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Super Mario 64 (JP) is a platformer game developed by Nintendo EAD and published by Nintendo. The game is considered to be one of the most influential titles from the fifth generation of video games. Released in 1996 as a launch title for the Nintendo 64 alongside Pilotwings 64, which helped drive initial sales of the console. As of January 7, 2017, it has sold over 11 million copies worldwide[1] and is marked as the best selling Nintendo 64 game of all time. It is also the second most popular game on the Wii's Virtual Console after Super Mario Bros.

Being the first 3D Mario game, Super Mario 64 has introduced many moves that would be used in almost every later Super Mario title: triple-jumping, ground-pounding, long-jumping, diving, and somersaulting. Punching and kicking were also introduced but would not be used in any later main titles (besides its DS remake).

Though not the first 3D platforming game, Super Mario 64 codified many of the controls and designs conventions of the genre.[2] It is widely acclaimed as one of the greatest and most important games of all time.[3][4][5] In 1996, there was a Nintendo 64DD disk version of the game shown at Shoshinkai 1996.[6]

Due to its immense success in the general gaming market and its substantial legacy, an enhanced remake of the game was launched almost a decade later as a launch title for the handheld Nintendo DS in 2004. The remake features extra content such as the introduction of three protagonists to accompany Mario with a twist on the story plot. The original game had also unsurprisingly, made its way on the Virtual Console service of the future-gen consoles over the next decades. There was also a sequel called Super Mario 64 2 planned for the Nintendo 64DD in 1999, but it was canceled due to the 64DD's commercial failure. A Shindo Taio version of the original game was released in Japan on July 18, 1997, that included Rumble Pak support. This game is the same as the International release of the game, as it retains all of the glitch fixes as well as graphical and sound changes (except Mario calling Bowser by his name in the "So long-eh Bowser" voice clip, which was changed to "buh-bye"). The only differences other than one voice clip are the language being changed back to Japanese, a new title screen Easter Egg, fixing of the "backwards long jump" glitch and the Rumble Pak support.

Super Mario 64 was re-released digitally on the Wii's Virtual Console service on November 19, 2006, and again on the Wii U's Virtual Console service on April 1, 2015, making it and Donkey Kong 64 the first two Nintendo 64 games to be released on the Wii U. Super Mario 64 popularized Charles Martinet's portrayal as Mario and Princess Toadstool's name as Peach in the West, and made them both series standards.

The 2017 Nintendo Switch entry, Super Mario Odyssey, borrows some inspiration from Super Mario 64 by featuring a platforming style returning to the Mario series' roots, of exploring a world in a non-linear fashion.

Plot

Princess Peach's Castle - Inside

Mario inside of Princess Peach's Castle.

The player controls Mario in a variety of open environments of varying size and complexity, ranging from a small cubic room to large self-contained worlds populated by enemies, items, and friendly NPCs who can either provide limited assistance to Mario or are subject of one of the game's tasks.

To progress, the player must collect Power Stars by completing a variety of missions, ranging from tasks such as defeating a specific enemy, completing a puzzle, collecting a set amount of items, or besting a NPC in a friendly competition. There are a total of 120 Power Stars in the game, though only 70 need to be collected in order to complete the game. The Power Stars are split between the fifteen main courses, nine secret courses, and other objectives. The main courses contain six numbered missions each plus a hidden Power Star for collecting 100 Coins. Though missions for a level are numbered, most missions can be performed out of order. Other missions, however, can only be completed by selecting a specific scenario from the course selection screen, as to prompt the appearance or disappearance of a character or object needed to complete the task.

The game is primarily set inside and around Peach's Castle, itself divided in multiple rooms containing portals (most represented as paintings) that lead to the game's courses. Initially, the player can only access one of the paintings and a limited section of the castle, but as the player collects Power Stars, the player will be able to unlock doors leading to the other courses and open up other sections of the castle by collecting a certain number of stars and completing a Bowser level.

Mario Under Castle - Super Mario 64

Mario under Princess Peach's Castle.

Also for the first time in a Mario platformer (excluding Super Mario World 2: Yoshi's Island, which is usually considered more of a Yoshi platformer), there is absolutely no time limit at all. With the exception of a few minor challenges, you're able to take your time on the stages, which are essentially non-linear compared to previous titles which always have a set course.

