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Super Mario Galaxy 2 (JP), known as Super Mario Wii 2 in South Korea, is a Wii game developed by Nintendo. It is a sequel to the 2007 game Super Mario Galaxy[1] (which was also released on Wii) It is the fourth 3D platformer entry in the Mario franchise; it is also the first, and thus far, the only 3D platformer in the Mario franchise to be released on the same console as its predecessor (Super Mario Galaxy 2 was released on the Wii; the same console that Super Mario Galaxy was originally released for). The sequel retains many elements from its predecessor, such as the adventure being in outer space, the element of gravity, and recurring objects such as Launch Stars and Sling Stars. Returning items include the Bee Mushroom and the Fire Flower. However, the game introduces new elements as well, such as the utilization of Yoshi, new power-ups like the Cloud Flower, and the use of a guide within the game for beginner players. All releases of the game except for the American version include a beginner's DVD to help players understand the controls and items if they haven't played Super Mario Galaxy. In North America, help for beginners is found on the official website as well as on the Nintendo Channel.

Super Mario Galaxy 2 is also the first Wii title to be digitally re-released on the Wii U's Nintendo eShop service.

Plot

Princess Peach invites Mario for some cake, at a time when Star Bits was raining down from the skies over the Mushroom Kingdom. On his way, Mario finds a Luma, who immediately befriends him and grants him the ability to spin. Shortly there after, Mario's archnemesis, a planet-sized Bowser invades and attacks the Mushroom Kingdom.

Bowser takes Peach escapes into outer space to create his empire at the center of the universe again. After launching into outer space, Mario is given control of Starship Mario, a mobile planetoid in the shape of his head, made by a crafty Luma mechanic named Lubba, powered by Power Stars, and piloted by other Lumas; his mission is to fly across the universe in pursuit of Bowser and the Princess and to help Lubba find the lost Lumas that were part of Bowser's plot.

Along the way Mario meets new Lumas, and joins up with his companion Yoshi and many other aliens too. Upon collecting enough Power Stars, Starship Mario reaches Bowser's main fortification, draining energy from what appears to be a comet. Mario infiltrates the Bowser's Castle (location) and defeats Bowser, but is forced to retreat when Bowser reappears; Mario then ultimately defeats him and lands on a small flower-covered planetoid before Princess Peach, riding the Grand Star, comes down and thanks him. Together, they return to Starship Mario, where everyone is looking at the comet that Bowser was siphoning energy from.

Gameplay

The game's hub world is a planetoid in the shape of Mario's face (the characters jokingly call it a faceship) called Starship Mario. The starship is used to gain access to the different galaxies and worlds. There are seven worlds in all, each one containing a certain amount of galaxies. New galaxies are made available upon completing missions and collecting stars. There are blockades placed in the various worlds that prevent further progression until the player can accumulate a set amount of stars. A blockade is always placed directly before the final galaxy of a world.

In each galaxy there are stars that the player must collect. The stars can be found by defeating bosses, finding silver stars, going through a challenging obstacle course like stage, or completing some other type of objective. Early on, each galaxy contains very few stars in comparison to previous Mario games. After the first 120 stars are collected, the amount of stars that are available in each galaxy doubles. The latter 120 stars are green and can be found in tough to reach places. After collecting 240 stars, the final galaxy, titled the Grandmaster Galaxy, becomes available. It is an extremely challenging stage that contains two stars. The second star, and the final star in the entire game, can only be accessed after collecting the Comet Medal in the galaxy, and having 9,999 Star Bits in the bank.

From instruction booklet

Shining stardust falls on the Mushroom Kingdom once every hundred years. That time had come again...

"Dear Mario,
Would you like to share some cake while we watch the shooting stars? Meet me at the castle!"
-Peach

Mario ran through the field with stars falling around him. Suddenly, he noticed a strange light in the grass. As he peered cautiously through the reeds, he saw a small, lost Luma. With the baby Luma tucked safely under his cap, Mario rushed on to the castle. But when he got there, something unexpected was waiting for him...

