These are credits from New Super Mario Bros. Wii. It is developed by Nintendo EAD and published by Nintendo.
Credits
- Producers: Takashi Tezuka & Hiroyuki Kimura
- Director: Shigeyuki Asuke
- Planning: Yusuke Amano, Masanao Arimoto & Shigefumi Hino
- Map & Level Design Director: Toshihiko Nakago
- Map & Level Design: Yasuhisa Yamamura, Masataka Takemoto, Kenta Usui, Ryutaro Kano & Takayuki Ikkaku
- Lead Design: Michiho Hayashi
- Player Design: Keisuke Nishimori & Tomomi Marunami
- Character Design: Masaaki Ishikawa, Masanobu Sato, Ryota Akutsu, Manabu Hiraoka & Kazunori Fujii
- Field Design: Eiji Mukao, Kosono Okina & Mari Shibata
- World Map Design: Jun Takamura & Takeshi Koike
- UI Design: Mei Ide, Yoshifumi Masaki & Satoko Okada
- Effects Design: Sayaka Nishimura
- Design Adviser: Atsushi Miyagi
- Design Support: Daisuke Ito, Tomomi Imazu, Kaori Kinoshita & Kunihito Ihara
- Programming Director: Makoto Sasaki
- Player Programming: Keigo Nakanishi
- Field Programming: Kouji Sakai
- Enemy Programming: Tatsuo Nishiyama, Kenichi Nishiyama, Keiji Takahashi, Keiichiro Kato, Ken Watanabe & Yosuke Oshino
- System Programming: Hisashi Okada & Kenzo Hayakawa
- UI Programming: Kiyoshi Kada
- World Map Programming: Shoichi Obayashi
- Programming: Yuji Sawatani, Masaro Sakakibara, Misato Sodeyama, Shinji Hatada, Hiromichi Miyake & Masashi Masuoka
- Programming Adviser: Yuhiki Otsuki
- Sound Director: Kenta Nagata
- Sound Programming: Sanae Uchida
- Sound Effects: Mitsuhiro Kida & Taiju Suzuki
- Music: Shiho Fujii & Ryo Nagamatsu
- Voice: Dan Falcone, Kenny James, Sam Kelly, Charles Martinet, Lani Minella, Caety Sagoian & Mike Vaughn
- Sound Adviser: Koji Kondo
- Coordinators: Tsutomu Kaneshige, Tomoaki Yoshinobu, Hideki Fujii & Rina Yamauchi
- Demo Scene Director: Takumi Kawagoe
- Demo Scene Motion Design: Yoshikazu Sumioka, Eisuke Sagawa, Tatsuya Sakai & Youko Miyaguchi
- Graphic Supervisors: Aya Oyama, Akiko Kato, Kanae Dohta & Tsuyoshi Watanabe
- Progress Management: Keizo Kato
- Technical Support: Hironobu Kakui, Yoshito Yasuda & Shintaro Jikumaru
- Artwork: Daiki Nishioka & Yuka Kotaki
- Illustration: Ryusuke Yoshida, Shigehisa Nakaue, Yu Kitai & Naoko Ayabe
- Illustration Supervisor: Yusuke Nakano
- North American Localization Management: Nate Bihldorff, Reiko Ninomiya, Tim O'Leary & Leslie Swan
- North American Localization: Camilo Alba Navarro, Joanie Grenader, Lars Knudson & Erik Peterson
- European Localization Management: Erkan Kasap, Paul Logue, Matthew Mawer & Micky Auer
- Localization Producer: Takashi Katagiri
- Translation: Andrew Steele, Carine Mathey, Massimo Cotticelli, Rafael Jagielski, Miguel Rodriguez Ramos, Andrea Jahn, Zakir Rahman, Thomas Berthollet, Giacomo Iacumin, Rene Paulesich, Francisco Paredes & Carsten Harmans
- Quality Assurance: Amaury Bagnariol, Sonia Trepiccioni, Adam Holmes, David Jefferson, Daniel Leonhardt, Stephane Zussy, Albert Agramunt, Julien Veron, Carlo Sarti, Andrea Stazi, Gabriele Arnoldi, Lutz Ohl, Lukas Mildner, Frank Grutzner, Javier Jodan Oliver, Eduardo Ospina Tovar & Diego Rosado Guzman
- European Manual Localization: Peter Swietochowski, Britta Henrich, Ursula Lipinski, Moni Handschke, Oleg Sdarskij, Jasmina Libonati, Manfred Anton, Martin Heyne, Verena Lischka, Sandra Bialys, Bianca Rose, Marion Magat, Melanie Walter, Francesca Abate, Laura Figuerola Gomez, Peter van Neuten & Alfiya Alesheva
- Debug: Naoki Takami, Ryuhei Matsuura, Mario Club Co., Ltd. & NOA Product Testing
- Special Thanks to: SRD, DIGITALSCAPE Co., Ltd, Mox Inc., Hirotake Otsubo, Yoshiyuki Oyama, Akito Osanai, Tsubasa Sakaguchi, Yoshiki Haruhana, Takahiro Hamaguchi, Keijiro Inoue & Takuhiro Dohta
- General Producer: Shigeru Miyamoto
- Executive Producer: Satoru Iwata
(C) All rights, including the copyrights of the game, scenario, music and program. Reserved by Nintendo.
Interactivity
The credits are displayed on blocks that can be punched and stomped on. Many of the blocks have coins inside of them. As the credits roll, a person can control an in-game character and bash the blocks for coins. A single player can get coins to simply earn a high score (or beat a previous high score), while multiple players can see who can get the most coins before the credits finish.