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Paper Mario: Sticker Star (JP) (known as Paper Mario: Super Sticker in China) for the Nintendo 3DS is a game for the handheld announced at Nintendo's E3 2010 showing. It is a return to the series' traditional role-playing game setting, however it made many changes to the role-playing game system. It is preceded by Super Paper Mario from 2007, and was succeeded by Paper Mario: Color Splash in 2016.

Plot

Paper Mario: Sticker Star has a notably small story, as Shigeru Miyamoto requested that here be less story element in the game to help let the gameplay have more of an effect.[1]

Chapter 1

The story starts out as a narrator reads you a book that has the events of the game.

It is the annual Sticker Fest in the Mushroom Kingdom. Many Toads gather around along with Princess Peach and Mario to watch the Sticker Comet fly by. As the comet flies by it descends onto a stage. Then Bowser comes along with some Goombas and Koopas to crash the festival. Bowser decides to steal the comet because of its power. Several Toads try to stop Bowser, however he manages to get past them. Though he accidentally crashes into the comet, and scattering several royal stickers across the kingdom. Then a gold crown-like sticker fall onto Bowser's head, and appears to give him much power. Then Mario steps in to try and defeat Bowser by jumping on him, then the screen turns white.

Mario wakes up to find himself laying in the middle of the Sticker Fest grounds and soon finds Kersti. She at first blames him for destroying the comet, however Mario insists that it was Bowser who destroyed the comet. Kersti first criticizes Mario for putting the blame on someone else, but eventually believes Mario after Mario agrees to help her gather up the scattered royal stickers so that Kersti can return to the Sticker Comet. Kersti then instructs Mario to find a way out of town so that they can start searching for the royal stickers.

Mario then is free to walk around the town and save Toads that became stuck or hidden during Bowser's attack, many of them being stuck because of a tape like substance that appears to be a kind of Bowser Sticker. He can also peel stickers off of objects and when he does so Kersti gives him a sticker album to store them in. From one of the Toads that Mario saves he receives a hammer that he can use. The Toad informs him that the hammer had an important role in the history of the Mushroom Kingdom.

As Mario precedes through the town he comes up to an area where the town is so badly damaged that the section of town is rolled up into a sideways cylinder, so Mario has to save all of the Toads so that they can unroll that section of town.

When Mario find all of the Toads and returns to the rolled section of town, the Toads prepare to unroll the section of town. The green Toad jumps on top of the rolled up section of town and the Toads give a strong push, then it un-rolls, trapping the green Toad underneath it. Oddly none of the Toads notice that the green Toad was trapped underneath the section of town. Then all of the Toads wander through the town.

When Mario tries to leave the town he is stopped by three Goombas, who attack him. So Kersti gives Mario a few jump and hammer stickers and teaches him how to use stickers in battle. After Mario defeats the Goombas they flee, and Mario advances to Warm Fuzzy Plains.

While wandering through Warm Fuzzy Plains, Mario is run into by a Toad, who then precedes to drop a large, rare, gold scissor sticker. He then tells Mario that Bowser Jr. was going after him because he wanted the rare sticker that he found, and then he runs away.

Mario then picks up the rare sticker, and Bowser Jr. shows up and tells Mario that he is trying to collect all of the rare stickers, and after Mario refuses to give him the sticker he challenges Mario to a battle. In the battle Bowser Jr. uses an ability given to him by Bowser, which allows him to heal himself fully on his turn. Mario cannot defeat Bowser Jr. until he uses the rare sticker, which does 20 damage to Bowser Jr., thus defeating him.

After Bowser Jr. is defeated, he gets annoyed at Mario so he uses an ability to remove the nearby bridge, so that Mario cannot continue advancing through the area. He then crumples up the bridge and throws it onto a high ledge.

Mario then goes back the other may to find a way to get the bridge. He eventually meets a few Toads and after talking to one hiding in a nearby bush, they decide to help him to get the bridge. When they return to the high ledge, the Toads form a stair case, that enables Mario to get the bridge. Kersti then helps Mario to place the bridge using paperization, and tells him that she can help him paperize things when he presses the Y Button.

As Mario keeps wandering through the area he is ambushed by the group of Goombas again. However this time they have been given more power by Bowser. They now can fold into spikes and fly sideways through the air. When Mario battles them they fold into Paper-Cone Goombas, gaining a different attack that causes 3 damage instead of 2 and if Mario jumps on them, then Mario will take damage due to their spiked shape. After Mario defeats the Goombas, he finds a Comet Piece, and Kersti tells Mario that Comet Pieces will lead them to the royal stickers.

Characters

Kersti - 2

Mario in his paper form is the protagonist of the game.

Enemies

Mini-Bosses

Image Name Health Location
Bowser Jr (Paper Mario Sticker Star) Bowser Jr. 20 Warm Fuzzy Plains
Kamek (Paper Mario Sticker Star) Kamek 20 Water's Edge Way
Big Buzzy Beetle (Paper Mario Sticker Star) Big Buzzy Beetle * 40 Hither Thither Hill
Kamek (Paper Mario Sticker Star) Kamek (second time) 20 Yoshi Sphinx
Wiggler Segment (Paper Mario Sticker Star) Wiggler Segment (3 battles) 15 Loop Loop River
Tree Branch Trail
Whitecap Beach
Big Scuttle Bug (Paper Mario Sticker Star) Big Scuttlebug 16 Rustle Burrow
File:------- Big Cheep Cheep 88 Surfshine Harbor
File:------- Big Boo 100 The Enigmansion
Bowser Jr (Paper Mario Sticker Star) Bowser Jr. (second time) 100 Surfshine Harbor
File:------- Big Chain Chomp 99 Chomp Ruins
Bowser Jr (Paper Mario Sticker Star) Bowser Jr. (third time) 300 Bowser Jr.'s Flotilla
Kamek (Paper Mario Sticker Star) Kamek (third time) 20 Bowser's Sky Castle