Mario and Yoshi

Mario is controlled by using the joystick on the Nunchuk controller. He can jump by pressing the A button, long jump by pressing the Z button and subsequently the A button, and can triple jump by jumping three consecutive times. After finding a golden Luma in the beginning of the game, Mario can perform a spin attack. The spin attack is used to activate launch stars, defeat enemies, flip switches and more. By pressing the Z button, Mario will crouch. The controls are very similar to the original Galaxy.

As in the previous game there are many items that Mario can acquire. One of the new items is a top-like drill. The drill is used on planets that are composed of dirt. With a flick of the Wii Remote, players will send Mario drilling through the entire planet and popping up at the other side. This is used to access new areas and to defeat certain enemies that have the unfortunate luck of being placed at the opposite end of the planet, including bosses. In later stages the drill is used in very complicated ways involving swift gravity alterations. While not technically a suit, the drill grants Mario new powers like a suit would. When Mario uses a launch star with a drill in hand, he'll drop the drill before being shot to a new planet.

The rock suit grants Mario the ability to roll up in a ball and smash through enemies, rock spires, boulders, fences and creations made of snow. When activated in a snow like stage, Mario will gradually pick up enough snow to resemble a snow ball (though it serves no purpose). The suit is used in a variety of stages to knock down walls, defeat a large amount of enemies (including ones that resemble bowling pins), and go through an intense obstacle course. A second new suit is the Cloud Suit, which grants Mario the ability to generate clouds strong enough to support him by spinning the Wii Remote. Each time Mario touches a Cloud Flower (the item that gives him the power), Mario will be given three clouds. After those three clouds have been used, Mario will still have the suit on (allowing him to still walk on clouds), but will have to find another item in order to once again generate clouds.

Suits returning from the original game include the Bee Suit, the Fire Suit (officially called Fire Mario), the Spring Suit, the Boo Suit, and the Starman/Invincibility Suit. The Bee Suit grants Mario the power of a bee, allowing him to fly in the air. The Fire Suit and Starman Suit each last for a short time and allow Mario to throw fireballs and become invincible, respectively. The Spring Suit will cause Mario to jump extremely high in the air when the A button is pressed at the right time. Finally, the Boo Suit turns Mario into a ghost and allows him to pass through objects and float in the air.

Yoshi, new to the Galaxy series, is found in a variety of stages including Starship Mario. After a stage is completed with Yoshi, he is left behind, meaning the player is not able to bring him in to other stages. This is the fourth Mario platformer (not including Super Mario World 2: Yoshi's Island) that includes Yoshi as a secondary playable character, the others being Super Mario World, Super Mario Sunshine, and New Super Mario Bros. Wii. He was also a playable character in the Nintendo DS remake of Super Mario 64, Super Mario 64 DS. In Super Mario Galaxy 2, Yoshi can easily run over rough terrain, can eat numerous enemies, can gobble up weapons and use them against foes, can flutter jump and can grapple onto flowers. Instead of a spin attack Yoshi will perform a head shake when the player flicks the Wii Remote. Yoshi can shoot his tongue out at some objects and pull back when the player pushes the joystick in the opposite direction. This is used to uproot fruit, Piranha Plants and certain blocks stuck in the wall.

Special types of fruit that litter some stages give Yoshi special powers. The Blimp Fruit turns Yoshi light blue and inflates him like a balloon, sending him and Mario upwards until he runs out of air. The spicy Dash Pepper turns Yoshi bright orange and sends him running at an extremely fast speed, allowing him to run on walls and over water. Finally, the Bulb Berry turns Yoshi yellow and makes the surrounding invisible objects visible. When the effect wears off, the invisible objects will disappear and, even if they're there or not, Yoshi and Mario will plummet to their death unless they find solid ground that doesn't require the light.

