Nintendo
No edit summary
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
  +
{{DISPLAYTITLE:Special Attack (''Mario & Luigi'')}}
 
{{Head
 
{{Head
 
| type = Ability
 
| type = Ability
 
| stub = x
 
| stub = x
 
| class = C
 
| class = C
  +
}}
}}'''Special Attacks''' are attacks in the ''[[Mario & Luigi (series)|Mario & Luigi]]''[[Mario & Luigi (series)| franchise]]. They require Special Points (BP) before they can be used. Special Points can be regained through [[Syrup Jar|syrup]], but not over their maximum limit.
 
  +
 
'''Special Attacks''' are attacks in the [[Mario & Luigi (series)|''Mario & Luigi'' franchise]]. They require Special Points (BP) before they can be used. Special Points can be regained through [[Syrup Jar|syrup]], but not over their maximum limit.
   
 
Special Attacks come in three different forms:
 
Special Attacks come in three different forms:
 
*Their more-known version, the [[Bros. Attack]], can be used by the [[Mario]] [[Luigi|Bros]]. Bros. Attacks require Mario and Luigi to work together to inflict huge damage, taking their name from this trait. Mario and Luigi often obtain 10 throughout their quest in each game, though in the first game, 8 special attacks. Mario has half, and Luigi has the other half.
 
*Their more-known version, the [[Bros. Attack]], can be used by the [[Mario]] [[Luigi|Bros]]. Bros. Attacks require Mario and Luigi to work together to inflict huge damage, taking their name from this trait. Mario and Luigi often obtain 10 throughout their quest in each game, though in the first game, 8 special attacks. Mario has half, and Luigi has the other half.
*[[Brawl Attack]]s only appear in the [[Mario & Luigi: Bowser's Inside Story|third game]]. Their utilization is different: [[Bowser]] can use them on his own and, in the remake, use cheese to recover lost Special Points. There are six.
+
*[[Brawl Attack]]s only appear in the [[Mario & Luigi: Bowser's Inside Story|third]] and [[Mario & Luigi: Dream Team|fourth]] games. Their utilization is different:
  +
**In the former game, [[Bowser]] can use them on his own and, in the remake, use cheese to recover lost Special Points. There are six.
  +
**In the latter game, Brawl Attacks are called Luiginary Attacks. Their utilization is more B-based. The brothers gain them by finding attack pieces scattered through out Dream Worlds. Their special cost is also higher. There are six in all. Mario and Luigi can use this type of Brawl Attack.
 
*[[Trio Attack]]s only appear in the fifth game, ''[[Mario & Luigi: Paper Jam]]''. Their name comes from how [[Paper Mario (character)|Paper Mario]] AND the [[Mario]] [[Luigi|Bros]]. use them at once. There are five.
 
*[[Trio Attack]]s only appear in the fifth game, ''[[Mario & Luigi: Paper Jam]]''. Their name comes from how [[Paper Mario (character)|Paper Mario]] AND the [[Mario]] [[Luigi|Bros]]. use them at once. There are five.
 
When excecuted properly, Special Attacks can power the [[Badge|Badge Metre]].
 
When excecuted properly, Special Attacks can power the [[Badge|Badge Metre]].
Line 13: Line 18:
 
==List of Bros. Attacks==
 
==List of Bros. Attacks==
 
===''[[Mario & Luigi: Superstar Saga]]''===
 
===''[[Mario & Luigi: Superstar Saga]]''===
*Splash Bros.: [[Mario]] jumps onto his brother [[Luigi]], then Luigi throws him into the air with his might. Mario hovers above his target and Luigi grabs him, and they slam down on their foe. In the advanced version, Mario jumps off Luigi again on his way to the foe, and Luigi sends his brother above the target, and Mario slams down. The normal version cannot hit spiny foes. Only Mario can start this move.
+
*Splash Bros.: [[Mario]] jumps onto his brother [[Luigi]], then Luigi throws him into the air with his might. Mario hovers above his target and Luigi grabs him, and they slam down on their foe. In the advanced version, Mario jumps off Luigi again on his way to the foe, and Luigi sends his brother above the target, and Mario slams down. The normal version cannot hit spiny foes. Only Mario can start this move. This attack uses the equipped Boots.
*Bounce Bros.: The Bros. stack up and then drop onto their target. The advanced version has them flip, then each brother flies at the foe. Only Luigi can start this move.
+
*Bounce Bros.: The Bros. stack up and then drop onto their target. The advanced version has them flip, then each brother flies at the foe. Only Luigi can start this move. This move uses the equipped Boots.
*Chopper Bros.: Mario dunks his brother and then they close in on the target. Luigi jumps high and sends his brother into the air. Mario then spins with his hammer, dealing damage. In the advanced version, Luigi spikes the foe into the sky, and then Mario preparatorily slams him down again. Only Mario can start this move.
+
*Chopper Bros.: Mario dunks his brother and then they close in on the target. Luigi jumps high and sends his brother into the air. Mario then spins with his hammer, dealing damage. In the advanced version, Luigi spikes the foe into the sky, and then Mario preparatorily slams him down again. Only Mario can start this move. This move uses Mario's equipped Hammer.
*Knockback Bros.: Luigi uses his hammer to shrink Mario and then launches him at the foe. Mario must then kick his foe by hitting A. For the advanced version, Luigi hits Mario repeatedly, allowing the move to continue. Only Luigi can start this move.
+
*Knockback Bros.: Luigi uses his hammer to shrink Mario and then launches him at the foe. Mario must then kick his foe by hitting A. For the advanced version, Luigi hits Mario repeatedly, allowing the move to continue. Only Luigi can start this move. This move uses Luigi's equipped Hammer.
*Swing Bros.: Mario swings Luigi around with all his might, then Luigi must kick his target via the B button. For the advanced version, Mario must catch Luigi, and then they must slam down on their target for a drill stomp to steal an item. Only Mario can use this move.
+
*Swing Bros.: Mario swings Luigi around with all his might, then Luigi must kick his target via the B button. For the advanced version, Mario must catch Luigi, and then they must slam down on their target for a drill stomp to steal an item. Only Mario can use this move. This attack uses both Bros.'s boots.
*Cyclone Bros.: Luigi shrinks Mario and then they spin forward, forming a "cyclone." Luigi must then smash the foe by using his hammer, rebounding off, up to 10 times depending on how much force Mario built in his shrunken form by mashing A. Only Luigi can use this move.
+
*Cyclone Bros.: Luigi shrinks Mario and then they spin forward, forming a "cyclone." Luigi must then smash the foe by using his hammer, rebounding off, up to 10 times depending on how much force Mario built in his shrunken form by mashing A. Only Luigi can use this move. This move uses Luigi's equipped Hammer.
 
