FANDOM


Super Mario 3D Land (JP) (often abbreviated as SM3DL) is a video game for the Nintendo 3DS published by Nintendo and developed by Nintendo EAD Tokyo. It was unveiled at GDC 2011.

It is the first Mario game overall for the console. This is the second 3D Super Mario platformer for a handheld device (with Super Mario 64 DS being the first and an enhanced remake of the first 3D platformer adventure) and, as noted by Reggie Fils-Aime at E3 2011, the first 3D Mario platformer to be built from the ground up for a handheld system. It is also the successor to Super Mario Galaxy 2. It is closely based on side-scrolling Mario games, but it is a 3D platformer in the vein of games like Super Mario 64 and Super Mario Galaxy. The game was created by the same development team that worked on the Super Mario Galaxy games and Donkey Kong Jungle Beat, currently part of Nintendo EAD Tokyo. It received a sequel entitled Super Mario 3D World, confirmed at E3 2013 which was released for the Wii U in 2013. The game requires 2320 blocks if it is bought off the Nintendo eShop.

Plot

Outside Peach's castle stands the Tail Tree, a Tanooki-tailed tree with Super Leaves on its branches. All of the Mushroom Kingdom is familiar with the tree. One night, a huge storm blows all of the leaves off, as Bowser laughs in the background.

Later on, when Mario and three Toads (Red, Yellow, and Blue) check the Tail Tree, they discover that the Super Leaves are gone. However, the yellow Toad notices a hovering letter near the tree, and the group of four goes to investigate. Mario grabs and opens the letter, and a picture of Bowser holding Princess Peach captive with Super Leaves flying in the background pops out. The message shocks the three Toads and Mario, and immediately, Mario and the three Toads run to save the Princess. Throughout his adventure, Mario receives more letters about Peach's predicament and about various stages of Bowser's Super Leaf-related plan.

Inspired by Mario's courage, Peach ultimately attempts to escape from Bowser and his army, but she is soon recaptured. Mario travels through World 8 and defeats Bowser, only to be tricked by a fake Peach sign, as Bowser escapes with the real Peach. Mario eventually finds Bowser's lair, but before they can battle, the floor beneath them breaks and they fall. After being chased through various obstacles, Mario manages to press a switch making the bridge under Bowser collapse, sending Bowser into a pool of lava. At last, Mario and the three Toads find Princess Peach and, using their Tanooki powers, bring Peach back to her castle.

After that, a short cutscene appears with a letter floating down in World 1-1. It shows that Luigi was kidnapped by Dry Bowser. Mario then sets off to save Luigi. After rescuing him in S1, he becomes a playable character.

After Mario beats Special 8-Castle, another cut-scene appears. Another letter has floated down on World 1-1, and the three Toads who accompanied Mario in his adventure investigate while in their Tanooki forms. To their surprise, Bowser has kidnapped Princess Peach once more. Then, Mario or Luigi must defeat Bowser in World 8-2 again. After that, a picture of Tanooki Peach is unlocked. Once five stars are present on the profile, S8 crown, the very last level, is unlocked.

Gameplay

The levels of Super Mario 3D Land are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. Levels rather have a time limit and even feature Goal Poles, a staple of the original Super Mario Bros. and the New Super Mario Bros. games, as opposed to Power Stars or Shine Sprites, as the level goals. When Mario loses a life, the "Too Bad" banner from every 3D Mario platformer since Super Mario Sunshine appears near the top of the screen and falls to the bottom of the screen, but a circle covers the screen instead of a Bowser emblem. Also, when the timer reaches zero, the "Time's Up" banner appears at the top of the screen. To enter vertical pipes, the player must press L or R; for the first time in the series, the player can re-enter areas through pipes at will (for example, after being transported to the above-ground Goal Pole in World 2-2, the player can go back down the pipe to go underground). The graphics of the game greatly resemble those of the Super Mario Galaxy games, while the levels show visual similarities to the New Super Mario Bros. titles. Game-play also takes cues from Super Mario Sunshine, notably tight-rope walking. Unlike the 2D Mario games, the level themes in a world tend to be more random, like the galaxies of the Super Mario Galaxy games, instead of focusing on a particular setting per world.

Due to the merging of the 2D and 3D play styles, Mario's moveset is slightly more limited than in previous Super Mario games; he cannot jump as high or as far as in past games, nor can he Double Jump or Triple Jump for the first time in a platforming game since Super Mario Land 2: 6 Golden Coins. Mario can also no longer Spin Jump, fly (in Tanooki form, unlike in Super Mario Bros. 3), grab and/or throw objects (such as Green Shells), hold onto ledges, or attack without power ups. However, he can still Wall Jump, Long Jump, Ground Pound, Sideways Somersault, and Backwards Somersault. Other controls take cues from the 2D titles; Mario can crouch and slide while running, which now requires the use of a run/attack button, like in the 2D games. In addition, the Backwards Somersault works like the Power Squat Jump does in Super Mario Bros. 2. Finally, Mario has a new roll move that can be used to hit blocks from the side and fit through small gaps.