Fighting bosses are once again included, with Bowser being the primary antagonist, appearing three times with each fight similar to the previous one, though slightly more challenging. There are many other bosses as well, with some being more notable than others. Major ones that are, to this day, well known like Big Bob-omb, Eyerok, and Whomp King.

Obstacles that occur throughout most of the stages include enemies and environmental hurdles that will attempt to halt your progress. For example, the fire-based levels will feature fire based obstacles including flaming projectiles and molten lava that will dramatically and quickly reduce your health.

Characters

Playable

Image Name Description
Princess Peach's Castle - Close-up - Super Mario 64 Mario Mario, the only playable character in this game, has many new moves in this new game as well as some moves from the previous games. Since this is his first ever 3-D platformer, he can wall-jump, triple-jump, and do a whole lot of other things that he now uses in current games.

Non-playable allies

Image Name Description
Dorrie2 Dorrie This friendly sea dragon helps Mario out by getting across the water in the Hazy Maze Cave area to get a Power Star and even a secret course.
MIPS MIPS Appears when Mario gets 15 Stars and gives Mario an extra Star if he catches him in the castle basement. He also appears in the same place and does the same thing again when you have 50 Stars.
Princess Peach's Letter - Super Mario 64 Princess Peach The Princess has gotten trapped inside the castle walls, now Mario will have to save her by collecting Power Stars to defeat Bowser.
Toad Model - Super Mario 64 Toad Toads will give Mario a handful of hints along the way and will also give him a secret Power Star sometimes.
Yoshi64DS Yoshi After you collect 120 Power Stars, Yoshi will give Mario one hundred 1-Up Mushrooms atop the Castle and an upgraded Triple Jump and then jump into the waterfall. Yoshi makes an error "Mario!!! It that really you???" instead of "Mario!!! Is that really you???

Enemies

Bosses

Image Name Description
KingBobombFightSuperMario64 Big Bob-omb Big Bob-omb, also known as King Bob-omb. This huge Bob-omb is at the top of the mountain in Bob-omb Battlefield. You'll have to get behind him, pick him up, and slam him into the ground three times before he gives his Power Star up.
MK8D - Boo artwork Big Boo A gigantic boo in Big Boo's Haunt that has to be hit 3 times (getting smaller after each hit) before he'll give you the Power Star.
BigBully Big Bully Big Bully appears in Lethal Lava Land as a Boss that you have to hit to knock over the edge and into the lava, a certain amount of times, like the regular-sized Bullies.
MarioBowserFight64 Bowser Bowser, the main antagonist of the game and series, has trapped Princess Peach inside the walls and he spreads the Power Stars throughout many of Mushroom World's lands. Now Mario will have to stop Bowser and save Princess Peach, along with the Power Stars. Mario will fight Bowser three times, once in "Bowser in the Dark World", again in "Bowser in the Fire Sea", and one more time in "Bowser in the Sky".
Eyerok64 Eyerok A pair of giant stone hands with an eye in each of its palms appearing only in Shifting Sand Land. Mario has to hit each eye three times to earn a Star.
WhompKing64Battle Whomp King This big Whomp is the king of all Whomps. He waits at the top of the fortress in Whomp's Fortress. The way to defeat him is to wait until he slams down, then you ground pound him on the back.
Wiggler (Mario Party DS) Wiggler A giant, angry caterpillar that appears in the huge side of Tiny-Huge Island and must be jump on three times to defeat it.

