Nintendo
Advertisement

Shiro Mouri is a programmer and director at Nintendo EPD Production Group No. 10, mostly known for his work on the 2D entries of both the Zelda and Mario series.

Biography[]

Mouri started his career at Nintendo EAD working on Nintendo 64 titles such as F-Zero X, where he worked on the Expansion Kit elements for the game on the Nintendo 64DD. This was followed by the Pokémon Stadium series, where he programmed the mini-games in the first western game and the Pokémon Lab in the second one, which allowed interacting with the Game Boy Pokémon titles via the Transfer Pak.

Later on, Mouri made his Zelda debut with Four Swords Adventures on GameCube, where he worked on enemy programming. After his work on this title, he was appointed as lead programmer for the two Zelda titles released on Nintendo DS: Phantom Hourglass and Spirit Tracks.

After completing work on the DS Zelda titles, Mouri, along with Hiromasa Shikata and another programmer, started a prototype on the Nintendo 3DS with the primary concept of having Link merging into walls; however, due to Nintendo requiring to pull staff for their launch Wii U projects, the project was put on hold and Mouri was sent to work on New Super Mario Bros. U as program director. When work on the Wii U titles was complete, the 3DS Zelda team gathered again and The Legend of Zelda: A Link Between Worlds was completed. Notoriously, this was the first Zelda title to present a stable 60 FPS framerate, which Mouri himself, as subdirector and programming lead, pushed for.

Afterwards, Mouri was system director on Tri Force Heroes on 3DS, and also directed the New Super Mario Bros. U Deluxe port on Nintendo Switch, as well as Super Mario Bros. Wonder on the same console.

Game Works[]

Special Thanks[]

Interviews[]

Advertisement