While giving examples of how the Nintendo 3DS enhances game-play, Shigeru Miyamoto has stated that hitting blocks from underneath in 3D Mario games would be easier with stereoscopic 3D.[1] Thus, blocks are more prevalent in this game, unlike past 3D games, where blocks were few and far between. Three Star Medals (which have a similar design to the Comet Medals from Super Mario Galaxy 2) are found in each level, and collecting all three is part of the level's challenge, like the Star Coins in the New Super Mario Bros. games. + Clocks can be picked up to give the player additional time to complete the level, a mechanic only seen previously in Super Mario Galaxy 2s Speedy Comet missions.

Mario's health system is now based on the side-scrolling titles rather than being a numbered health meter: Mario becomes a cap-less Small Mario when damaged, while power-ups give him an extra hit point and new abilities. These power-ups include the Super Mushroom, the Fire Flower, the new Boomerang Flower, the Statue Leaf (replacing the Tanooki Suit), and the Super Leaf, the last of which had not been seen since Super Mario Bros. 3. Notably, the Fire form, unlike its previous 3D appearances in Super Mario Galaxy and its sequel, no longer has a time limit imposed on it and is retained until Mario is hit, as in the side-scrolling games. The Item Storage from New Super Mario Bros. also appears in this game.

As in Super Mario Bros. 2, when Mario loses a life, he respawns in his Super form instead of his Small form. Similar to New Super Mario Bros. Wii, the game has features to help the player if they lose too many lives in a stage. When the player loses two lives in one level, a flying Roulette Block appears. When five lives are lost, an Assist Block containing an Invincibility Leaf appears, which makes the player invincible for the duration of the level. Finally, when ten lives are lost, an Assist Block with a P-Wing appears, which warps the player directly to the Goal Pole. Unlike previous Mario games, the lives counter in Super Mario 3D Land extends beyond 100 and goes up to 1,110 lives. This life counter is also included in New Super Mario Bros. 2 and Super Mario 3D World.

The game also makes extended use of the Nintendo 3DS hardware. When the player uses a cannon or the binoculars, the Nintendo 3DS gyro controls can be used to aim by moving the 3DS. The game also includes a StreetPass option, whereupon encounters, Mystery Boxes and Toad House items are exchanged between players. Items in Toad Houses sent by another player are recorded, including the amount of items sent by the user.

By clearing Special 1-Castle, Luigi is unlocked as a playable character, and can be swapped in or out by pressing the "M"/"L" button in the bottom corner of the touch screen on the world map. As in Super Mario Bros.: The Lost Levels, Luigi jumps higher than Mario, but has lower traction.

Characters

Playable

Bosses

Supporting

Mario Transformations

Power-Ups

Worlds and Levels

World 1

World 1 of Super Mario 3D Land is a grassland area that features tall mushroom hills and flowers. As this is the start of Mario's adventure, the levels of World 1 are rather basic.

  • World 1-1: A grassland level with many colored blocks. This level features Cheep-Cheeps, Goombas and the new Tailed Goombas
  • World 1-2: An underground area, which features a Super Mario Bros. World 1-2 Warp Zone-like area. This stage's featured music is the Super Mario Galaxy remix of the Super Mario Bros. underground theme.
  • Mystery Box
  • World 1-3: A Mountain stage where Mario jumps on a rainbow Music Block and is sent to a location similar to Coin Heaven.
  • World 1-4: An area where Mario rides a platform down rails.
  • Toad House
  • World 1-Castle: A lava area with Firebars and small dragons where a Tail Goomba disguised as a False Bowser is fought.

World 2

World 2 is a yellow autumn-themed plains area

  • World 2-1: A plain with many stones and grass. This level features a new overworld theme also heard in the trailer for the game and has similarities with the Super Mario Bros. 3 and New Super Mario Bros. overworld themes.
  • World 2-2: a underground level with poison and many Paragoombas.
  • Mystery Box
  • World 2-3: Giant 8-bit platforms, representing Mario and a Super Mushroom from Super Mario Bros., much like Toy Time Galaxy and Mario Squared Galaxy. The last part of the stage is designed after a Super Mario Bros. ground stage.
  • World 2-4: A level with flip Panels and stingbys.
  • Toad House
  • World 2-Airship: An Airship level with bullet bills and the new tail bullet bill at the end before Boom Boom is battled. The stage's music is the Super Mario Galaxy remix of the Super Mario Bros. 3 airship theme, and the Boom Boom battle music is his own theme. the E3 demo of the level had Peewee Piranhas theme from Super Mario Galaxy 2.

World 3

World 3 is a watery tropical-themed area

  • World 3-1
  • World 3-2: A water stage with Blooper and Cheep-Cheeps.
  • Photo Toad House: You can find the photos from Peach.
  • World 3-3: An area with many Donut Lifts. The background walls are made of yarn.
  • World 3-4: A snowy themed level with fuzzies.
  • World 3-5: An area made of cookies with Para-Biddybuds.
  • World 3-Airship: Another airship level with spiky things and the camera does not scroll. Boom Boom is battled again and there are left-right panels on the bottom in the fight.