 * - optional

Bosses

Image Name World
Megasparkle Goomba (Paper Mario Sticker Star) Megasparkle Goomba World 1
Tower Power Pokey (Paper Mario Sticker Star) Tower Power Pokey World 2
Gooper Blooper (Paper Mario Sticker Star) Gooper Blooper World 3
Mizzter Blizzard (Paper Mario Sticker Star) Mizzter Blizzard World 4
Petey Piranha (Paper Mario Sticker Star) Petey Piranha World 5
Bowser (Paper Mario Sticker Star) Bowser World 6

Partners

Partners work differently in this game, and are only with Mario for a set portion of the game. These partners can not attack, but they will help Mario with puzzles in the overworld, such as a group of Toads forming into a staircase for Mario. Only Kersti stays with Mario for the duration of the game.

Locations

Main Locations

Levels

Decalburg
World 1 World 2 World 3
  1. Warm Fuzzy Plains
  2. Bouquet Gardens
  3. Water's Edge Way
  4. Hither Thither Hill
  5. Whammino Mountain
  6. Goomba's Fortress
  1. Drybake Desert
  2. Yoshi Sphinx
  3. Sandshifter Ruins
  4. Damp Oasis
  5. Drybake Stadium
  1. Leaflitter Path
  2. The Bafflewood
  3. Wiggler's Tree House
  4. Strike Lake
  5. Loop Loop River
  6. Outlook Point

7.  Rustle Burrow
8.  Tree Branch Trail
9.  Gauntlet Pond
10. Stump Glade
11. Holey Thicket
12. Whitecap Beach

Surfshine Harbor
World 4 World 5 World 6
  1. Snow Rise
  2. Ice Flow
  3. The Enigmansion
  4. Shaved-Ice Cave
  5. Whiteout Valley
  6. Bowser's Snow Fort
  1. Shy Guy Jungle
  2. Jungle Rapids
  3. Long Fall Falls
  4. Chomp Ruins
  5. Rugged Road
  6. Rumble Volcano
  1. Gate Cliff
  2. Bowser Jr.'s Flotilla
  3. Bowser's Sky Castle

Abilities

Mario (Paper Mario Sticker Star)

In Paper Mario: Sticker Star Mario can use Jump (A Button), Hammer (B Button), and Paperize (Y Button).

However in battle Mario can only use stickers, which take the place of items and serve as an item-likes system for action commands. Though when using an attack sticker Mario can alter who the attack works out by using the A Button at specific points, like in Paper Mario: The Thousand-Year Door.

Paperize

Paperizing is an ability that Kersti can use to help Mario, where Kersti lifts Mario off of the screen and flattens it into a piece of paper. Mario can then place objects or stickers on certain places, which can make blocks appear or solve puzzles, allowing Mario to advance (ex. placing a bridge over a river).

Stickers

Stickers are objects that Mario can use in battle. They are only good for one use and they cannot be reused. Stickers can be found in boxes, on the walls of areas, and can be purchased in shops.

Battle Stickers

  • 1. Worn-Out Jump
  • 2. Jump
  • 3. Shiny Jump
  • 4. Flashy Jump
  • 5. Big Shiny Jump
  • 6. Megaflash Jump
  • 7. Iron Jump
  • 8. Shiny Iron Jump
  • 9. Flashy Iron Jump
  • 10. Big Shiny Iron Jump
  • 11. Megaflash Iron Jump
  • 12. Hopslipper
  • 13. Shiny Hopslipper
  • 14. Flashy Hopslipper
  • 15. Big Shiny Hopslipper
  • 16. Megaflash Hopslipper
  • 17. Line Jump
  • 18. Shiny Line Jump
  • 19. Flashy Line Jump
  • 20. Big Shiny Line Jump
  • 21. Megaflash Line Jump
  • 22. Flashy Clone Jump
  • 23. Big Shiny Clone Jump
  • 24. Megaflash Clone Jump
  • 25. Flashy Infinijump
  • 26. Big Shiny Infinijump
  • 27. Megaflash Infinijump
  • 28. Worn-Out Hammer
  • 29. Hammer
  • 30. Shiny Hammer
  • 31. Flashy Hammer
  • 32. Big Shiny Hammer
  • 33. Megaflash Hammer
  • 34. Slaphammer
  • 35. Shiny Slaphammer
  • 36. Flashy Slaphammer
  • 37. Big Shiny Slaphammer
  • 38. Megaflash Slaphammer
  • 39. Eekhammer
  • 40. Shiny Eekhammer
  • 41. Flashy Eekhammer
  • 42. Big Shiny Eekhammer
  • 43. Megaflash Eekhammer
  • 44. Hurlhammer
  • 45. Shiny Hurlhammer
  • 46. Flashy Hurlhammer
  • 47. Big Shiny Hurlhammer
  • 48. Megaflash Hurlhammer
  • 49. Baahammer
  • 50. Big Shiny Baahammer
  • 51. Megaflash Baahammer
  • 52. Burnhammer
  • 53. Big Shiny Burnhammer
  • 54. Megaflash Burnhammer
  • 55. Chillhammer
  • 56. Big Shiny Chillhammer
  • 57. Megaflash Chillhammer
  • 58. Super Boot
  • 59. Shiny Super Boot
  • 60. Tail
  • 61. Shiny Tail
  • 62. Frog Suit
  • 63. Shiny Frog Suit
  • 64. Spike Helmet
  • 65. Shiny Spike Helmet
  • 66. Flashy Spike Helmet
  • 67. Fire Flower
  • 68. Shiny Fire Flower
  • 69. Flashy Fire Flower
  • 70. Ice Flower
  • 71. Shiny Ice Flower
  • 72. Flashy Ice Flower
  • 73. POW Block
  • 74. Shiny POW Block
  • 75. Flashy POW Block
  • 76. Shell
  • 77. Shiny Shell
  • 78. Flashy Shell
  • 79. Mushroom
  • 80. Shiny Mushroom
  • 81. Flashy Mushroom
  • 82. Big 1UP
  • 83. Big Shiny 1UP
  • 84. Poison Mushroom
  • 85. Leaf
  • 86. Shiny Leaf
  • 87. Secret Door
  • 88. Snowball
  • 89. Spike Ball
  • 90. Barrel
  • 91. Wrench
  • 92. Bone
  • 93. Boomerang
  • 94. Bomb
  • 95. Sombrero
  • 96. Throwing Star

