the original game where it is brighter.

Super Mario Bros. 3

  • Thwomps have been given new sprites for when they are idle and attacking.
  • Thwomps tilt forward slightly when they move horizontally, unlike the original game where they were only idle.
  • Snow-themed levels now feature their own original music composed by Koji Kondo instead of using the overworld or athletic theme.
  • Small characters can now crouch, unlike in the original game where it was not possible.
  • Airship courses during night receive a blue palette on the tileset resembling the appearance of the airships seen in World 3-Airship and World 7-Airship, unlike the original game where night airship levels like World 8-Airship have the normal brown palette.
  • Luigi is dark green, unlike the original game where he is bright green.
  • The water simply has a clearer, translucent blue color.

Super Mario World

  • Snake Blocks are colored green and no longer use the Grinders' sound effect.
  • The texture for the water in non-underwater levels is missing in addition to its appearance generally updated; the water now simply has a clearer, translucent blue color.
  • ON/OFF Switches now have a more saturated color, and their letters flash between black and white.
  • Banzai Bills leave some clouds of smoke behind when they travel.
  • Forest-themed levels now have new music based on the overworld theme arranged by Koji Kondo, unlike in the original game where the original overworld music is used instead.
  • P-Switches have a flashing animation.
  • Luigi has a new sprite, with his head resembling his appearance from Super Mario All-Stars + Super Mario World, but his body resembling Mario's.
  • Para-Goombas use their swimming sprites from Super Mario Maker, rather than using their front-facing sprites from the original.
  • The blue Warp Pipes are brighter than in the original game.
  • Red Yoshis do not hatch as Baby Yoshis and they are no longer required to be fed to grow into an adult.
  • Small Mario has a new running jump sprite.
  • Luigi no longer has tan skin, now sharing Mario's consistency.
  • Fire Luigi has light green overalls, unlike in the original game where they are dark green.

New Super Mario Bros. U

  • The snow theme has a blue/white backdrop like in New Super Mario Bros. Wii instead of taking place during the night like the levels in Frosted Glacier.
  • Banzai Bills have a shorter design than in New Super Mario Bros. U to keep consistent with Super Mario World, as well as the other game styles.
  • Banzai Bills do not rotate when they are travelling.
  • The background of the castle theme has clear windows instead of red-tinted ones seen in the castles with lava, and torches with purple flames.
  • P-Switches have a flashing animation.
  • Parabombs use the sitting pose when falling, instead of the front-facing walking animation.
  • The Checkpoint Flag (when it is not touched) now has a triangular design instead of a rectangular design. This makes it consistent with the other game styles (except for the Super Mario 3D World style).
  • The Warp Pipes now use the early design from the original build where they had a darker and more metallic-like look, as in the series up to New Super Mario Bros. 2, rather than having the brighter and more plastic look from the final game.
  • Fire Toadette has white pants unlike in New Super Mario Bros. U Deluxe, where they are red.
  • Boom Boom now crouches down in his shell after being stomped on. This is to be consistent with the other styles.
  • When multiple players grab the flagpole, they each say their own individual line instead of collectively saying "Oh yeah!"
  • Multiple players can no longer perform a Simultaneous Ground Pound.
  • Snake Blocks in multiplayer require one player to activate rather than having to wait for other players to step on them.
  • Big Wigglers can no longer travel through poison, instead sinking through it like their smaller counterparts.

