Super Mario 64 DS (JP) (often known as SM64DS and originally known as Super Mario 64 x 4) is a 2004 platformer and adventure game in the Mario series developed by Nintendo EAD 4 and published by Nintendo for the Nintendo DS.
Unlike in the original game, this version features a Touch Screen control, a wireless multiplayer VS. Mode in which up to 4 players can play locally, mini-games, and 150 Power Stars to collect (30 more than in the original game). Above all these additions though, the remake comes with the inclusion of other characters like Luigi, Wario, and Yoshi, that are also accompanied with a twist on the original story plot.
Peach sends Mario a letter so that he may come to the castle as she baked him a piece of cake. Then, a Lakitu Bros. flies around Peach's Castle giving the player a view of the terrain along with Yoshi sleeping on the roof. Suddenly, a pipe comes up from the ground and out Mario jumps. Mario turns around and two more pipes rise up, holding Luigi and Wario inside as they somehow managed to read the letter as well. When Luigi accidentally caused a fight, they fight for a while until all three bump into each other. Then, both Mario and Luigi look at Wario and points to the castle. Then, they go to the castle for the cake.
Later on, the Lakitu Bro. takes Yoshi off the castle and onto the ground. He then wakes Yoshi up and shows his concern to him that Mario has not yet returned and that he should go check to see where he is.
As Yoshi tries to enter the castle, the Lakitu Bro. told him that the doors are locked. He tells Yoshi that he saw a Rabbit holding the key to opening the door. Yoshi then goes along, chases the rabbit in the maze and collects the key from him once the Rabbit is caught.
According to the Toad in the foyer, Mario, Luigi, and Wario all went to the Bob-omb painting to collect the Power Stars after hearing that Peach was recently again kidnapped by Bowser. Goomboss, King Boo, and Chief Chilly then were all sent out to capture the three Bros. The Goomboss held Mario, King Boo held Luigi, and Chief Chilly held Wario. Now it's up to Yoshi to find the Power Stars and rescue them, which he eventually does, then they battle Bowser twice. After collecting 80 Power Stars, Mario can battle Bowser one last time. Then the four land in front of castle rescuing Peach and a cake and the credits roll.
Gameplay of Super Mario 64 DS is fairly similar to the original game. Mario (and now Luigi, Wario, and Yoshi) can jump through a series of paintings and walls to gather Power Stars to defeat Bowser and his minions.
- The game features worlds which the player can access by jumping through paintings in different rooms inside the castle. Each world has seven Power Stars (there were six in the original Nintendo 64 version of the game) and a 100 Coin Star which need to be collected by completing goals. There are a total of 150 Power Stars in the game to be unlocked (there were only 120 Stars in the original game).
Making use of the Nintendo DS's features, the player is offered three different ways to control the character. All three modes are always accessible by pressing the Select button.
- In Standard Mode, the chosen character is controlled with the Control Pad. The stylus can also be used in Standard Mode. Jumping is B; punching, kicking, and sticking out Yoshi's tongue is A; and dashing is Y. The R button is used for crouching, while L handles the camera together with the Pad Control Pad. Additionally, if the player presses and holds B and presses A, the player will wall-kick (if playing as Mario). Compared to Super Mario 64, where Mario was moving as fast as the player tilted the Stick of the Nintendo 64 controller, the characters in Super Mario 64 DS move much more slowly when the run button is not pressed.
- In Touch Mode, the character is controlled by having the player move their thumb or the stylus across the Touch Screen. By using the thumb or stylus, the player can adjust the character's speed and direction in a manner similar to what was possible with the Nintendo 64's Control Stick. Jumping, crouching, and kicking are still executed with the buttons.
- In Dual-Hand Mode, the character is controlled with the stylus, and jumping, kicking, and crouching are done by utilizing either the buttons, for left-handed players, or the Control Pad, for right-handed players. The movement radius is larger with this control option, and all camera adjustments are done with the Touch Screen as well. The L and R buttons are not used.
On the Nintendo 3DS and the Wii U GamePad, however, the Stick makes for a more authentic feel of using the Control Stick, making for better and easier controls. However, the player will still need to press Y to run and can still only move in eight different directions.