*Fire Bros.: Mario uses his [[Firebrand (Mario & Luigi)|Firebrand]] power to charge up fireballs by mashing A. Luigi must then hit as many fireballs as the number of times the button was pressed by using his hammer. For the advanced version, Mario can hit the fire with his jump. Mario then jumps off Luigi and spikes the fireball into the foe, dealing damage. Both versions deal fire damage to their target. Only Mario can use this move.
 
*Fire Bros.: Mario uses his [[Firebrand (Mario & Luigi)|Firebrand]] power to charge up fireballs by mashing A. Luigi must then hit as many fireballs as the number of times the button was pressed by using his hammer. For the advanced version, Mario can hit the fire with his jump. Mario then jumps off Luigi and spikes the fireball into the foe, dealing damage. Both versions deal fire damage to their target. Only Mario can use this move.
 
*Thunder Bros.: Luigi charges up his [[Thunderhand]] and jumps off Mario, who sends him above the foe. Luigi then must drop his lightning ball, dealing lightning damage to the foe. For the advanced version, Mario jumps behind his brother, uses his hammer to dunk Luigi, and then Luigi goes under their target and then blasts upwards, dealing lightning damage. Only Luigi can use this move.
 
*Thunder Bros.: Luigi charges up his [[Thunderhand]] and jumps off Mario, who sends him above the foe. Luigi then must drop his lightning ball, dealing lightning damage to the foe. For the advanced version, Mario jumps behind his brother, uses his hammer to dunk Luigi, and then Luigi goes under their target and then blasts upwards, dealing lightning damage. Only Luigi can use this move.
   
 
===''[[Mario & Luigi: Bowser's Inside Story]]''===
 
===''[[Mario & Luigi: Bowser's Inside Story]]''===
Mario and Luigi can share their Bros. attacks.
+
Mario and Luigi can share their Bros. attacks in this game.
*Green Shell: Mario and Luigi kick a green Koopa Shell at their target. This can be done for up to 10 hits. It is found in [[Bowser]]'s intestines (the [[Trash Pit]], to be specific). Getting this move is required for the game's completion.
+
*Green Shell: Mario and Luigi kick a green Koopa Shell at their target. This can be done for up to 10 hits. It is found in [[Bowser]]'s intestines (the [[Trash Pit]], to be specific). Getting this move is required for the game's completion. This targets one enemy by default, but if the Bros. kill their target, the target changes. This attack uses the Bros.'s boots.
*Fire Flower: The Mario Bros. consume a [[Fire Flower]] and enter their fire forms. This attack has them throw fireballs toward the foe and returns in the [[Mario & Luigi: Paper Jam|fifth game]]. This is found in the Pump Works.
+
*Fire Flower: The Mario Bros. consume a [[Fire Flower]] and enter their fire forms. This attack has them throw fireballs toward the foe and returns in the [[Mario & Luigi: Paper Jam|fifth game]]. This is found in the Pump Works. This attack targets all foes randomly.
*Jump Helmet: Luigi puts a golden Koopa shell that sports a spring on top of his head. Mario must jump on him on their way to the target. At the end, Mario dropkicks his target. Press A to deal more damage. This is found in the Flab Zone.
+
*Jump Helmet: Luigi puts a golden Koopa shell that sports a spring on top of his head. Mario must jump on him on their way to the target. At the end, Mario dropkicks his target. Press A to deal more damage. This is found in the Flab Zone. This attack uses Mario's equipped boots.
*Yoo Who Cannons: The Mario Bros. duplicate themselves and hide in cannons which shoot them at the foe. This mandatory attack is found in [[Toad Town]].
+
*Yoo Who Cannons: The Mario Bros. duplicate themselves and hide in cannons which shoot them at the foe. This mandatory attack is found in [[Toad Town]]. This attack goes after foes at random (maximum 8).
*Super Bouncer: Mario sets a ball that Luigi must crush the foe with by climbing to the top and then hitting B once the latter lands on his target. This is found in Bowser's intestines (more specifically the [[Energy Hold]].
+
*Super Bouncer: Mario sets a ball that Luigi must crush the foe with by climbing to the top and then hitting B once the latter lands on his target. This is found in Bowser's intestines (more specifically the [[Energy Hold]]. This by default targets a single foe, but a few hits can be redirected to multiple foes (similarly to Knockback Bros.).
*Spin Pipe: Mario and Luigi stack up and drop down on their foe inside a giant pipe. This attack is obtained by completing [[Kuzzle]]'s first puzzle in his home on [[Plack Beach]].
+
*Spin Pipe: Mario and Luigi stack up and drop down on their foe inside a giant pipe. This attack is obtained by completing [[Kuzzle]]'s first puzzle in his home on [[Plack Beach]]. This attack uses the Bros.'s equipped Boots, targeting a single foe by default, but switching to a different enemy if the Bros. kill their target.
*Snack Basket: Luigi moves left and right with his mouth open to eat the food. Mario must then throw him up, and Luigi must activate a powerful [[Ground Pound]] at the apex. This is found in [[Dimble Wood]].
+
*Snack Basket: Luigi moves left and right with his mouth open to eat the food. Mario must then throw him up, and Luigi must activate a powerful [[Ground Pound]] at the apex. This is found in [[Dimble Wood]]. This targets all grounded foes.
*Mighty Meteor: The Bros. must send a powerful meteor at the foe using their hammers. This is found after the three [[Star Cure]]s are found and is required to complete the game.
+
*Mighty Meteor: The Bros. must send a powerful meteor at the foe using their hammers. This is found after the three [[Star Cure]]s are found and is required to complete the game. This move uses the Bros.'s current hammers and targets foes randomly (maximum five).
*Magic Windows: Mario and Luigi pop out of mushroom-shaped windows to crush their foe from above. This can be obtained in [[Bowser Castle]] when the [[Shroob]]s are defeated.
+
*Magic Windows: Mario and Luigi pop out of mushroom-shaped windows to crush their foe from above. This can be obtained in [[Bowser Castle]] when the [[Shroob]]s are defeated. This targets all foes at random.
*Falling Star: Mario and Luigi use little stars to power a giant star that crushes the foe from above. This is obtained in a Fawfulized [[Princess Peach's Castle]]'s garden.
+
*Falling Star: Mario and Luigi use little stars to power a giant star that crushes the foe from above. This is obtained in a Fawfulized [[Princess Peach's Castle]]'s garden. This targets only one foe.
   