Super Mario 3D World

  • There is no Item Storage.
  • The entire level style is in a 2D plane like the other styles similar to how Super Mario 3D World has 2D sections, but some courses from the original game can be seen in the background.
  • The size of the life counter, timer, score, and coin counter has decreased to be consistent with the other game styles. Likewise, the score is now placed to the left of the timer instead of beneath it to match the other styles.
  • Ground Pounding and Sliding are now performed by pressing down on leftstick rather than ZR to be consistent with the other game styles.
  • When entering a course or restarting after losing a life, the player now starts with Small Mario rather than Super Mario to be consistent with other game styles.
  • Banzai Bills now have a yellow exhaust as opposed to a purple exhaust, and they also spin while travelling, unlike the original game.
  • The Mega ? Blocks that produce multiple blocks in Super Block Land are now represented by ! Blocks, similar to Super Mario 3D Land.
  • P Switches are now designed the same as they were in New Super Mario Bros. U and even share the same music, while they never had any music in the original game.
  • POW Blocks and P Switches were not portable in the original game.
  • Coin Blocks no longer turn into ? Boxes after being hit enough times.
  • ON/OFF Switches replace Switch Blocks from the original game functionally.
  • The Thwomps in the Super Mario 3D World style use the same behavior as the other game styles, where they fall once the player is below them, as opposed to the behavior seen in the original game, where they fall in a constant pattern.
  • The flagpole does not turn gold when the player touches the top of it. Additionally, it now provides an extra life rather than 10,000 points, akin to the other game styles and Super Mario 3D Land.
  • Fire Toad now has a blue cap instead of yellow, to be consistent with New Super Mario Bros. U.
  • The snow theme, which appears to be based on Snowball Park, takes place during the day instead of the night like in the original level.
  • Luigi and Toad have the same attributes as Mario to be consistent in multiplayer play.
  • Warp Boxes no longer have confetti inside of them.
  • When playing in the castle theme, the flagpole at the end is the boss version from the original game, but the flag itself is smaller.
  • The player is no longer able to enter Koopa Troopa Shells.
  • Players are no longer able to share invincibility by simply touching each other; they must pick up another player as in New Super Mario Bros. Wii and New Super Mario Bros. U.
    • This also applies to other game styles except Super Mario Bros. due to having no function of picking anything up.
  • Princess Peach and Rosalina are not playable.
    • The former was replaced by Toadette to be consistent with other styles.
  • The invincible form uses the same sound effect that indicates that the effect is about to run out as in the New Super Mario Bros. U style, rather than the normal power-down sound effect.
  • The player cannot perform a ground pound jump.
  • Charvaarghs now damage the player instead of losing a life instantly.
  • Pink Coins replace Key Coins in the Super Mario 3D World style to match the other styles. However, placing one Pink Coin in a level will cause a similar function to the Key Coin.
  • The player has to now press down or up to enter the respective direction of Warp and Clear Pipes to be consistent with other game styles.
  • Super Hammers were not present in the original game.
  • Paragoombas, red Koopa Troopas, Koopa Paratroopas, regular Dry Bones, Sledge Bros, Heavy Fire Bros, and Koopa Troopa Cars were not present in the original game.
  • Beep Blocks from Beep Block Skyway and Blast Block Skyway are now called "Blinking Blocks", and are now smaller by a quarter as other block elements.
  • Red POW Blocks have their own gravity like their blue counterparts rather than being able to float in the air.
  • Porcupuffers, while underwater, act similar to Boss Basses and Cheep Chomps; they will attempt to suck Mario in its mouth when he gets close to it. This behavior was not seen in the original game. Additionally, they chase Mario rather than following a set pattern.
  • Players while travelling in Clear Pipes towards enemies won't take damage.
  • Donut Blocks now fall faster when stood upon to be consistent with the other styles. The original game had them slowly fall and vanish. Additionally, the player can prevent them from dropping by jumping, as in other game styles.
  • Cat Bullet Bills are now fired from Bull's-Eye Blasters rather than normal Bill Blasters to be consistent with Bull's-Eye Bills in other game styles.

Super Mario Maker

General

  • The title screen no longer contains hidden Easter eggs in it.
  • The Gnat Attack minigame was removed.
  • As wings are no longer a separate element, adding wings on objects is no longer performed by dragging and dropping, instead performed by tapping and holding the element and selecting the wings option from the pop-up menu.
    • Super Mushrooms also can be selected from the same pop-up menu, though they can still be transformed via dragging and dropping.
    • Similarly, the shaking function that transforms an element to an alternate form (such as turning green Koopa Troopas into red Koopa Troopas) is replaced by the same method.
  • Making a sub area in the Ground theme makes the sub area Ground by default, rather than Underground.