In order to have more of a chance of beating the game, the player needs to find the three plumbers who were flung behind the doors behind by Bowser. The following table below shows each character attributes to a certain statistic. Each has their own special abilities:
|Name||Description||How to Unlock||Stats|
||Yoshi is the first and default playable character since he gets informed by one of the Lakitu Bros. that Mario and the rest of the heroic gang haven't returned to the pipes, yet after awhile in the castle and goes to investigate and realizes that Bowser has captured them all. Now Yoshi will have to track his friends down, and stop Bowser and his minions. Yoshi's moves include a tongue lick, flutter kick, egg throw, and others, making him the only character with a projectile attack. He is the only character that can't punch, kick, or grab enemies, and not strong enough to break Bricks or defeat Boos (unless he uses a Super Mushroom). However, Yoshi has the highest jump of the four and features average speed at both running and swimming. His Power Flower is the ability to shoot fire from his mouth, which is much like the ability that Yoshi can do in Super Mario World.||Default||Power||0/3|
||Mario is the second playable character. He's been trapped by Goomboss who is mad about Mario bossing him around in the past. Using Yoshi from the starting point in the castle, the player should go up the stairs and to the right door. The player should go straight to the next door, go through the 8-Star door and hop into Goomboss Battle. Yoshi has to fight Goomboss to rescue Mario by jumping into a hollowed tree stump at the highest point of the level. Then the player has to go back to the room with the stained glass windows with Peach on them and unlock the "M" Room to find Mario. Mario will be able to perform attacks like the punch, ground-pound, wall-jump, and many more. As the most balanced of the four playable characters, Mario plays very much the same way as he did in the original game with good all-round capabilities, except on speed at running. His Power Flower is the ability to puff up like a balloon and float in the air, like the P-Balloon from Super Mario World. If he pressed a P-Block, occasionally a pair of Wings will appear. If Mario gets it, he can become Wing Mario.||Defeat Goomboss in Goomboss Battle as Yoshi.||Power||2/3|
||Mario's younger twin brother, Luigi is optional to find required to obtain some Power Stars, as well as Wario and has been imprisoned by King Boo. Mario will have to Big Boo's Haunt and find his way up to the third floor, near the balcony, then go into the Luigi portrait, leading to Big Boo Battle. This level is very tricky as some doors lead nowhere and back to the start. When Mario reaches there, he has defeat King Boo to collect the "L" Key, being able to save Luigi. Next to Yoshi, Luigi has the weakest attacks, but he has the best speed stats at both running and swimming and jumping capabilities of the four. Luigi's abilities include a Scuttle Jump (Which is similar to Yoshi's Flutter Kick), but not as high), the ability to run over water for a short period time, and perform a somersault. His Power Flower is the ability to turn invisible and walk through any enemies or objects, except ice, which replaces Vanish Mario from the original game.||Defeat King Boo in Big Boo Battle as Mario.||Power||2/3|
||Wario is imprisoned by Chief Chilly, and Luigi is the only one that can save him. Once the large door right at the head of the stairs is unlocked, Luigi has to go inside, then get past another door leading to Snowman's Land. There are two Power Flowers, so the player has to use Luigi to go transparent into the mirror by the Snowman's Land wall, and he has to fight Chief Chilly for the "W" Key, which is used to open the door to find Wario. Once he does, Wario will be available to choose from as a playable character. Like Luigi, Wario is optional to find, but is needed to grab Stars that the others cannot retrieve. He has the worst speed stats at both running and swimming and jumping capabilities of the four, but he is by far the strongest-being able to smash through the Black Bricks, break bigger boulders, and send enemies flying with only a single blow. In VS. Mode, Wario has the unique ability to pick up stunned opponents, spin, and throw them, just like how the player does to Bowser. He can ground-pound posts once, rather than three times and throw them as well. He moves slightly faster than Mario and Luigi when carrying large enemies and also carries them on his back. Wario can also pick up signs and throw them. For more power, his Power Flower is the ability to turn into metal to walk underwater, like Metal Mario from the original game, and is immune to enemy attacks, like Vanish Luigi. To switch back to Yoshi, just go to the door of the character that is being used once more.||Defeat Chief Chilly in Chief Chilly Challenge as Luigi.||Power||3/3|
The Plumbers' Caps
In the painting worlds and some secret courses, the Caps of Mario, Luigi, and Wario can be found and are visible on the Touch Screen. When a Cap is put on, the player's character turns into the corresponding character who owns the Cap. He gets all moves of the character who owns the flat Cap, including the Power Flower power-ups, but will keep his original voice. The Caps are usually found on the heads of Goombas, Boos, or Dorrie; on land or underwater; or on any other enemy.
When the player is hit by an enemy, the Cap topples off, and the character needs to retrieve it in a limited time. When the cap disappears, it reappears on a different, set, random location in the course.
If Mario, Luigi, or Wario loses their original Cap, they cannot pick up any other characters' Caps or use Power Flowers (a Bob-omb will come out instead) until they retrieve their own. They also take double damage when hurt.
With Yoshi, a player can select the Cap when selecting a Star right after jumping into a painting. If a Cap is selected, Yoshi will put it on after entering the course. Yoshi is the only character that can use all three Caps.
- Mario Cap – A red Cap that allows the player to turn into Mario.
- Luigi Cap – A green Cap that allows the player to turn into Luigi.
- Wario Cap – A yellow Cap that allows the player to turn into Wario.
Coins can be accepted and collected by each character. In each course, there are a little over 100 Coins, and collecting 100 gives the player 15 extra Stars for the 15 courses. The player gets an extra life if they get at least 50 Coins. The highest number of Coins that the player can collect up to is 255. They can be found on land, in the sea, on enemies, etc. They also refill the player's health.
Types of Coins:
- Yellow Coins – worth one and are found in most enemies.
- Red Coins – worth two and have to be collected in the quantity of eight for one mission in each world and some secret courses for a Power Star to appear.
- Blue Coins – worth five and are often temporary, found in tougher enemies, on slides, or invisible until the player hits a Blue Coin Switch.
Power Flower Powers
- Metal Caps, until you unlock Mario, Luigi, or Wario (in that order) or pick up one of their Caps. They instead are replaced with Power Flowers (Mario is the only one who can get wings in single-player mode). Additionally, all of the ! Blocks (but the yellow one) have been replaced with a red ? Block, which is activated through the ? Switch where in the Tower of the Wing Cap (retitled ? Switch in this game) in the original game. The other two ! switches are gone and their areas instead contain extra Power Stars. Unlike in the original game, there are no Wing, Vanish, and
- MIPS from the original game and are named "MIP" internally. The rabbits will give up keys to unlock minigame drawers in the Rec Room when caught. Each character catches seven rabbits, which are all coloured in the pastel shades of their respective character's colour. There are many rabbits to catch. They replace
Since Yoshi has one key to open up the castle, he has eight rabbits instead of the regular seven. To make the rabbits appear, the player must talk to the Toad in the Rec Room.
