Super Mario 3D All-Stars is a compilation game for the Nintendo Switch. It's a collection of the first three 3D entries to the Mario games including Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy, as well as their soundtracks. The game was released on September 18, 2020 as a limited-time release, and it will stop being sold on March 31, 2021I'm.

Technical specifications

  • All three games use the Joy-Con and Nintendo Switch Pro Controller in all available modes, with HD Rumble support.
  • All three games have improved higher resolution image qualities up to 1920 x 1080 (docked), except for Super Mario 64 (see below).[1]
  • The games have been optimized for an improved performance on the Nintendo Switch.
  • There is a mode where players can listen to entire soundtracks of all three games.
  • Text and dialogues have been changed and altered from the original versions to match the Switch controls and remove original console-exclusive content.

Super Mario 64

  • The game maintains the original 4:3 aspect ratio, but with improved image quality.
    • In both docked and handheld modes, the game has a maximum resolution of 960 x 720.[1]
  • Much of the elements, including the background elements, such as trees and coins, the HUD, Mario's facial details, and overalls buttons, maintain faithful while now presented much more clearly than pixelated. In addition, Mario's signature "M" emblem on his cap has been modified to clearly resemble its present look as in other games.[2][3]
  • The title screen has the "Press +" instead of the "Press Start" text.
  • The game is based on the Japan-only Shindou version which include Mario's infamous "So long, King Bowser!" (frequently misinterpreted as "So long, gay Bowser!") being replaced replaced with "'"Bye-bye!", his higher-pitched voice clips, and the rumble support (for this case, HD rumble).

Super Mario Sunshine

  • For the first time ever, Sunshine is playable in full 16:9 aspect ratio display.
  • The cutscenes have adjusted hue, and have been zoomed and cropped to match the 16:9 aspect ratio.[4]
  • Despite being originated from the Nintendo GameCube and the fact that the Switch enables support for the GameCube controller (via an adapter), there is no support for the controller.
  • The "Press Start" command has been moved to the bottom center of the screen as in present Mario games, and is now replaced with "Press A".

Super Mario Galaxy

  • The player uses the Joy-Cons for use of motion controls in place of the Wii Remote and Nunchuk.[5]
    • Players are required to use the two detached Joy-Cons, even if the game is played on the Nintendo Switch Lite.
  • Since there are features from the original Wii version that the Nintendo Switch lacks, such features like the Wii Message Board messages, Wii Remote speaker, and Mii icon selections will be cut.
    • Handling the star cursor is now replaced by the use of motion rather than requiring a sensor, namely the Wii Sensor Bar. The player can press "R" to reset the cursor if lost in sight.
    • If played in handheld mode, the cursor can also be interacted through touchscreen controls.[5] These control instructions are also added when interacting with some Lumas.
  • Co-op multiplayer is also available and would require a secondary Joy-Con. This means a player can share a Joy-Con for the second player to use for assistance, similar to the co-op controls of Super Mario Odyssey. However, two Joy-Cons are still required to play in single player.
  • For the first time, the player can now press a button ("Y") to spin, in addition to just shaking the control.[6]


Upon its official reveal on the Super Mario Bros. 35th Anniversary Direct presentation, while it was received mostly favorable response, it was met with criticism that's focused on its limited release, pricing, and the exclusion of Super Mario Galaxy 2 (a sequel to the original game included that has been rumored to appear alongside).[7][8]


  • Having the "3D" text in the title, this game has no connection to Super Mario 3D Land nor Super Mario 3D World since it's a compilation.
  • 3D All-Stars marks the first time:
  • In Super Mario Galaxy, as detailed above, the game uses motion rather than requiring a sensor device to control the on-screen cursor. This was also the case for World of Goo and Captain Toad: Treasure Tracker.
  • In Super Mario Sunshine, the game's new 16:9 aspect ratio is a modified version of Gamemasterplc's original code.
  • For Super Mario 64, since it is based on the Shinduo version, this marks the first time such a version received a worldwide localized release.


External link(s)

Community content is available under CC-BY-SA unless otherwise noted.