World 4

World 4 is mainly themed around a forest of large mushrooms

  • World 4-1: A forest area with many large trees and a giant tree trunk with Biddybuds.
  • Mystery Box
  • World 4-2: a underground level with inky plants and tower goombas.
  • world 4-3: a level with paragoombas and moving panels.
  • World 4-4: A Spooky area with a Big Boo.
  • World 4-5: a snake panel level with 2 boomerang bros.
  • World 4-Airship: An airship level with rocky wrenches. Pom Pom is battled here.

World 5

World 5 takes place in a desert canyon area

  • World 5-1
  • World 5-2: A dungeon-like level with Spinies that is played from an overhead view, as a homage for the 25th Anniversary of The Legend of Zelda.
  • World 5-3: A level with many elevators and flophoppers.
  • World 5-4
  • Toad House
  • World 5-5: A air level with Tail Grand Goombas and Propeller Boxes.
  • World 5-castle: A castle level with Thwomps. a False Bowser is fought (Magikoopa)

World 6

World 6 is based high up in the sky

  • World 6-1: A tropical island area with palm trees and large waterfalls.
  • World 6-2
  • World 6-3: A Boo house stage with giant piano and a library. A Big Boo can be found again.
  • Mystery Box
  • World 6-4
  • World 6-5
  • World 6-Airship: A airship level with spiky things. Pom Pom is battled again, but fire surrounds the floor.

World 7

World 7 is a deep dark jungle with some more complicated levels than previous points in the game

  • World 7-1
  • World 7-2: A desert area with enemies hiding in the sand.
  • World 7-3
  • Toad House
  • World 7-4
  • World 7-5
  • World 7-Airship: This is where Boom Boom and Pom Pom is battled.

World 8

World 8 is bowser's traditional lava lair with volcano's and fortresses everywhere

  • World 8-1: a level with many spiky balls.
  • World 8-2: a level with things that Mario can go on to.
  • World 8-3 a level with rotating platforms and Rocky Wrenches.
  • World 8-4 a boo house level with moving carpets.
  • World 8-5 a fortress level with Banzai Bills and Rocky Wrenches.
  • World 8-castle 1: a castle level with magmagghs and a fight with bowser at the end, bowser will do a fire ring.
  • World 8-6: a level with platforms that Mario can move on.
  • World 8-castle 2 part 1: you go on a bone coaster with fire and many enemies, when you go outside the 3 toads will appear and you go inside the castle for the final battle.
  • World 8 castle 2 part 2: the final battle has began! you start with Bowser shooting fireballs at Mario, when Mario goes up the stairs Bowser will shoot spiky balls and may use a big spiky ball, then you go on a tightrope to Bowser who shoots crates at Mario, then you press the button and he falls in, but he comes back shooting pink fireballs. then he will chase after you with many brick blocks. then you press the button and he falls in. then you rescue peach.

THE END! at the end you get a picture of Mario (or Luigi) and Peach sitting in the Tanooki Tree. Then a picture of Luigi, captured by Bowser's minions, is seen at the end. if you play this level after the special world levels at the end you get a picture of Peach in a Tanooki suit.

Special Worlds

Special 1

  • Special 1-1: A replica of World 2-1 but with a sunset background. It has different enemies like Spinies and Statue Leafs and Poison Mushrooms appear in the level.
  • Special 1-2: An underground level the same as World 1-2 but it includes Spinies and blue spiked blocks. A Cosmic Clone appears here.
  • Special 1-3: A level that is similar to World 2-3 but it includes enemies and items and and the level takes place at night.
  • Special 1-4: A beach level like world 6-1 but replacing the cheep cheeps and other ememies with Boomerang Bros and Paragoombas.
  • Special 1-Castle: A clone of World 1-Castle that needs to be unlocked by collecting 110 Star Medals. Dry Bowser is the boss here and when defeated, Luigi is rescued. This level starts with 30 seconds.

Special 2

  • Special 2-1: A stage where the screen is scrolling up. It has Piranha Plants and the music is a remix of the main theme.
  • Special 2-2: A mainly water level where the player is swimming. The clock starts at 30 seconds.
  • Special 2-3: A level with the green platforms with arrows above lava.
  • Special 2-4: A snowy level with many propeller boxes.
  • Special 2-5: A level where it is snowing and there are many green reproducing panels.
  • Special 2-Airship: An Airship with a lot of spikes and banzai bills like world 3-airship but takes place in the daytime.

Special 3

  • Special 3-1: A level with platforms that move back and forth.
  • Special 3-2: A level a lot similar to World 4-3, but the colorful blocks move faster and the Statue Leaf appears here.
  • Special 3-3: A forest area with many tightropes the time starts at 30 seconds and the player has to get timers so time will not run out.
  • Special 3-4: An dark underground area with rolling cylinders and Giant Spiked Balls.
  • Special 3-5: A level similar to World 6-4, the blocks beat is slower than normal. and the platforms will be 1 at a time.
  • Special 3-Airship: A quickly scrolling Airship Level at Nighttime like world 2-airship. the camera moves faster.