The following table displays information pertaining to the whereabouts of each Rabbit, which minigame its related key unlocks, and the number of Power Stars that are required to make the Rabbits appear. For more information regarding the minigames unlocked, view the section about the Rec. Room.
|Locations||Mini-games unlocked||Power Stars required to unlock|
|Outside the castle, at the end of the stone bridge left, near the front of the door entrance.||Puzzle Panel||1 Star|
|Outside the castle, at the end of the stone bridge middle, next to #1.||Hide and Boo Seek||1 Star|
|Outside the castle, at the end of the stone bridge right, next to #1 and #2.||Boom Box||1 Star|
|Outside the castle, on the right near the flowers.||Tox Box Shuffle||1 Star|
|Outside the castle on the left near the hedges.||Which Wiggler?||1 Star|
|Outside the castle, at the moat. (You must drain it first).||Puzzle Panic||12 Stars|
|In the basement, near the front, with the entrances to the Lethal Lava Land/Shifting Sand Land paintings.||Mix a Mug||12 Stars|
|Locations||Minigames unlocked||Power Stars required to unlock|
|Outside the castle, near the fence of the waterfall and moat.||Sort or 'Splode||8 Stars|
|Outside the castle, at the moat (if you drain it).||Shell Smash||12 Stars|
|In the room with the entrances to Jolly Roger Bay and The Secret Aquarium.||Trampoline Bay||8 Stars|
|In the basement on the left to the entrances of Lethal Lava Land/Shifting Sand Land.||Connect the Characters||12 Stars|
|In the basement on the right of the entrances to Lethal Lava Land/Shifting Sand Land, next to #4.||Bounce and Trounce||12 Stars|
|In the second floor, next to the 50-door Star room and the Wet-Dry World painting.||Trampoline Terror||31 Stars|
|In the large mirror room with the entrances to Snowman's Land and Wario's painting.||Shuffle Shell||31 Stars|
|Locations||Minigames unlocked||Power Stars required to unlock|
|Outside the castle on the left near the hedges.||Pair-a-Gone and On||15 Stars|
|In the hallway of the second floor, next to the Wet-Dry World painting.||Memory Master||31 Stars|
|In the courtyard, with the Boos, on the upper alcove (found by back-flipping right outside of the doorway).||Picture Poker||15 Stars|
|In the basement in the room, where you ground pound the two pillars, after you did so.||Mushroom Roulette||15 Stars|
|In the room with the entrance to Bob-omb Battlefield.||Lucky Stars||15 Stars|
|In the 8-Star door room with the entrance to Mario's painting, behind the Rec. Room/Sunshine Isles.||Mario Slot||15 Stars|
|Outside the castle after getting 150 Stars, on the roof or do a Scuttle Jump up on the green patch of slope.||Super Mario Slot||15 Stars|
|Locations||Minigames unlocked||Power Stars required to unlock|
|Outside the castle, to the far right, near the trees, past the wooden bridge.||Bingo Ball||31 Stars|
|In the room with the entrance to Whomp's Fortress.||Coincentration||31 Stars|
|In the courtyard, with the Boos over the fountain, near the two signs.||Slots Shot||31 Stars|
|In the basement, where Toad is located.||Psyche Out!||31 Stars|
|In the area with the entrances to Tiny-Huge Island in.||Lakitu Launch||31 Stars|
|At the third floor, in the area with the entrances to Tick Tock Clock, Rainbow Ride, and Bowser in the Sky in.||Intense Coincentration||50 Stars|
|In the upper alcove in the entrance that goes to Over the Rainbows, next to #6.||Giant Snowball Slalom||50 Stars|
In addition to the regular character Rabbits, after 8 Power Stars have been collected 8 white Glowing Rabbits will appear at random, spontaneous intervals. Their scarcity makes them more difficult to find, but when they are eventually all caught the last rabbit will give the player a key which can be used to unlock a blank white door in the hall of Princess Peach's castle, where a Power Star lies inside. They only appear after a regular Rabbit is caught and once all are caught, they no longer appear.
The keys are used to unlock Mario, Luigi, and Wario. They are obtained after boss battles. Mario's key is obtained once Goomboss is defeated, Luigi's key is obtained once King Boo is defeated, and Wario's key is obtained once Chief Chilly is defeated.
Upon catching all of the eight Glowing Rabbits, the player receives a key that opens the white room in the character switch room. The first time to open it and enter, a character finds a secret Power Star. However, if the character comes back after taking it, Boos' laughs can be heard, and the hero comes out from the door, startled.
At the beginning of the game, after catching a rabbit near the small hedge on the left of the castle, Yoshi gets the key to unlock the castle's front door.
After clearing the first two Bowser levels, the player receives keys to access the basement and second floor, respectively.
- Bob-omb Battlefield
- Whomp's Fortress
- Jolly Roger Bay
- Cool Cool Mountain
- Big Boo's Haunt
- Hazy Maze Cave
- Lethal Lava Land
- Shifting Sand Land
- Dire Dire Docks
- Snowman's Land
- Wet-Dry World
- Tall Tall Mountain
- Tiny Huge Island
- Tick Tock Clock
- Rainbow Ride
- Bowser in the Dark World
- Bowser in the Fire Sea
- Bowser in the Sky
- Sunshine Isles
- The Princess's Secret Slide
- The Secret Aquarium
- The Secret of Battle Fort
- ? Switch
- Behind the Waterfall
- The Secret Under the Moat
- Over the Rainbows
- Goomboss Battle
- Big Boo Battle
- Chief Chilly Challenge
Note: The castle's Secret Stars missions are not the official names.
