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Run Away(JP) is a Pokémon ability introduced in the third generation.

Description[]

Pokémon with this ability can always flee from battle regardless of trapping movies or abilities (including Ingrain). However, the ability has no effect on switiching. Run Away is not guaranteed to work in the Battle Pyramid.

Pokémon Mystery Dungeon series[]

If a Pokémon with Run Away gets below 50%, they will become terrified and run away from all opposing Pokémon until its HP is over 50% again. It also protects against immobilization like from Mean Look.

Pokémon with the Ability[]

Rattata Raticate Ponyta Rapidash Doduo
PKMN019 PKMN020 PKMN077 PKMN078 PKMN084
Dodrio Eevee Sentret Furret Aipom
PKMN085 PKMN133 PKMN161 PKMN162 PKMN190
Dunsparce Snubbull Poochyena Pachirisu Buneary
PKMN206 PKMN209 PKMN261 PKMN417 PKMN427
Patrat Nickit Thievul Wooloo Tandemaus
PKMN504 PKMN827 PKMN828 PKMN831 PKMNSV924
Maschiff Dudunsparce
PKMNSV942 PKMNSV982

As a Hidden Ability[]

Caterpie Weedle Oddish Venonat Wurmple
PKMN010 PKMN013 PKMN043 PKMN048 PKMN265
Nincada Kricketot Lillipup
PKMN290 PKMN401 PKMN506
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