Special 4

  • Special 4-1: A level featuring a yellow platform that slowly shrinks while Mario or Luigi fight enemies and dodge obstacles.
  • Special 4-2: A Ghost House level with a Cosmic Clone.
  • Special 4-3: A level similar to world 6-1 with a lot of Bullet Bills and some Banzai Bills.
  • Special 4-4: A mountain level the same as world 1-3 but with 30 seconds and you get time when you stomp on the Goombas.
  • Special 4-5: A level with a lot of rock donut lifts and is filled with Boos and Dry Bones.
  • Special 4-Airship: An Airship level with many Boomerang Bros. At the end, Boom Boom and Pom Pom are fought separately. In Boom Boom's part there are spikes but in Pom Pom's there are donut lifts.

Special 5

  • Special 5-1: A dark blue area filled with many flipping platforms and boos.
  • Special 5-2: A level where a cosmic clone is in. This level consists of many Chain Chomps.
  • Special 5-3: A stage with the moving platforms with arrows that dictate which way to go.
  • Special 5-4: An area where it is snowing and there are cookies that Mario or Luigi can walk on.
  • Special 5-5: A Ghost House with lots of Library books.
  • Special 5-Castle: Same level as World 8-6, but the timer starts at 30 seconds, Mario or Luigi need to stomp on goombas to get clocks to continue and Dry Bowser is fought at the end of the level.

Special 6

  • Special 6-1: A Nighttime level with Desert music.
  • Special 6-2: A level with bubbles and the time starts at 30 seconds.
  • Special 6-3: A level with many Poisonous Mushrooms and Poisonous Water
  • Special 6-4: A Nighttime level. A Cosmic Clone appears here.
  • Special 6-5: A Ghost House with a fog like effect.
  • Special 6-Airship: An Airship Level with many flipping platforms. Boom Boom is fought here.

Special 7

  • Special 7-1: A snow level like world 3-4 where the time starts at 30 seconds. you can get time by jumping on Boomerang Bros.
  • Special 7-2: A level like world 6-4 where a Cosmic Clone appears. There are lot of Red, Blue, and Yellow platforms that appear and disappear by the beat of the music.
  • Special 7-3: A level with lots of moving gears like world 7-4.
  • Special 7-4: A level with obstacles that look like Flip Flap platforms and the player jumps to make them turn like world 2-4. A large Cosmic Clone also appears.
  • Special 7-5: An Airship level like world 7-airship with many rotating platforms and Poison Mushrooms.
  • Special 7-Castle: Same as Level 1-Castle but with a large Cosmic Clone and only 30 seconds.

Special 8

  • Special 8-1: An underground level that's similar to world 1-2 but you start backwards and a Cosmic Clone is found and with the time starting at 30 seconds.
  • Special 8-2: An area with many spinning platforms and Rocky Wrenches. There is also a Rocky Wrench that throws Coins.
  • Special 8-3: A castle level like world 5-castle with a giant cosmic clone and the time starts at 30 seconds.
  • Special 8-4: The same as world 8-6 but the time starts at 30 seconds.
  • Special 8-5: An Airship level with a large Cosmic Clones, the camera does not move and the platforms are faster. A harder edition of world 7-airship
  • Special 8-Castle: A castle level where the time starts at 30 seconds. Dry Bowser is faced at the end. he will breath fire like Bowser does in World 8-Castle 1. Hammer Bros are the way to get blue clocks as the only 2 enemies (the other are magmarrghs)
  • Special 8-Crown: The last level of the game, that contains many colorful blocks and varied enemies and obstacles. Like Special 4-Airship, Mario has to fight Boom Boom and Pom Pom at the same time, and there is a short Cosmic Clone part in it. In the final area, the message "THANK YOU!!" is made of green reproducing panels and there are many Toads near the goal pole. Although this is the final level to become unlocked, when unlocked it is located before Special 8-1 on the course selection screen. To unlock this course, the player must have five stars in his or her profile. When unlocked, the background music for the world (based on the "Mario Drawing Song" in Flipnote Studio) is remixed.

Development

Super Mario 3D Land was first mentioned in an "Iwata Asks" interview with Shigeru Miyamoto in October 2010, where he confirmed that a brand-new Mario game for the Nintendo 3DS was already in development, but had not yet been given a proper title.[2] It was known by its tentative title, Super Mario at the time. In November 2010, Shigeru Miyamoto announced that both 2D world and 3D world Mario games were in the works for the 3DS.[3] Four screenshots were available on March 2, 2011, and the game was officially announced during the Game Developers Conference, under the name Super Mario. The logo had a Raccoon Tail on the "O" letter, similar to that of Super Mario Bros. 3s logo, which had Raccoon Mario's tail shadow behind the "3". Available screenshots of Super Mario revealed that the game is a 3D platformer and the game was stated to be developed by Nintendo EAD Tokyo's same team which had previously developed Super Mario Galaxy and its sequel, as shown how a Goomba runs after Small Mario. It even contained features from the 2D Mario side-scrolling games. Satoru Iwata stated that a more official announcement would be shown at E3 2011 on June 7. According to Iwata, "it will be a game that will come with the kind of surprises and fun that only the 3DS can offer".[4] Shigeru Miyamoto has stated that the development took over two years and started with 2 to 30 staff members working on the game.[5]