The following table shows all of the major bosses in the game.
|King Bob-omb (Big Bob-omb)||A giant Bob-omb that attacks by throwing smaller Bob-ombs when faced by Yoshi. He can be defeated by spitting the Bob-ombs back at him three times. If he is faced by Mario, Luigi, or Wario, he attacks by tossing the player around the stage, but can be defeated if the player picks him up and tosses him or throws Bob-ombs at him three times.||Bob-omb Battlefield|
|Whomp King||A giant Whomp that tries to crush the player by falling on top of them. They must avoid the attack and ground-pound the king's back as he is about to get up. Doing so three times defeats him.||Whomp's Fortress|
|Goomboss||A giant Goomba that holds the key to Mario's door and walks around the stage with some Goombas. Yoshi can defeat him by spitting a Goomba at him three times; however, Goomboss spawns more Goombas and gets faster after each hit. If fought by Yoshi, the Goombas spawn behind Goomboss. If fought by anyone else, the Goombas spawn in front of him.||Goomboss Battle|
|King Boo (Big Boo)||A similar foe to Big Boo that guards the key to Luigi's door. He can warp between realities and attack by ramming into the player or spitting blue flames at them. King Boo can be defeated by hitting him three times with any attack other than jumping.||Big Boo Battle|
|Chief Chilly||A large Bully encased in ice that guards the key to Wario's door. Luigi must push him into the ice-cold water three times to defeat him; however, Chief Chilly makes the platform he is fought on smaller after each hit.||Chief Chilly Challenge|
|Eyerok||Two disembodied stone hands that attacks by punching the player and slamming down its fists at them while leaving an eye exposed. The player must punch each eye three times (or twice if playing as Wario) to defeat Eyerok.||Shifting Sand Land|
|Wiggler||A Wiggler that is angry at the player for flooding its house. It attacks by charging at the player. When its head is jumped on two times, it turns angry and attacks at a much faster speed. When jumped on once more, it is defeated.||Tiny-Huge Island|
|Bowser||Mario's main archenemy and the main villain of the game and series. Bowser's tactics differ depending on when he is fought, but he usually attacks by breathing fire and ramming into the player. He can be defeated by tossing him into a bomb once the first two times he is fought. For the final encounter, the player must throw him into bombs three times to defeat him.||Bowser in the Dark World, Bowser in the Fire Sea, and Bowser in the Sky|
The following table shows all of the mini-bosses in the game.
|Big Boo||A giant Boo that is fought three times (getting smaller after each hit) in the game in the same course. The Big Boo attacks by ramming the humans if they are not looking at the Big Boo. The player can defeat him by hitting him three times with any attack except jumping when he is not invisible.||Big Boo's Haunt|
|Big Mr. I||A giant Mr. I that hides in a secret room at the top of the mansion along with a Boo. He attacks by shooting blue flames at the player and can be defeated if they run around him enough times, making him dizzy.||Big Boo's Haunt|
|Big Bully||A large Bully that is fought two times in the Lethal Lava Land course. It attacks the player by ramming into them, trying to push them into the lava. To defeat the Big Bully, the player must do the same by repeatedly hitting him towards the lava once.||Lethal Lava Land|
|Chill Bully||A large Bully encased in ice that has the same fighting style as the Big Bully. However, the platform that it is fought on is made of ice as well, making it very slippery. Pushing him into the freezing water once defeats him.||Snowman's Land|
- New Super Mario Bros. and have multiplayer, along with some new ones as well. The following table is a complete listing of all the minigames, descriptions, and the number of Power Stars needed to unlock the minigames, which includes also the unlockables, throughout the game. They are followed by the in-game instructions. Minigames can be unlocked by finding every rabbit with Mario, Luigi, Wario, and Yoshi (this does not include the glowing rabbits). Each character has nine minigames to play, making it a total of 36: the first two minigames are for the characters themselves and the other seven are obtained by catching the Rabbits. Most of these mini-games are reused in
|Minigames||Description||Power Stars required|
|Wanted!||It's easy to get lost in a crowd! Find the one who disappeared and touch him. There he is!||0|
|Loves Me...?||Play this minigame for advice on your love life! Pluck the petals to find out how your crush feels about you.||0|
|Hide and Boo Seek||Rub the Touch Screen where the Boos are hiding! For the first 15 levels, you get three seconds to find them. After that, you only get two seconds.||1|
|Puzzle Panel||Match the Touch Screen picture to the top screen. Touch a panel to turn over the surrounding panels. Harder levels will take more turns to solve.||1|
|Boom Box||Each time you open a treasure chest, you'll hear a sound. Open 2 chests with the same sound. Win by matching all the pairs.||1|
|Tox Box Shuffle||Oh, no! Yoshi's trapped in a Tox Box! Find which one he's in to save him!||1|
|Which Wiggler?||Touch the Wiggler on the Touch Screen that matches the one on the top screen. Choose carefully, though; he has a terrible temper.||1|
|Mix-a-Mug||Line up the slots on the Touch Screen to form a face. Win more coins by matching the center face in the slots to the one on the top screen.||12|
|Puzzle Panic||This minigame takes the Puzzle Panel to a whole new level. Put on your thinking cap. You're going to need it.||12|
|Minigames||Description||Power Stars required|
|Mario's Slides||Guide Mario down the slides to the Star. Draw lines on the Touch Screen to create new routes for him. Collect 5 Stars to move up a stage.||0|
|Bounce and Pounce||Mario's in free fall, but he can bounce back if you touch him. Stomp the Fly Guys, but make sure he doesn't fall off the Touch Screen.||0|
|Sort or 'Splode||Guide Bob-ombs to the black carpet and Bob-omb Buddies to the pink carpet. If you bring in a wrong-colored Bob-omb, it will blow up!||8|
|Trampoline Time||Draw a line on the Touch Screen to turn it into a trampoline. You can draw up to 3 lines at a time. Help Mario bounce to safety!||8|
