A NTSC Sega Dreamcast

The Sega Dreamcast was Sega's final stand in the console department. It was the first 128-Bit console, as well as being the first 6th generation console, alongside owning the OG status of being the first to have true online capabilities. This is also the system that marked Sonic's first major debut in 3D. It is a console of firsts, as there are many pioneering feats the console did.


The Sega Saturn was breathing its last breath, as the battle moved on between the Nintendo 64 and Sony PlayStation. Sega of America pressured Sega of Japan to make a console people would enjoy, and soon two competitive teams raced to make a successor to the Saturn. One was named Katana, another Blackbelt. Soon, the Katana found itself superior with it being more advanced, practical, and cheaper. The Dreamcast name was given when Sega took polls amongst themselves, and the Dreamcast won. It was soon released in 1998 in Japan, where, while it commercially failed, people were begging to think anew of Sega.

The American launch was dawning, and Sega had to put out the ever frightening approach of Sony's PlayStation 2. So, Sega hyped the released date, 9/9/99, with swarms of commercials and began working on high quality launch titles, such as Sonic Adventure and SoulCalibur. Soon, the date hit, and the Dreamcast was the big seller. People were trying to bang down the doors to get a Dreamcast, and retailers were demanding hardware from Sega within two weeks. However, despite it's success, the Dreamcast was not able to hold off the Sony PlayStation 2. Soon, the Dreamcast crumpled, and Sega was forced to exert itself from the hardware business on March 2001.

Despite America suffering an early death. Europe saw it lived a year longer to 2002, but the Japanese market saw that the Dreamcast lived up to nine years, owning a lifespan range from 1998 to 2007.

Hoever, while there are no more first party titles, independent developers and former third party members began working on new games, seeing releases on games that were scheduled but never saw an official release, such as Last Hope. There are still Dreamcast titles being worked on today.


In actuality, the console was a 64-Bit system by processor power, and the graphics chip developed by 3D FX added up to 128-Bits. The console used 1.8 Gegabyte dual layer disks, tough these were similar to CD-R technology, leading to hackers discovering how to burn Dreamcast games easily. It featured an online modem, and a broadband adapter was released for speedier internet. The controller had an analog stick, a D-Pad, a start button, four face buttons, and two analog triggers. But the most striking feature were two Docking Bay slots, that were utilized for the Visual Memory Cards, as well as add-ons such as the Dreamcast Rumble Pak or Microphone.