Pokémon Mystery Dungeon: Rescue Team DX is a Nintendo Switch roguelike game developed by Spike Chunsoft and published by Nintendo and The Pokémon Company. The game is a remake of Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team released on March 2020. The original only included up to content from third Pokémon generation but, this was updated to the features of the seventh generation. The game is a part of the Pokémon Mystery Dungeon series, a spin-off series of the Pokémon franchise.


The game plays similar to other Mystery Dungeon games, specifically Pokémon Super Mystery Dungeon. The player controls a team of up to 3 Pokémon to explore randomly generated floors of dungeons and fight roving enemy Pokémon. The goal is to clear all the floors of the dungeon while helping rescue Pokémon from preselected jobs. The floors are grid-based and whenever the player performs an action, everyone else performs an action. The player must be careful to manage their hunger as the player loses health rapidly once empty and cannot recover HP overtime. However, each of the player's main Pokémon has individual hunger meter and the active leader can be swapped at any time.

The combat takes much of the traditional traits of the Pokémon games and applies them to a grid format. Unlike the original, there is no basic attack with the a button choosing the optimal attack for the situation or a wait action when no attack will hit. The moves take on their power and effects as of the seventh generation with some changes to make them work in Mystery Dungeon such as turning all priority moves into ranged attacks that can reach two tiles away and making sound attacks hit the entire room. Moves used repeatedly are trained up that increases the PP, power and accuracy of the move. These stats are universal for any Pokémon that uses the move. Additionally, there are items that can be used in substitute of moves for attacks such as Gravelrocks, Seeds and Wands. The Orbs can be used for room/party wide attacks with some even affecting all the active Pokémon on the floor.

Defeated Pokémon can be recruited for the dungeon with room in the party for up to 8 Pokémon. The player has limited control of these recruited Pokémon and they do not earn experience. The player must own the respective Friend Camp to keep it after finishing a dungeon. All the Friend Camps must be purchased from Wigglytuff except for the player's partner and some Legendary Pokémon. All successful recruited Pokémon will earn experience points while at their camps and level up. The player can evolve Pokémon after completing the main story. Pokémon that evolve via level up or happiness only require to surpass a certain level. Any other evolution method uses the Evolution Crystal resource. However, evolution does not give the same stat buffs as traditional Pokémon games giving only an increase of 10 HP and 3 to all stats.

The gummi system has been reworked in this game. There are only two types of gummis; Rainbow and DX Gummis. They are only obtainable from Boxes or completing jobs and can only be used a Friend Camps. Consuming one will give an increase of one to a random stat of either 1 or 3 in rare cases. The standard rainbow gummis give a chance of getting a Rare Trait with the DX Gummis guaranteeing that one will be offered. Rare Traits are replacements to the IQ Skills and Looplet system from the last game. They act like partywide buffs but each Pokémon can only have one active and two of the same do not stack. Pokémon gained from jobs always have one and Pokémon found in dungeons have a chance of having one when recruited. When the player's Pokémon is given a gummi for the first time, they will always get the Squad Up Rare Trait.

List of Dungeons

  • Tiny Woods
  • Thunderwave Cave
  • Mt. Steel
  • Sinister Woods
  • Silent Chasm
  • Oddity Cave
  • Mt. Thunder
  • Great Canyon
  • Lapis Cave
  • Rock Path*
  • Mt. Blaze
  • Snow Path*
  • Frosty Forest
  • Mt. Freeze
  • Magam Cavern
  • Sky Tower
  • Uproar Forest
  • Howling Forest
  • Stormy Sea
  • Silver Trench
  • Meteor Cave
  • Buried Relic
  • Fiery Field
  • Lightning Field
  • Northwind Field
  • Mt. Faraway
  • Western Cave
  • Northern Range
  • Pitfall Valley
  • Waterfall Pond
  • Desert Region
  • Southern Cavern
  • Wyvern Hill
  • Solar Cave
  • Darknight Relic
  • Unown Relic
  • Remains Island
  • Grand Sea
  • Far-Off Sea
  • Marvelous Sea
  • Fantasy Strait
  • Illusory Grotto


The plot of the game remains the same as the original.


The game was first announced in a Pokémon focused Nintendo Direct broadcasted on January 9th 2020. The release date was given as well as the confirmation that new gameplay elements would be featured in the remake alongside the graphical improvements allowed by the Nintendo Switch's more powerful hardware. The game was made in the Unity engine.


The game received "mixed or average" reviews based on seventy-four critic reviews, according to the review aggregator Metacritic. The game was seen as an overall improvement from the original games because of its improved art style, but criticized for its repetitive dungeons and the lack of enemy HP bars. Giving the game a score of 6/10, IGN's Travis Northup called the game an "unremarkable, grindy experience," while GameSpot's Cian Maher stated the dungeons can "still be a tad annoying at times" and gave the game an 8/10.

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