 
===''[[Mario & Luigi: Dream Team]]''===
 
===''[[Mario & Luigi: Dream Team]]''===
 
====[[Mario]]====
 
====[[Mario]]====
  +
Mario tends to target a single foe.
*3D Red Shell: Basically the Green Shell from the third game, though the Bros. attack from the south and Mario delivers the final kick, which sets an Excellent rating. This is required and is in [[Mushrise Park|Mushrise Fields]]. Aerial foes can use their flight powers to avoid damage.
+
*3D Red Shell: Basically the Green Shell from the third game, though the Bros. attack from the south and Mario delivers the final kick, which sets an Excellent rating. This attack uses the boots the Bros. currently have and targets a single enemy. This is required and is in [[Mushrise Park|Mushrise Fields]]. Aerial foes can use their flight powers to avoid damage.
*Bye Bye Cannon: Mario and Luigi enter a giant cannon and slam down on their foe. During the second phase, the Bros. descend in the opposite order. Twelve hits are required to gain an excellent. This is found in [[Wakeport City]].
+
*Bye Bye Cannon: Mario and Luigi enter a giant cannon and slam down on their foe. During the second phase, the Bros. descend in the opposite order. Twelve hits are required to gain an excellent. This is found in [[Wakeport City]]. This attack uses their boots.
*Bomb Derby: Luigi tosses bombs and Mario uses his hammer to send those bombs at their target. The bombs have a limited time limit before their fuse runs out, and if that happens, Luigi will be burnt, but takes no damage despite his scars. Hitting all 12 nets an excellent. This is obtained in [[Driftwood Shores]].
+
*Bomb Derby: Luigi tosses bombs and Mario uses his hammer to send those bombs at their target. The bombs have a limited time limit before their fuse runs out, and if that happens, Luigi will be burnt, but takes no damage despite his scars. Hitting all 12 nets an excellent. This is obtained in [[Driftwood Shores]]. This targets a single foe with Mario's hammer (despite the targeting box reading that the Bros. attack "All enemies"), but can hit multiple foes due to the lack of accuracy (similarly to the Knockback Bros. move from the first game). If the Bros. kill their target, the remaining bombs will be launched towards random enemies.
*Jet Board Bash: The Bros. board a skateboard that possesses a rocket. Luigi must use his hand to boost the board's speed. Mario must then smash his target by hitting the A button as their board passes by the foe. Fully charging the speed and hitting the foe nets an excellent. This cannot hit aerial foes. It can be found in [[Somnom Woods]].
+
*Jet Board Bash: The Bros. board a skateboard that possesses a rocket. Luigi must use his hand to boost the board's speed. Mario must then smash his target by hitting the A button as their board passes by the foe. Fully charging the speed and hitting the foe nets an excellent. This cannot hit aerial foes. It can be found in [[Somnom Woods]]. Since Mario swings his hammer, Mario's hammer is used in damage calculation and effect applications.
*Zee Egg: The [[Zeekeeper]] appears and launches the dreaded Wakeorb. Mario and Luigi ride his back to catch up to the orb and whack it with their hammers. 10 hits are required for an excellent. Damage is applied mostly to the target, though the victim's allies will also get hurt somewhat. This can be found by resurrecting the [[Pi'illo Folk]].
+
*Zee Egg: The [[Zeekeeper]] appears and launches the dreaded Wakeorb. Mario and Luigi ride his back to catch up to the orb and whack it with their hammers (which are used to apply effects if need be). 10 hits are required for an excellent. Damage is applied mostly to the target, though the victim's allies will also get hurt somewhat. This can be found by resurrecting the [[Pi'illo Folk]].
   
 
====[[Luigi]]====
 
====[[Luigi]]====
 
*3D Green Shell: Like the 3D Red Shell, except foes are targeted at random, and Luigi delivers the last hit. Aerial foes possess immunity due to their flight powers. The Bros. receive this after the Mushrise Fields proprietor, [[Brickle]], is freed, and this is mandatory for completion.
 