Thing Stickers

Number Thing Description Place Found
1 Sewing Scissors When compressed by a team of Toads, this catapult is capable of low-orbit launches. As the bladed end is lethal, this was likely a discarded prototype. Bowser's Snow Fort
2 Hair Shears Like other bladed things, this requires a command Toad in each circular cockpit. However, the protruding flange suggests a third operator is required for steering. Damp Oasis (Secret Door)
3 Scissors When maneuvered by two skilled thing captains, this device cleaves anything. This discovery will surely revolutionize the Toad construction business. Warm Fuzzy Plains
4 Tailor Shears This massive, linked pair of sharpened blades was likely used for landscaping. Trained Toads can operate in tandem from the two oval command cockpits. Shy Guy Jungle (Secret Door)
5 Bellows Requiring an entire platoon of Toads to operate, this primitive pinwheel motivator is a monument to inefficiency. Whammino Mountain (Secret Door)
6 Paper Fan Though its gigantic size limits its use to only the largest of griddles, this ornate spatula is a sight to behold. The symbol is thought to mean "succulent pancake." Yoshi Sphinx (Secret Door)
7 Fan While voice modulators are not unheard of, this device is clearly the first built for crowd use. It was likely used for intimidation at sporting events. Bouquet Gardens
8 Mini Vacuum The smallest of what is believed to be a previously undiscovered type of suction robot, this variation is highly maneuverable and easily satiated. Jungle Rapids (Secret Door)
9 Upright Vacuum A member of the Suction Thing family, this variation waits for prey in an upright position, disguising itself as a part of the canopy. Then it strikes. Rustle Burrow (Secret Door)
10 Vacuum This mechanical thing appears to exist for one purpose: to consume anything within reach. While not necessarily alive, it is most certainly hungry. Surfshine Harbor
11 Watering Can This piece of demolition equipment is only operable by highly trained Toads. Once filled, targeted water sprinkles can destabilize any paper edifice. The Enigmansion
12 Faucet This hydroelectric-dam release valve may once have functioned well, but those days are long past. It now requires a leaping Toad to activate it. Water's Edge Way
13 Teapot This ancient house alarm was designed by icy climates. Placed by the furnace, its contents would boil when burglars turned the heat on, activating a siren. Chomp Ruins
14 Trumpet This valve-based alarm system requires the operator to exhale as hard as possible into the apparatus. The result is a din trespassers won't soon forget. Goomba Fortress
15 Violin This audio-warfare thing requires a squad of Toads to operate—one each to man the taut vibration hawsers and a pair to manipulate the friction saw. The Bafflewood (Secret Door)
16 Guitar A fairly sophisticated audio weapon, this thing utilizes electricity to minimize Toadpower. A single Toad can launch blistering assault "solos." Rumble Volcano (Secret Door)
17 Newspaper A testament to the quiet strength of paper power, this triumphant rolled tube of separate sheets symbolizes how unity can bring forth might. Whitecap Beach (Secret Door)
18 Toy Bat While the width of this cylinder makes swinging of targets a breeze, its accuracy is bought with a loud bonking noise sure to anger the neighbors. Shy Guy Jungle
19 Bat This piece of wood has the power to send round objects flying when swung correctly. The individual responsible for vandalizing it has yet to be identified. Sandshifter Ruins
20 Square Can This metal container could have been used for anything, but leading scholars believe it was almost certainly slept on by a cat at some point. Stump Glade (Secret Door)
21 Basin Plated with what is almost certainly gold, this private, solar-powered hot tub was likely overpaid for by a rich Toad who forgot that he was made of paper. Rugged Road (Secret Door)
22 Drum A debate rages about the contents of this huge canister, but since breaching the hull could ruin whatever's within, it stays sealed. Also, we can't open it. Strike Lake (Secret Door)
23 Lightbulb This large bulb was engineered to house and protect a glowing filament, but a major design flaw allows all the precious light to escape into the surroundings. Yoshi Sphinx
24 Flashlight This compact lighthouse is designed to be mobile, but the fact that it points straight up when installed would lead to many a naval disaster. Whiteout Valley (Secret Door)
25 Searchlight Our most learned academics remain stumped as to why anyone would install blinds on such a massive light source. It kind of defeats the purpose. Leaflitter Path (Secret Door)
26 Watch Battery This adorable little power source should not, under any circumstances, be ingested, no matter how hungry you are and how much it looks like candy. Tree Branch Trail
27 D-Cell Battery All readings indicate that this cylinder harbors a huge amount of latent power. We have attempted to access it, but a vigorous stick-poking met with failure. Chomp Ruins
28 Car Battery Inside this device sleeps a power no Toad could hope to control. In fact, you'd probably better step back a bit. Maybe a little farther. Drybake Desert (Secret Door)
29 Billiard Ball This orb would be indistinguishable from other massive spheres if not for the inexplicable number on its side. For the love of Toad, what does it MEAN?! Strike Lake
30 Curling Stone It seems increasingly possible that this boulder spontaneously grew a handle out of its side. The wonders of this nature are endless and often really weird. Ice Flow
31 Bowling Ball Whether this orb was designed for battle or merely construction, one thing is clear: the engineers who piloted it from the three Toad holes are brave. The Bafflewood (later found in Strike Lake, replaced by Trophy when player returns)
32 Trophy This extravagant chalice looks pricey, but functionally, it's a disaster. It's too big for one Toad to drink out of, and what's that weird guy doing on top? The Bafflewood
33 Cell Phone For a device that appears to have but a single purpose—violent vibration—this thing has far too many buttons. Snow Rise (Secret Door)
34 Jackhammer What began as a training apparatus for an aspiring pogo-stick champion clearly spiraled out of control during the development phase. Sandshifter Ruins
35 Radiator While most Toad breakfast scientists agree that this gargantuan machine is a toaster, none have had success with the bread-insertion procedure. Stump Glade
36 Hair Dryer This large-scale rewarmer was likely utilized by primitive caterers, though it proved rather ineffective in both our quiche and chili-dog tests. Ice Flow (Secret Door)
37 Oven For a supposedly high-end home feature, this sauna is sorely lacking in seating, fancy perfumed steam waters and, most importantly, a temperature control. The Enigmansion
38 Magnifying Glass A leading Toad physicist burned basically everything in the lab before discovering that this thing worked as a magnification device. Sandshifter Ruins
39 Matches Under no circumstances should these sticks be rubbed against their own packaging. You just need to trust the management on this one. Hither Thither Hill (Secret Door)
40 Lighter This portable campfire works best when entrenched in cool earth. Deployment of s'mores is up to the camper, but have you ever tried adding peanut butter? Sandshifter Ruins (Secret Door)
41 Shaved Ice Some frozen mountains can only be scaled by the burliest of Toad explorers. Others can be scaled by any Toad with a spoon and lust for refreshment. Damp Oasis
42 Air Conditioner While researchers claim that this device has a cooling effect, skeptics abound. If anything, toting this thing around would probably make you look uncool. Chomp Ruins (Secret Door)
43 Refrigerator Once thought to be a transportation pod for northern Toads, this thing has since proven to be a very effective storage unit for management's lunch. The Enigmansion
44 Soda Apparently, whatever mad scientist created this thing thought it would be funny to load liquid into a highly pressurized container. Ha ha. Drybake Desert
45 Squirt Gun In its current state, this liquid launcher is but a memory of wars long past. But load it with water, and it becomes more terrifying than you can imagine. Goomba Fortress (Secret Door)
46 Rubber Ducky There's been some speculation that this enormous synthetic duck suggests a past when Toads rode on birds, but this theory has been roundly ridiculed. Jungle Rapids
47 Powder Puff Luxurious, if a bit dusty, this lush body pillow was likely reclined upon by royalty. It even SMELLS like royalty. Shy Guy Jungle
48 Sponge The bed of choice for Toads afflicted with night sweats, this revolutionary mattress is as comfortable as it is absorbent. Treat yourself today! Gauntlet Pond
49 Car Sponge This liquid transporter can carry an absolutely unbelievable amount of whatever beverage you prefer, but be warned: it gets HEAVY and MESSY. Rugged Road
50 Pillow This piece of emergency-response equipment helps fire brigades rescue people from high buildings. It's also crucial for battling nap attacks. Loop Loop River (Secret Door)
51 Bed While this thing resembles a common bed, it makes the typical paper bed of management's childhood look like a crumpled-up piece of used paper towel. Water's Edge Way (Secret Door)
52 Luxurious Bed This thing cannot be a bad. It has some bed-like characteristics, but there's no way—it's too nice. If you slept in that, you'd dream of that exact same bed. Long Fall Falls (Secret Door)
53 Tape A variation of this thing has long been used by Toad security forces to restrain ne'er-do-wells. It should not be used on your little brother. I MEAN IT! Tree Branch Trail (Secret Door)
54 Thumbtack It's not uncommon for the younger generation of Toads to get paper piercings, but in general, they don't use something that affixes them to a wall. Warm Fuzzy Plains (Secret Door)
55 Stapler This antiaircraft battery launches twin-pronged missiles when propped open but mangles the ordnance when fired in the prone position. The Enigmansion
56 Fishhook We know what this thing is: a hook. What we don't know is what terrors of the deep