Bosses

Here are the minor bosses (excluding Bowser and Bowser Jr.) that are encountered and fought during the game:

List of Stars

World 1
Sky Station Galaxy Yoshi Star Galaxy
StarPeewee Piranha's Temper Tantrum StarStorming the Sky Fleet StarSaddle Up with Yoshi StarSpiny Control
CometStarPeewee Piranha's Speed Run GreenStarGreen Star 1 CometStarSpiny Rainbow Romp GreenStarGreen Star 1
GreenStarGreen Star 2 GreenStarGreen Star 3 GreenStarGreen Star 2 GreenStarGreen Star 3
Spin-Dig Galaxy Fluffy Bluff Galaxy
StarDigga-Leg's Planet StarSilver Stars Down Deep StarSearch for the Toad Brigade Captain StarThe Chimp's Stomp Challenge
CometStarDigga-Leg's Daredevil Run GreenStarGreen Star 1 StarEvery Planet Has Its Price GreenStarGreen Star 1
GreenStarGreen Star 2 GreenStarGreen Star 3 GreenStarGreen Star 2 GreenStarGreen Star 3
Flip-Swap Galaxy Rightside Down Galaxy
StarThink Before You Shake CometStarPurple Coin Flip 'n' Sprint StarBreaking the Laws of Gravity StarThe Great Creat Incinerator
GreenStarGreen Star 1 GreenStarGreen Star 2 GreenStarGreen Star 1 GreenStarGreen Star 2
Bowser Jr.'s Fiery Flotilla
GrandStarGobblegut's Aching Belly CometStarFiery Flotilla Speed Run GreenStarGreen Star 1 GreenStarGreen Star 2
World 2
Puzzle Plank Galaxy Hightail Falls Galaxy
StarThe Puzzling Picture Block CometStarPurple Coin Shadow Vault StarHot-Stepping Dash Pepper CometStarHightail Falls Speed Run
StarBugaboom's Back GreenStarGreen Star 1 StarSilver Stars in Hightail Falls GreenStarGreen Star 1
GreenStarGreen Star 2 GreenStarGreen Star 3 GreenStarGreen Star 2 GreenStarGreen Star 3
Boulder Bowl Galaxy Cosmic Cove Galaxy
StarRock and Rollodillo CometStarRolling Crabber Romp StarTwin Falls Hideaway StarExploring the Cosmic Cavern
StarC'mere, Goomba GreenStarGreen Star 1 StarCatch That Star Bunny GreenStarGreen Star 1
GreenStarGreen Star 2 GreenStarGreen Star 3 GreenStarGreen Star 2 GreenStarGreen Star 3
Wild Glide Galaxy Honeybloom Galaxy
StarFluzzard's First Flight StarJungle Fluzzard Race StarBumble Beginnings StarThe Secret Wall Jump
GreenStarGreen Star 1 GreenStarGreen Star 2 GreenStarGreen Star 1 GreenStarGreen Star 2
Bowser's Lava Lair
GrandStarBowser's Big Lava Power Party CometStarLava Lair Speed Run GreenStarGreen Star 1 GreenStarGreen Star 2
World 3
Tall Trunk Galaxy Cloudy Court Galaxy
StarThe Flotacious Blimp Fruit StarTall Trunk's Big Slide StarHead in the Clouds CometStarThe Shadow Lining
CometStarTall Trunk's Purple Coin Slide GreenStarGreen Star 1 StarSilver Stars in the Purple Pond GreenStarGreen Star 1
GreenStarGreen Star 2 GreenStarGreen Star 3 GreenStarGreen Star 2 GreenStarGreen Star 3
Haunty Halls Galaxy Freezy Flake Galaxy
StarA Glimmer of Bulb Berry StarSneaking Down the Creepy Corridor StarBowser on Ice StarSorbetti's Chilly Reception
CometStarSpooky Cosmic Clone Chase GreenStarGreen Star 1 StarThe Chimp's Skating Challenge GreenStarGreen Star 1
GreenStarGreen Star 2 GreenStarGreen Star 3 GreenStarGreen Star 2 GreenStarGreen Star 3
Rolling Masterpiece Galaxy Beat Block Galaxy
StarSilver Chomp Grudge Match CometStarMasterpiece Speed Run StarStep to the Beep CometStarSilver Stars in Double Time
GreenStarGreen Star 1 GreenStarGreen Star 2 GreenStarGreen Star 1 GreenStarGreen Star 2
Bowser Jr.'s Fearsome Fleet
GrandStarBowser Jr's Mighty Megahammer CometStarMegahammer's Daredevil Bash GreenStarGreen Star 1 GreenStarGreen Star 2
World 4 (Super Mario Galaxy 2)
Supermassive Galaxy Flipsville Galaxy
StarHuge Trouble with Big Wigglers CometStarBig Wigglers Speed Run StarFlip-Flopping in Flipsville StarFlipsville's New Digs
StarIn Full Bloom GreenStarGreen Star 1 CometStarPurple Coin Spin Speed Run GreenStarGreen Star 1
GreenStarGreen Star 2 GreenStarGreen Star 3 GreenStarGreen Star 2 GreenStarGreen Star 3
Starshine Beach Galaxy Chompworks Galaxy
