A blue Sammer Guy.

Sammer Guys are vassals in Super Paper Mario that fight for King Sammer. There are 100 of them in all, each guarding a gate for their king to fight challengers in the Duel of 100. There are two additional variants: Small Sammer Guy and Big Sammer Guy. There are also many variants of each type, with different abilities and/or weapons.

They were all destroyed along with their dimension when it was sucked up by The Void, but were restored along with their land after Dimentio, the Chaos Heart, and The Void were destroyed. If Mario, Peach, Bowser, and Luigi defeat all 100 Sammer Guys afterward, King Sammer will banish them all to a vacation somewhere, and they cannot be seen or fought again.

Their name is a pun of "samurai." Almost all individual names of Sammer Guys are references to things from the previous Mario games. Sammer Guys also tend to behave very humorously, especially in terms of dialogue. Also, Tippi's tattle on them are notable for being completely unhelpful, only telling random information about each Sammer Guy, such as how Zesty Recipe makes warm, gooey brownies for the Sammer Guy break hour. However, tattling Jade Blooper, the first Sammer Guy, when fighting him the first time does yield stats on Sammer Guys in general.

Types of Sammer Guys

Types Description
Green Normal. Never jumps. Attacks by running and swinging weapon.
Blue Jumps often.
Red Shoots shockwaves from weapon. Later ones can jump.
Red-Blue Shoots energy balls from mace. Jumps.
Big Large. Wields a club. Jumps and rolls. Knight variant has a spike.
Small Tiny and very fast. Can be any color. Their jumps are very long.
Knight Only two encountered. Both shoot beams and jump. First one has a spike and second can flip/extend sword.
Neon Flips into 3-D. Can extend sword across stage. Mace variant shoots beams.
Spike Intermixed with other types. Sammer Guys with spikes are immune to jump attacks.
Mace Intermixed with other types. Sammer Guys with maces generally have higher attack power.
End Boss 100th Sammer Guy. Has much higher stats than other Sammer Guys. Large. Spiked head and club. Rolls. Breathes fire.


The score awarded after beating a Sammer Guy does not depend on his type, but rather on his number:

  • 1st-24th: 500
  • 25th: 2000
  • 26th-49th: 600
  • 50th: 2000
  • 51st-74th: 700
  • 75th: 2000
  • 76th-95th: 800
  • 96th-99th: 1000
  • 100th (End Boss): 5000
Community content is available under CC-BY-SA unless otherwise noted.