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{{DISPLAYTITLE:''Shockman''}}
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{{Head
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| type = Game
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| quote =
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| speaker =
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| stub =
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| class = D
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}}
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{{Infobox CVG
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|name = ''Shockman''
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|image = <tabber>NA = [[File:Shockman.png|thumb]]|-|JP = [[File:Kaizō Chōjin Shubibinman 2_Cover.jpg|thumb]]</tabber>
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|developer = [[Masaya Games]]<br>[[Winds]]
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| publisher = [[Nippon Computer Systems|NCS]] (Original)<br>[[NEC]][[Extreme]] (VC JP)<br>[[Konami]] (VC INT)
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|system1 = Virtual Console (Wii)
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|system1NA = April 30, [[2007]]
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|system1JP = April 17, [[2007]]
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|system1EU = May 4, [[2007]]
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|system1AU = July 27, [[2007]]
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|system2 = Virtual Console (Wii U)
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|system2NA = September 21, [[2017]]
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|system2JP = August 27, [[2014]]
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|system2EU = September 28, [[2017]]
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|system2AU = September 28, [[2017]]
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|genre = Platformer
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|modes = Single-player, Multiplayer
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|rating = x
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|ESRB = E
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|CERO = A
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|PEGI = 7
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|USK = 6
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|ACB = G
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|Fix = A
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}}
   
'''''Shockman''''' (titled '''''Kaizou Choujin Schbibinman 2: Arata Naru Teki''''' in Japan) is a video game developed by Hudson Soft. The game was originally released in 1991 for the PC Engine console (known as the [[TurboGrafx-16]] in the United States), and was re-released on the [[Virtual Console|Wii Virtual Console]] in North America on April 30, 2007 and in Europe on May 4, 2007.
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'''''Shockman''''' {{Japanese|改造町人シュビビンマン2 ―新たなる敵―|Kaizō Chōjin Shubibinman 2: Arata Naru Teki|fan = Restructuring Super Human Shubibinman 2: A New Transforming Enemy}} is a platformer video game developed by [[Masaya Games]]. Originally released for the [[TurboGrafx-16|TurboGrafx-16/PC-Engine]] in 1991 in Japan as well in North America in 1992. Eventually the game was re-released for the [[Wii]] and [[Wii U]] [[Virtual Console]]. This was the second game of the Kaizō Chōjin Schbibinman series also the first and only game to released for the western market.
   
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==Gameplay==
''Shockman'' is the only game in the ''Kaizou Choujin Schbibinman'' universe to be released the United States. The Japanese name translates to Restructuring Super Human Schbibinman 2: A New Transforming Enemy.
 
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Shockman plays very differently from the previous title. Swordplay has been eliminated and is replaced by a ranged weapon much like Mega Man's Mega Buster. The world map, upgrades, and hostages have also been removed from the game. There are also now two side-scrolling shooter stages. Additionally, jump control has been altered.
   
==Story==
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==Plot==
Shockman takes about 2 years after ''Kaizou Choujin Schbibinman''. Tasuke, whose name was changed to Arnold in the U.S. release, is no longer a student and works as a cook in a local restaurant. Kyapiko, whose name was changed to Sonya in the U.S. release, remains a student. Since the fall of the Dark Skull, Doc has constantly suspected that another invasion was coming sending Arnold and Sonya on searches for the new invaders although never finding anything. However, one day, after Doc is kidnapped, Arnold and Sonya find out that an alien empire led by Ryo is planning to take over the world. Also, two other villains have appeared with similar powers to Arnold and Sonya. They are dark Schbibinman named Jeeta and Mue. Arnold and Sonya must now rescue Doc, stop Ryo from taking over the world and avoid being killed by Jeeta and Mue.
 
   
==External links==
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==Reception==
*[http://www.vc-reviews.com/games/tg16/shockman ''Shockman''] at Virtual Console Reviews
 
   
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==External links==
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*''[http://www.nintendo.com/games/detail/wRJD578bfmQF21AaAQt0z17s35stPp5G Shockman]'' at [http://www.nintendo.com/games/game-guide?pv=true#filter/wii%7C-%7C-%7C-%7C-%7C-%7C-%7C-%7Cnes&snes&n64&other%7C-%7C-%7C-%7C-%7C-%7Cfeatured%7Cdes%7C- Nintendo's Wii Virtual Console page] (North America)
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*''[https://web.archive.org/web/20070429175939/http://vc-pce.com:80/jpn/j/title/syubibinman2.html Kaizō Chōjin Shubibinman 2]'' at Hudson Soft Virtual Console page (Japan)
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*''[https://www.nintendo.co.jp/titles/20010000009106 Kaizō Chōjin Shubibinman 2]'' at [https://www.nintendo.co.jp/software/wiiu/index.html#vc Nintendo's Wii U Virtual Console page] (Japan)
 
*''[http://www.nintendolife.com/reviews/2007/04/shockman_virtual_console Shockman]'' at Virtual Console Reviews
   
{{stub}}
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{{VCstub}}
[[Category:TurboGrafx-16]]
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[[Category:Masaya Games games]]
[[Category:TurboGrafx-16 games]]
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[[Category:Virtual Console games (Wii, TurboGrafx-16)]]
[[Category:Virtual Console games]]
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[[Category:Virtual Console games (Wii U, TurboGrafx-16)]]
[[Category:1991 video games]]
 

Revision as of 10:07, 20 May 2020

Shockman (JP) is a platformer video game developed by Masaya Games. Originally released for the TurboGrafx-16/PC-Engine in 1991 in Japan as well in North America in 1992. Eventually the game was re-released for the Wii and Wii U Virtual Console. This was the second game of the Kaizō Chōjin Schbibinman series also the first and only game to released for the western market.

Gameplay

Shockman plays very differently from the previous title. Swordplay has been eliminated and is replaced by a ranged weapon much like Mega Man's Mega Buster. The world map, upgrades, and hostages have also been removed from the game. There are also now two side-scrolling shooter stages. Additionally, jump control has been altered.

Plot

Reception

External links