inspired a fisherman to make something so huge. And what of bait?

Outlook Point (Secret Door)
57 Balloon Friction tests conducted on this flotation transport resulted in one of the worst Toad pile-ups in memory. Every scientist was stuck to this thing. Holey Thicket (Secret Door)
58 Pocket Watch While this thing can theoretically manipulate time, every effort to use it to go back and avert that unfortunate chowder incident has failed. Whitecap Beach
59 Cat-o-Luck It's not uncommon to see a cat offering up a high-five—hence this sculpture. We believe the symbol may mean "Down low! You're too slow." Bouquet Gardens
60 High Heel This single-Toad sleeping chamber offers the snug fit and steep reclining angle popularized by certain celebrities. Trust us, it's really not comfortable. Wiggler's Tree House
61 Goat This statue of a voracious goat seems cute at first but becomes unsettling. We're pretty sure it moved this one time. And we swear we hard a baa. Snow Rise
62 Turkey This giant prehistoric bird was prepared for a feast. That much is quite clear. But was it brined? What kind of rub? Critical questions remain unanswered. Rugged Road
63 Cake A dessert of such magnitude comes around once in a long while, which is why this one is under surveillance. Step away from the display, sir. The Enigmansion
64 Boom Box This portable party machine requires two Toads to transport, but it's well worth the effort if one wishes to rock anytime and anywhere. Wiggler's Tree House

Nintendo eShop description

When an accident scatters stickers across the land, Mario sets off on an adventure to repair a torn world. Searching Forests, Deserts and Mountains, Mario collects stickers to solve puzzles and battle monsters. In a first for the series, there are no experience points, so finding power-ups to improve Mario's abilities is more important than ever. Mixing sticker-based gameplay elements with the traditional action-battle system of the Paper Mario series delivers a new twist on a classic franchise. Flatten-out characters, roll out towns, and walk through living, breathing dioramas in a brand-new Paper Mario adventure on the Nintendo 3DS system!