Levels

Image Name Description
SM641 Princess Peach's Castle Courtyard A small, grassy area behind the castle filled with regular-sized Boos. You must defeat the Boo larger than the others in order for it to drop a cage, leading Big Boo's Haunt. In the DS version, if you kill 8 regular Boos you can a Star and a new secret area on the right called Battle Fort was added and is accessible to anyone, but Yoshi, as the entrance is under Brick Blocks which he can't break.
BobombBattlefield64 Bob-omb Battlefield A big battlefield with the only Chain-Chomp, King Bob-omb, a big mountain, and more.
WhompFortressOverview Whomp's Fortress A huge tower with King Whomp at the top. Once he's defeated, a tower will replace him. Bill Blasters, Whomps, and Thwomps are here as well, so try not to get squished.
Jolly roger underwater Jolly Roger Bay A bay of a sunken pirate ship at the bottom. Unagi the Eel also lives here. After completing the first mission, the sunken ship reaches upwards again.
CoolCoolMountain Cool, Cool Mountain A big, snowy mountain where the Penguin lives. There are Spindrifts as well in which when you step on them, Mario starts spinning.
BigBoosHaunt Big Boo's Haunt A haunted house where Big Boo and regular Boos live. There are also household items such as Mad Piano, Bookends, Moving Chairs and more.
Hazy maze cave Hazy Maze Cave A cave with a toxic cloud floating in its maze. Dorrie also lives here.
Lethal lava land Lethal Lava Land A lava-covered world with a volcano in the middle, infested with Bullies and two Big Bullies.
ShiftingSandLand Shifting Sand Land A desert with 4 pillars surrounding a pyramid. Eyerok is found in the pyramid. Klepto the Vulture fly around here too.
Dire, Dire Docks Dire, Dire Docks Docks where you find Bowser's Sub. The area is also full of marine life, and a whirlpool. There are also sharks, Bubbas, and treasure chests.
Snowmans land Snowman's Land A snowy land full of snowmen. It also has a giant snowman in the center. Moneybags are here as well and the Chill Bully lives here.
Wet dry world Wet-Dry World A world with varying levels of water. There are Skeeters, Heave Hos, and a Chuckya at the top of the tower and a secret downtown area.
Tall tall mountain Tall, Tall Mountain A very tall mountain with a long winding path to the top. Ukiki the Monkey lives here and steals your cap when you speak to him. There is a secret slide as well.
Tiny huge island Tiny-Huge Island An island that can be tiny or huge, which can be changed by entering a warp pipe. It is also Koopa the Quick's home.
Tick tock clock Tick Tock Clock A level that's full of shifting gears, rotating cubes, and turning platforms that changes time depending what time the painting is entered at.
RainbowRide Rainbow Ride The 15th and final regular level in the game. A level in the sky, with flying carpets in the color of rainbows leading from one platform to another.
Dark world 64 Bowser in the Dark World A dark world where Bowser is first fought. There are fire traps, Amps and Goombas.
Bowser's lava sea Bowser in the Fire Sea A fiery sea of lava where you fight Bowser for the second time. Bullies, Goombas, fire traps, and many more traps are here.
Bowser in the Sky Bowser in the Sky A large series of platforms in the sky where you fight Bowser for the last time. There is one pillar that has a picture, Mario, fighting Bowser in the original Super Mario Bros.
Wingcap tower Tower of the Wing Cap A tower where you find the Red ? Switch that activates the Wing Caps.
Metal cap cavern Cavern of the Metal Cap A cavern where you find the Green ? Switch that activates the Metal Caps.
Vanish Cap Course Vanish Cap Under the Moat An area under the moat outside the castle where you find the Blue ? Switch that activates the Vanish Caps. You must drain the moat first.
Secretslide The Princess's Secret Slide A secret slide hidden in Peach's Castle.
SecretAquarium The Secret Aquarium A secret aquarium full of fish where you must collect 8 red coins.
Wing Cap on Mario Wing Mario Over the Rainbow A free flying stage set in the sky, opposite the entrance of Rainbow Ride, consisting of nothing, but clouds. It's one of the hardest levels in the game. If you fall, you'll have to end up in the lake outside the castle and climb all the way back up to the third floor instead of losing a life.

Missions

Note: The Castle Secret Stars missions have no official names.