In a later interview, Shigeru Miyamoto described the title as being a combination of Super Mario Galaxy and Super Mario 64, with a little bit of New Super Mario Bros. and New Super Mario Bros. Wii. He mentioned there would be an option for a fixed camera system, very similar to the one in Super Mario 64, to demonstrate depth and the 3DS's 3D. He added, however, that it was tough to describe it, before mentioning that not only would the title be shown, but that it would also be playable at E3 2011. Shigeru Miyamoto explained that playing it will give fans a better idea of what it's like. He also commented on the speculation regarding the temporary logo, already confirming that the tail on the end of the logo's "O" was a hint at the return of Super Mario Bros. 3s Tanooki Mario.[6]

The game was given a full reveal with a trailer at E3 2011 and was playable on the show floor, as previously stated. It was announced that the game was targeted for a release by the end of the year. Attendees were allowed to try the game for themselves in four different levels - a standard plain area, an underground area, a level of switch-activated platforms, reminiscent of a few galaxies from the Super Mario Galaxy titles, and an airship level ending in a fight with Bowser's henchman, Boom Boom. In addition, the E3 2011 trailer and the conference trailer were put up for download on the 3DS eShop for a limited time. By playing the trailer on their 3DS, viewers could then see the game in stereoscopic 3D for themselves.

The main ambition of the design team was to "reset" the conventions of 3D Mario games, which were mostly designed for home consoles.[7] One of the ways of doing that was to create short, pick-up and play levels more suitable to a handheld, as opposed to the Super Mario Galaxy series, and more specifically Super Mario Galaxy 2, which director Koichi Hayashida described as a "Manchu Han Imperial Feast."[7] Additionally, according to Mario creator Shigeru Miyamoto, the term Land was used in the title to pay homage to past Mario titles, like Super Mario Land and its 2D art style.[8]

The developers also wanted the game to serve as a jumping point for players that liked 2D Mario but did not want to play the 3D installments.[7] One of the solutions was to eschew the exploration-based level design of the traditional 3D Marios so that the players would not get "lost", and return the focus on reaching the end of linear levels. The levels were carefully designed to lead the player toward the end goal.[7] However, the developers included Star Medals hidden throughout the levels to cater to the 3D Mario players and thus bridge the two game design sensibilities.[7]

The development was heavily affected by the 2011 Tōhoku earthquake and tsunami.[9] Damage to the train network led to developers visiting the Kyoto office to be stuck there, and fear of aftershocks and radiation emanating from the damaged Fukushima nuclear plant caused several developers to lock themselves in their homes. These events made Nintendo unsure of whether the development could continue in Tokyo.[9] Tired of not doing anything, Hayashida risked sharing his personal contact information with other members. This led to a web forum being set up so that work could be continued while the Tokyo office was closed.[9]

The developers were pressured to finish the game in time for the 2011 holiday season, which led to parts of Super Mario 3D Land being outsourced to other Nintendo-affiliated developers such as Brownie Brown,[9] something that did not typically happen with Mario games at the time.

Shigehisa Nakaue designed the 2D art seen in Peach's letters in the game, making it the first Mario game to use this art style in-game.

Nintendo eShop description

Platforming with serious depth! With the 3D visuals of Super Mario 3D Land, players can see exactly where floating ? Blocks and flying Paragoombas are, so that they can jump and stomp with the precision of the pros. Expert gamers will appreciate the way 3D graphics reveal the true challenge of the levels, so that they can focus on nailing the perfect jump or shaving precious seconds off their speed runs, while new players will find that 3D makes platforming simple to grasp and satisfying to master.

Try on Mario's Tanooki Suit, and put some spring in your step! While longtime gamers will delight in using Tanooki Mario's tail-spin attack to sweep enemies off their feet and fluttering through the air to land super-long jumps, a new generation will learn what makes this classic suit a fan favorite. But even seasoned players will be in for a surprise--Mario's enemies may be sporting the familiar Tanooki tail too!

Mario at his very best! Mario returns to his roots in his first 3D platforming adventure designed exclusively for a handheld system. From the frantic race-against-the-clock dash through the Mushroom Kingdom to that final leap to grab the top of the flagpole, this eye-popping addition to the Super Mario series combines everything that makes Mario great from one generation to the next.

Promotion

On November 12, 2011, to celebrate the launch of Super Mario 3D Land in North America, Nintendo set up an event in Times Square's Military Island in which attendees would be able to play in a real life mock-up of the game environment, as well as a chance to play the game a day before the official release. In addition, many attendees were also given free Tanooki ears and tails, as well as free slices of mushroom pizza from a "Mushroom Kingdom" pizza truck to the first 1,000 attendees who tweeted the "#SuperMario3D" hashtag and an exclusive early sale of the game at the Times Square Toys "R" Us.[10]

Reception

Super Mario 3D Land received critical acclaim. IGN rated this game a 9.5/10[11], GameXplain reviewed the game a 4/5 stars. Euro Gamer 9/10[12], Joystiq 4.5/5[13], GamePro 5/5[14], GameInformer 9.5/10[15], N-Zone 90/100, Famitsu 38/40[16], and Edge with 8/10[17]. As of December 10, 2011, gamerankings has an average score of 90.02% out of 46 scores[18] and metacritic with an average score of 90% out of 71 reviews, 70 were positive, 1 was mixed[19].