Similarities to other Paper Mario games

  • Turn-based battles return, functioning similarly to Paper Mario and Paper Mario: The Thousand-Year Door.
  • Bowser once again becomes invincible with one of the game's key objects, much like the first game.
  • The first chapter takes place in a grassland, and once again contains a boss that's fought in a castle/fortress-like setting.
  • The second chapter takes place within a desert, as with the first game.
  • The third chapter contains a darkened forest area, much like Forever Forest in Paper Mario.
    • Additionally, The Bafflewood contains similar maze/puzzle elements.
  • A giant Blooper is fought in this game, as with the previous three installments.
  • The fourth chapter contains a multitude of Shy Guys, as with the first installment.
  • The fifth world takes place within a tropical locale, just like Paper Mario and Paper Mario: The Thousand-Year Door.
    • This world also has a cave or volcanic setting, much like the previous games.
    • A plant-themed boss is fought in this world/chapter, as with the first game and Super Paper Mario.
  • A parade takes place during the ending, just like the first Paper Mario.
  • Similar to the original game, there is no post-game content (though a Purple Toad will appear on the festival grounds)
    • Therefore, the final boss can be fought again.
  • A story epilogue occurs after each chapter is completed.
    • Adding onto the above, all four installments contain rhyming dialogue in some way, shape, or form.
  • The way Petey Piranha captures Kersti is similar to how Francis kidnaps Tippi in Super Paper Mario.

Differences from other Paper Mario games

  • This is the first and so far only Paper Mario title released for a handheld console.
  • As it returned in Paper Mario: Color Splash, Paper Mario: Sticker Star is the first and so far only Paper Mario game to not start at the Mario Bros.' House, nor feature this place at all.
  • Unlike the first two Paper Mario games, Paper Mario: Sticker Star does not have Flower Points, Star Points, Experience Points, Badges, or Items. Mario also has no partners to battle by his side (although Kersti gives him access to the Battle Spinner).
    • This is the first game in the Paper Mario series where Lady Bow and Parakarry does not make an appearance in any form (although Parakarry is mentioned on a paper in Shy Guy Jungle).
    • Only coins are awarded after battles.
  • All the bosses in Paper Mario: Sticker Star are not unique to the Paper Mario series, as they are all more powerful versions of preexisting enemies or bosses featured in other Mario games. Similarly, the game does not feature any new enemies, only enemies from other Mario games and new variants of them.
  • Kamek takes on the role filled by Kammy Koopa in the first two Paper Mario games.
  • This is the only Paper Mario game where Bowser and Luigi have no lines of dialogue.
  • The world map is now used to get to other locations, unlike the other installments, and like in Super Mario RPG: Legend of the Seven Stars.
  • Unlike Paper Mario: The Thousand-Year Door and Super Paper Mario, the game does not feature an Audience.
  • This is the first Paper Mario game that is not split into separate chapters, instead opting to use worlds, like Super Mario RPG. If it were, there would only be 6 chapters, whereas the first three installments all possessed 8 chapters.
  • Paper Mario: Sticker Star only has 55 enemies, 6 bosses and 12 mini-bosses, for a total of 73 different enemies; each of the first three installments had over 100 enemies.
  • Unlike Paper Mario: The Thousand-Year Door and Super Paper Mario, Mario does not have any voice clips recorded by Charles Martinet in Paper Mario: Sticker Star.
  • Paper Mario: Sticker Star does not have a superboss (an optional boss with higher stats than the final boss).
  • This is the first Paper Mario game not to include enemy Tattles.
    • Consequently, several aspects of it have been incorporated into regular battle. For example, an HP bar showing the collective health of all enemies on screen displays during battle. The enemies' names are also all displayed while Mario is choosing stickers, similar to the Mario & Luigi series.
  • This is the first Paper Mario game without cooking/recipes.
  • In comparison to the first three Paper Mario installments, this game has very few unique enemies and characters such as Clubbas, Merlon and Whacka.
  • This is the first game where enemy Koopa Troopas do not wear sunglasses.
  • This is the first in the series to have only one playable character.
    • Moreover, it's the only one to not feature Peach as a playable character.
  • It is the first Paper Mario where Mario cannot turn into an 8-bit version of himself.
  • Ninjis in Paper Mario: Sticker Star are now actual enemies. In their previous appearance in Paper Mario, they were friendly NPCs who acted as caretakers for the Star Kids.
  • With a few exceptions (such as Wiggler), Toads are the only friendly NPCs in Paper Mario: Sticker Star; there are no friendly Goombas, Koopas, Bob-ombs, or other enemies (excluding the Koopa Troopa and Bob-omb that assist in certain attacks).
  • Mario cannot choose which enemy to attack if there are multiple ones; he defaults to the one in front.
  • Unlike the first 3 installments, Mario starts his journey with 20 HP, as opposed to 10.
  • When Mario's current HP is at most 30% of its total, the in-battle music (except for the final battle with Bowser) changes to a "tired" remix of itself, replacing the alarm sound heard in the other Paper Mario games while being in critical health conditions.
  • Unlike the first 3 installments, Paper Mario: Sticker Star only has 3 save files instead of 4.
    • Save files also cannot be named unlike the past installments.
  • The game does not feature an opening story before the title screen as the other Paper Mario games; the opening story is instead shown when starting a new game.
  • This is the first Paper Mario installment since the N64 installment to lack a fully playable epilogue; though the game does save after being beaten, it is only to add a Toad on the Sticker Fest grounds that will replay the credits.
  • This is the first game in the Paper Mario series to have the maximum number of coins be 9,999 instead of 999.