|Shuffle Shell||Use the paddle to push the Koopa shells to the target. The closer the shells land to the center of the target, the more points you will earn.||31|
|Bounce and Trounce||Mario's surrounded by Fly Guys to trounce. Touch him on his left, right, or center to make him bounce in that direction.||12|
|Connect the Characters||Draw lines to match the characters' head to their bodies. Press "GO!" when you're finished to see how you fared!||12|
|Shell Smash||Hit Koopa shells together to score points. Hit many in a row for even more points. Score even higher points by smashing green shells together.||12|
|Trampoline Terror||Only players with superb stylus skills will be able to make Mario bounce through the rings.||31|
|Minigames||Description||Power Stars required|
|Memory Match||Pick two matching cards to make them disappear. Clear all the cards to win.||0|
|Pair-a-Gone||Touch 2 identical cards that are connected vertically, horizontally, or diagonally to make them disappear. Clear them all to win!||0|
|Picture Poker||Get a better hand than Luigi to win! If you're confident your hand is best, increase the number of coins you bet!||15|
|Mushroom Roulette||Guess where the ball will land on the roulette wheel. Guess correctly to win coins!||15|
|Mario Slot||Touch the spinning slots to stop them. Get 3 items in a row to earn coins! The Superstar is wild.||15|
|Lucky Stars||From a pair of cards, pick the one with more Stars to win coins. Beat Luigi at his own game!||15|
|Pair-a-Gone and On||This game of Pair-a-Gone goes on forever! Test your skill and see how many cards you can clear. Go for the record!||15|
|Memory Master||If Memory Match was a piece of cake for you, try out this harder version. You now have more cards to play with.||31|
|Super Mario Slot||Touch the spinning slots to stop them. Get 3 items in a row to earn coins! The Superstar is wild. Are you feeling super lucky?||15|
|Minigames||Description||Power Stars required|
|Bob-omb Squad||The parachuting Bob-ombs are destroying your flowers! Use your slingshot to knock them out of the air. Hit Lakitu to blow them all up.||0|
|Snowball Slalom||Rub the Touch Screen to roll the snowman's head to the goal before time runs out! Rocks will slow you down, as will touching his head!||0|
|Bingo Ball||Launch a ball into a numbered slot on the Touch Screen. That number will light up in the top screen. Get 3 numbers in a row to score!||31|
|Coincentration||Pay attention to where the falling coins land. Touch the blocks to retrieve the coins. But, if you choose the wrong block, your game will end.||31|
|Psyche Out!||Are you psychic? Can you guess what's on the card's other side? Maybe if you stare at it long enough, a vision will come to you.||31|
|Slots Shot||The bars swing open when a ball goes in a Piranha Plant. Sink the ball into the pipe to trigger the slots Switch. Get 3 items in a row for a bonus!||31|
|Lakitu Launch||Shoot as many balls as you can into the tubs within the allotted time.||31|
|Intense Coincentration||There aren't as many falling coins this time around, but that won't stop Wario. Watch the coins carefully!||50|
|Giant Snowball Slalom||Roll the snowball over a longer course! As before, avoid rocks because they'll slow you down.||50|
- VS. Mode. The mode plays similarly to the main game, but it has 4 players competing for spawning the most Power Stars and Coins within in a time limit in four courses rather than completing a certain task for it. All players start off as a Yoshi. The first player (the host) is the default Green Yoshi, the second player is Red Yoshi, the third player is Blue Yoshi, and the fourth player is Yellow Yoshi, but all the stages have Caps, allowing players to transform into Mario, Luigi, and Wario. Also, all characters can fly in this mode, whereas in the main game, only Mario can fly. You can also practice on your own in single-player mode just press start and then it will say practice alone and press yes and select any of the arenas. This is useful to know where all the Stars, Coins, and Caps are. In addition to some of the mini-games being multiplayer, there is also a competitive local wireless multiplayer mode dubbed
Waluigi April Fool's Joke
- Waluigi was rumored to be a playable character. This all started when a page called "Purple Prizes" appeared in the 2005 April Fool's Nintendo Power. It said to get Waluigi you had to get all 150 Power Stars and be extremely fast with Koopa the Quick (a character who races you in the stages Bob-omb Battlefield and Tiny-Huge Island), then a Switch will appear in a random place that will make the blank door (the noiseless room with one of the Power Stars) in the character changing room a purple door with the Greek Γ symbol on it (the symbol on Waluigi's hat and gloves). Then it says you have to fight an unknown character called the Rabbit King for the key.
There are other rumors about this black square/box that accidentally appeared and can only be seen on the castle's file select picture on the far right wall. They say you have to unlock the front cannon and aim where it is and it will break, revealing a wormhole on Peach's painting that leads to a Waluigi painting.
This is very similar to when Luigi was rumored to be playable in the original version and once again, the rumor was later proven false. It was eventually revealed that the black square/box was just a ledge where one of the rabbits was originally supposed to be but it was moved to the castle courtyard, and that Nintendo just forgot to take the ledge out of the file screen. However, it is still a mystery as to why a purple Rabbit appears in the instruction manual of the game. Also the purple dots in the Rec. Room.
List of changes from the original game
Though Super Mario 64 DS is a clear remake of the Nintendo 64 32-bit game Super Mario 64, there are some elements that were added in the game that the original game did not have, as well as elements that were only seen in the first rendition which were taken out or slightly tweaked in its remake.
- Mario, Luigi, Yoshi, and Wario are now all playable. Only Mario was playable in the original, while Yoshi makes an unplayable cameo appearance on the Castle Roof after the original game is finished and Luigi and Wario did not make any appearances or cameos in the original. There were, however, rumors that Luigi could be unlocked in the original, but those have since been debunked, and he was planned to appear in the original game, but was dropped out.