Sales

As of March 31, 2014, Super Mario 3D Land is the 4th best selling game for the Nintendo 3DS, having sold about 9.27 million units so far and is causing a great boost in 3DS sales.[20] It is also the fastest-selling portable Mario game ever.

Pre-release and unused content

While the Super Leaf and P-Wing returned, and Hammer Mario returned in the form of Boomerang Mario, director Yoshiaki Koizumi stated that more classical suits and powers were to return, but none appear in the final product. The Goomba's Shoe was once confirmed but was later rejected.

A grassy spacious area and a level with many Donut Lifts, platforms and arrow blocks were shown, along with an array of rotating platforms which would go on to be World 4-3. Though while said to be cut from the final product, these areas might have evolved into World 2-1 and World 8-1 in the final product. The screenshots of these areas show that they use a camera angle not used in the final game, implying that the game would have had more dynamic camera angles.

References to other games

  • Donkey Kong - In the final battle with Bowser, Bowser throws barrels at Mario, similar to Donkey Kong.
  • Super Mario Bros. - Mario's original sprite from this game appears as his world map icon on the touch screen. World 1 is 4 levels long (if one ignores the unlockable World 1-4), similar to the world layout of this game. Fake Bowsers return as "Tail Bowsers" with a similar battle style. The first Tail Bowser battle is modeled after the original one, and it is still a Goomba. A cover version of the main theme from this game plays in Coin Heavens, World 2-3, and Special 1-3 (Mario also hums the theme in the cutscene between Worlds 5 and 6). World 2-3 also contains platforms shaped like sprites of Mario, Peach, Luigi, and both Super and 1-Up Mushrooms from this game; the end of the level is designed like the commonly seen end of levels in this game. Special 1-3 contains platforms that are shaped like sprites of a ? Block, a Goomba, a Cloud Block, a Bullet Bill, a Cheep Cheep, and three fireballs; the end of the level is designed like a level set at night in this game. A cover of this game's "level clear" music also plays upon clearing World 2-3 and Special 1-3. The "crown award" used to represent obtaining extra lives over a certain amount returns, but now 3 Crowns appear instead.
  • Super Mario Bros.: The Lost Levels - Poison Mushrooms return from this game. Luigi retains his unique physics (He jumps higher than Mario, but has worse traction). The phrase "THANK YOU!!" appears in the last level, but is in English instead. The boss battles ending with Mario/Luigi continuing on to the flagpole instead of simply after the boss' defeat resembles World 9-3 from this game.
  • The Legend of Zelda - World 5-2 is designed as a homage to the temples from The Legend of Zelda in honor of the series' 25th anniversary, even with the camera set in an overhead view. Also, there is a room with four torches. If Fire Mario lights all torches, the secret-finding sound effect from this game plays, and a door leading to the second Star Medal opens.
  • Super Mario Bros. 2 - The Backward Somersault works just like the Power Squat Jump from this game. Mario and Luigi start each life in their Super forms, just like in this game (This is also similar to the prior 3D titles).
  • Super Mario Bros. 3 - Many elements from this game, like Tanooki Mario, Boom Boom, Jump Blocks, and Super Leaves return; the Boomerang form is based on this game's Hammer form. Remixes of the Toad House theme from this game plays while outside and inside a Toad House. The backgrounds of some cutscenes between worlds (such as after completing World 2) have hills and item sprites reminiscent of this game. Some levels have the cover version of this game's Athletic and Airship themes from Super Mario Galaxy. The background of Special 8 highly resembles a Super Mario Bros. 3 level, even having the same ground style.
  • Super Mario World - Some enemies, such as Grinders and Porcupuffers, return from this game. The backgrounds of some cutscenes between worlds strongly resemble those of Chocolate Island. The sound heard when Mario exits the level after beating it in this game is present in Super Mario 3D Land after Luigi's letter is seen. Also, in the E3 2011 demo, a Jump Block would make the sound when Yoshi is mounted occasionally. The Item Storage returns. World 4-2 may be a reference to Vanilla Secret 1, World 5-4 a reference to Valley of Bowser 1, and Special 5-5 a reference to Donut Ghost House. Also, in the letter received when World 3 is completed, Mario's jumping out of the bubble may play the jump or Cape swing sound effect from this game. Certain note sets play this game's bonus room theme.
  • Super Mario 64: Mario's voice when falling from a high place is reused during the cutscene before Bowser's last fight, and a sped-up version of it is used when Mario falls to death. Boos and Chain Chomps also have their iconic voices from this game.
  • Super Mario Sunshine - Tightropes return as a game mechanic. The platforming concept of horizontally rotating platforms is featured in a few levels. Also, the cutscene before the true final battle features Bowser trying to smash Mario, but accidentally breaking the floor instead, causing the two to fall to another part of the castle. This is similar to the cutscene before Petey Piranha's first battle; in both cases, Mario and the boss look around as the floor cracks just before they fall.
  • Mario & Luigi: Superstar Saga - Tail Goombas look and tail whip like Tanoombas, but they lack the raccoon ears and leaf on their heads.
  • New Super Mario Bros. - Star Medals are similar to Star Coins. Some flowers and bushes have a similar design to the ones from this game. Also, some levels share a similar design. Most enemies keep their designs. Dry Bowser also returns.
  • Flipnote Studio - The background music from Special 8's map is based on the Mario's Drawing Song.
  • New Super Mario Bros. Wii - Upon getting the maximum amount of lives (1,110 lives), Super Mario loses his hat, rather than Small Mario. The Propeller Block returns in the form of a box. Flophoppers act a bit like Bramballs, as they walk around, and for every step they flip 180 degrees, and have similar suction cups (except without the leaves on their legs). Stars are earned for completing certain achievements in this game as well. Also, some voice clips for Mario and Luigi are reused like, "Let's-a go!", "Here we go!", "It's-a go time!", and "Let's-a play!".
  • Super Mario Galaxy/Super Mario Galaxy 2 - Many level obstacles return from these games, along with some of the levels' music. The Blue and Red Flipping Platforms return, but they are activated by jumping. Flophoppers are similar to Swaphoppers, and Cosmic Clones and Magmaarghs return. Also, a lot of the voice clips, sounds, and enemy animations and behaviors are reused. The yellow switch that changes the camera angle in secret rooms from has the first-person mode eye icon from these games. World 3-5 and Special 5-4 may be a reference to Sweet Sweet Galaxy, and Special 5-1 a reference to Flip-Swap Galaxy. Also, a strange, ghostly entity can be seen in the woods near the Flagpole of World 4-4, which bears resemblance to the three, strange, black Kodama-esque figures (Hellvalleyskytrees) seen in the background of Shiverburn Galaxy. Five tracks return from Super Mario Galaxy: the Airship theme, the Sweet Sweet Galaxy theme, a cover version of Flipswitch Galaxy's theme, Ghostly Galaxy's mansion theme, and the Cosmic Mario theme. There is also one track returning from Super Mario Galaxy 2: the theme used on Bonus Planets. The "tick-tock" that is heard when a timed Ground-Pound Switch in the Super Mario Galaxy series is activated is used for when a P-Switch has been activated.
  • Mario & Luigi: Bowser's Inside Story - The castle music in Super Mario 3D Land is similar to Bowser's enemy battle music. Also, when Mario does the Rolling Long Jump or Tail Whips while crouching as Tanooki Mario, the voice clip of Mario saying "Wahoo!" from this game is heard sometimes.