Development

In a 2007 interview with Nintendo Power magazine, when asked about the future of the Paper Mario series, Super Paper Mario director Ryota Kawade stated that he was uncertain whether the next game would follow Super Paper Marios gameplay style, return to the style of the previous games, or be based around a new concept. However, he also stated that the team "always feel that we want a challenge and to take on new things."[2] Producer Kensuke Tanabe also stated, "I don't think we'll ever go back to the exact same game style as before," and that, "I also would like to look for another new and different style".

Paper Mario: Sticker Star started development at the end of 2009[3]. The development team thought Paper Mario was a good fit for the Nintendo 3DS and initially developed it as a RPG making use of the system's stereoscopic 3D display capabilities. After showcasing a build of the game at E3 2010, a demo of this build was previewed by Shigeru Miyamoto, who was reportedly unimpressed, dismissing it as "just a port of the GameCube version", and requested that the team "make a big change". Said development team was mostly composed of developers new to Paper Mario (planning and design staff being "about 90%" new, according to Kenji Nakajima"), with a few veterans brought in to help with the usage of old assets. Naohiko Aoyama, who conceived the original Paper Marios visual direction but had little involvement with its sequels, was brought in as the director.

Following Miyamoto's impression, the development team brainstormed ideas to make the game stand out. It was eventually decided to expand the Sticker mechanic, which had initially been designed for use in puzzles, and expand it to the rest of the game. As the sticker system expanded, the development team decided to abandon the partner system and traditional RPG elements such as an experience point system, with progression instead being outlined by the player getting progressively stronger stickers.

Early in development, Miyamoto also encouraged the developers to keep the story to a minimum[4] and only use pre-established Mario characters. The decision to not focus on the storyline was also influenced by results gathered from Super Paper Marios Club Nintendo survey, which had less than 1% of the respondents citing its plotline as a strong point. Producer Kensuke Tanabe also asked the team to focus on the "paper" aspect of the visuals.

Reception

Critical response

Paper Mario: Sticker Star received mixed to positive reviews from critics, gaining an average of 75.97% based on forty-nine reviews on GameRankings and 75 based on sixty-nine reviews on Metacritic.[5][6] Compared to previous iterations of the Paper Mario series, its aggregate score is weaker, due to critics mainly complaining about what has been seen as frustrating game design and toned down story, gameplay, and characters.

Cam Shea of IGN gave the game an 8.3, praising what he opined as a fresh take on the Paper Mario series with charming design and a sense of humor, but he criticized the sticker system, as well as some design elements he found frustrating. He wrote, "In spite of all my criticisms, [Paper Mario:] Sticker Star is still compelling to play and a great deal of fun. The game’s infectious spirit and sense of humour is irresistible, and it’s big, too – you’re not beating this one in a weekend. It’s just a shame that putting stickers at the heart of the game didn't turn out to be the master-stroke it so readily could have been. Paper Mario fans will enjoy [Paper Mario:] Sticker Star, but ultimately it’s just as notable for its failures as its successes."[7] Edge Magazine UK gave the game an 8, praising Intelligent Systems's effort to shape its RPG for portable play.[8] Destructoid gave the game an 8/10 and praised the game for what was opined as an impressive effort, but warned that the game may disappoint previous Paper Mario fans.[9] Mike Wehner of The Escapist gave the game 4.5 stars out of 5, praising the game for its artistic style and its gameplay, while criticizing puzzles seen as frustrating. He wrote as the bottom line, "There's just no getting around it: Paper Mario: Sticker Star is yet another high-quality entry into Nintendo's cherished library of first party titles. The experience is high on satisfaction and low on frustration, making it an undeniably perfect fit for the company's mobile console. It's not entirely flawless, but as Mario games go, it's one of the best."[10]

JC Fletcher of Joystick gave the game 3.5 out of 5 stars. He praised an opined easygoing and funny nature of the game, but criticized the game design (seen as frustrating), saying that the existence of FAQs will improve the game, due to sacrificing turn-based battles with what has been opined as awkward platforming.[11] Carolyn Petit of GameSpot gave the game a 7.5 out of 10. She believed the game to have smart and witty writing, good puzzles, and overall charm, but criticized the frustration of getting stuck and the combat system. She ended with, "[Paper Mario:] Sticker Star falls into a rut at times and may even drive you crazy, but in the end, Paper Mario's unwaveringly cheerful attitude, and fond memories of the game's many great moments, will be what stays with you."[12]

However, Andre Segers of GameXplain was more critical of the game, giving it a score of two stars out of five.[13] He criticized the story as "one of the biggest and most unfortunate changes" and the puzzles, by saying that "the things you need [to solve them] could be found anywhere" and "the game provides no clues on where to find them". He also said that the battle system is "fresh and fun at first" but then started criticizing it, saying that there is "no sense of accomplishment after winning a battle", and ultimately referring to the combat as a "chore". However, Segers did praise the game for "trying some new things" and for its "flashes of typical Paper Mario brilliance".[13]

David Jenkins of Metro UK held a similar view on the game, giving it a score of 4 out of 10.[14] He criticized the game's selection of characters, labeling Kersti as an "unlikeable nag", and contrasted the game's progression unfavorably with the immersion and character selection of previous Paper Mario games. Other points of criticism included an opined lack of meaningful rewards from battles and the amount of backtracking. While Jenkins praised the game's visuals and fine-tuning for a portable system, he ultimately labeled the game as "a horrible disappointment that not only fails to capture the magic of its predecessors but seems oblivious to what made them popular in the first place", recommending Mario & Luigi: Bowser's Inside Story in its place.