Multiple styles

  • Grinders now have their cutting sound effect from Super Mario World.
  • The Super Mario Bros. 3 and Super Mario World styles now show received points in the same font as their respective original games. Each style also has a unique 1-UP icon.
  • POW Blocks and P-Switches now have a flashing animation in all returning game styles.
  • Castle levels now have rising and falling lava like the forest theme's water.
  • Pipes cannot overlap.
  • One-Way Walls cannot be hidden behind pipes.
  • Objects can no longer be placed in front of the Arrow Sign at the start of a course.
  • The starting platform is now seven blocks wide, and has a 7x3 forbidden zone to accommodate for four players during multiplayer matches.
  • Checkpoint Flags can no longer be placed diagonally.
  • The Ground terrain element now represents its own group, instead of being part of the blocks group. Additionally, up to 4,000 Ground terrain elements can be placed onto a single course area.
  • One-Way Walls are now in the same group as the Arrow Sign.
  • Normal-sized shells now deal more damage to Bowser.
  • Instead of big Yoshi Eggs being green and hatching into two Yoshis that run around in panic, they turn red and hatch into a single red Yoshi that does not run away.
  • The remaining time displayed is now rounded down instead of rounded up, so once the time displayed reaches zero, it means the player has less than one second left to clear the course.
  • The player can no longer stand on the edge of One-Way Walls.
  • Spiny Mario can no longer break blocks while in Warp Pipes.
  • Koopa Troopa Shells and Buzzy Shells in mid-air are now affected by POW Blocks. This means wearing Buzzy Shells while activating POW Blocks is no longer possible.
  • Winged Lava Bubbles fired from Bill Blasters or Bull's-Eye Blasters now only fly horizontally.
  • It is now possible to change direction while crouching; however, entering Warp Doors while dashing is no longer possible.
  • Checkpoint Flags no longer contain the Easter egg where birds (fish in underwater levels) appear when Mario touches them.

Super Mario Bros. style

  • Mystery Mushrooms and Weird Mushrooms have been removed.
    • The instrument played by Mystery Mushrooms on Music Blocks is instead inherited by the Superball Flower.
  • Big Mushrooms are now default parts rather than being unlocked by amiibo (due to their lack of compatibility), and now only use "Modern" color from the previous game. Enemies and gizmos also no longer change sprites while the power-up is active, and the screen no longer contains a CRT screen effect.
  • The sound effect that plays when collecting a Pink Coin was changed to a more 8-bit one.
  • The sound effect that plays when opening a locked door with a key was changed to a more 8-bit one.
  • Vines now use their spawning sound effect from the original game when released from a block.
  • Thwomps have been given a new appearance for when they are in a waiting state rather than using the same sprite as when they attack.
  • The Ghost and Airship themes' music has been tweaked to be more accurate to the NES's sound capabilities.

Super Mario Bros. 3 style

  • The background of the castle theme now features windows, instead of just being a black, featureless screen.
  • Raccoon Mario does not have a holding pose when flying.
  • The Ghost House theme has been tweaked to be more accurate to the NES's sound capabilities.

Super Mario World style

  • The Spiny Shell has a flatter sprite while Mario is wearing it.
  • Players can now pass through the Giant Gate without having to touch the tape in order to clear a course.
  • If there are more than two Yoshi Eggs and they hatch, the third Yoshi Egg will not reward the player an item.

New Super Mario Bros. U style

  • The HUD was given a small update: the coin counter now has a white/yellow gradient and lacks the "×" symbol present in all other styles, and the score counter is white as opposed to black.
  • Spiny Eggs are now animated.
  • The design for the Mushroom Platforms in the airship theme was changed to a mechanical one.
  • The background of the underwater theme is different, with a bluer water and with more decorations, including a Cheep Chomp that watches the player in the distance. It also has a wavy effect.
  • The background of the underground theme now has waterfalls.
  • Mario now directly faces a Warp Door when he enters one.
  • The design of the lava has more detail, to make it look less blank for levels with rising lava.
  • When the player grabs a Pink Coin, it now makes the sound effect when collecting a Red Coin from a Red Ring in the original game.
  • Characters now face forward during their lava death animation rather than sideways.

