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{{DISPLAYTITLE:''SimCity''}}
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{{Head
|- bgcolor=#99B1FF
 
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| type = Game
| align=center colspan=2|<font size="2">'''''SimCity'''''</font>
 
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| quote =
|-
 
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| speaker =
|align="center" colspan=2|
 
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| stub =
[[image:SimCityBox.jpg|thumb|center|[[Boxart]] ]]
 
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| class = B
|-
 
 
}}
|Publisher:
 
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{{Infobox CVG
|[[Nintendo]]
 
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|name = ''SimCity''
|-
 
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|image = [[File:SimCityBox.jpg|250px]]
|Developer:
 
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|caption = North American box art.
|[[Maxis]]
 
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|developer = [[Maxis]]<br>[[Intelligent Systems]]
|-
 
 
|publisher = [[Nintendo]]
|Platform:
 
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|released =
|[[Super NES]]
 
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|platforms =
|-
 
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|system1 = Super Nintendo Entertainment System
|Rated:
 
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|system2 = Virtual Console (Wii)
|[[ESRB]]: [[Image:Everyone.png|15 px]] Everyone
 
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|system1NA = {{tt|August 13, [[1991]]|The game was labelled as Player's Choice sometime in 1994.}}
|-
 
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|system1JP = {{tt|April 26, [[1991]]|The game was featured in Nintendo Power in September 30, 1997.}}
|Genre:
 
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|system1EU = September 24, [[1992]]
|Simulation<br>City building game
 
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|system2NA = November 19, [[2006]]
|-
 
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|system2JP = December 26, [[2006]]
|Released:
 
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|system2EU = December 8, [[2006]]
|[[Image:japan.gif]] April 26, [[1991]]<br>[[Image:america.gif]] August, [[1991]]<br>[[Image:europe.gif]] September 24, [[1992]]<br>
 
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|genre = City-Building<br>Construction and Management Simulation
|}
 
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|rating = x
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|ESRB = E
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|PEGI = 3
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|CERO = A
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|USK = 0
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|ACB = G
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|Fix = a
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}}
   
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'''''SimCity''''' is a city building simulator, originally developed by Will Wright of [[Maxis]]. Originally developed as a PC game, a new version was developed by [[Nintendo]] and released on the [[Super Nintendo Entertainment System|SNES]] in August [[1991]]. It was later released on the [[Wii Virtual Console]]. It was a US Virtual Console launch title as well, on November 19, [[2006]]. Interestingly, it was the first Virtual Console release, despite ''[[Super Mario World]]'' being the SNES launch title. (''Super Mario World'' would, strangely, be left unreleased until several months later.) Due to Electronic Arts buying out the franchise, Sim City was de-listed from the Virtual Console.
'''''SimCity''''' is a PC video game that was later ported onto the [[SNES]]. It is widely known as the video game that made famed designer Will Wright famous. While there is no real goal in the game, the idea is to build a large or small city filled with buildings and residents.
 
   
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==Gameplay==
==Start your new city==
 
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The objective of SimCity, as the name of the game suggests, is to build and design a city, without specific goals to achieve (except in the scenarios, see below). The player can mark land as being zoned as commercial, industrial, or residential, add buildings, change the tax rate, build a power grid, build transportation systems and many other actions, in order to enhance the city.
Once you decide to start a new city, you'll be brought to a page where you'll select the map that you want to build on. In all, there are a whopping 1,000 maps that you are able to build your city on. The map with the less water than any other is map number 61. After you choose your map, you'll have to choose one of six different scenarios, which includes village, town, city, capital, metropolis, and finally megalopolis.
 
   
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Also, the player may face disasters including: flooding, tornadoes, fires (often from air disasters or even shipwrecks) , earthquakes, etc.
   
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Nintendo took the original idea for SimCity and started adding their own touches to the game, adding prizes and new buildings. They added casinos, amusement parks, and the mayor's mansion. Casinos and Amusement parks actually paid the player $100 annually as well. Many of the bonuses and concepts that Nintendo added were eventually added to future versions of SimCity.
{{Stub}}
 
   
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Nintendo also added cameos from their own stars. [[Mario]] could be found as an unlockable statue that was awarded once the player's city achieved ''Megalopolis'' status, which meant the city had over 500,000 inhabitants. Mario's face could also be found made up with forest in the SNES exclusive scenario, Freeland.
[[Category:SNES Games]]
 
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Mario's rival, [[Bowser]], could be found as a new take on the monster disaster. He shows up and Godzilla-like starts stomping around the city, destroying everything he walks over.
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In honor of the creator of SimCity, Will Wright, a new character was created for the game. Named '''[[Dr. Wright]]''', he was a very energetic green-haired advisory to the player, giving advice on just about everything about the city, including mentioning when the "citizens" thought taxes were too high, etc. Dr. Wright would also make an appearance in the Japan-only ''[[SimCity 64]]'' for the [[Nintendo 64]].
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==External links==
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*[http://www.vc-reviews.com/games/snes/simcity SimCity] at Virtual Console Reviews
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[[Category:Super Nintendo Entertainment System games]]
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[[Category:Virtual Console games (Wii, SNES)]]
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[[Category:1991 video games]]
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[[Category:1992 video games]]
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[[Category:2006 video games]]
 
[[Category:Maxis games]]
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[[Category:Intelligent Systems games]]
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[[Category:Games published by Nintendo]]
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[[Category:Simulation games]]
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[[Category:Player's Choice games]]
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[[Category:Launch titles]]

Revision as of 08:44, 27 March 2020

SimCity is a city building simulator, originally developed by Will Wright of Maxis. Originally developed as a PC game, a new version was developed by Nintendo and released on the SNES in August 1991. It was later released on the Wii Virtual Console. It was a US Virtual Console launch title as well, on November 19, 2006. Interestingly, it was the first Virtual Console release, despite Super Mario World being the SNES launch title. (Super Mario World would, strangely, be left unreleased until several months later.) Due to Electronic Arts buying out the franchise, Sim City was de-listed from the Virtual Console.

Gameplay

The objective of SimCity, as the name of the game suggests, is to build and design a city, without specific goals to achieve (except in the scenarios, see below). The player can mark land as being zoned as commercial, industrial, or residential, add buildings, change the tax rate, build a power grid, build transportation systems and many other actions, in order to enhance the city.

Also, the player may face disasters including: flooding, tornadoes, fires (often from air disasters or even shipwrecks) , earthquakes, etc.

Nintendo took the original idea for SimCity and started adding their own touches to the game, adding prizes and new buildings. They added casinos, amusement parks, and the mayor's mansion. Casinos and Amusement parks actually paid the player $100 annually as well. Many of the bonuses and concepts that Nintendo added were eventually added to future versions of SimCity.

Nintendo also added cameos from their own stars. Mario could be found as an unlockable statue that was awarded once the player's city achieved Megalopolis status, which meant the city had over 500,000 inhabitants. Mario's face could also be found made up with forest in the SNES exclusive scenario, Freeland.

Mario's rival, Bowser, could be found as a new take on the monster disaster. He shows up and Godzilla-like starts stomping around the city, destroying everything he walks over.

In honor of the creator of SimCity, Will Wright, a new character was created for the game. Named Dr. Wright, he was a very energetic green-haired advisory to the player, giving advice on just about everything about the city, including mentioning when the "citizens" thought taxes were too high, etc. Dr. Wright would also make an appearance in the Japan-only SimCity 64 for the Nintendo 64.

External links