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Rabbids Go Home is the fourth installment in the Raving Rabbids series and is the first Rabbids game to not involve Rayman. It was created by Ubisoft for the Wii and the Nintendo DS. One of the rabbids have an apiphony that the moon is their home. The aim of the game is to steal all the human's property and make a huge pile of clothes etc to climb up to the moon. Over 1,000 items have to be stolen per level. This video game also features minigames.
You can also create your own rabbid avatar that you control in the game.
There was also a channel in the making of this video game called the Rabbids Channel. You can download the channel once you have purchased the game.
Gameplay[]
The player controls a team of two Rabbids on a rampage pushing a shopping cart. The goal of the game is to go to human places (including but not limited to malls, hospitals and airports) to collect as much stuff as possible during each level and help the Rabbids build a pile high enough to reach the Moon. In each level, there is enough stuff to grow the pile by 1,000 feet. The minimum requirement for completing a level is to collect the "Xtra Large Stuff" and carry it to the toilet at the end of the level. The more items the player collects, the more items are unlocked for the Rabbids (such as figurines, tattoos, tools, accessories and challenges) depending on the score. The Xtra Large Stuff is located either in the middle or end of a level. Some Xtra Large items affect the gameplay. For example, a jet engine will propel the shopping cart to three times its normal speed, while a sick patient's quarantine bed allows the cart to float and glide. Placed throughout the levels are "Collector Rabbids", with which the player can leave any stuff they have collected up to that point. The health of the Rabbids (described in-game as "ideas") is measured in light bulbs, which fry out when the Rabbids take damage and get collected to refill. At the start of the game, the Rabbids will have three light bulbs, displayed at the bottom-left corner of the screen. Later in the game, the player can earn up to 6 light bulbs. If all of the light bulbs burn out or the player falls into the void, the Rabbids will get set back to an automated checkpoint.
Plot[]
After invading Earth and partying intensely, the Rabbids are ready to get back home. Due to having a short attention span, they decide to go to the moon, which they think is a giant light bulb. They come up with a plan to collect all of the human stuff they can find, put it into a giant pile and climb to the Moon. They gather the human objects and fit them all into one shopping cart, transfer all of the stuff they have found through the sewage system via a series of toilets and add the stuff to their growing pile, which becomes higher as the game progresses. Eventually, the humans revolt against the Rabbids and become "Verminators" in a bid to exterminate the Rabbids and retrieve their stolen stuff.
At the end of the game, the Rabbids are still not able to reach the moon, even after gathering almost everything from the city. The humans bombard the pile with time-delay bombs which explode on the pile, causing the pile to fly up into space. At the result of that, the XL junk falls from the sky and the humans panic. After all of the stuff has stopped falling, the humans are overjoyed to have all of their stuff back. In space, the Rabbids celebrate their accomplishment of finally reaching the moon, albeit caught in the moon's gravitational orbit.
Reception[]
The Wii version of Rabbids Go Home received generally favorable reviews from critics. Pedro Hernandez of Nintendo World Report praised the game's "inventive" uses for the Wii Remote, "easy-to-get-into" gameplay, "deep" Rabbid customization modes, "great" soundtrack and "incredible" sense of humor, but noted the redundancy of the gameplay and inconsistent framerate as weak points. NGamer UK concluded that "the Rabbids can pull off a fully fledged game without Rayman's assistance. This is witty, charming and, above all, incredible fun." GamesMaster UK described the game as "witty, energetic and hugely entertaining, even if it isn't particularly smart".
External links[]
- Rabbids Go Home at Wikipedia, the free encyclopedia
- Rabbids Go Home at GameFAQs
| Rayman series | |
|---|---|
| Main series | Rayman (Advance) • Rayman 2: The Great Escape (GBC/DS/3D) • 3: Hoodlum Havoc (GBA) Origins • Legends |
| Raving Rabbids series | Rayman Raving Rabbids • Rayman Raving Rabbids 2 • TV Party • Rabbids Go Home • Rabbids Lab Party Collection • Travel in Time • Rumble • Land • Kingdom Battle (Donkey Kong Adventure) • Party of Legends • Sparks of Hope |
| Spin-offs/Compilations | Rayman Arena • 10th Anniversary • Rayman and Rabbids Family Pack |
| Related | Rayman (character) • Ubisoft • Michel Ancel • Tonic Trouble |