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Super Mario 3D All-Stars is an upcoming game for the Nintendo Switch. It's a collection of the games Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy, as well as their soundtracks. The game will be released on September 18, 2020 as a limited-run release, and it will stop being sold on March 31, 2021.

Technical specifications

  • All three games will use the Joy-Con and Nintendo Switch Pro Controller in all available modes, with HD Rumble support.
  • All three games have improved higher resolution image qualities up to 1920 x 1080 (docked), except for Super Mario 64 (see below).[1]
  • The games have been optimized for an improved performance on the Nintendo Switch.
  • The game will have a mode where players can listen to entire soundtracks of all three games.
  • It is expected that the text and dialogues be changed and altered from the original to match the Switch controls and remove original console-exclusive content.

Super Mario 64

  • The game maintains the original 4:3 aspect ratio, but with improved image quality.
    • In both docked and handheld modes, the game will have a maximum resolution of 960 x 720.[1]
  • The HUD maintains faithful to the original, but now presented in a clear and high-definition appearance, alongside with prop elements such as trees. In addition, Mario's signature "M" emblem on his cap has been modified from its pixelated design to clearly resemble its present look as in other games.[2][3]
  • The title screen has the "Press +" instead of the "Press Start" text to best match the controls of the Switch.
  • The game is most likely based on the Japan-only Shinduo version which both include Mario's infamous "So long-eh, Bowser!" (frequently misinterpreted as "So long, gay Bowser!") being replaced replaced with "Bye-bye!", Mario's higher-pitched voice clips, and rumble support (for this version, HD rumble).
    • In this case, this would make this the first time such a version received a worldwide release.

Super Mario Sunshine

  • For the first time ever, Sunshine will be playable in full 16:9 aspect ratio display.
  • The cutscenes have improved lightning and have been cropped to match the 16:9 aspect ratio.[4]
  • Apparently, Mario still retains the F.L.U.D.D. when playing the challenge areas.
  • Despite being originated from the Nintendo GameCube, there will be no support for the GameCube controller.

Super Mario Galaxy

  • The player will use the Joy-Cons for use of motion controls in place of the Wii Remote and Nunchuk.[5]
    • Players are required to use the detached Joy-Cons, even if the game is played on the Nintendo Switch Lite.
  • Since there are features from the original Wii version that the Nintendo Switch does not have, features like the Wii Message Board messages and Wii Remote speaker will be cut.
    • The star cursor is now replaced by the use of motion rather than requiring a sensor, namely the Wii Sensor Bar.
    • If played in handheld mode, the cursor can also be interacted through touchscreen controls.[5]
  • Co-op multiplayer is also available and would require a secondary Joy-Con. Specifically, it is unknown if it means that the player needs an additional individual controller versus sharing one from the main player.
  • For the first time, the player can now press a button ("Y") to spin, in addition to just shaking the control.[6]

Reception

Upon its official reveal on the Super Mario Bros. 35th Anniversary Direct presentation, while it was received mostly favorable response, it was met with criticism focused on its limited release, pricing, and the exclusion of Super Mario Galaxy 2 (a sequel to the original game included that has been rumored to appear alongside).[7][8]

Trivia

References

External link(s)

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