*3D Green Shell: Like the 3D Red Shell, except foes are targeted at random, and Luigi delivers the last hit. Aerial foes possess immunity due to their flight powers. The Bros. receive this after the Mushrise Fields proprietor, [[Brickle]], is freed, and this is mandatory for completion.
*Fire Flower: The Bros. charge up energy and throw fireballs during the first phase. The second phase matches the third game's version. The [[Dozing Sands]] area houses this move.
+
*Fire Flower: The Bros. charge up energy and throw fireballs during the first phase. The second phase matches the third game's version. The [[Dozing Sands]] area houses this move. This targets foes randomly.
*Dropchoopper: This is found in [[Mt. Pajamaja]]. The Bros. must grab a flying gadget, then slam down on their foe. Grabbing fast enough and then slamming down on the foe yields an excellent.
+
*Dropchopper: This is found in [[Mt. Pajamaja]]. The Bros. must grab a flying gadget, then slam down on their foe. Grabbing fast enough and then slamming down on the foe yields an excellent. This uses the boots and can strike anyone.
*Slingsniper: The Bros. take out a giant slingshot and pull back. The 3DS's gyroscope can be used to adjust their aim. Hitting the target fast enough will give an excellent rating. The attack is found by completing the puzzle for the door and talking to the [[Massif Bros.]] at [[Mt. Pajamaja]].
+
*Slingsniper: The Bros. take out a giant slingshot and pull back. The 3DS's gyroscope can be used to adjust their aim. Hitting the target fast enough will give an excellent rating. The attack is found by completing the puzzle for the door and talking to the [[Massif Bros.]] at [[Mt. Pajamaja]]. This can hit any foe by the player's choice.
*Star Rocket: The Bros. board a giant [[Warp Star]] and collect little stars to boost their power. Then, both Bros. fly up above their foe and eject. Grabbing all 20 stars and then slamming down properly gives an excellent. Crashing results in a miss and damage to the Bros. This can be found in [[Neo Bowser Castle]].
+
*Star Rocket: The Bros. board a giant [[Warp Star]] and collect little stars to boost their power. Then, both Bros. fly up above their foe and eject. Grabbing all 20 stars and then slamming down properly gives an excellent. Crashing results in a miss and damage to the Bros. This can be found in [[Neo Bowser Castle]]. This initially targets a single foe, but the second Bro. switches if the first Bro. kills the target. If both Bros. kill their target(s), how many stars were collected does not matter.
   
 
===''[[Mario & Luigi: Paper Jam]]''===
 
===''[[Mario & Luigi: Paper Jam]]''===
Line 55: Line 61:
 
*Rocket Blast: The Mario bros. jump onto a rocket. Then, Luigi stomps on the targeted foe, and then Mario follows suit. Mario them must drive the rocket through the target foe. Getting off target (for example: hitting the wrong target) results in a Great! rating. This is found in [[Doop Doop Dunes]]. Mario has to start the move. This can be used to cure [[Paper Mario (character)|Paper Mario]] of the [[Status Effects|Trip]] status effect and the last hit deals fire damage.
 
*Rocket Blast: The Mario bros. jump onto a rocket. Then, Luigi stomps on the targeted foe, and then Mario follows suit. Mario them must drive the rocket through the target foe. Getting off target (for example: hitting the wrong target) results in a Great! rating. This is found in [[Doop Doop Dunes]]. Mario has to start the move. This can be used to cure [[Paper Mario (character)|Paper Mario]] of the [[Status Effects|Trip]] status effect and the last hit deals fire damage.
 
*Drill Shell: This is Luigi's second Bros. attack, as the Fire Flower became his first one. Luigi jams a shell on his head and then Mario leaps with him over the target foe. Luigi must then hit B to strike when his location is above the foe. Getting on target will make a Good!, while off target results in OK! Press the B button to advance the rating further and deal more damage. (10 --> +1 level, 20 --> +2 levels) This is found in Doop Doop Dunes.
 
*Drill Shell: This is Luigi's second Bros. attack, as the Fire Flower became his first one. Luigi jams a shell on his head and then Mario leaps with him over the target foe. Luigi must then hit B to strike when his location is above the foe. Getting on target will make a Good!, while off target results in OK! Press the B button to advance the rating further and deal more damage. (10 --> +1 level, 20 --> +2 levels) This is found in Doop Doop Dunes.
*Cannonball Chuck: Mario grabs a cannonball and throws the cannonball towards the enemies. Luigi must steer the ball into the targeted enemy. This can hit flying enemies. If the ball is off target, you get a Great! rating. If you hit the correct target, you get an Excellent! rating. This is found in Doop Doop Dunes. Mario must start the Cannonball Chuck, which is his fourth Bros. attack in this game.
+
*Cannonball Chuck: Mario grabs a cannonball and throws the cannonball towards the enemies. Luigi must steer the ball into the targeted enemy. This can hit flying enemies. If the ball hits the wrong target, you get a Great! rating. If you hit the correct target, you get an Excellent! rating. This is found in Doop Doop Dunes. Mario must start the Cannonball Chuck, which is his fourth Bros. attack in this game.
 
*Balloon Blast: This is the fourth Bros. attack that Luigi, who is the only one who can start this move, can get. The Mario brothers jump on a teeter totter repeatedly to puff up a balloon. As it grows, it will deal more damage during the pop. To get an Excellent! the bros. must keep inflating until the balloon is at its biggest, which is when it deals the most damage. You will know that you have gotten it right when the balloon partially leaves the screen.
 