StarSurf, Sand, and Silver Stars StarClimbing the Cloudy Tower StarWhere the Chomps Are Made of Gold StarSpring into the Chompworks
CometStarPurple Coin Speed Dash GreenStarGreen Star 1 CometStarCosmic Clones in the Chompworks GreenStarGreen Star 1
GreenStarGreen Star 2 GreenStarGreen Star 3 GreenStarGreen Star 2 GreenStarGreen Star 3
Sweet Mystery Galaxy Honeyhop Galaxy
StarBulb Berry's Mysterious Glow StarBulb Berry's Purple Coin Glow StarThe Sweetest Silver Stars StarThe Chimp's Score Challenge
GreenStarGreen Star 1 GreenStarGreen Star 2 GreenStarGreen Star 1 GreenStarGreen Star 2
Bowser's Gravity Gauntlet
GrandStarBreaking into Bowser's Castle CometStarGravity Star Speed Run GreenStarGreen Star 1 GreenStarGreen Star 2
World 5
Space Storm Galaxy Slipsand Galaxy
StarFollow Me, Bob-omb StarTo the Top of Topman's Tower StarSquizzard's Sandy Sinkhole StarSailing the Sandy Seas
StarC'mere, Topman GreenStarGreen Star 1 CometStarSquizzard's Daredevil Run GreenStarGreen Star 1
GreenStarGreen Star 2 GreenStarGreen Star 3 GreenStarGreen Star 2 GreenStarGreen Star 3
Shiverburn Galaxy Boo Moon Galaxy
StarPrince Pikante's Peppery Mood CometStarOcto-Army Icy Rainbow Romp StarSilver Stars Pop-Up StarHaunting the Howling Tower
StarChimp's Ultimate Skating Challenge GreenStarGreen Star 1 StarThe Star in the Sinking Swamp GreenStarGreen Star 1
GreenStarGreen Star 2 GreenStarGreen Star 3 GreenStarGreen Star 2 GreenStarGreen Star 3
Upside Dizzy Galaxy Fleet Glide Galaxy
StarA Walk on the Weird Side StarBurning Upside Dizzy StarFluzzard's Wild Battlefield Glide StarFastest Feathers in the Galaxy
GreenStarGreen Star 1 GreenStarGreen Star 2 GreenStarGreen Star 1 GreenStarGreen Star 2
Bowser Jr.'s Boom Bunker
GrandStarBowser Jr's Boomsday Machine CometStarBoomsday Machine Daredevil Run GreenStarGreen Star 1 GreenStarGreen Star 2
World 6
Melty Monster Galaxy Clockwork Ruins Galaxy
StarThe Magnificent Magma Sea StarA Stroll Down Rolling Lane StarTime for Adventure CometStarThe Adventure of the Purple Coins
StarThe Chimp's Bowling Challenge GreenStarGreen Star 1 StarThe Ledge Hammer Trap GreenStarGreen Star 1
GreenStarGreen Star 2 GreenStarGreen Star 3 GreenStarGreen Star 2 GreenStarGreen Star 3
Throwback Galaxy Battle Belt Galaxy
StarReturn of the Whomp King StarSilver Stars in the Whomp Fortress StarMini-Planet Mega-Run CometStarMini-Planet Daredevil Run
CometStarWhomp Silver Star Speed Run GreenStarGreen Star 1 StarSnacktime for Gobblegut GreenStarGreen Star 1
GreenStarGreen Star 2 GreenStarGreen Star 3 GreenStarGreen Star 2 GreenStarGreen Star 3
Flash Black Galaxy Slimy Spring Galaxy
StarJumping Around in the Dark CometStarDark Octo-Army Romp StarThe Deep Shell Well StarThe Chimp's Coin Challenge
GreenStarGreen Star 1 GreenStarGreen Star 2 GreenStarGreen Star 1 GreenStarGreen Star 2
Bowser's Galaxy Generator
GrandStarBowser's Fortified Fortress CometStarBowser's Big Bad Speed Run GreenStarGreen Star 1 GreenStarGreen Star 2
World S
Mario Squared Galaxy Rolling Coaster Galaxy
StarMake Mario a Star CometStarLuigi's Purple Coin Chaos StarThe Rainbow Road Roll CometStarPurple Coins on the Rainbow Road
GreenStarGreen Star 1 GreenStarGreen Star 2 GreenStarGreen Star 1 GreenStarGreen Star 2
Twisty Trials Galaxy Stone Cyclone Galaxy
StarSpinning and Spinning and Spinning CometStarTurning Turning Double Time StarSilver Stars on the Cyclone CometStarTox Box Speed Run
GreenStarGreen Star 1 GreenStarGreen Star 2 GreenStarGreen Star 1 GreenStarGreen Star 2
Boss Blitz Galaxy Flip-Out Galaxy
StarThrowback Throwdown CometStarThrowback Throwdown Speed Run StarWicked Wall Jumps CometStarCosmic Clone Wall Jumpers
GreenStarGreen Star 1 GreenStarGreen Star 2 GreenStarGreen Star 1 GreenStarGreen Star 2
Grandmaster Galaxy
StarThe Ultimate Test CometStarThe Perfect Run