- Utilizing the stylus and touch screen, the player can now draw and stretch the characters which appear on the title screen.
- In the original game, Mario (the only character capable of wall jumping in both games) cannot slide down walls. He is able to do so in the remake, making wall-jumping much easier to perform than in the original.
- Mario is able to float, Luigi can become invisible, Wario can become a metal form version of himself, and Yoshi can breathe fire out of his mouth when anyone collects a Power Flower. Mario can also fly by collecting a feather. In the original game, Mario was able to collect different Caps to use these various abilities (excluding the fire and balloon power-ups) such as the Wing Cap, the Vanish Cap, and the Metal Cap.
- There are eight Power Stars in each world. In the original, there are only seven Power Stars in each world.
- There are 36 rabbits to catch. In the original, there is only one rabbit which is caught twice in the basement.
- There are 150 Stars in the whole game. There were 120 in the original.
- Wario is able to pick up signs and throw them like any other enemy that is picked up. He is also able to jump on signs and ground-pound them into the ground once. In the original version, Mario is not able to pick up signs, nor is he able to ground-pound them. He and the other characters can't pick up signs in this game, but can ground-pound them twice.
- After collecting all the Stars, the player may be shot out of a cannon to the top of Peach's Castle. Three 1-Up Mushrooms can be found there, as well as one of Luigi's rabbits. Also present on the roof is a red ? Box, which gives the player a feather for Mario and a Power Flower for Luigi, Wario, and Yoshi. In the original game, Mario will find Yoshi on the roof. He will award the player with 100 lives, a new animation for his Triple Jump, and jump into the waterfall.
- The Mushroom power-up was added, mainly found in bricks, and causes the player to grow to an enormous size (and gives Yoshi punching and kicking abilities as well as the ability to destroy Bricks). Within a time limit, one can defeat virtually every enemy, something that one couldn't do in Super Mario 64. After destroying the first seven, the player receives an extra life for anything else they destroy. A 90's Got Milk commercial shows footage from Super Mario 64 featuring a giant Mario, but it was impossible in the original version.
- Yoshi appears on the title screen if the player returns to it without turning the game off, or if the player touches the Yoshi icon.
- As the Nintendo DS does not have the analog stick that the Nintendo 64 has, either the D-pad or the stylus can be used (depending on the settings). However, the Circle Pad on the Nintendo 3DS somewhat simulates the classic analog stick from the original version.
- On the title screen, Mario or Yoshi's face can be dragged by the stylus. While being dragged, they become wireframe. The user can also design a custom picture to drag around. In the original, Mario's face can be pulled by the cursor.
- The L and X buttons on the Nintendo DS control the camera. In the original, the C buttons on the Nintendo 64 control the camera.
- Rabbits, when caught by the player, can unlock minigames in the Rec. Room. In the original, a rabbit provided hints and/or a Star.
- Silver Stars were added in the remake. During Silver Star missions, the player must collect five Silver Stars to make a Power Star appear.
- In the original, a glitch can cause Mario to backwards Long Jump. In the remake, backwards long jumping is possible, but will not have the same effect as in the original.
- The player is given three save files to play on. In the original, the player was given four.
- Mario couldn't destroy things that Wario could do in this game. He and the other characters also cannot even do it in this game.
- Star Switches are seen in this game. They make a Power Star appear for a limited time in a Star Sphere.
- The doors to Peach's Castle are now locked and require a key, which is obtained from a Rabbit.
- Two Power Flowers appear in the mirror room of Mushroom Castle (four if the ones through the mirror are counted), but only if Luigi is used. In the original, no power-ups appear whatsoever in the room.
- In the original game, Mario's cap did not despawn when losing his cap in Snowman's Land. In the DS version, when Mario loses his cap in Snowman's Land, it gets stolen by Mr. Blizzard.
- The ability to bounce-Slide Kick off of lava once has been removed.
- Upon the game's start-up, Mario does not say anything on the Nintendo logo screen and says "It's-a me, Mario!" only on the title screen. In the original, he says "It's-a me! Mario!" on the Nintendo logo screen and "Hello!" on the title screen.
- When a pipe appears at the start of a new game, Mario pauses before saying "Ha Ha!". In the original, he immediately says "Ha Ha!" after saying "Yahoo!".
- When the Big Boos are hit in the original, they make the same sound as the Thwomp, but they do not do it in the remake.
- When Mario goes to sleep after idling for too long, he does not talk in his sleep, though this may be because it would have to be recorded for the other three characters.
- The penguins in Cool, Cool Mountain have slightly different crying sounds than in the original.
- When entering Rainbow Ride, the sound effect for entering a mini-course plays; in the original, it plays the sound effect for entering any other main course.
- When the player first enters Big Boo's Haunt in the original, they are greeted with, "Come on in here... ...heh, heh, heh..." They are not greeted in the remake.
- The Big Bob-omb of Bob-omb Battlefield is very obsessed with his mustache. In the original game, he is not shown to have any particular interests.
- In the original game, when Mario throws Bowser, he says "So-long-a-Bowser". He does not say that in this version, instead, he says "Buh-bye", which he also says after closing the DS.
- After collecting a 1-Up Mushroom, the words "1-UP" appear in orange text. In the original, no on-screen icon appears.
- In the original version, Princess Peach says, "Mario! The power of the Stars is restored to the castle...and it's all thanks to you! Thank you, Mario! We have to do something special for you..." and "Listen, everybody, let's bake a delicious cake...for Mario..., Mario", after being rescued. In this game, she says, "Oh! Yoshi! The power of the Stars is restored to the castle... and it's all thanks to you! Thank you all! We have to do something special for you..." and "Listen... Let's bake a delicious cake... for my heroes..., Yoshi!" after being rescued.