*Balloon Blast: This is the fourth Bros. attack that Luigi, who is the only one who can start this move, can get. The Mario brothers jump on a teeter totter repeatedly to puff up a balloon. As it grows, it will deal more damage during the pop. To get an Excellent! the bros. must keep inflating until the balloon is at its biggest, which is when it deals the most damage. You will know that you have gotten it right when the balloon partially leaves the screen.
*Toad Trail: Mario and Luigi use the [[Paper Toad]]s to build up power as they dash towards their target. Make sure to jump the gaps with A and use the circle pad to adjust your trajectory. Hitting the target nets an Excellent! rating. The wrong target yields Great! Going slow means Good!, while going very slow means OK!, and falling off means a failure. Only Mario can start this attack, which can be received after [[King Bob-omb]] is defeated.
+
*Toad Trail: Mario and Luigi use the [[Paper Toad]]s to build up power as they dash towards their target. Make sure to jump the gaps with A and use the circle pad to adjust your trajectory. Hitting the target quickly nets an Excellent! rating. Striking the wrong target at quick speeds yields Great! Going slow means Good!, while going very slow means OK!, and falling off or missing means a failure. Only Mario can start this attack, which can be received after [[King Bob-omb]] is defeated.
*Mega Thwonk: Luigi eats a [[Mega Mushroom]], causing his size to grow to ridiculously large proportions and basically turning him into his [[Dreamy Luigi|Dreamy Self]]'s giant form. He and Mario dash at their target, getting faster (and thus stronger) with each step. Once Luigi gets close, he must hammer the target with A. Mario must stomp his target multiple times, more stomps dealing more damage.
+
*Mega Thwonk: Luigi eats a [[Mega Mushroom]], causing his size to grow to ridiculously large proportions and basically turning him into his [[Dreamy Luigi|Dreamy Self]]'s giant form. He and Mario dash at their target, getting faster (and thus stronger) with each step. Once Luigi gets close, he must hammer the target with A, dealing damage to all enemies and sending the target flying. Mario must stomp the flying target multiple times, more stomps dealing more damage total with the last stomp scraping the target on the ground for a big amount of cutting damage.
   
==Trio Attacks==
+
====Trio Attacks====
*Trio Racquet: [[Mario]], [[Luigi]], and [[Paper Mario (character)|Paper Mario]] play a game of racquetball to damage their target. This is the first Trio Attack to appear and is attained in Sunbeam Plains. Paper Mario also warps his body to make a fan to deliver the last hit if it is his.
+
*Trio Racquet: [[Mario]], [[Luigi]], and [[Paper Mario (character)|Paper Mario]] play a game of racquetball to damage their target. This is the first Trio Attack to appear and is attained in Sunbeam Plains. Paper Mario also warps his body to make a fan to deliver the last hit if it is his. This attack can hit all enemies, but targets mainly the targeted foe.
*Trio Kite: Mario, Luigi, and Paper Mario go kite flying to lift their target. Mash their respective buttons to gain more altitude. Then, hit Y as Paper Mario raises his hammer above his head to strike the target. The higher, the more damage. Excellent requirement: 1400 metres. This attack first appears in Doop Doop Dunes. This is the only time that Paper Mario does not morph his body.
+
*Trio Kite: Mario, Luigi, and Paper Mario go kite flying to lift their target. Mash their respective buttons to gain more altitude. Then, hit Y as Paper Mario raises his hammer above his head to strike the target. The higher, the more damage. Excellent requirement: 1400 metres. This attack first appears in Doop Doop Dunes. This is the only time that Paper Mario does not morph his body and the only one that hits a single target only.
*Trio Whirligig: Paper Mario morphs his body to make a propeller, and the Mario brothers ride him down. Align with the target and use the rings to build up power. Press A as Paper Mario and his 3D allies drill their target through the hole. Three rings and well-timed button presses form the criteria that is needed for an Excellent! rating.
+
*Trio Whirligig: Paper Mario morphs his body to make a propeller, and the Mario brothers ride him down. Align with the target and use the rings to build up power. Press A as Paper Mario and his 3D allies drill their target through the hole. Three rings and well-timed button presses form the criteria that is needed for an Excellent! rating. This targets all foes but misses those whose sheets the Bros. miss.
*Trio Shuriken: Paper Mario splits his body into clones that form shurikens. Mario and Luigi must then throw Paper Mario and his clones through their target. After a while, Paper Mario will recombine to form the giant shuriken, which must hit every piece of the target on the screen for an Excellent! rating.
+
*Trio Shuriken: Paper Mario splits his body into clones that form shurikens. Mario and Luigi must then throw Paper Mario and his clones through their target. After a while, Paper Mario will recombine to form the giant shuriken, which must hit every piece of the target on the screen for an Excellent! rating. Barring any enemies that linger in the background, this attack can hit any foe.
*Trio Meteor: Paper Mario and his 3D friends drop meteors on their target. Four meteors are required to get the Excellent! rating. This can be done properly if the correct button to drop the meteor is pressed. This can hit multiple enemies.
+
*Trio Meteor: Paper Mario and his 3D friends drop meteors on their target. Four meteors are required to get the Excellent! rating. This can be done properly if the correct button to drop the meteor is pressed. This can hit multiple enemies. This can hit any foe in the battle, barring background enemies.
   