Bosses

Confusion

During a round table event at E3 2009, Miyamoto explained that the game contained at least 95% new content (some sources say 90%). Fans quickly came to assume that he was referring to the stages in the game, thinking he meant that up to 5% of the galaxies would be returning from the first Super Mario Galaxy game. This quickly led to many questions during interviews, in which he was able to clarify what he meant. Instead of there being old galaxies, he meant that some of the suits such as the Bee Suit would make a return, but would be exploited in different ways.

When asked if there would be any returning galaxies from the first title in an issue of Official Nintendo Magazine, he explained that there wouldn't and even questioned why they thought it was a possibility. Another source of confusion was when fans discovered that the kingdom once again held the star festival, which was only supposed to happen every one hundred years. The only logical explanation is that since the universe was recreated at the end of the first game, this would technically be the planet's first star festival.

Development

The development of Super Mario Galaxy 2 started as soon as the first Super Mario Galaxy was released. Many of the ideas were based on those shown in the first game, which, for example, included moving or adding new stars in the levels. The project was initially called Super Mario Galaxy 1.5. The development of the new version of the game lasted a year; however, Miyamoto realized that the new game was beginning to overflow with new elements and ideas. Therefore, the team decided to create a real Super Mario Galaxy sequel rather than a new version of the original installment.[2] The development of the sequel then lasted two and half years.[3]

The game was revealed at E3 2009, along with New Super Mario Bros. Wii. Although the game was far along in development, it was held back to 2010 due to the release of New Super Mario Bros. Wii in November 2009. According to Shigeru Miyamoto, 90% of the features in the game would be new, whereas the remaining 10% were already introduced or featured in the original Super Mario Galaxy. Shigeru Miyamoto noted, "Really what we ended up with is more than 90% of what you'll see in Galaxy 2 is brand new. I'd say closer to 95, maybe even 99%. One of the new things was the inclusion of Yoshi, and also the use of the drill to open up and drill through stages."[4] On the other hand, Miyamoto stated in an interview that he wanted to go with as little story as possible for Super Mario Galaxy 2.[5]

Some of the developers wanted to include characters from other Nintendo franchises, such as Pikmin or Donkey Kong. However, Miyamoto shot down the idea. [6]

CEO of Nintendo America Reggie Fils-Aime stated that Super Mario Galaxy 2 would be more challenging regarding its predecessor. It was hinted that the new game would implement a tool-assisted guide, similar to the Super Guide from New Super Mario Bros Wii. It was eventually confirmed, although it worked differently. Beginner players could use the Cosmic Guide mode (activated when encountering the Cosmic Spirit) or the Tip Network to learn moves and hints during gameplay. Japanese, European, and Australian boxes came with a special DVD to help players to know basic and expert techniques of the game.