References in later games

  • Mario Kart 7 - For the new design of the Leaf Cup, the leaf from Super Mario Bros 3 is replaced with a Super Leaf from Super Mario 3D Land. Stingbies return in the Honeybee Hive, and Cardboard Goombas also return in Piranha Plant Slide.
  • Mario Tennis Open - The modern Tanooki Suit design is unlockable as a costume for a player's Mii in the game, plus a racket was made to fit it. Inky Piranha Plants also return in the Special Game, Ink Showdown.
  • StreetPass Mii Plaza - One of the Puzzle Swap panels in the StreetPass Mii Plaza app for the Nintendo 3DS is of Super Mario 3D Land.
  • New Super Mario Bros. 2 - The Invincibility Leaf, Peepas, Coin Coffers, and Goomba Towers return. Also, the Gold Block works like the ? Box, but produces coins more frequently. The Super Leaf also reappears with the same design. Stars can be earned on the files, like in New Super Mario Bros. Wii. Also, the max amount of lives are 1,110, and it appears as three crowns, like in Super Mario 3D Land.
  • Paper Mario: Sticker Star - The Poison Mushroom has the same design as in Super Mario 3D Land.
  • New Super Mario Bros. U - Some of Boom Boom's voices in Super Mario 3D Land are reused.
  • Mario & Luigi: Dream Team - Big Tail Goombas and Inky Piranha Plants appear as enemies in this game.
  • Super Mario 3D World - This game is a sequel to Super Mario 3D Land. It retains many elements from Super Mario 3D Land, including the Boomerang Flower, ? Box, and Invincibility Leaf.
  • Donkey Kong Country: Tropical Freeze - One of Donkey Kong's idle animations includes him pulling out a blue Nintendo 3DS, on which he may play Super Mario 3D Land. The sound effects heard suggest he stomps on a Goomba.
  • Mario Kart 8/Mario Kart 8 Deluxe - The Boomerang Flower returns as an item. The Biddybuggy resembles a Para-Biddybud. Tanooki Mario is an available racer via add-on content, and his tricks reference his new animations and feature Statue Mario's redesign.
  • Mario Golf: World Tour - The modern Tanooki Suit and Boomerang Mario designs are unlockable as costumes for the player's Mii in the game, plus golf balls and clubs were made to fit them. The Boomerang Flower becomes a usable Item Shot, and it drastically increases the curve of the ball's path.
  • Super Smash Bros. for Nintendo 3DS - A stage called 3D Land is based on Super Mario 3D Land.
  • Captain Toad: Treasure Tracker - The beach theme of this game was reused, for the level Briny Bowl Swimming Hole.
  • Mario Party: Star Rush - One of the themes in Rhythm Recital is the main theme from Super Mario 3D Land.[21]
  • Super Mario Odyssey - Statue Mario's redesign from Super Mario 3D Land appears when Mario captures a Jizo. The Tail Tree appears in the Mushroom Kingdom. Stingbies gain an urban counterpart in this game, and Coin Coffers return. The Lost Kingdom's regional coins borrow from the redesign of the Super Leaf in Super Mario 3D Land. The invincibility theme, used when any Mario amiibo is tapped, is taken from Super Mario 3D Land.