 
{{Expansion}}
 
{{Expansion}}
   
 
==Brawl Attacks==
 
==Brawl Attacks==
  +
===''[[Mario & Luigi: Bowser's Inside Story]]''===
  +
*Goomba Storm: This costs 6 special points. [[King Bowser]] pulls out the Goomba Squadron, then throws it back. The Goombas charge forward, and he must use his fire breath to increase their power. Press X and the Goombas stomp the target. This is found in the Dimble Wood Forest. This initially targets a single foe, but targets others if the initial target dies.
  +
*Shy Guy Squad: This costs 8 special points. King Bowser morphs into his ball form, and the Shy Guys have to slingshot him towards his target. The more times the player slides backward, the more damage Bowser will deal, dealing more damage if you press the X button as he lands. This can target a single foe. Bowser can find this at his castle's courtyard, in the conveyor belt section.
  +
*Koopa Corps: This costs 10 special points. Bowser can kick his Koopas at the foes with X and moves with the stylus. Bowser can find this at Blubble Lake. This targets enemies at random.
  +
*Bob-omb Blitz: The bob-ombs charge forward. Bowser can change their path by moving them. This costs 12 special points and Bowser can find this inside his castle. This can target any grounded enemy depending on the lineup.
  +
*Magikoopa Mob: Bowser can find this move in Princess Peach's castle. It costs 15 special points and Magikoopas fire their magic. Bowser can boost their power with his own, dealing more damage in the process. This can burn enemies and targets randomly selected foes.
  +
*Broggy Bonkers: Bowser has to scrub Broggy clean to power him up. Broggy then roughs his opponent up. The cleaner he is, the more damage Broggy deals. This costs 20 special points and can be obtained by finding every Blitty there is. Broggy targets one foe initially and shifts to different foes if he kills the target.
  +
  +
===''[[Mario & Luigi: Dream Team]]''===
  +
Brawl Attacks are renamed Luiginary Attacks to fit their nature.
  +
 
{{Expansion}}
 
{{Expansion}}
 
{{MarioStub}}
 
{{MarioStub}}

Latest revision as of 04:36, 12 July 2020

Special Attacks are attacks in the Mario & Luigi franchise. They require Special Points (BP) before they can be used. Special Points can be regained through syrup, but not over their maximum limit.

Special Attacks come in three different forms:

  • Their more-known version, the Bros. Attack, can be used by the Mario Bros. Bros. Attacks require Mario and Luigi to work together to inflict huge damage, taking their name from this trait. Mario and Luigi often obtain 10 throughout their quest in each game, though in the first game, 8 special attacks. Mario has half, and Luigi has the other half.
  • Brawl Attacks only appear in the third and fourth games. Their utilization is different:
    • In the former game, Bowser can use them on his own and, in the remake, use cheese to recover lost Special Points. There are six.
    • In the latter game, Brawl Attacks are called Luiginary Attacks. Their utilization is more B-based. The brothers gain them by finding attack pieces scattered through out Dream Worlds. Their special cost is also higher. There are six in all. Mario and Luigi can use this type of Brawl Attack.
  • Trio Attacks only appear in the fifth game, Mario & Luigi: Paper Jam. Their name comes from how Paper Mario AND the Mario Bros. use them at once. There are five.

When excecuted properly, Special Attacks can power the Badge Metre.

List of Bros. Attacks

Mario & Luigi: Superstar Saga

  • Splash Bros.: Mario jumps onto his brother Luigi, then Luigi throws him into the air with his might. Mario hovers above his target and Luigi grabs him, and they slam down on their foe. In the advanced version, Mario jumps off Luigi again on his way to the foe, and Luigi sends his brother above the target, and Mario slams down. The normal version cannot hit spiny foes. Only Mario can start this move. This attack uses the equipped Boots.
  • Bounce Bros.: The Bros. stack up and then drop onto their target. The advanced version has them flip, then each brother flies at the foe. Only Luigi can start this move. This move uses the equipped Boots.
  • Chopper Bros.: Mario dunks his brother and then they close in on the target. Luigi jumps high and sends his brother into the air. Mario then spins with his hammer, dealing damage. In the advanced version, Luigi spikes the foe into the sky, and then Mario preparatorily slams him down again. Only Mario can start this move. This move uses Mario's equipped Hammer.
  • Knockback Bros.: Luigi uses his hammer to shrink Mario and then launches him at the foe. Mario must then kick his foe by hitting A. For the advanced version, Luigi hits Mario repeatedly, allowing the move to continue. Only Luigi can start this move. This move uses Luigi's equipped Hammer.
  • Swing Bros.: Mario swings Luigi around with all his might, then Luigi must kick his target via the B button. For the advanced version, Mario must catch Luigi, and then they must slam down on their target for a drill stomp to steal an item. Only Mario can use this move. This attack uses both Bros.'s boots.
  • Cyclone Bros.: Luigi shrinks Mario and then they spin forward, forming a "cyclone." Luigi must then smash the foe by using his hammer, rebounding off, up to 10 times depending on how much force Mario built in his shrunken form by mashing A. Only Luigi can use this move. This move uses Luigi's equipped Hammer.
  • Fire Bros.: Mario uses his Firebrand power to charge up fireballs by mashing A. Luigi must then hit as many fireballs as the number of times the button was pressed by using his hammer. For the advanced version, Mario can hit the fire with his jump. Mario then jumps off Luigi and spikes the fireball into the foe, dealing damage. Both versions deal fire damage to their target. Only Mario can use this move.
  • Thunder Bros.: Luigi charges up his Thunderhand and jumps off Mario, who sends him above the foe. Luigi then must drop his lightning ball, dealing lightning damage to the foe. For the advanced version, Mario jumps behind his brother, uses his hammer to dunk Luigi, and then Luigi goes under their target and then blasts upwards, dealing lightning damage. Only Luigi can use this move.

Mario & Luigi: Bowser's Inside Story

Mario and Luigi can share their Bros. attacks in this game.