Reception

Upon its release, Super Mario Galaxy 2 was met with critical acclaim, and is one of the highest rated video games of all time on the aggregation sites Metacritic and GameRankings. EDGE magazine has given the game a perfect score of 10 out of 10, being the third Mario game so far to receive such rating (the others were Super Mario 64 and Super Mario Galaxy). Official Nintendo Magazine grants it a 97%, while Game Informer has given the game 9.25 out of 10. Nintendo Power gave it a 9.5 out of 10. IGN and Gamespot granted the game a perfect 10/10, as well as GamesRadar. Gamespot also gave the game the Best Platforming Award and the Best Wii Game Award of 2010. IGN named it the Best Wii Game of all time. Gametrailers has given a 9.7 from 10, while Famitsu a 37 out of 40. GamePro gave four and half stars, X-Play gave it a perfect five out of five stars, and 1UP.com an "A" rating.

Sales

Super Mario Galaxy 2 sold 143,000 copies on its first day of release in Japan and 340,000 copies in its first week.[7] In North America, the game sold 650,000 copies during the month of May 2010. [8] In the United Kingdom, it was the third best-selling game among multiplatform releases and the best-selling single platform release for the week ending June 26, 2010.[9] As of July 16, 2010, the game has sold 1 million copies within the USA [10] and 6.36 million copies worldwide as of April 2011.[11]

Awards

Super Mario Galaxy 2 was awarded Game of the Year by Nintendo Power[12] and named "Wii Game of the Year" by IGN,[13]GameSpot,[14] and 1UP[15] in 2010. In the March 2012 issue of Official Nintendo Magazine, the publication named Super Mario Galaxy 2 the "Greatest Nintendo Game Ever Made" ranking at #1 out of 100.[16] It was awarded Game of the Year and Best Game on Wii by Guinness Book of World Records Gamer's Edition 2011.

Pre-release and unused content

In the debut trailer from E3 2009 and the two Media Summit Trailers, there were several differences from the games release.

  • The starting planet in Boo Moon Galaxy was originally going to look similar to the Crystal Planet in Space Junk Galaxy from the first game.
  • When a player used a Dash Pepper, the player did not glow or leave a glowing trail as in the final version.
  • Good Egg Galaxy's background was used in Tall Trunk's Slide, and in Space Storm Galaxy's Topman's tower.

References to other games

  • Super Mario Bros. - Supermassive Galaxy's music, which is itself a remix of Toy Time Galaxy's music from the first game, originated from this game's overworld theme. The first few notes of this music are played when switching from Mario to Luigi and back. Other music from this game returned from Super Mario Galaxy as well. In the Grandmaster Galaxy, there is a backdrop featuring elements and enemies, as well as Mario and Luigi in their 8-bit sprites from this game.
  • Super Mario Bros. 3 - Supermassive Galaxy is similar to Giant Land from this game, as the two are of massive size and feature giant versions of common items and enemies.
  • Super Mario World - Yoshi, who first appeared in this game, is playable in Super Mario Galaxy 2, and the percussion sounds heard when riding on Yoshi are reused. In fact, when Mario first saves Yoshi, his speech is obviously based on his speech in this game. Additionally, this game's athletic theme returns as Hightail Falls Galaxy's music (as well as the music that plays during the mission for Starshine Beach Galaxy, "Purple Coin Beach Dash"), and the Ghost House theme returns as Haunty Halls Galaxy's and Boo Moon Galaxy's music. Also, the sound effect that is heard when a P-Switch's effect is about to run out is used in the bonus areas of Super Mario Galaxy 2, and the sound effect heard when passing through a door in this game is used when opening a door in Boo Moon Galaxy. In Puzzle Plank Galaxy, the Rainbow Notes play the Bonus Game theme from Super Mario World.
  • Yoshi's Cookie - Some of the cookies seen inside the chocolate box platforms via the Bulb Berry in Sweet Mystery Galaxy are the checked cookies from this game.
  • Super Mario 64 - The slider theme from this game is used for Tall Trunk Galaxy and Rolling Coaster Galaxy. The "Bowser's Road" theme is remixed once again, appearing in several Bowser-themed galaxies. Also, the Throwback Galaxy is a replica of Whomp's Fortress; its boss, the Whomp King, is fought there, and an arrangement of the course's music plays there as well. Both games start with Peach sending a letter to Mario involving cake. Additionally, the "Inside the Castle Walls" theme can be heard when rescuing Peach and the final Grand Star in Super Mario Galaxy 2. The Rainbow Star theme is remixed once again from the Wing Cap and Vanish Cap theme. Finally, Mario says, "Thank you so much for playing my game!" after the ending credits, just as he did in this game.
  • Super Mario Sunshine - The Starshine Beach Galaxy is based on some elements from this game. The main mission of Twisty Trials Galaxy is a replica of the secret level found in Episode 4 of Ricco Harbor. The red and blue flipping platforms return, although they work differently. Piantas also return.
  • New Super Mario Bros. Wii - The Checkpoint Flag returns from this game, and the Cosmic Guide and Tip Network are based on the Super Guide and hint movies from this game, respectively. Also, the world maps are based on the one from this game. In both games, Bowser is giant, and the final battle is divided in two different parts, the latter having a bigger Bowser. The model for the Koopalings' cake reappears in Super Mario Galaxy 2's credits. Additionally, when players collect all the coins in a certain time limit that were accessed by a switch in Super Mario Galaxy 2, the audience claps in the same fashion they did in this game.

