Nintendo

Civilization VI is a strategy game and the 6th main entry in the Civilization series. Like other games in the series, the main goal of Civilization VI is to develop your empire as the player see fit across the different eras of human history while keeping in check the other powerful empires. The player can choose a civilization across a large variety of influential civilizations in history, each with their advantages and disadvantages, and then try to achieve one of the many conditions of victory. The game supports local multiplayer between multiple Switches.

Gameplay[]

This game is close to the other Civilization games at its core, but what sets it apart is the system of district that greatly influence the way players must build their cities. Aside from that, other smaller changes have been made like personal agendas for the leaders of other civilizations and the loyalty system that determines if a city is loyal to the empire or decide to betray the player.

Aside for that, the game is pretty similar to other Civilization games in gameplay. There are various victory conditions the player can get. The most straightforward is domination in which the player conquers the other capitals and eliminate their rivals. Players can create their own armies using various technologies over the ages to wage war against the other players. Each type of unit has their own roles with some more orientated towards defending cities, others for attacking enemies and others are better at laying siege to enemy cities. Units will gain experience when they enter combat, allowing them to level up and take another skill on their skill tree each time. Outdated units can be upgraded with the appropriate resources and technology.

A science victory is achieved by winning the space race. Science units progress in the technological tree, which is the mean to go from the stone age to the information era. The various technologies also provide access to various building and abilities as the player progress

The player can achieve a culture victory by gathering more tourists than the other civilizations' domestic tourism combined. Players can generate culture by building Wonders and having Great People reside in cities. Generating high domestic tourism fights off opposing cultures. Culture also generates points to advance through the civic tree, which contain its own system of civics that can be selected and give bonus to a player's empire depending on the type of government.

Players can get a religious victory by spreading their pantheon so that half of every civilization's citizen follow the player's religion. Faith can be generated to advance a religion which can influence other cultures and buy special units to help spread it. The gold earned is used to buy various facilities for the players cities, build units and quicker progression in certain trees.

The game also feature different types of resources found on the map. The bonus resources are here only to give more food units to a city that control it and help it grow more than it could without them. The strategic resources are a special type of resource that is needed to create special military units that are generally more powerful than the other ones of the same era, horse are needed for mounted units, Iron for armored units, gunpowder for units armed with a gun, oil for modern boats and planes and uranium for nukes. The luxury resources are resources that are here to raise the quality of life of a civilization that control them, thus raising the happiness of the population and reducing the risk of revolt.

Civilizations[]

Civilization Leader How to unlock
America Teddy Roosevelt Base game
Arabia Saladin Base game
Australia John Curtin Base game
Aztec Montezuma Base game
Babylonia Hammurabi DLC/New Frontier Pass
Brazil Pedro II Base game
Byzantine Basil II DLC/New Frontier Pass
Canada Wilfrid Laurier Gathering Storm
China Qin Shi Huang Base game
China Kublai Khan DLC/New Frontier Pass
Cree Poundmaker Rise & Fall
Egypt Cleopatra Base game
England Victoria Base game
England Eleanor of Aquitaine Gathering Storm
Ethiopia Menelik II DLC/New Frontier Pass
France Catherine de Medici Base game
France Eleanor of Aquitaine Gathering Storm
Gaul Ambiorix DLC/New Frontier Pass
Georgia Tamar Rise & Fall
Germany Frederick Barbarossa Base game
Gran Colombia Simón Bolívar DLC/New Frontier Pass
Greece Gorgo Base game
Greece Pericles Base game
Hungary Matthias Corvinus Gathering Storm
Inca Pachacuti Gathering Storm
India Chandragupta Rise & Fall
India Gandhi Base game
Indonesia Gitarja Base game
Japan Hojo Tokimune Base game
Khmer Jayavarman VII Base game
Kongo Mvemba a Nzinga Base game
Korea Seondeok Rise & Fall
Macedonia Alexander Base game
Mali Mansa Musa Gathering Storm
Mapuche Lautaro Rise & Fall
Maya Lady Six Sky DLC/New Frontier Pass
Mongolia Genghis Khan Rise & Fall
Mongolia Kublai Khan DLC/New Frontier Pass
Māori Kupe DLC/New Frontier Pass
Netherlands Wilhelmina Rise & Fall
Norway Harald Hardrada Base game
Nubia Amanitore Base game
Ottoman Suleiman Gathering Storm
Persia Cyrus Base game
Poland Jadwiga Base game
Rome Trajan Base game
Russia Peter Base game
Scotland Robert the Bruce Rise & Fall
Scythia Tomyris Base game
Spain Philip II Base game
Sumeria Gilgamesh Base game
Sweden Kristina Gathering Storm
Vietnam Bà Triệu DLC/New Frontier Pass
Zulu Shaka Rise & Fall

Reception[]

The original game recieved very favorable reviews and obtained a 88 on Metacritic. The game has however recieved a fair amount of criticism by some of the long time fans of the series who accused the AI of the enemy leaders to be unable to fully grasp the layers of gameplay that the game has to offer, which can often result in poor strategic choices in the long run and in some case, an "unfair" advantage for the human players.

Trivia[]

  • Civilization VI is the first numbered Civilization game to have appeared on a Nintendo console.

External links[]