Bob-omb Battlefield
Whomp's Fortress
Jolly Roger Bay
Star 1. Big Bob-omb on the Summit Star 1. Chip Off Whomp's Block Star 1. Plunder in the Sunken Ship
Star 2. Footrace with Koopa the Quick Star 2. To the Top of the Fortress Star 2. Can the Eel Come Out to Play?
Star 3. Shoot to the Island in the Sky Star 3. Shoot Into the Wild Blue Star 3. Treasure of the Ocean Cave
Star 4. Find the 8 Red Coins Star 4. Red Coins on the Floating Isle Star 4. Red Coins on the Ship Afloat
Star 5. Mario Wings to the Sky Star 5. Fall Onto the Caged Island Star 5. Blast to the Stone Pillar
Star 6. Behind Chain Chomp's Gate Star 6. Blast Away the Wall Star 6. Through the Jet Stream
Star Star Star Collect 100 Coins in each course.
Cool, Cool Mountain Big Boo's Haunt Hazy Maze Cave
Star 1. Slip Slidin' Away Star 1. Go On A Ghost Hunt Star 1. Swimming Beast in the Cavern
Star 2. Li'l Penguin Lost Star 2. Ride Big Boo's Merry-Go-Round Star 2. Elevate For 8 Red Coins
Star 3. Big Penguin Race Star 3. Secret of the Haunted Books Star 3. Metal-Head Mario can Move!
Star 4. Frosty Slide For 8 Red Coins Star 4. Seek the 8 Red Coins Star 4. Navigating The Toxic Maze
Star 5. Snowman's Lost His Head Star 5. Big Boo's Balcony Star 5. A-Maze-Ing Emergency Exit
Star 6. Wall Kicks will Work Star 6. Eye to Eye in the Secret Room Star 6. Watch For Rolling Rocks
Star Star Star Collect 100 Coins in each course.
Lethal Lava Land Shifting Sand Land Dire, Dire Docks
Star 1. Boil The Big Bully Star 1. In the Talons of the Big Bird Star 1. Board Bowser's Sub
Star 2. Bully The Bullies Star 2. Shining Atop the Pyramid Star 2. Chests in the Current
Star 3. 8-Coin Puzzle with 15 Pieces Star 3. Inside the Ancient Pyramid Star 3. Pole-Jumping For Red Coins
Star 4. Red-Hot Log Rolling Star 4. Stand Tall on the Four Pillars Star 4. Through The Jet Stream
Star 5. Hot-Foot-It into The Volcano Star 5. Free Flying for 8 Red Coins Star 5. The Manta Ray's Reward
Star 6. Elevator Tour In The Volcano Star 6. Pyramid Puzzle Star 6. Collect the Caps...
Star Star Star Collect 100 Coins in each course.
Snowman's Land Wet-Dry World Tall, Tall Mountain
Star 1. Snowman's Big Head Star 1. Shocking Arrow Lifts Star 1. Scale the Mountain
Star 2. Chill With the Bully Star 2. Top O' the Town Star 2. Mystery of the Monkey Cage
Star 3. In the Deep Freeze Star 3. Secrets in the Shallows & Sky Star 3. Scary 'Shrooms, Red Coins
Star 4. Whirl From the Freezing Pond Star 4. Express Elevator--Hurry Up! Star 4. Mysterious Mountainside
Star 5. Shell Shreddin' For 8 Red Coins Star 5. Go to Town for Red Coins Star 5. Breathtaking View from Bridge
Star 6. Into The Igloo Star 6. Quick Race through Downtown! Star 6. Blast to the Lonely Mushroom
Star Star Star Collect 100 Coins in each course.
Tiny-Huge Island Tick Tock Clock Rainbow Ride
Star 1. Pluck the Piranha Flower Star 1. Roll into the Cage Star 1. Cruiser Crossing the Rainbow
Star 2. The Tip Top of the Huge Island Star 2. The Pit and the Pendulums Star 2. The Big House in the Sky
Star 3. Rematch with Koopa the Quick Star 3. Get a Hand Star 3. Coins Amassed in a Maze
Star 4. Five Itty Bitty Secrets Star 4. Stomp On the Thwomp Star 4. Swingin' in the Breeze
Star 5. Wiggler's Red Coins Star 5. Timed Jumps on Moving Bars Star 5. Tricky Triangles!
Star 6. Make Wiggler Squirm Star 6. Stop Time For Red Coins Star 6. Somewhere Over the Rainbow
Star Star Star Collect 100 Coins in each course.
Castle Secret Stars
Star Toad's First Power Star Star The Princess's Secret Slide Star Vanish Cap Under the Moat's 8 Red Coins
Star Toad's Second Power Star Star The Princess's Secret Slide Under 21" sec. Star Cavern of the Metal Cap 8's Red Coins
Star Toad's Third Power Star Star The Secret Aquarium Star Bowser in the Dark World's 8 Red Coins
Star MIPS's First Power Star Star Wing Mario Over the Rainbow's 8 Red Coin Star Bowser in the Fire Sea's 8 Red Coins
Star MIPS's Second Power Star Star Tower of the Wing Cap's 8 Red Coins Star Bowser in the Sky 8's Red Coins