- Princess Peach wears her hair up in her appearances instead of wearing her hair down. This is based on how she appeared in Super Mario Sunshine which was the debut appearance of her ponytail hairstyle.
- All the textures are redone to fit the new capabilities and resolution of the system.
- The sun and moon found in level skyboxes are now separate objects from them. Additionally, the pyramids seen in the background of Shifting Sand Land are no longer present.
- In the remake, Coins are octagonal, but in the original, they are circular. Additionally, they are 3D objects in the remake, while they were 2D animated sprites in the original game.
- There are red ? Blocks and yellow ! Blocks. In the original, all item blocks are ! Blocks, and appear in red, blue, and green, with the red ? Block sharing the functionality of the red, green, and blue ! Blocks of the original game.
- Several enemies have updated designs. Many of the designs from this game end up becoming the standard for later games.
- Cheep Cheeps (or Bubs) were depicted as resembling Blurps with an orange, scale-like texture and plain fins, but have a traditional design in the remake.
- Bubbas were depicted as a larger version of the aforementioned Cheep Cheeps with shades, but due to the Cheep Cheeps looking on-model, they were revised to look more like Boss Bass.
- In the original, Boos have blue eyes and are oblong, but in the remake, they have black eyes and are more spherical.
- Mr. Blizzards have zig-zag mouths and wear buckets like hats, while in the original they have circular mouths and wear nothing on their head. They also die by spinning (similar to Mr. I) instead of falling on their side.
- Lakitu's Cloud looks less like a real cloud and has a happy face, while in the original it resembles a normal cloud. Additionally, Lakitu is smiling in the remake, while in the original, he looks unhappy.
- In the original, Thwomps are blue and cube-shaped, while in the remake, they are a gray-green color, spiked, and rectangular. Despite the spikes, the player can still stand on top of them.
- Whomps now have gray rectangles for hands instead of purple spheres.
- Heave-Hos have their faces replaced with a pair of digital eyes.
- Skeeters are now light blue instead of turquoise.
- Scuttlebugs no longer resemble orange marbles, instead having bee-like stripes.
- Bob-ombs and Chuckyas now have keys.
- Moving Bars no longer have eyes in Whomp's Fortress.
- Pokeys now have their Mario Kart: Double Dash!! appearance.
- Unagi's markings are now a bright yellow.
- Large variations of enemies no longer use a scaled version of their smaller counterpart, instead having more detail.
- Snufits are less spherical and wear black masks instead of white.
- Fly Guys have visible mouths.
- Spindel has one row of bandages instead of three.
- Monty Moles have a new design with a double upper lip.
- Bullet Bills have a design similar to the old artworks, but silver, without a mouth, and black arms. The original game's version resembled a Banzai Bill.
- Spindrifts are tan.
- Kuromame now resemble active Flame Chomps and have been renamed after their Japanese name, Keronpa. Also in the original, when the player walks by them, they immediately spit fire at them, but in this game, they take time to spit fire at the player.
- Amps have white lips, yellow eyes, and lack the original design's cross-popping veins.
- The projectiles Mr. Is shoot is turquoise and glowing, instead of a purple bubble.
- Swoops no longer have visible teeth, but have yellow, red, and purple details.
- The Big Bob-omb now has white gloves instead of yellow.
- The Whomp King now has a crown and a more chipped, irregular shape.
- Big Bullies have spiked rings around their horns and red rings around their eyes.
- Wiggler now turns red after the second hit, and looks angry throughout. He also has spots.
- Bowser no longer has a disproportionately-large head.
- The toxic cloud in Hazy Maze Cave is purple; it is green (or yellow) in the original game. The toxic cloud also pushes the player back a little in the remake, but not in the original.
- Bob-omb Buddies now have red feet instead of orange feet. They also have a fuse. Also in the original, when Mario is in toxic for too long, his coughing voice is heard. The same things happens in the DS version, but the voice is removed.
- The bottom layer of Whomp's Fortress has been expanded significantly, adding space for a Star Switch and its respective Power Star along with several new enemies.
- The interior of the igloo in Snowman's Land has been entirely changed in the DS version.
- In the original, during the final scene after the credits (after everyone waves goodbye to the player), the cake awarded to Mario is displayed and the player must reset the system to continue playing. However, in the remake, after the cake is shown, pressing any button takes the player back to the title screen.
- The door on the top right corner of the lobby only contains two Peach murals (one still leading to The Princess's Secret Slide), as well as five additional doors. The three doors with letters above them allow the player to switch between characters; the remaining door contains a secret Power Star and the door in the back center leads to the Rec. Room and Goomboss Battle. In the original, the room is smaller and contains three Peach murals inside it (one leading to the Secret Slide).
- Klepto appears in three different levels, while in the original he only appears in the level Shifting Sand Land.
- Whenever Hoot gives his speech, he isn't frozen and still flaps his wings. Additional music is played slower and is similar to the Wing Mario music. When the player flies with Hoot, he flaps slower than the original. In the original, Hoot is frozen when he gives his speech and his wings flap faster.
- Wario, Luigi, and Yoshi figures appear on the cake at the end, along with those of Mario and Peach (with Wario and Luigi only appearing if the player has unlocked them). Only Mario and Peach are seen in the original game.
- Unlike the remake, in the original game, two Toads accompanied Princess Peach.
- The Power Meter loses and gains power slower than the original game after respawning from death or dropping from high places.
- Diving at the end of a fall inflicts no damage no matter how high the character fell from.
- Falling with the Wing Cap while holding the jump button does slow down the falling, but unlike in the original game, it does not prevent damage from falling.
- Firing at the breakable walls in Whomp's Fortress no longer inflicts damage.