Development

The game was first revealed during a Nintendo Direct on February 13, 2019. A Nintendo Direct reviewing some of the new features, story mode and the online of the game was broadcasted on May 15, 2019. The game was briefly shown during E3 2019 and released later in the same month.

Pre-release and unused content

Debut trailer

  • The icons for several of the Super Mario 3D World course elements used different icons than the final game as placeholders.
    • The following used their icon from the New Super Mario Bros. U style:
      • Pipes
      • ? Blocks
      • Hidden Blocks
      • Ice Blocks
      • Semisolid Platforms
      • Koopa Troopas
      • Cheep Cheeps
      • Hammer Bros.
    • The following used artwork from the Super Mario 3D World Prima guide:
      • Clear Pipes
      • Brick Blocks
      • Rock Blocks
      • Donut Blocks
      • Goombas
      • Porcupuffers
      • Piranha Plants
      • Fire Piranha Plants
      • Thwomps
      • Piranha Creepers
      • Stingbies
      • Hop-Chops
      • Trampolines
    • The following have a different icon in general than in the final game.
      • Cloud Blocks
      • Pink Coins
      • 10-Coins
      • Spinies
  • The early icon of the 10-Coin was simply a standard coin with the number 10 on it.
  • The Goomba icon in the Super Mario 3D World style used artwork of a Mini Goomba instead of a normal one.
  • When the underground theme was shown in the Super Mario 3D World style, the Block icon was a Brick Block rather than the Crystal Block in the final game.
  • There were only three enemy wheels instead of four in the Super Mario 3D World style. Additionally, Porcupuffers and Bullies were placed in the first and second wheel respectively instead of the fourth.
  • When Custom Scroll was shown off, the icon used for the scrolling points was more simplistic, consisting of a silhouette of a realistic-looking parrot instead of a more cartoonish one with a visible facial features.[1]
  • The Twister in the Super Mario World style had a different appearance than in the final game, somewhat resembling a Foo.

Super Mario Maker 2 Direct

  • The underground theme in the Super Mario Bros. 3 style used the brown palette for ground tiles in the day version.[2]
  • When showing off the feature to use the ON/OFF Switch with Tracks, the Twister in the New Super Mario Bros. U style had a different appearance than in the final game, resembling a Foo, like in the debut trailer. However, since the final version's design also appears in the New Super Mario Bros. U style, this was most likely intended to be some sort of alternate form.

