Nintendo Land is a launch game for the Wii U. Described as a "virtual theme park", the game features twelve amusement park-style mini-games, each based on a different Nintendo franchise. The game's focus is to introduce players to the different types of experiences and concepts possible with the Wii U GamePad. Many games are multi-player, and are built around "asymmetrical gameplay" where the player with the GamePad has a different experience than those playing with Wii Remotes. The host and tutorial character for the game is Monita, a female robot. In North America, Europe, and Oceania, Nintendo Land comes packed in with the Wii U Deluxe Set. It is also sold as a stand-alone product where players can buy it if they have the Basic Set. It was removed from the Nintendo eShop in North America on November 10, 2013, and was readded to it on August 26, 2016.
- 1 Games
- 1.1 Animal Crossing: Sweet Day
- 1.2 Balloon Trip Breeze
- 1.3 Donkey Kong's Crash Course
- 1.4 The Legend of Zelda: Battle Quest
- 1.5 Luigi's Ghost Mansion
- 1.6 Mario Chase
- 1.7 Metroid Blast
- 1.8 Pikmin Adventure
- 1.9 Takamaru's Ninja Castle
- 1.10 Captain Falcon's Twister Race
- 1.11 Yoshi's Fruit Cart
- 1.12 Octopus Dance
- 2 Assists Play (Solo Attractions)
- 3 Star Player
- 4 Reception
- 5 Gallery
- 6 Trivia
- 7 References
- 8 External Links
There are 12 games and 80 stamps (5 per solo and competitive attraction; 10 (Zelda Battle Quest and Pikmin Adventure) and 15 (Metroid Blast) in cooperative attractions) total.
|Animal Crossing: Sweet Day||Type: Competitive|
Based on: Animal Crossing
"The player holding the Wii U GamePad controls two guards who are in charge of safeguarding a candy orchard from a group of candy-loving animals. Up to four other players, using the Wii Remote controllers to control these animals, must work together to outwit – and outrun – the guards. The game ends when a combined total of 50 pieces of candy are collected, or when the guards catch any one of the animals three times."
|Balloon Trip Breeze||Type: Solo|
|Based on: Balloon Fight|
|Use the stylus on the GamePad to draw gusts of wind to direct your Mii, who is hanging from balloons, through obstacles such as spikes, electric traps, birds and fish. The styles can also be used to knock spikes away. Certain power-ups appear too, including shrinking your Mii to fit through tight gaps.|
|Donkey Kong's Crash Course||Type: Solo|
|Based on: Donkey Kong|
"Using the GamePad's motion control, players tilt the controller to guide a fragile rolling cart through an obstacle course that resembles the original Donkey Kong arcade game. This single-player game lets other spectators watch the action on the TV and offer advice about how to pass the next obstacle."
|The Legend of Zelda: Battle Quest||Type: Cooperative/Solo|
|Based on: The Legend of Zelda|
"The player with the GamePad is an archer who can aim and shoot arrows using the screen as a view finder. That player can be joined by up to three others who wield Wii Remote Plus controllers like swords (the swordsman can be alone too)."
Quest: "Players work together to take on a variety of enemies in a world that looks like a cloth version of a game from The Legend of Zelda series."
Time Attack: "Beat as many enemies as fast as you can as an Archer."
|Luigi's Ghost Mansion||Type: Competitive|
|Based on: Luigi's Mansion|
"The player with the GamePad is a ghost (invisible to others) who is trying to capture up to four humans armed with flashlights. The ghost must sneak around the environment by staying in the shadows and try to catch them one by one. The humans can work together to revive fallen comrades before the ghost catches everyone. If all four humans are caught before they are revived, the ghost wins. But if they are successful at shining their flashlights on the ghost long enough to reduce its hit points to zero, the humans win."
|Mario Chase||Type: Competitive|
|Based on: Super Mario series|
|In this competitive attraction, the player with the Wii U GamePad controls their Mii Character dressed in a costume to resemble Mario, and their goal is to stay away from the Wii Remote Players (their Mii Characters dressed like Toads), for 2 minutes and 30 seconds, while the Toads' goal is to tackle down Mario. There are 3 arenas, varying in size depending on how many players there are. Occasionally, a Star will appear in the center of the arena, if Mario grabs it (the Toads cannot interact with it in any way), he/she will become invincible, and trip any of the Toads they come in contact with.|
|Metroid Blast||Type: Cooperative/Competitive|
|Based on: Metroid series & Battle Mii|
"The player using the gamepad will guide a spaceship while they could play with other players with the wiimote down."
|Pikmin Adventure||Type: Cooperative/Competitive|
|Based on: Pikmin series|
|A team game where players strategically move through enviroments, facing animatronic versions of Pikmin enemies. The player with the GamePad is Captain Olimar, and can toss mini paper-mâché Pikmin to attack whilst the other players with the Wii Remotes take the role of individual Pikmin. The Pikmin and Olimar can obtain power-ups (such as longer stems, and replacing their leaf, bud, or flower with a power-up such as a hammer to do more damage). The game is designed as both a single player and multiplayer game.
|Takamaru's Ninja Castle||Type: Solo|
|Based on: Nazo no Murasame-jō|
"Based on an early Famicom game available only in Japan, this single-player game turns the GamePad into a launcher for ninja stars. Players swipe the controller's touch screen to take out an ever-growing army of ninja attackers, earning more points for consecutive hits. Moving the GamePad around at different angles enables the player to take aim in an intuitive fashion."