Pre-release and unused content
The game was initially announced as Super Mario 64×4. This iteration featured co-op multiplayer, different graphics and slightly different level layout among other things from its certified release.
A fully functional red Koopa Troopa enemy, as well as additional 3D objects and 2D animated sprites, is present in the game's code and can be accessed with an Action Replay code.
Following its release in Japan, Super Mario 64 DS sold over 241,000 copies in December 2004. Super Mario 64 DS is the 10th best selling game for the Nintendo DS, and as of March 31, 2014, the game has sold 11.03 million copies worldwide.
References to other games
- Super Mario Bros. 2 - Luigi has the same scuttle jump from this game.
- Super Mario Bros. 3 - The music for the Rec Room is an arrangement of Grass Land's music. The music for the minigames Wanted!, Connect the Characters, and Mario's Slides is an arrangement of the minigame music. In the minigame Loves Me...?, if the player wins three times in a row, an arrangement of the tune that plays when Link uses the Recorder can be heard.
- Wario Land: Super Mario Land 3 - Wario's gameplay is like that of this game.
- Super Mario World 2: Yoshi's Island - Some of Yoshi's moves and animations are based on this game.
- Super Mario 64 - Super Mario 64 DS is an enhanced remake of this game. Mario retains some of his moves, attacks, and voice clips from this game. Yoshi is seen on the castle's roof in the beginning, which is a reference to this game. Also, some of Peach's voice clips were reused from this game.
- Mario Kart 64 - Some of Luigi's and Wario's voice clips are reused from this game.
- Yoshi's Story - Yoshi's voice clips are from this game. The flower used in the minigame Loves Me...? is based on that of the Smile Meter from the said game.
- Luigi's Mansion - Some of Luigi's voice clips are from this game. Also, King Boo imprisoning Luigi is a reference to his doing so to Mario in this game. King Boo's laugh is also the same.
- Super Mario Sunshine - Some of Mario's voice clips are recycled from this game. In addition, Sunshine Isles uses the music from Delfino Plaza, and other music can be heard in some minigames (Luigi's games use the theme from Casino Delfino, and some other minigames use the a cappella version of the original Super Mario Bros. theme song from the secret areas.).
- Wario World - Some of Wario's moves, attacks and his voice clips are the same in this game.
- Mario Kart: Double Dash!! - Some of Mario, Luigi, Wario, and Yoshi's voice clips are recycled from this game. Also, the star in the box art is reused from the art of this game.
References in later games
- Mario Kart DS - All the bosses re-appear in Mission Mode of this game, with each one fought after every eight missions. Also, some of Mario, Luigi, Yoshi, and Wario's quotes and sounds are reused here. Tick Tock Clock (which also appeared in the original game) is now a playable course.
- New Super Mario Bros. - Most of the minigames and enemy models from Super Mario 64 DS are reused in New Super Mario Bros.. Also, when the DS is closed in both games, Mario will say, "Buh-bye!", and when the DS is opened back up again, he will say, "It's a-me, Mario!".
- New Super Luigi U - The portrait used to enter Big Boo Battle is reused as a hidden Luigi.
- Mario Party: Island Tour - The song "Slowly Bubble Up" from this game uses a remix of the song that plays for the minigame Wanted!
- Mario Kart 8/Mario Kart 8 Deluxe - Mario Kart DS's race course Tick Tock Clock returns as the first track in the Retro Lightning Cup.
- The artwork of the castle on the box art is different from the design in-game. The design on the box art is actually based off the castle that appears in Mario Circuit from Mario Kart: Double Dash!! This also applies to the artwork of the Power Star which is later seen on the Box Art.
- The UK version of the game's manual mistakenly reads, "Thank you for selecting "Super Mario DS" instead of the full name "Super Mario 64 DS".
- The feather from Super Mario World appears in various minigames.
- King Boo is incorrectly called Big Boo in later versions of the game.
- When the player puts on the Mario Cap for the first time, it states that the player should press the "A" button to jump. This is incorrect, as the player has to press the "B" button to jump.
- If the player finishes the game with Luigi or Wario unlocked, they will not be in the ending. Only Mario and Yoshi will be seen. In the second alternate ending, only Mario, Luigi, and Yoshi are seen, leaving Wario behind. In another alternate ending, only Mario, Wario, and Yoshi are seen, leaving Luigi behind, due to the mirror glitch, which allows the player to unlock Wario before Luigi.
- Although the original physical copies of the game for the DS were given a usual 3+ rating from PEGI in Europe, the Virtual Console port had bizarrely received a rating change to 12.
- This spike in rating is due to the controversial Luigi minigames included in the game that contain elements of gambling, despite their light-hearted nature - an issue that the European regulations have since took a tougher stance on. See here:
- There is a secret in the title screen in which when the player drags the faces of Mario and Yoshi respectively three times, they can get a Luigi drawing instead, but Wario's and the other characters' drawings will never appear on the title screen unless the player draws them.
- When Peach reads her letter, it has a different voice when she says "Peach". This may mean that two voice actors were used for Peach's voice.
- This is one of the only two games in the Super Mario series where Yoshi is playable isn't controlled or ridden by Mario or any of the other characters; the other is Super Mario Run.
- 33 Power Stars can be collected with Yoshi before unlocking Mario.
- Crew members of this game later worked on the New Super Mario Bros. and Super Mario Maker games.
- ↑ Nintendo Life (December 21, 2015). Nintendo Download: 24th December (Europe). Nintendo Life. Retrieved December 22, 2015.
- ↑ https://youtu.be/vlCmbSAQBmg?t=3002
- ↑ http://nintendonews.com/2014/05/top-selling-software-sales-march-31-2014/
- ↑