Ray Carsillo of EGM gave a mixed review of the game, giving it a score of 6.5 out of 10.[15] He asserted that the game "maintains all the charm and personality of those that came before it" and praised the aesthetics, 3D effects, and alternate routes. However, he criticized the battle system due to a perceived over-reliance on sticker collection, along with the amount of backtracking involved.

The four Famitsu critics gave a very positive reception, giving it 36/40 points, calling it a "well-made RPG" and praised the sticker system as "unique".[16]

Sales

As of March 31, 2014, Paper Mario: Sticker Star has sold about 2.21 million copies worldwide.[17]

References to other games

  • Super Mario Bros. - Part of the overworld theme can be heard in the Warm Fuzzy Plains theme (along with a remix of said theme that plays when Gooper Blooper is poisoned during his fight), as well as in the game's credits. Also, a baseball-styled rendition of the "Course Clear" theme from this game can be heard when Mario uses a battering Thing sticker.
  • Super Mario Bros. 2 - Pokeys based on their appearance in this game appear. The main theme is a jazzy version of the credits theme with snippets of the main overworld theme.
  • Super Mario Bros. 3 - The Goomba's Shoe, Super Leaf, and Frog Suit return directly from this game, now as stickers. An Airship also appears. The athletic overworld theme is remixed for the ski lift ride in 4-5. Also, the King's theme is remixed for the afterward to a Royal Sticker boss battle in Paper Mario: Sticker Star. When the Snifit host explains the rules to Snifit or Whiffit, a remix of the Spade Panel plays.
  • Super Mario World - Portions of the music inside the Enigmansion, along with the music played when talking to the owner while he waits outside, are remixed from the Ghost House theme. In addition, Bowser Jr.'s final moments in the game mirrors the post-level screen for Ludwig's castle.
  • Super Mario World 2: Yoshi's Island - During the very final battle phase with Bowser, a portion of the music that plays is based on the Superstar Mario theme from this game.
  • Super Mario RPG: Legend of the Seven Stars - The beginning of Paper Mario: Sticker Star has a cosmic object being shattered into pieces, and the main character has to retrieve the pieces of the object, similar to this game. In addition, the main bad guys are implied to have left at least one of the pieces to be guarded by a monster, similar to Smithy's Gang. When walking down the hallway in Bowser's Sky Castle, the camera is in an angled position that is similar to the camera position in this game. Lastly, during the final battle, Bowser uses a Chain Chomp as a weapon, much like he did in Super Mario RPG. Also, the parade in the end credits is similar to the one from this game.
  • Super Mario Land 2: 6 Golden Coins - The music played when using the Boom-Box is a snippet of the Space Zone theme from this game.
  • Super Mario 64 - During the mine cart ride in World 4-6, a remix of The Princess's Secret Slide plays.
  • Paper Mario - Similar to the first Paper Mario, Bowser ends up becoming nigh-invincible from a magical wish-granting object. In this case, however, it was purely by accident. Also, in both games' climax, Mario confronts Bowser at a flying castle, and Bowser also ends up growing larger in a last ditch effort to beat Mario after his initial invincibility was temporarily disabled, also significantly bolstering his invincibility to be absolute. The game ends with a parade, much like this game. Enemies like Spear Guys and Ninjis make their re-appearance in the series since this game. Also, a letter written by Parakarry may be found in Shy Guy Jungle in the garbage before Mario uses the vacuum item. Mario's design and expressions are more based off him in this game, as well as the scenery. If the worlds in Paper Mario: Sticker Star are completed in numerical order, the boss of the fifth "chapter", as in Paper Mario, is a Piranha Plant fought inside a volcano. Additionally, a slight remix of the Dry Dry Ruins theme (combined with the Super Mario Bros. underworld song) can be heard in the cavern of World 2-1.
  • Mario Kart: Super Circuit - The Yoshi Sphinx in this game is similar to the one found in the background of Yoshi Desert.
  • Super Mario Sunshine - Bowser Jr., Gooper Blooper, and Petey Piranha, which made their first and main appearances in this game, return. Also, one of the questions Snifit or Whiffit afirm that Princess Peach is Bowser Jr.'s mother, possibly referencing the story of Super Mario Sunshine.
  • Paper Mario: The Thousand-Year Door - Searching the dump in Shy Guy Jungle before using the Goat or the Vacuum reveals a memo from Goombella, who is apparently still attending University of Goom and doing research on the Chomp Ruins during the events of the game, but is never seen. The miniboss theme is a remix of this game's. Mario's expression when first seeing a Boo is the same as Doopliss' when his name is guessed. Also, the outline of this game's logo is used in the "Paper Mario" part of the Sticker Star logo.
  • Super Paper Mario - At the beginning of the game, after Mario saves one of the Toads in Decalburg, the latter will say that Bowser crumpled him up 256 times, which is a nod to the running joke in Super Paper Mario, starting with Dimentio claiming that Dimension D makes his attacks "256 times more powerful", followed by Flint Cragley's camera crew stating that the "Rainbowzilla" story was apparently told that amount of times. This number is also the number of cards in the game.
  • Super Mario Galaxy: Portions of the music inside the Enigmansion are remixed from the Ghostly Galaxy theme. The way of getting a Royal Sticker resembles to the one when getting a Power Star.
  • New Super Mario Bros. Wii - Some of the enemies, such as Ice Br]s. and Scaredy Rats that appeared in this game return in this game. Most of the enemies and the areas are also designed from their appearances from this game. The Big Buzzy Beetle is an unused enemy in New Super Mario Bros. Wii.
  • Super Mario 3D Land - The Poison Mushroom has the same design as in this game. Also, one part of the title screen music sounds like the beginning of Special 2-1's music from this game. Some of the designs, such as the trees in World 7, are reused in this game.

