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{{DISPLAYTITLE:''Pushmo''}}
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{{Head
 
{{Head
 
| type = Game
 
| type = Game
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|system1NA= December 8, [[2011]]
 
|system1NA= December 8, [[2011]]
 
|system1EU= December 8, [[2011]]
 
|system1EU= December 8, [[2011]]
| class1 = StreetPass
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|class1 = StreetPass
| class2 = SpotPass
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|class2 = SpotPass
 
|genre = Puzzle
 
|genre = Puzzle
 
|ratings =x
 
|ratings =x
 
|ESRB= E
 
|ESRB= E
 
|CERO= A
 
|CERO= A
|PEGI=7
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|PEGI = 7
|Fix=a
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|Fix = a
 
|rating = z
 
|rating = z
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|caption = The game's official website}}
}}
 
   
'''''Pushmo''''' (known in Europe as '''''Pullblox''''') is a downloadable game from the [[Nintendo eShop]] for the [[Nintendo 3DS]], developed by [[Intelligent Systems]] and published by [[Nintendo]]. It is a puzzle game, in which players must push and pull block patterns in order to create steps and platforms, in order to rescue a child trapped within the block structures. It was follow-uped by two sequels, [[Crashmo]] on the ''3DS'', and [[Pushmo World]] on [[Wii U]].
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'''''Pushmo''''' (known in Europe as '''''Pullblox''''') is a downloadable game from the [[Nintendo eShop]] for the [[Nintendo 3DS]], developed by [[Intelligent Systems]] and published by [[Nintendo]]. It is a puzzle game, in which players must push and pull block patterns in order to create steps and platforms, in order to rescue a child trapped within the block structures. It was follow-uped by three sequels, ''[[Crashmo]]'' on the ''3DS'', ''[[Pushmo World]]'' on [[Wii U]] and [[Stretchmo]] on ''3DS.''
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==Plot==
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'''Warning''': ''the following story may contain spoilers if have not played the game, continue reading at your own risk!''
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The story begins with Mallo along with some kids heading off to [[Pushmo Park]] where [[Papa Blox]] greets them and tells them to have a great time. When Mallo enters the first level, Papa Blox panics as a child is trapped inside; attempting to save it, he aches his back and unable to save the child. After he notices Mallo, he ask if he could help him rescue the child trapped inside the Pushmo, Mallo decides to. After saving the child and heading to the next level, another child is having fun up high, while Mallo's back is turned, an unknown troublemaker kid (later to be revealed to be named [[Corin]] in [[Crashmo]]) spins Mallo and presses the reset button on purpose and leaves, trapping the child inside the Pushmo, which reveals how all the children are trapped.
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After a long adventure of saving children and encounting Corin a few times, he appears again at the end of the game sparking up trouble once again, only this time Mallo stops him from causing trouble. Papa Blox asks why was he pressing reset buttons, which reveals he was lonely. After he confessed, other children come up to Corin to become friends to cheer him up, which made him feel happy again. Mallo and children prepare to head on home by leaving Pushmo Park waving goodbye to Papa Blox.
   
 
==Gameplay==
 
==Gameplay==
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The game opens with a cutscene showing the puzzles' basic mechanics and the player is then given three menus (four if the Pushmo Park is completed): Pushmo Park, the main area; Pushmo Studio, where the player can create their own Pushmos; and Tutorials, where the player can see agains the tutorials. The game has only one save file by console, although players can use Save-Data backup in the console's options to start a new game without overwrite the old one.
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Gameplay is relatively simple. You push and pull blocks in a structure to climb up and rescue the child. The difficulty comes from arranging the platforms so you can climb up since you can only go up one step at a time. There are 2 modifiers that add to the gameplay; the manholes and pullout switches. The former allows Mallo to travel between the two points as long as both sides aren't covered. The latter pushes out all blocks of its respective color and sometimes pushing off Mallo. There are in total 250 puzzles in the game plus additional levels that can be added through scanning QR codes.
 
Gameplay is relatively simple. You push and pull blocks in a structure to climb up and rescue the child. The difficulty comes from arranging the platforms so you can climb up since you can only go up one step at a time. There are 2 modifiers that add to the gameplay; the manholes and pullout switches. The former allows Mallo to travel between the two points as long as both sides aren't covered. The latter pushes out all blocks of its respective color and sometimes pushing off Mallo. There are in total 250 puzzles in the game plus additional levels that can be added through scanning QR codes.
   
 
==Reception==
 
==Reception==
The game was received relatively well by critics, praising its originality and level of challenge. It has a Metacritic of 90 and a GameRankings of 91.5%
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The game was received relatively well by critics, praising its originality and level of challenge. It has a [[Metacritic]] of 90 and a [[GameRankings]] of 91.5%
   
 
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Revision as of 11:04, 26 July 2020


Pushmo (known in Europe as Pullblox) is a downloadable game from the Nintendo eShop for the Nintendo 3DS, developed by Intelligent Systems and published by Nintendo. It is a puzzle game, in which players must push and pull block patterns in order to create steps and platforms, in order to rescue a child trapped within the block structures. It was follow-uped by three sequels, Crashmo on the 3DSPushmo World on Wii U and Stretchmo on 3DS.

Plot

Warning: the following story may contain spoilers if have not played the game, continue reading at your own risk!

The story begins with Mallo along with some kids heading off to Pushmo Park where Papa Blox greets them and tells them to have a great time. When Mallo enters the first level, Papa Blox panics as a child is trapped inside; attempting to save it, he aches his back and unable to save the child. After he notices Mallo, he ask if he could help him rescue the child trapped inside the Pushmo, Mallo decides to. After saving the child and heading to the next level, another child is having fun up high, while Mallo's back is turned, an unknown troublemaker kid (later to be revealed to be named Corin in Crashmo) spins Mallo and presses the reset button on purpose and leaves, trapping the child inside the Pushmo, which reveals how all the children are trapped.

After a long adventure of saving children and encounting Corin a few times, he appears again at the end of the game sparking up trouble once again, only this time Mallo stops him from causing trouble. Papa Blox asks why was he pressing reset buttons, which reveals he was lonely. After he confessed, other children come up to Corin to become friends to cheer him up, which made him feel happy again. Mallo and children prepare to head on home by leaving Pushmo Park waving goodbye to Papa Blox.

Gameplay

The game opens with a cutscene showing the puzzles' basic mechanics and the player is then given three menus (four if the Pushmo Park is completed): Pushmo Park, the main area; Pushmo Studio, where the player can create their own Pushmos; and Tutorials, where the player can see agains the tutorials. The game has only one save file by console, although players can use Save-Data backup in the console's options to start a new game without overwrite the old one.

Gameplay is relatively simple. You push and pull blocks in a structure to climb up and rescue the child. The difficulty comes from arranging the platforms so you can climb up since you can only go up one step at a time. There are 2 modifiers that add to the gameplay; the manholes and pullout switches. The former allows Mallo to travel between the two points as long as both sides aren't covered. The latter pushes out all blocks of its respective color and sometimes pushing off Mallo. There are in total 250 puzzles in the game plus additional levels that can be added through scanning QR codes.

Reception

The game was received relatively well by critics, praising its originality and level of challenge. It has a Metacritic of 90 and a GameRankings of 91.5%