Poison Heal restores 1/8 of the ability holder's maximum HP at the end of each turn when the user is poiosned. Being badly poisoned is treated the same as regular poison for the effects of the ability (i.e. the ability holder will regain the same amount of health each turn). However, if the ability is changed or nullified, such as by the effect of Neutralizing Gas or Skill Swap, the ability holder will take the same level of damage as the status's normal output. For example, after being badly poisoned for five turns, it will incur poison damage starting at 5/16 instead of 1/16.