References in later games

Trivia

  • First Super Mario game to be a sequel to a 3D game.
  • First 3D Mario game to feature elements from the traditional 2D games, such as the Hammer and Boomerang Bros., Big Piranha Plant, Checkpoint flags, etc.
  • First Super Mario game to be released in the 2010s.
  • First Mario game to be directed by Koichi Hayashida.
  • First game to be produced by Yoshiaki Koizumi after his shift from directing.
  • Taizo Takemoto is the game's orchestra conductor who has also worked in the Smash Bros. series, as well as the conductor for the Zelda and Kirby concert performances.

References

  1. https://www.nintendo.com/games/detail/super-mario-galaxy-2-wii
  2. Nintendo Everything >> Blog Archive >> At one point, Super Mario Galaxy 2 was Super Mario Galaxy 1.5 "As soon as the project was over, we started making something that we might call version 1.5. We did things like moving or adding stars to levels that were already available... we realized that there were too many things to fit into a version 1.5. That made us realize we should start from scratch and make Super Mario Galaxy 2." - Miyamoto during Iwata Asks: Super Mario Galaxy 2 interview
  3. Iwata Asks: Super Mario Galaxy 2 details
  4. E3: Miyamoto: Galaxy 2 Is As Big As The Original
  5. Shigeru Miyamoto Interview at Wired.com
  6. Super Mario Galaxy 2 Could Have Featured Donkey Kong and Pikmin Cameos, But Miyamoto Said "No"
  7. https://web.archive.org/web/20100610070540/http://www.gamasutra.com:80/view/news/28821/Super_Mario_Galaxy_2_Dominates_Charts_In_Japanese_Debut.php]
  8. https://www.gamespot.com/articles/may-sales-rebound-led-by-red-dead-redemption-analyst/1100-6267067/
  9. https://web.archive.org/web/20100712221657/http://www.gamasutra.com/view/news/29149/Lego_Harry_Potter_Years_14_Ends_Red_Deads_FiveWeek_Run_In_UK.php
  10. https://web.archive.org/web/20100730014304/http://uk.gamespot.com/news/6269359.html
  11. https://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf#page=5
  12. https://www.retromags.com/magazines/usa/nintendo-power/nintendo-power-issue-265/
  13. https://web.archive.org/web/20120314091306/http://uk.bestof.ign.com/2010/wii/best-wii-game-of-the-year.html
  14. https://web.archive.org/web/20101228175310/http://uk.gamespot.com/best-of-2010/platform-awards/index.html?page=4
  15. https://archive.is/20130101174447/http://www.1up.com/features/1up-2010-game-year-awards
  16. https://web.archive.org/web/20120309185253/http://www.officialnintendomagazine.co.uk/36238/super-mario-galaxy-2-is-onms-best-nintendo-game-of-all-time/

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