New Super Mario Bros. Wii (JP) is the second installment in the New Super Mario Bros. series released for the Wii in November 2009 except Japan, where it was released one month after. It is a follow-up to the 2006 Nintendo DS game New Super Mario Bros. A follow-up, which is a sequel to the 2006 game, New Super Mario Bros. 2 was released on the Nintendo 3DS in August 2012. A sequel, titled New Super Mario Bros. U (a follow-up to the 3DS game) was released three months later on the Wii U.
Mario, Luigi, Blue Toad, Yellow Toad, and Princess Peach are seen in Princess Peach's Castle, celebrating her birthday. A cake is then pushed onto the scene. Interested, Peach goes to examine the cake, only to get kidnapped by the Koopalings who jump out of the cake.
They take the cake away with Princess Peach and Mario, Luigi, Yellow Toad and Blue Toad chase after them. They then throw the cake and Princess Peach on the Airship, and it flies away. Mario, Luigi, Yellow Toad and Blue Toad exit the castle and start chasing it.
Meanwhile, back inside the castle, two Toads throw two presents with Penguin Suit and Propeller Mushroom stickers on them, into a cannon, and blast them out of the castle. They explode while flying in the air, and a Propeller Mushroom and a Penguin Suit fall out of them. They land right in front of Mario, Luigi, Yellow Toad and Blue Toad, who are still chasing the airship.
The game plays in the same fashion as its portable counterpart. It's a 2.5D sidescroller with the key difference being that there is a heavy emphasis on cooperative modes. Up to four players can play at once, the characters being Mario, Luigi, a Blue Toad, and a Yellow Toad.
New power-ups are found within the game including a penguin suit that lets a character slide around on the ice and a propeller that acts as a new flying powerup. There are 76 levels in the game. Critics have noted that the game emits a Super Mario World vibe whereas the original was more akin to Super Mario Bros. 3.
Various aspects from Super Mario World, such as the spin jump and the addition of Yoshi, are contained in this title that weren't present in the Nintendo DS incarnation. The spin jump is performed by shaking the Wii Remote. As the game is a traditional sidescroller, most of the game is played by using the Wii Remote sideways like an NES controller.
The game also has Motion Controls in a few levels, and unlike New Super Mario Bros. on the Nintendo DS, the player can 'quick save' at any point during the game. This means you do not have to complete a fortress in order to save. Upon completing the game you are enabled to fully save the game. If you reset the Wii after resuming a quick save it will take you back to your last 'save'.
Suits and Yoshi
The typical Super Mushroom, Fire Flower, and Ice Flower upgrades appear in this game as they have in most Mario platformers, and two brand new suits have also been added, those being the Propeller Suit and the Penguin suit. With the Propeller Suit, the character sports an outfit with a helicopter-like propeller attached. By shaking the Wii Remote, the character will be sent soaring upwards.
After he starts to drop, the player can shake the Wii Remote again so that he floats down, possibly granting access to far away platforms. The Penguin Suit is fairly similar to the Tanooki Suit, Bee Suit and Frog Suit from previous Mario games that the character to be dawn an animal inspired suit, this time a penguin. With the Penguin suit, the player can slide around on platforms, swim in water faster, and shoot ice balls that freeze opponents, consequently turning them into platforms. The Mega Mushroom and Blue Koopa Shell were likeley removed due to being not fit for cooperative play.
There are four different Yoshi colors in the game including green, yellow, pink, and light blue (red and blue were initially going to be in the game but were removed for unknown reasons). Yoshis are found in Yoshi Eggs that exist within ? Blocks. After mounting a Yoshi, the player can gobble up enemies with Yoshi's tongue. His flutter jump move from Super Mario World 2: Yoshi's Island is in the game as well (whereas in Super Mario World it wasn't).
When attacked, the player will automatically be forced off of Yoshi who will frantically run in the direction that he's facing. If Yoshi touches a wall, he'll turn around and run in the opposite direction. If the player manages to jump back on the Yoshi, then he'll stop running, but otherwise Yoshi will continue to run until his death. All this reflects directly from Super Mario World. The extra jump feature from Super Mario World also returns in the game, which can save a player at the last moment if they happen to fall into a pit or face some other dangerous obstacle.
Contrary to past games, Yoshi will be given his Super Mario World sound effects in favor of his voice from Yoshi's Story onward. Yoshi hardly appears in New Super Mario Bros. Wii, only being found in levels in which his addition constitutes as appropriate. This may have been done so as to make his appearance special. Miyamoto has stated that he wanted to make finding a Yoshi Egg in Super Mario World rare so as to excite the player when it happened. The same point of view may have been considered when developing New Super Mario Bros. Wii, as various special items, such as the Propeller Suit, Penguin Suit, Mini Mushroom and Yoshi, don't appear very frequently.