|Captain Falcon's Twister Race||Type: Solo|
|Based on: F-Zero series|
|"F-Zero's mini-game in Nintendo Land involves your Mii hopping into the cockpit of a hovercraft racer like Captain Falcon's and doing your best to race toward the finish line while avoiding obstacles on the track like spinning tornado traps, and trying to touch boost panels. In this minigame, you hold the Wii U gamepad straight up and down. Monita quotes this is a "High-speed, thrilling race." You must get to the next checkpoint before the timer runs out."|
|Yoshi's Fruit Cart||Type: Solo|
|Based on: Yoshi series|
|'With the GamePad, you control a cart and you have to draw a path to pick up the fruits. But the fruits only appear on the TV, so you don't know exactly where they are on the GamePad.'|
|Octopus Dance||Type: Solo|
|Based on: Game & Watch|
Your Mii is underwater with an anamatronic render of a diver seen in Octopus, he will perform 3 dance moves, with the player having to repeat them by either moving the analog sticks or by tilting the GamePad. Eventually the music speeds up, making it harder to copy the diver, and the diver may turn back the other side with your Mii, with the player needing to look at the GamePad to see the 2 from the front. This is also needed to be done if a Squid Sprays ink on the TV, or on the GamePad to look on the TV.
Assists Play (Solo Attractions)
The people with the Wii Remotes can act as assists in solo attractions to help the person using the Gamepad. Up to four players can be assists in every attraction (except Captain Falcon's Twister Race which has only one assist). Players can join by pressing the "A" button on the Wii Remote and point towards the screen. Players can leave before the person with the Gamepad ends by pressing the "A" and "Z" buttons at the same time.
|Balloon Fight: Trip Breeze||The helpers can move balloons and bubbles but can't pop them. Players with the Wii Remote can pop spikes and enemies as well making it easier.|
|Donkey Kong's Crash Course||Players with the Wii Remotes can create time bubbles to slow everything down in the area for more precise aiming. However it doesn't work on the timer.|
|Takamaru's Ninja Castle||Players with the Wii Remote can freeze most ninjas to make an easy target for the person with the Gamepad. However, it doesn't work on boss enemies like the black ninja.|
|Captain Falcon's Twister Race||The assists can remove most obstacles like twisters or other cars in order to make the car less likely to crash. However, they can also remove stars which they need to be careful for. They can do this for 50 times per area (9,001 max).|
|Yoshi's Fruit Cart||Players with the Wii Remote can remove only a single fruit each in each area while Yoshi is moving to make it easier for the player with the Gamepad to get 1-4 less fruit. They can't get the presents.|
|Octopus Dance||Players with the Wii Remote can pop bubbles in the background that can contain hearts to earn extra lives. They can also shrink the small octopus with a few taps making him less of a distraction. The players can also have an interaction with the background which doesn't really help and is kind of distracting, but it is fun.|
There are a lot challenges in order to be a star player in each attraction, however you will need to do certain tasks. You can tell when you've reached Star Player status on any attraction when a star is on the tent of an attraction and on the top-left corner of the menu. Unlocking all stars will grant you the ending credits and the star shooting mini game.
|Animal Crossing: Sweet Day||Play 30 times.|
|Balloon Trip Breeze||Complete morning on Day 3.|
|Donkey Kong's Crash Course||Complete the first course.|
|Legend of Zelda Battle Quest||Get the Triforce collector stamp.|
|Luigi's Haunted Mansion||Play 30 times.|
|Mario Chase||Play 30 times.|
|Metroid Blast||Defeat the first 20 missions in Assult Missions.|
|Pikmin Adventure||Defeat the first 16 missions in the challenge mode.|
|Takamaru's Ninja Castle||Rescue the fake Princess Monita.|
|Captain Falcon's Twister Race||Beat Area 12 in the regular course.|
|Yoshi's Fruit Cart||Complete Stage 20.|
|Octopus Dance||Complete stages 1 - 5.|
The game has been well-received. GameXplain gave the single-player 4 stars out of 5 and the multi-player 4.5 stars out of 5 and referred to it as the best Nintendo multiplayer game since Super Smash Bros. Brawl. GamesMaster gave it 86/100 (86%), describing it as "An essential purchase for party lovers that whets the Nintendo appetite. Bring friends." IGN gave it an 8.7 score out of 10, and GameSpot gave it a score of 8 out of 10.Nintendo Land received "generally favorable" reviews on Metacritic getting a metascore of 77/100 based on 61 critics.
Nintendo Land is the 5th best selling game for the Wii U, selling 5.19 million copies worldwide, as of September 30, 2018.
|Main article: Nintendo Land/gallery|
- When heading to an attraction, at the start-up screen, the player can hear tunes from previous games of the series that the attraction is based on; this music grows louder the closer the player is to an attraction.
- The player can use coins obtained in the minigames to play a kind of retro style pachinko mini-game. The player can win ? Blocks that, when opened, reveal different prizes based on objects found in the attractions.
- The credits theme features music from various Nintendo series represented. The Overworld and Stage Clear tunes of Super Mario Bros. play near the end of the theme, and the medley finishes with title screen jingle from Super Mario Galaxy.