References to other games

  • Mario Bros. - Fire Luigi in the Super Mario Bros. style resembles his appearance in Mario Bros. for the Atari 2600, as well as the game's flyer ad. Mario's walking sound effect as well as other sound effects from this game can be heard during loading screens. Also, the four sub-areas in the story mode level Underground Coin Collecting are modeled after Mario Bros. stages.
  • Super Mario Bros. - The first game style is based on this game. Some blocks that prevent Mario from going forward or through pipes in Story Mode's main area use a 3D version of this game's ground sprite. In Story Mode, Yellow Toad makes statues of 3D versions of the Goomba, Koopa Troopa and Cheep Cheep's sprites from this game. The story mode level Super Mario Bros. W1-1? by Princess Peach is a remix of the first world from this game.
  • VS. Super Mario Bros. - A portion of the newly arranged music for the sky theme in the Super Mario Bros. style borrows the "Name Entry" theme from this game. The "Name Entry" theme also returns as the Bonus theme in the Super Mario Bros. style.
  • Super Mario Bros. 2 - The door sprites return for the Super Mario Bros. 3 theme.
  • Super Mario Bros. 3 - The second game style is based on this game. The P Switch, Boss Fight and Final Boss themes in the Super Mario Bros. theme are from this game.
  • Super Mario Land - The Superball Flower is available as an item in the Super Mario Bros. style. The music that plays while in the Superball form is a remix of the Birabuto Kingdom theme from this game, and the music that plays when completing a level or losing a life in said form comes from this game.
  • Super Mario World - The third game style is based on this game. The music heard in the map of the Endless Challenge at the Easy, Normal, and Expert difficulties are arrangements of Yoshi's Island's map theme from this game, while Super Expert's and the bassline of Expert's are arrangements of Valley of Bowser's map theme. The music that plays elsewhere in Course World is an arrangement of the Special World's map theme.
  • Super Mario Kart - The "Mario Circuit" theme is featured as a sound effect under the "Musical" category, represented by the Super Famicom logo.
  • Super Mario All-Stars + Super Mario World - Luigi's sprite in the Super Mario World theme is an amalgamation of his body from the original game, and his head from this game.
  • Super Mario 64 - The "Slider" theme is featured as a sound effect under the "Musical" category, represented by the Nintendo 64 logo. Some parts of the "Inside the Castle Walls" theme from this game can be heard during Story Mode.
  • Super Mario Sunshine - The "Delfino Plaza" theme is featured as a sound effect under the "Musical" category, represented by the GameCube logo.
  • New Super Mario Bros. - The P Switch theme from this game is used in the New Super Mario Bros. U and Super Mario 3D World styles.
  • Super Mario Galaxy - The "Gusty Garden Galaxy" theme is featured as a sound effect under the "Musical" category, represented by the Wii logo.
  • Super Smash Bros. Brawl - A few of the notes in the arranged sky theme music in the Super Mario Bros. style are taken from the "Ground Theme" arrangement in this game, also arranged by Koji Kondo (although this version, in turn, was based on earlier live-orchestra arrangements of the Ground Theme).
  • Mario Party 8 - Some of Toad's and Toadette's voice clips are recycled from this game.
  • New Super Mario Bros. Wii - Music from this game is used on the New Super Mario Bros. U game style. The cage in which Toadette is held in the Story Mode course "Meowser Showdown!" resembles the cage where Princess Peach is held in this game.
  • New Super Mario Bros. 2 - The 10-Coins and 50-Coins from this game reappear as course elements.
  • New Super Mario Bros. U - The fourth game style is based on this game.
  • New Super Luigi U - The snowmen seen in some of Frosted Glacier's levels from this game are used as decorations in the snow theme of the New Super Mario Bros. U style.
  • Super Mario 3D World - The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of World 1's map theme in this game. The Galoomba sprite in the Super Mario World theme is recolored to match its appearance in this game.
  • Mario Kart 8 - Some of Toadette's voice clips, particularly in the Super Mario 3D World style, are recycled from this game.
  • Splatoon series - The course creators "Celebrity MC" and "Celebrity DJ" have the same professions and speech patterns as Pearl and Marina, respectively. Likewise, the creators "Agent 1" and "Agent 2" share their pseudonyms and speech patterns with Callie and Marie, respectively.

Trivia

  • The first game for newcomer composer Sayako Doi.
  • First Super Mario Maker game to feature multiplayer.
  • The first time some single-player Mario games featured use multi-player (up to 4 players).
  • First Mario game to lack any Amiibo function since its introduction in 2014. The reason is unknown.
  • As a new feature in Super Mario Maker 2, the Super Mario 3D World style is the first game style to be originated from a 3D title rather an a side-scrolling platformer as opposed to other featured games.
  • Toru Minegishi, one of the game's composer, has previously composed music in Super Mario 3D World which was also featured as one of the game's styles.
  • The art style for the game's story mode is similar to that of 3D World.
  • When reaching to the top of the goal in the 3D World style, the player earns a 1-Up unlike the original game - a call back to Super Mario 3D Land.

References

  1. Nintendo (February 13, 2019). Super Mario Maker 2 – Announcement Trailer – Nintendo Switch. YouTube. Retrieved on February 13, 2019.
  2. Nintendo (May 15, 2019). Super Mario Maker 2 Direct 5.15.2019. YouTube. Retrieved on May 15, 2019.

External links

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