|World 1 features typical plain levels (similar to New Super Mario Bros. on the Nintendo DS). Larry Koopa is the boss of this world. Most of the powerups, as well as Yoshi, are introduced in this world.|
|1-1||The first stage of the game isn't much of a challenge. In the beginning of the stage, Princess Peach's castle can be seen in the background. Special items include Propeller Mushrooms.|
|1-2||In following with tradition, world 1-2 is an underground level. Special power-ups and items include Ice Flowers, Fire Flowers and POW Blocks.|
|1-3||This is the first stage in which Yoshi appears. This stage has a secret exit above a hidden passage full of coins. The secret exit allows access to the world cannon.|
|1-Tower||This is the first tower in the game. It is similar to that of New Super Mario Bros. in that it has moving blocks that are used as platforms.|
|1-4||This is an underwater stage (the first in the game). It features many cheep cheeps, and jet streams coming out of pipes.|
|1-5||This is the first athletic stage in the game. It mainly features cube (square) platforms that rotate in one direction.|
|1-6||This is another ordinary overworld stage that features many rotating circular platforms.|
|1-Castle||The first castle in the game. This features many gear-shaped platforms.|
|World 2, like New Super Mario Bros. is set in a desert. Roy Koopa is the boss of this world.|
|2-1||This is the first desert stage in the game, and features many sand geysers.|
|2-2||This stage is set in a tropical environment featuring some palm trees.|
|2-3||This stage is set inside a very dark pyramid, where the only means of light are flames (from candles, flame-throwing piranha plants, or if the player has Fire Mario).|
|2-Tower||This fortress features many moving nets and various bits of magic that are shot by unseen forces. Most likely however they are shot by Roy, since the magic he shoots looks very similar, if not in fact the exact same.|
|2-4||This stage features sudden gusts of wind, blowing the player forward through the stage.|
|2-5||This stage features many geysers, and also features Pokey and Lakitu for the first time.|
|2-6||This is another athletic stage which features rotating cube blocks which run along a guide line, and coins and blocks which move in a fast swinging motion.|
|2-Castle||This castle is an auto-scrolling level which features many fireballs, and also, as with some of the castles in the original Super Mario Bros. and Super Mario Bros: The Lost Levels, you must take a certain route.|
|World 3 is a winter-themed world with many ice and snow stages. Lemmy Koopa is the boss of this world. The Penguin Suit is introduced in this world.|
|3-1||This stage is a general platform stage with slippery surfaces. It also features sliding penguins.|
|3-2||This is another general platform stage. It features bullet bills and bullet bill shooters for the first time, as well as Ice Bros.|
|3-3||This is and icy underground stage which features floating chunks of ice, and falling icicles.|
|3-Ghost House||This is the first stage in the game featuring Boos, the ghosts.|
|3-Tower||This features various large oddly-shaped platforms that rotate in alternate directions, as well as Amps, and lots of elevators.|
|3-4||This stage is an athletic stage that features moving icy platforms, and also features the Penguin Suit.|
|3-5||This stage is another athletic stage that features another rotating square platform on a guide line. It is also a vertical stage. Completing this stage leads to a switch which turns clear blocks into solid red blocks. You must return to 3-4.|
|3-Castle||After returning to 3-4, the red blocks will allow you to access the secondary exit that leads to this stage. This stage features "eating and creating blocks" a la Super Mario World, as well as very large falling icicles, and bouncy balls.|
|World 4 is set on a tropical island. Wendy O. Koopa is the boss of this world, though the player will also battle Bowser Jr. on an Airship.|
|4-1||This stage is partially submerged in the water. There are many Urchins and Mega Urchins. Being Ice/Penguin Mario will help a lot.|
|4-2||This stage features jumping Cheep-Cheeps. It also introduces falling platforms and donut lifts.|
|4-3||This stage features Huckit Crabs and Mega Urchins.|
|4-Tower||This stage features steel blocks and conveyor belts. There is a secret alcove to the left of the boss door. The first star coin is located at the start of the 2nd room. To get it, Mario must jump off of a tall steel block. The 2nd star coin is located in a secret alcove right below the middle flag.|
|4-4||This is an underwater stage that features many Bloopers. Some hide behind pipes and try to ambush you. Fireball em.|
|4-Ghost House||A dark level, that includes a Glow block at the beginning, to guide you threw the maze of doors.|
|4-5||This level is set on a beach. A Lakitu is constantly bombarding Mario with Spinies.|
|4-Castle||This castle features the flipping panels from Super Mario World.|
|4-Airship||The airship feature a few obstacles, one being similar to a gimmick in Super Mario Galaxy from the Dreadnaught Galaxy.|
|World 5 is set in a forest. Iggy Koopa is the boss of this world.|
|5-1||This level features giant shells. River Piranha Plants and Stalking Piranha Plants appear as enemies.|
|5-2||5-2 is an underground stage that is infested with very large Wigglers that Mario and crew can jump off of to soar in the sky. IGN, in a special preview article, stated that 5-2 was among their favorite stages in the game, saying that it reminded them of World 4 in Super Mario Bros. 3.|