References to other games

  • Super Mario Bros. - A carving of Mario and a carving of Bowser from this game appear on a pillars in Bowser in the Sky. An arrangement of the overworld theme plays on the title screen, and the underground theme can be heard in the music for Hazy Maze Cave and Wet-Dry World. There is also a small jingle used at the Power Star select screen which sounds identical to the first few notes of the overworld theme in this game.
  • Super Mario World - The idea of Switch Palaces is, in a way, brought back. Also, when Yoshi is met on top of the castle after the game is finished, he says to Mario "It has been so long since our last adventure!", referring to this game. Also, the soundtrack follows the same composition technique used in Super Mario World in a similar way where there's a signature melody in the game that's heard across different levels in several variations (Bob-omb Battlefield, Snow Mountain, Slider).
  • Super Mario World 2: Yoshi's Island - The theme used for invincibility in this game, specifically the string instruments playing in the background, is reworked into Wing/Vanish Mario's theme for Super Mario 64. The idea of collecting Red Coins first appeared in this title as well.
  • The Legend of Zelda: Ocarina of Time - This game was created using a modified engine of Super Mario 64s and was developed alongside it. Additionally, the notes for the Song of Storms are displayed as stars in the night paintings of the second floor in Mushroom Castle[7].

References in later games

  • Donkey Kong Country 3: Dixie Kong's Double Trouble! - Wrinkly Kong plays this game sometimes in her Save Caves. The theme for Wrinkly's Save Cave is also very similar to "Inside the Castle Walls," the music for Mushroom Castle.
  • Mario Kart 64 - Mushroom Castle is hidden on Royal Raceway and its appearance is identical to its design in Super Mario 64. The castle grounds are also there and unchanged between the two games. The drawback is the castle is inaccessible. Penguins in Sherbet Land have an identical appearance and come in various sizes.
  • Super Smash Bros. - Most of Mario's moves, animations and voice clips in this game are derived from the ones in Super Mario 64. Metal Mario appears as a boss. Two levels based on places here are also accessible, such as Metal Mario's stage and Peach's Castle. Although Luigi didn't appear in the game, his moves, animations and voice clips are identical to Mario's in Super Mario 64, except Luigi's voice clips are higher-pitched versions of Mario's.
  • Paper Mario - This game starts the same way, with a letter being sent from Peach. Peach's Castle returns and the main room is near identical (however, the doors do lead to different rooms).
  • Mario Party - The board Mario's Rainbow Castle is based on the secret course Tower of the Wing Cap. Mario's title screen (if he wins the board game under the title of being a Superstar) depicts him with the Wing Cap flying with the other playable characters.
  • Mario Kart: Super Circuit - Peach's Castle reappears in the background of Peach Circuit, Mario Circuit 1, and Mario Circuit 4. The music for the Bowser Castle courses is a sped-up arrangement of Bowser's battle theme from this game.
  • Super Smash Bros. Melee - Two stages based on areas from Super Mario 64 appear: Princess Peach's Castle (which also appears as a trophy) and Rainbow Ride. Metal Mario reappears as a boss and a trophy. Additionally, the Metal Box returns in this game as an item and a trophy. Mario still has his voice clips, moves, and animations and Luigi still has Mario-like voice clips, moves, and animations. One of Kirby's Stone forms is based on the Thwomp's design first used in this game.
  • Super Mario World: Super Mario Advance 2 - A section of the music heard inside Peach's Castle plays on the status screen.
  • Super Mario Sunshine - A brief clip of Mario's fight with Bowser is seen when F.L.U.D.D. scans Mario.
  • Mario & Luigi: Superstar Saga - In Woohoo Hooniversity, a room with four blocks can be seen in it; one of them is a block from Super Mario 64. The name of the game is even mentioned in the description of the blocks, and the professors are trying to figure out why it vanishes when struck.
  • Paper Mario: The Thousand-Year Door - The game starts in the same way, Peach sends Mario another letter.
  • Mario Power Tennis - The music that plays during the minigame Artist On the Court is an arrangement of "Inside the Castle Walls."
  • Super Mario 64 DS - This game is an enhanced remake of Super Mario 64. Also, at the start, Yoshi is on the roof and jumps down, a reference to the fact that he is there at the end of Super Mario 64.
  • Mario Kart DS - Tick Tock Clock (which is also in the remake) appears as a race track in this game. Several bosses found here also reappear in this game.
  • Mario & Luigi: Partners in Time - The theme for Peach's Castle is a cover version of this game's castle theme. Also, ! Blocks appear in this game.
  • New Super Mario Bros. - This game uses many things found here, such as Dorrie, and a Bowser head closes in on the screen when the player dies. Also, the Wing/Vanish Cap theme is present for Invincibility in this game.