References in later games

  • New Super Mario Bros. U - The Big Buzzy Beetle who debuts in Paper Mario: Sticker Star reappears as a species in New Super Mario Bros. U, although it was an unused enemy in New Super Mario Bros. Wii. Also, Bony Beetle has the same design as in this game and Bowser Jr. uses the same glass dome in his Junior Clown Car.
  • Mario & Luigi: Dream Team - The Snifit or Whiffit quiz show has the same ✔ and ✘ blocks as to the ✔ and ✘ panels in the Check-X Quiz in this game.
  • Super Smash Bros. for Nintendo 3DS - Hither Thither Hill and Bowser's Sky Castle appear as a variations of the Paper Mario stage in this game. The Fan Thing also appears in the background of the stage variation.
  • Mario & Luigi: Paper Jam - Many of the bosses and enemies return in this game. In addition, Tower Power Pokey retains his Royal Sticker from this game.
  • Paper Mario: Color Splash - Many of this game's elements return, such as the different types of Stickers originated there (Hopslipper, Line Jump, Iron Jump, Eekhammer, Hurlhammer, Tail, Frog Suit, Spike Helmet, etc.), Thing objects, Birdo singing in a performance, and Snifit or Whiffit.

Pre-release and unused content

Originally, Bowser's Sky Castle was meant to have minigames, but due to development time restraints they were cut. Pre-release screenshots also showed a Chain Chomp partner as well as a Monty Mole boss, though both were removed from the final game.

Gallery

  Main article: Paper Mario: Sticker Star/gallery

Trivia

  • This is the fourth Paper Mario game of the series.
  • This is the first Paper Mario game without Ryota Kawade's involvement, although he is still credited under Special Thanks.
  • This is the first Paper Mario game to be on a Nintendo handheld system.
  • This is the first Mario RPG since Paper Mario to have Bowser as the main villain and not an ally, a minor foe or a penultimate boss.
  • This is the 8th Mario RPG game overall.
  • This game goes back to the traditional rules with a turn base system.
    • However, this is the first Paper Mario game where you can only level up by doing missions and side-quests rather than from defeating enemies and earning experience.
  • This is the only Mario RPG game not to include any experience points of any sort.
  • The levels Hither Thither Hill, Bowser's Sky Castle, and the boat are featured as stages in Super Smash Bros. for Nintendo 3DS.
  • Whenever a new character is introduced, the game pauses to show the player their name, similar to Super Smash Bros. Brawl.
  • All the bosses except for Bowser says "Shiny" at least once. Bowser doesn't speak.
  • No matter how many enemies are beaten, the maximum coin bonus Mario can get at the end of a level is 300.
  • Luigi only makes cameos in certain levels in this game making Paper Mario: Sticker Star Luigi's smallest role in the Paper Mario series.
  • Oddly, in this game, Bowser doesn't utter a single line of dialogue.
  • This is also the first Paper Mario game since the first installment where Mario doesn't use his voice.
  • Even though not explicitly stated, as Mario gains HP-Up Hearts, his power level increases. The effect is only seen in First Strikes.
  • It is in fact possible to attack enemies without using stickers. The only way to do this is the First Strike, where Mario attacks the front enemy with either a hammer strike or jump. However, during battle, stickers must be used. In addition, once Mario's relative power increases to a certain point, he can defeat enemies instantly on the overworld without having to enter battle by performing a First Strike.
  • When hitting with the hammer, Mario can now face towards the screen or away from it, unlike the first two installments, where he could only face left or right.
  • Whenever a new character is introduced, the game pauses to show the player their name, similar to Super Smash Bros. Brawl.
  • From its release for download onto the Nintendo eShop until January 6, 2013, Club Nintendo members in North America who downloaded Paper Mario: Sticker Star and registered it on Club Nintendo also received Donkey Kong: Original Edition for free.[18]

References

  1. sickr, (November 30, 2012) "Miyamoto Didn’t Want Story Elements In Paper Mario Sticker Star"
    http://mynintendonews.com/2012/11/30/miyamoto-didnt-want-story-elements-in-paper-mario-sticker-star/
    Published by: My Nintendo News

  2. Williams, Drew (May 2007). "Super Paper Mario: The Interview". Nintendo Power Issue 215: p 76–78.
  3. Iwata Asks: Paper Mario Sticker Star
  4. [1]
  5. http://www.gamerankings.com/3ds/997828-paper-mario-sticker-star/index.html
  6. http://www.metacritic.com/game/3ds/paper-mario-sticker-star
  7. http://www.ign.com/articles/2012/11/06/paper-mario-sticker-star-review
  8. http://www.edge-online.com/review/paper-mario-sticker-star-review/
  9. https://www.destructoid.com/review-paper-mario-sticker-star-237949.phtml
  10. http://www.escapistmagazine.com/articles/view/editorials/reviews/10058-Paper-Mario-Sticker-Star-Review
  11. http://www.joystiq.com/2012/11/11/paper-mario-sticker-star-review-looks-good-on-paper/
  12. http://www.gamespot.com/reviews/paper-mario-sticker-star-review/1900-6399831/
  13. 13.0 13.1 http://www.youtube.com/watch?v=1DiQ7h8EStU
  14. http://metro.co.uk/2012/12/05/paper-mario-sticker-star-review-not-a-peeling-3300989/
  15. http://www.egmnow.com/articles/reviews/egm-review-paper-mario-sticker-star/
  16. http://www.polygon.com/2012/11/28/3700842/japan-review-check-yakuza-5-paper-mario-3ds
  17. IR Information : Sales Data - Top Selling Software Units - Nintendo 3DS Software. Nintendo (March 31, 2014). Retrieved November 15, 2014.
  18. http://www.nintendojo.com/news/roundups/nightly-news-roundup-10-01-2012

External links

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