Trivia

  • 3D Land uses many elements from the Super Mario Galaxy games.
  • The game's sound effects are later used in later entries, as well in the Mario Party games.
  • This is the first 3D Mario game to:
    • Be released on a portable console.
    • Not feature Koji Kondo as the composer (he's still credited in "Special Thanks").
    • Which Mahito Yokota was not the lead composer.
    • Be in stereoscopic 3D, and to date, the only one.
  • The game is focused on the linear approach and uses power-ups instead of health, very similar to the past 2D Mario games.
  • It is not to be confused with Super Mario Land on the Game Boy.
  • This is the first game for composer Takeshi Hama since joining Nintendo in 2010, who later worked on The Legend of Zelda: Skyward Sword. He has since left in 2012.
    • Hama's 3D Land theme has influenced the "Jazz"-style music, which would later be heavily implemented in its sequel, featuring actual jazz performance.
  • Asuka Hayazaki has previously worked on New Super Mario Bros.. This is her first 3D Mario game.
  • Super Mario 3D Land is the first installment in the Mario series overall (excluding crossover installments) to be officially localized to Dutch, Portuguese, and Russian.[22][23][24]
    • Mario & Sonic at the Olympic Winter Games is actually the first game with Mario officially localized to Dutch. However, it is a crossover game and it is localized and published by Sega. Nintendo also stated on its official news update: "Super Mario 3D Land™ and Mario Kart 7 include for the first time (in the Mario series) fully Dutch screen texts."[22]
  • From 22 November to 24 December 2013, North American 3DS users that went to a Nintendo Zone could receive an Exclusive Mystery Box from Mr. Hayashida, the producer of Super Mario 3D Land.
  • Because Super Mario 3D Land was developed and released before the Nintendo 2DS was produced, the game does not recognize when it is running on a 2DS system and still displays the 3D icons that indicate the available 3D viewing modes at the beginning of every level. This does not affect the actual gameplay; attempting to switch the 3D viewing mode has no effect and the game is still fully playable on the 2DS.
  • This is the last 3D Super Mario game where the "Super" in the title is colored, rather than solid white.
    • Additionally, this is the first Mario game to use the current font for some in-game text and logos.

References

  1. GDC: Super Mario 3DS Revealed
  2. Iwata Asks: Super Mario Bros. 25th Anniversary
  3. Video Games Blogger - Super Mario 3DS games on the way in 2D and 3D, says Shigeru Miyamoto
  4. Nintendo CEO Satoru Iwata on 3DS Mario and Sales Targets
  5. [1]
  6. Super Mario 3DS Combines Galaxy and Mario 64, Will be at E3
  7. 7.0 7.1 7.2 7.3 7.4 Iwata Asks: Super Mario 3D Land (accessed April 02 2012)
  8. http://www.youtube.com/watch?v=yJHeRRp_R_Y
  9. Cite error: Invalid <ref> tag; no text was provided for refs named Wired
  10. [2]
  11. http://ds.ign.com/articles/121/1211974p1.html
  12. http://www.eurogamer.net/articles/2011-11-10-super-mario-3d-land-review
  13. http://www.joystiq.com/2011/11/09/super-mario-3d-land-review/
  14. http://www.gamepro.com/article/reviews/224745/review-super-mario-3d-land-3ds/
  15. http://www.gameinformer.com/games/super_mario_3d_land/b/3ds/archive/2011/11/09/super-mario-3d-land-review-mario-returns-to-rescue-the-princess-and-the-3ds.aspx
  16. http://gonintendo.com/?mode=viewstory&id=164781
  17. http://n4g.com/news/884809/edge-super-mario-3d-land-review
  18. http://www.gamerankings.com/3ds/620831-super-mario-3d-land/index.html
  19. http://www.metacritic.com/game/3ds/super-mario-3d-land
  20. http://www.zdnet.com/blog/btl/super-mario-3d-land-release-in-japan-skyrockets-nintendo-3ds-sales/63054
  21. NintenDaan. September 22, 2016. [Mario Party: Star Rush] Rhythm Recital Gameplay 1. YouTube. Retrieved September 24, 2016.
  22. 22.0 22.1 Nintendo of the Netherlands - Geef Bowser een zwieper - de Tanooki power-up is terug
  23. Nintendo of Portugal - SUPER MARIO 3D LAND e Mario Kart 7 chegam à Nintendo 3DS em português!
  24. Nintendo Russia - Official Super Mario 3D Land Website

External links

Community content is available under CC-BY-SA unless otherwise noted.