  • Mario Strikers Charged - A cover of the music that plays in Big Boo's Merry-Go-Round is featured in this game, as the theme associated with Boo sidekicks.
  • Super Mario Galaxy - The game starts in the same way, with Peach sending Mario another letter. Also, "Bowser's Road" is covered for Bowser's Star Reactor and Bowser's Dark Matter Plant. Also, the falling asleep idle animation returns.
  • Super Smash Bros. Brawl - Music from Bob-omb Battlefield is unlockable, and the Rainbow Ride stage and Metal Box from the previous game return as well. Mario retains the moves and animations that originated in Super Mario 64.
  • Mario Super Sluggers - Both songs that play when playing in Peach Ice Garden and going into said place in Challenge mode are arrangements of the music for Peach's Castle from this game.
  • Mario & Luigi: Bowser's Inside Story - The music for when the Mario Bros. first enter Peach's Castle and when everyone is removed from Bowser's Belly is a cover of the Peach's Castle theme. Also, both games end in a view of a cake with Mario and Peach figures on it.
  • Mario & Sonic at the Olympic Winter Games - Cool, Cool Mountain's and Snowman's Land's music is covered for the Dream Snowball Fight event in this game. The main theme and the Bowser stage theme is also used.
  • New Super Mario Bros. Wii - Peach's Castle reappears in the game. Winning a Toad House minigame plays the jingle heard after exiting a course with a Power Star, and when revealing a pair of Bowser or Bowser Jr. icons in the Power-up Panels minigame, the short tune that plays when trying to enter a locked door is heard.
  • Super Mario Galaxy 2 - In both Tall Trunk Galaxy (during the mission "Tall Trunk's Big Slide") and Rolling Coaster Galaxy, an arrangement of The Princess's Secret Slide's music plays at a moment. Also, the Whomp's Fortress reappears as the Throwback Galaxy, alongside Bob-omb Buddies and the Whomp King. Both games start with Peach sending a letter to Mario. Also, an orchestral cover of "Bowser's Road" can be heard in Bowser's Lava Lair and Bowser's Gravity Gauntlet.
  • Super Mario 3D Land - The sound effect of Mario falling from heights is reused, plus the platforming style is mixed together with Super Mario Bros. 3 and Super Mario Galaxy. Also, when the player waits outside a purple Mystery Box on the map screen, the endless stairs music from Super Mario 64 can be heard.
  • Mario Kart 7 - Metal Mario appears as a playable character.
  • Mario Tennis Open - A cover of the music for Peach's Castle is used for Peach's Palace. On the Bowser's Castle court, a cover of the Bowser battle music is played.
  • New Super Mario Bros. 2 - The first few notes of the theme for Peach's Castle are played during the intro.
  • Paper Mario: Sticker Star - The music for The Princess's Secret Slide is covered during the minecart part of Bowser's Snow Fort.
  • Super Mario 3D World - A cover of The Princess's Secret Slide's music plays when riding Plessie. In Shifty Boo Mansion, a level in Super Mario 3D World, there is a Green Star hidden behind a portrait of a Boo that can be entered like the pictures in Peach's Castle.
  • Mario Kart 8/Mario Kart 8 Deluxe - The merry-go-round music from Big Boo's Haunt can be heard near the Aqua Cups ride in Water Park.
  • Mario Party: Island Tour - A cover of "Koopa's Road" plays in Bowser's Peculiar Peak.
  • Super Smash Bros. for Nintendo 3DS/Wii U - Peach's Castle (64) appears a DLC stage, which returns from the original Super Smash Bros. In the Wii U version of Super Smash Bros. for Nintendo 3DS/Wii U, the original version of the main theme returns, and an arranged version of the theme is featured in the DLC stage in both the games.
  • Super Mario Maker - The victory theme and the Game Over theme are used when the Mario, Silver Mario, and Gold Mario costumes complete a level or lose a life, respectively. Additionally, when a Super Star is obtained, the Wing Cap theme is played for the Mario costume and the Metal Cap theme is played for the Silver Mario and Gold Mario costumes.
  • Mario & Luigi: Paper Jam - King Bob-omb reappears as a boss in this game.
  • Super Mario Odyssey - The game marks a return to the non-linear, open-ended style of gameplay for 3D Mario platformers established by this game. An arrangement of Bowser's theme can be heard in the song "Break Free (Lead the Way)". The Mushroom Kingdom is filled with many references to Mario's past, mostly Super Mario 64. Its regional currency are based on design of the coins from Super Mario 64. Additionally, Mario can dress up as the original Super Mario 64 model of himself by buying the hat and costume separately at the Mushroom Kingdom Crazy Cap shop. Also, the Metal outfit is just the Super Mario 64 suit, but with a metal coat. The jingle that plays when collecting a Power Moon is an arrangement of the course jingle from Super Mario 64. Also, the brochure held by Hint Toad and in the Odyssey depicts Bob-omb Battlefield.
  • Mario Tennis Aces - An arrangement of Bowser's level and battle themes is played during the final battle against Bowcien in Adventure Mode.