  • Green Shell: Mario and Luigi kick a green Koopa Shell at their target. This can be done for up to 10 hits. It is found in Bowser's intestines (the Trash Pit, to be specific). Getting this move is required for the game's completion. This targets one enemy by default, but if the Bros. kill their target, the target changes. This attack uses the Bros.'s boots.
  • Fire Flower: The Mario Bros. consume a Fire Flower and enter their fire forms. This attack has them throw fireballs toward the foe and returns in the fifth game. This is found in the Pump Works. This attack targets all foes randomly.
  • Jump Helmet: Luigi puts a golden Koopa shell that sports a spring on top of his head. Mario must jump on him on their way to the target. At the end, Mario dropkicks his target. Press A to deal more damage. This is found in the Flab Zone. This attack uses Mario's equipped boots.
  • Yoo Who Cannons: The Mario Bros. duplicate themselves and hide in cannons which shoot them at the foe. This mandatory attack is found in Toad Town. This attack goes after foes at random (maximum 8).
  • Super Bouncer: Mario sets a ball that Luigi must crush the foe with by climbing to the top and then hitting B once the latter lands on his target. This is found in Bowser's intestines (more specifically the Energy Hold. This by default targets a single foe, but a few hits can be redirected to multiple foes (similarly to Knockback Bros.).
  • Spin Pipe: Mario and Luigi stack up and drop down on their foe inside a giant pipe. This attack is obtained by completing Kuzzle's first puzzle in his home on Plack Beach. This attack uses the Bros.'s equipped Boots, targeting a single foe by default, but switching to a different enemy if the Bros. kill their target.
  • Snack Basket: Luigi moves left and right with his mouth open to eat the food. Mario must then throw him up, and Luigi must activate a powerful Ground Pound at the apex. This is found in Dimble Wood. This targets all grounded foes.
  • Mighty Meteor: The Bros. must send a powerful meteor at the foe using their hammers. This is found after the three Star Cures are found and is required to complete the game. This move uses the Bros.'s current hammers and targets foes randomly (maximum five).
  • Magic Windows: Mario and Luigi pop out of mushroom-shaped windows to crush their foe from above. This can be obtained in Bowser Castle when the Shroobs are defeated. This targets all foes at random.
  • Falling Star: Mario and Luigi use little stars to power a giant star that crushes the foe from above. This is obtained in a Fawfulized Princess Peach's Castle's garden. This targets only one foe.

Mario & Luigi: Dream Team

Mario

Mario tends to target a single foe.

  • 3D Red Shell: Basically the Green Shell from the third game, though the Bros. attack from the south and Mario delivers the final kick, which sets an Excellent rating. This attack uses the boots the Bros. currently have and targets a single enemy. This is required and is in Mushrise Fields. Aerial foes can use their flight powers to avoid damage.
  • Bye Bye Cannon: Mario and Luigi enter a giant cannon and slam down on their foe. During the second phase, the Bros. descend in the opposite order. Twelve hits are required to gain an excellent. This is found in Wakeport City. This attack uses their boots.
  • Bomb Derby: Luigi tosses bombs and Mario uses his hammer to send those bombs at their target. The bombs have a limited time limit before their fuse runs out, and if that happens, Luigi will be burnt, but takes no damage despite his scars. Hitting all 12 nets an excellent. This is obtained in Driftwood Shores. This targets a single foe with Mario's hammer (despite the targeting box reading that the Bros. attack "All enemies"), but can hit multiple foes due to the lack of accuracy (similarly to the Knockback Bros. move from the first game). If the Bros. kill their target, the remaining bombs will be launched towards random enemies.
  • Jet Board Bash: The Bros. board a skateboard that possesses a rocket. Luigi must use his hand to boost the board's speed. Mario must then smash his target by hitting the A button as their board passes by the foe. Fully charging the speed and hitting the foe nets an excellent. This cannot hit aerial foes. It can be found in Somnom Woods. Since Mario swings his hammer, Mario's hammer is used in damage calculation and effect applications.
  • Zee Egg: The Zeekeeper appears and launches the dreaded Wakeorb. Mario and Luigi ride his back to catch up to the orb and whack it with their hammers (which are used to apply effects if need be). 10 hits are required for an excellent. Damage is applied mostly to the target, though the victim's allies will also get hurt somewhat. This can be found by resurrecting the Pi'illo Folk.

Luigi

  • 3D Green Shell: Like the 3D Red Shell, except foes are targeted at random, and Luigi delivers the last hit. Aerial foes possess immunity due to their flight powers. The Bros. receive this after the Mushrise Fields proprietor, Brickle, is freed, and this is mandatory for completion.
  • Fire Flower: The Bros. charge up energy and throw fireballs during the first phase. The second phase matches the third game's version. The Dozing Sands area houses this move. This targets foes randomly.
  • Dropchopper: This is found in Mt. Pajamaja. The Bros. must grab a flying gadget, then slam down on their foe. Grabbing fast enough and then slamming down on the foe yields an excellent. This uses the boots and can strike anyone.
  • Slingsniper: The Bros. take out a giant slingshot and pull back. The 3DS's gyroscope can be used to adjust their aim. Hitting the target fast enough will give an excellent rating. The attack is found by completing the puzzle for the door and talking to the Massif Bros. at Mt. Pajamaja. This can hit any foe by the player's choice.
  • Star Rocket: The Bros. board a giant Warp Star and collect little stars to boost their power. Then, both Bros. fly up above their foe and eject. Grabbing all 20 stars and then slamming down properly gives an excellent. Crashing results in a miss and damage to the Bros. This can be found in Neo Bowser Castle. This initially targets a single foe, but the second Bro. switches if the first Bro. kills the target. If both Bros. kill their target(s), how many stars were collected does not matter.

Mario & Luigi: Paper Jam

The 3D Red Shell, Bomb Derby, Fire Flower, and Dropchopper return, with their controls and users the same, except the Dropchopper uses the circle pad to move the craft.

