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These are credits from New Super Mario Bros. Wii.

Credits

Producers

Director

Planning

Map & Level Design Director

Map & Level Design

Lead Design

Player Design

Character Design

Field Design

World Map Design

UI Design

Effects Design

Design Adviser

Design Support

  • Daisuke Ito
  • Tomomi Imazu
  • Kaori Kinoshita
  • Kunihito Ihara

Programming Director

Player Programming

Field Programming

  • Kouji Sakai

Enemy Programming

System Programming

UI Programming

World Map Programming

Programming

Programming Adviser

  • Yuhiki Otsuki

Sound Director

Sound Programming

Sound Effects

Music

Voice

Sound Adviser

Coordinators

Demo Scene Director

Demo Scene Motion Design

  • Yoshikazu Sumioka
  • Eisuke Sagawa
  • Tatsuya Sakai
  • Youko Miyaguchi

Graphic Supervisors

Progress Management

Technical Support

Artwork

  • Daiki Nishioka
  • Yuka Kotaki

Illustration

IIlustration Supervisor

North American Localization Management

North American Localization

  • Camilo Alba Navarro
  • Joanie Grenader
  • Lars Knudson
  • Erik Peterson

European Localization Management

Localization Producer

  • Takashi Katagiri

Translation

  • Andrew Steele
  • Carine Mathey
  • Massimo Cotticelli
  • Rafael Jagielski
  • Miguel Rodríguez Ramos
  • Andrea Jähn
  • Zakir Rahman
  • Thomas Berthollet
  • Giacomo Iacumin
  • René Paulesich
  • Francisco Paredes
  • Carsten Harmans

Quality Assurance

  • Amaury Bagnariol
  • Sonia Trepiccioni
  • Adam Holmes
  • David Jefferson
  • Daniel Leonhardt
  • Stéphane Zussy
  • Albert Agramunt
  • Julien Veron
  • Carlo Sarti
  • Andrea Stazi
  • Gabriele Arnoldi
  • Lutz Ohl
  • Lukas Mildner
  • Frank Grützner
  • Javier Jordán Oliver
  • Eduardo Ospina Tovar
  • Diego Rosado Guzmán

Korean Localization Management

Korean Translation

  • Yunhye Lee
  • Dongyeon Kim

Product Support

Product Testing

Special Thanks

General Producer

Executive Producer

Interactivity

The credits are displayed on blocks that can be punched and stomped on. Many of the blocks have coins inside of them. As the credits roll, people can control in-game characters and bash the blocks for coins. A single player can get coins to simply earn a high score (or beat a previous high score), while multiple players can see who can get the most coins before the credits finish.

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