Pre-release and unused content

One unused asset is the Blargg, which is still in the game's data, that would've appeared in the Lethal Lava Land, Bowser in the Fire Sea, and Wing Mario over the Rainbow stages. Also, Big Boo held a key instead of a Star inside of him. The purpose of the keys was to unlock a variety of the various doors in Big Boo's Haunt - there was even a "key counter". 32 levels were planned for the game, but only fifteen of them made it into the final product.

Reception

Super Mario 64 received critical acclaim, garnering a score of 9.8 from IGN, 9.4 from GameSpot, and 9.75 from Game Informer. Although it was criticized for its camera system and difficulty, it was praised for its graphics, level design, soundtrack, and the Mario series shift from 2D to 3D. Sometime after the game's release, rumors about secret glitches, Stars, and hidden characters circulated. Among the most famous is the widely publicized hoax that Luigi was hidden and fully playable, causing bogus rumors to circulate on how to unlock him.

Sales

Super Mario 64 is the best selling game for the Nintendo 64, selling 11.62 million copies worldwide, as of December 31, 2009.

Legacy

Super Mario 64 not only maintained the Nintendo precedent of releasing a Mario Game at launch, but it also provided the system with one of the greatest games in video game history. It was Nintendo's first foray in 3-D and a game without precedent, and the successful translation of the quintessentially 2-D Mario gameplay mechanics into a 3D world was considered a huge triumph.