New Special Attacks

  • Rocket Blast: The Mario bros. jump onto a rocket. Then, Luigi stomps on the targeted foe, and then Mario follows suit. Mario them must drive the rocket through the target foe. Getting off target (for example: hitting the wrong target) results in a Great! rating. This is found in Doop Doop Dunes. Mario has to start the move. This can be used to cure Paper Mario of the Trip status effect and the last hit deals fire damage.
  • Drill Shell: This is Luigi's second Bros. attack, as the Fire Flower became his first one. Luigi jams a shell on his head and then Mario leaps with him over the target foe. Luigi must then hit B to strike when his location is above the foe. Getting on target will make a Good!, while off target results in OK! Press the B button to advance the rating further and deal more damage. (10 --> +1 level, 20 --> +2 levels) This is found in Doop Doop Dunes.
  • Cannonball Chuck: Mario grabs a cannonball and throws the cannonball towards the enemies. Luigi must steer the ball into the targeted enemy. This can hit flying enemies. If the ball hits the wrong target, you get a Great! rating. If you hit the correct target, you get an Excellent! rating. This is found in Doop Doop Dunes. Mario must start the Cannonball Chuck, which is his fourth Bros. attack in this game.
  • Balloon Blast: This is the fourth Bros. attack that Luigi, who is the only one who can start this move, can get. The Mario brothers jump on a teeter totter repeatedly to puff up a balloon. As it grows, it will deal more damage during the pop. To get an Excellent! the bros. must keep inflating until the balloon is at its biggest, which is when it deals the most damage. You will know that you have gotten it right when the balloon partially leaves the screen.
  • Toad Trail: Mario and Luigi use the Paper Toads to build up power as they dash towards their target. Make sure to jump the gaps with A and use the circle pad to adjust your trajectory. Hitting the target quickly nets an Excellent! rating. Striking the wrong target at quick speeds yields Great! Going slow means Good!, while going very slow means OK!, and falling off or missing means a failure. Only Mario can start this attack, which can be received after King Bob-omb is defeated.
  • Mega Thwonk: Luigi eats a Mega Mushroom, causing his size to grow to ridiculously large proportions and basically turning him into his Dreamy Self's giant form. He and Mario dash at their target, getting faster (and thus stronger) with each step. Once Luigi gets close, he must hammer the target with A, dealing damage to all enemies and sending the target flying. Mario must stomp the flying target multiple times, more stomps dealing more damage total with the last stomp scraping the target on the ground for a big amount of cutting damage.

Trio Attacks

  • Trio Racquet: Mario, Luigi, and Paper Mario play a game of racquetball to damage their target. This is the first Trio Attack to appear and is attained in Sunbeam Plains. Paper Mario also warps his body to make a fan to deliver the last hit if it is his. This attack can hit all enemies, but targets mainly the targeted foe.
  • Trio Kite: Mario, Luigi, and Paper Mario go kite flying to lift their target. Mash their respective buttons to gain more altitude. Then, hit Y as Paper Mario raises his hammer above his head to strike the target. The higher, the more damage. Excellent requirement: 1400 metres. This attack first appears in Doop Doop Dunes. This is the only time that Paper Mario does not morph his body and the only one that hits a single target only.
  • Trio Whirligig: Paper Mario morphs his body to make a propeller, and the Mario brothers ride him down. Align with the target and use the rings to build up power. Press A as Paper Mario and his 3D allies drill their target through the hole. Three rings and well-timed button presses form the criteria that is needed for an Excellent! rating. This targets all foes but misses those whose sheets the Bros. miss.
  • Trio Shuriken: Paper Mario splits his body into clones that form shurikens. Mario and Luigi must then throw Paper Mario and his clones through their target. After a while, Paper Mario will recombine to form the giant shuriken, which must hit every piece of the target on the screen for an Excellent! rating. Barring any enemies that linger in the background, this attack can hit any foe.
  • Trio Meteor: Paper Mario and his 3D friends drop meteors on their target. Four meteors are required to get the Excellent! rating. This can be done properly if the correct button to drop the meteor is pressed. This can hit multiple enemies. This can hit any foe in the battle, barring background enemies.

Brawl Attacks

Mario & Luigi: Bowser's Inside Story

  • Goomba Storm: This costs 6 special points. King Bowser pulls out the Goomba Squadron, then throws it back. The Goombas charge forward, and he must use his fire breath to increase their power. Press X and the Goombas stomp the target. This is found in the Dimble Wood Forest. This initially targets a single foe, but targets others if the initial target dies.
  • Shy Guy Squad: This costs 8 special points. King Bowser morphs into his ball form, and the Shy Guys have to slingshot him towards his target. The more times the player slides backward, the more damage Bowser will deal, dealing more damage if you press the X button as he lands. This can target a single foe. Bowser can find this at his castle's courtyard, in the conveyor belt section.
  • Koopa Corps: This costs 10 special points. Bowser can kick his Koopas at the foes with X and moves with the stylus. Bowser can find this at Blubble Lake. This targets enemies at random.
  • Bob-omb Blitz: The bob-ombs charge forward. Bowser can change their path by moving them. This costs 12 special points and Bowser can find this inside his castle. This can target any grounded enemy depending on the lineup.
  • Magikoopa Mob: Bowser can find this move in Princess Peach's castle. It costs 15 special points and Magikoopas fire their magic. Bowser can boost their power with his own, dealing more damage in the process. This can burn enemies and targets randomly selected foes.
  • Broggy Bonkers: Bowser has to scrub Broggy clean to power him up. Broggy then roughs his opponent up. The cleaner he is, the more damage Broggy deals. This costs 20 special points and can be obtained by finding every Blitty there is. Broggy targets one foe initially and shifts to different foes if he kills the target.

Mario & Luigi: Dream Team

Brawl Attacks are renamed Luiginary Attacks to fit their nature.