These are credits from New Super Mario Bros. Wii.
Credits
Producers
Director
Planning
Map & Level Design Director
Map & Level Design
Lead Design
Player Design
Character Design
Field Design
World Map Design
UI Design
Effects Design
Design Adviser
Design Support
- Daisuke Ito
- Tomomi Imazu
- Kaori Kinoshita
- Kunihito Ihara
Programming Director
Player Programming
Field Programming
- Kouji Sakai
Enemy Programming
- Tatsuo Nishiyama
- Kenichi Nishiyama
- Keiji Takahashi
- Keiichiro Kato
- Ken Watanabe
- Yosuke Oshino
System Programming
UI Programming
World Map Programming
Programming
- Yuji Sawatani
- Masaro Sakakibara
- Misato Sodeyama
- Shinji Hatada
- Hiromichi Miyake
- Masashi Masuoka
Programming Adviser
- Yuhiki Otsuki
Sound Director
Sound Programming
Sound Effects
Music
Voice
Sound Adviser
Coordinators
- Tsutomu Kaneshige
- Tomoaki Yoshinobu
- Hideki Fujii
- Rina Yamauchi
Demo Scene Director
Demo Scene Motion Design
- Yoshikazu Sumioka
- Eisuke Sagawa
- Tatsuya Sakai
- Youko Miyaguchi
Graphic Supervisors
- Aya Oyama
- Akiko Kato
- Kanae Dohta
- Tsuyoshi Watanabe
Progress Management
Technical Support
- Hironobu Kakui
- Yoshito Yasuda
- Shintaro Jikumaru
Artwork
- Daiki Nishioka
- Yuka Kotaki
Illustration
- Ryusuke Yoshida
- Shigehisa Nakaue
- Yu Kitai
- Naoko Ayabe
IIlustration Supervisor
North American Localization Management
North American Localization
- Camilo Alba Navarro
- Joanie Grenader
- Lars Knudson
- Erik Peterson
European Localization Management
- Erkan Kasap
- Paul Logue
- Matthew Mawer
- Micky Auer
Localization Producer
- Takashi Katagiri
Translation
- Andrew Steele
- Carine Mathey
- Massimo Cotticelli
- Rafael Jagielski
- Miguel Rodríguez Ramos
- Andrea Jähn
- Zakir Rahman
- Thomas Berthollet
- Giacomo Iacumin
- René Paulesich
- Francisco Paredes
- Carsten Harmans
Quality Assurance
- Amaury Bagnariol
- Sonia Trepiccioni
- Adam Holmes
- David Jefferson
- Daniel Leonhardt
- Stéphane Zussy
- Albert Agramunt
- Julien Veron
- Carlo Sarti
- Andrea Stazi
- Gabriele Arnoldi
- Lutz Ohl
- Lukas Mildner
- Frank Grützner
- Javier Jordán Oliver
- Eduardo Ospina Tovar
- Diego Rosado Guzmán
Korean Localization Management
Korean Translation
- Yunhye Lee
- Dongyeon Kim
Product Support
- Kimiko Nakamichi
- Ilho Kim
- Jonghoon Park
Product Testing
- Naoki Takami
- Ryuhei Matsuura
- Manabu Matumoto
- Masaki Wada
- Junbong Lee
- Sungmin Park
- Juyoung Choi
- Kyoungim Na
- Mario Club Co., Ltd.
- NOA Product Testing
- NOK Debug Team
Special Thanks
- SRD
- DIGITALSCAPE Co., Ltd.
- Mox Inc.
- Hirotake Otsubo
- Yoshiyuki Oyama
- Akito Osanai
- Tsubasa Sakaguchi
- Yoshiki Haruhana
- Takahiro Hamaguchi
- Keijiro Inoue
- Takuhiro Dohta
General Producer
Executive Producer
Interactivity
The credits are displayed on blocks that can be punched and stomped on. Many of the blocks have coins inside of them. As the credits roll, people can control in-game characters and bash the blocks for coins. A single player can get coins to simply earn a high score (or beat a previous high score), while multiple players can see who can get the most coins before the credits finish.