Trivia

  • Alongside Super Mario 3D Land and Super Mario Odyssey, it is the only game in the 3D Mario series, to actually take place in the Mushroom Kingdom (Super Mario Galaxy and it's sequel take place in outer space, Super Mario 3D World takes place in the Sprixee Kingdom and Super Mario Sunshine takes place on a tropical island).
  • The game was featured on the cover of two volumes of Nintendo Power: Volume 85 and Volume 88.
  • Super Mario Odyssey didn't physically feature Luigi until the February 2018 update.
  • Some of Mario's voice clips in this game were later reused in Super Smash Bros. and Super Smash Bros. Melee with enhanced pitching, as well as Luigi's voice clips in the first two Smash games but sped up.
  • As the best-selling game on the Nintendo 64 with 11.91 million copies sold globally, Super Mario 64 is the only game to surpass the 10 million-mark.
    • It is also the best-selling game in the fifth generation.
  • Super Mario 64 was one of the games featured at The Art of Video Games exhibition at the Smithsonian American Art Museum in 2012.[8] The game won voting in the "action" category for the Nintendo 64, beating out Banjo-Kazooie and Star Wars: Shadows of the Empire.
  • Like most Nintendo 64 games at the time, Super Mario 64 does not use the full 64-bit capabilities of the console, but actually runs in 32-bit.
  • The music which plays while climbing the endless stairs is a Shepard tone, a sequence of notes which are made to sound as if they are infinitely ascending in tone when in fact they are looping.
  • Super Mario 64 is one of the few mainstream Mario games, along with Super Mario Sunshine, to not have a single reference to Luigi and Wario. However, they are unlockable playable characters in the game's DS remake.
  • Super Mario 64 marks the first time Mario, Peach and Bowser receive a revamped appearance from the original 2D artwork to the N64 3D art direction of the Mario franchise.
  • Mario's method of defeating Bowser in this game is identical to the one he used in The Great Mission To Save Princess Peach. He also used this technique during their battle in The Super Mario Bros. Super Show! episode Mario Meets Koop-Zilla.
  • When Super Mario 64 was being localized for the English speaking countries, many small changes were made. For example, Princess Toadstool Peach never reads her letter aloud in the Japanese version of Super Mario 64. In 1997, Super Mario 64 was re-released in Japan as the "Shindou edition", along with Wave Race 64. It featured all the changes from the English game, plus the Rumble Pak support and minor glitch fixes.
  • In the original (non-Rumble) Japanese version of the game, the portrait for Jolly Roger Bay depicts several bubbles, while the international and Shindou versions show the sunken ship at the bottom of the level. Super Mario 64 DS reverts to the original bubble painting for all the regions.
  • If a second Nintendo 64 controller is connected to the Nintendo 64, the second player can control the camera while Peach congratulates Mario, as well as during the credits.
  • This is one of the two games that marks the first time Mario, Peach, Bowser, and Toad receive a revamped appearance from the original hand-drawn era to the N64 3-D art direction of the Mario franchise. The other being Mario Kart.
  • In North America, Super Mario 64 was released three days before the launch of the Nintendo 64 system itself, much similar to Luigi's Mansion which was released one day before the release of the Nintendo GameCube.
  • In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Wrinkly Kong is sometimes playing Super Mario 64 as heard from the Nintendo 64.
  • The title screen of the game features the ability to grab Mario's face with the hand cursor and distort it in various bizarre ways.
  • In the beta level, Mario's third jump in his triple-jump would cause him to do his helicopter spin which was eventually only available to when he jumped on certain enemies.
  • Boo's voice in this game is just Bowser's voice sped up at different rates for each size of Boo, respectively.
  • This is the very first Mario game that the Super Mushrooms, Fire Flowers, and Invincibility Stars did not make any appearances.
  • Two textures in the game are reused in The Legend Of Zelda: Ocarina Of Time. The perpetually locked doors in Wet-Dry World appear as common doors throughout Hyrule, and the plaque that appears in the gardens of Peach's Castle also appears Dodongo's Cavern.
  • Super Mario 64 was originally planned for the SNES, but it was moved to the Nintendo 64, as Shigeru Miyamoto said that it was not because of the SNES limitations, but because the Nintendo 64 had more buttons for gameplay.

References

  1. http://www.vgchartz.com/game/2278/super-mario-64/
  2. GameSpot - 15 Most Influential Games of All Time
  3. GameFaqs - The top 10 games Ever
  4. Edge Online - The 100 Best Games to Play Today
  5. Official Nintendo Magazine - 100 Best Nintendo Games
  6. http://gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan/
  7. HiteiGG's Twitter post, showing the Song of Storms in Super Mario 64
  8. http://americanart.si.edu/exhibitions/archive/2012/games/#games

External links

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