|5-3||This level features Bramballs and a very large acid pit. Bring an Ice Flower.|
|5-Tower||Mario must ascend small platforms while spiked walls move from left to right. The tunnel gets smaller and smaller.|
|5-4||The platform in this level is number oriented. If more than five objects (Mario, coins, enemies) it locks up and stops moving. This is helpful and hurtful. Use ice and fireballs to manipulate the platform to your advantage.|
|5-5||In this level, Mario must leap across giant Manta Rays.|
|5-Ghost House||There are many real and false doors to this level. One door leads to the regular exit, and one to the secret exit.|
|5-Castle||The Castle is full of spinning and thrusting gates the player must climb across. Shots from Iggy's wand is shot at the player, speeding up as the player approaches. In the Boss room, Iggy is seen riding a Chain Chomp which goes about the square. When Mario jumps on Iggy, the Chain Chomp turns red and chases Mario, then goes back to normal.|
|World 6 is set with in some mountains. Morton Koopa Jr. is the boss of this world.|
|6-1||This is a moderately difficult level. It includes Bullet Bills and Stone Spikes throughout it.|
|6-2||This level features the rolling platforms from 1-6, except this time, they're in a cave! Can you avoid getting crushed?|
|6-3||This level is a pipe maze infested with regular and giant Piranha Plants. Fireballs are the key.|
|6-4||This level features Scales, Yoshi, and Monty Moles. What's next? Giant spiked pillars? As if!|
|6-Tower||This stage features the first fight with Morton Koopa Jr. Two spiked pistons shoot up the tower. One from the roof, one from the floor.|
|6-5||This level contains a secret exit that will lead the player straight to 6-Castle. This can be found when the player finds four ? blocks floating in a pool of water. If they jump in between the two center blocks, a vine will emerge from a secret block. Climbing up it will reveal the secret exit. There is also a Porcupuffer lurking in the water. At a couple of points in the stage, the water level will rise and fall.|
|6-6||This is a water filled cave. As long as Mario's feet are on the platform, the light stays on. However, the secret exit lies hidden deep in the dark.|
|6-Castle||This level has swinging platforms over lava in the first room. In the 2nd room, Mario must dodge spiked balls that drop from the ceiling. To get the 1st star coin, Mario must run across some brick blocks and avoid the Dry Bones guarding the coin. In battle, Morton will do a ground pound, and the column in front of him and the column behind him will smash against the ceiling. DO NOT BE ON THOSE COLUMNS!!! Bop him three times on the head to defeat him.|
|6-Ship||This airship is the only one that scrolls. In this level Mario must hop across circular platforms while avoiding Rocky Wrenches. To defeat Bowser Jr., you must hop in a copter and push him into the electric fence three times. He'll be so shocked if you beat him.|
|World 7 is set in the clouds. Ludwig von Koopa is the boss of this world.|
|7-1||This level features rotating and swaying square platforms. Beware of Parakoopas.|
|7-2||This unique level features bubbles of water in the sky. There are several plumber-hungry Chain Chomps on the prowl.|
|7-3||This level features moving platforms and the return of the dreaded Fuzzies.|
|7-Tower||This stage has a secret exit allowing the player to go to level 7-6. I hope you've mastered the "Dodge" technique, otherwise you'll be shot to bits.|
|7-Ghost House||This level features Broozers and Crowbers. When finding the secret exit, Broozers are your friends. Other than that, kill em' all. The second room uses the old "There's no floor behind that door." cartoon trick. You walk through the door, and the floor blows up.|
|7-4||This level is filled with rising/falling pipes. To get the last Star Coin, you must "Climb a staircase of Bullet Bills."|
|7-5||This level is home to the cloud-generating Foos. Not surprisingly, the level is very cloudy. Unfortunately, for once, the weathermen were right, it seems.|
|7-6||Generally considered one of the harder levels of World 7, players must overcome many challenges in this stage, one of the trials being a constantly scrolling screen. Some of the harder jumps can become more manageable with Yoshi.|
|7-Castle||There are many huge and regular sized spiked pillars. It appears the builders were lazy and left a hole in the roof. Beating 7-6 opens a secret way in. Ludwig will jump in the air and hover, before slamming down on a platform. This battle is easier than the tower battle, because when he retreats into his shell, Ludwig stays on the platform he's on. Bop him three times on the head to beat him.|
|World 8 is the "not quite final" world in the game. It is set in a volcanic area. A colossal Bowser presides here as the final boss of the game.|
|8-1||Features many lava geysers. Mario must stay ahead of a volcanic ash cloud that will kill Mario if he touches it. There are many bendy mushroom platforms and Buzzy Beetles to watch out for.|
|8-2||This is an underground level with spinning cogs. There are many spiked balls to watch out for. There is also a secret exit.|
|8-3||This level features waves of lava that Mario has to avoid. There are platforms that sink under his weight and circular platforms on a chain.|
|8-Tower||The last tower in the game will have the player fighting Kamek after navigating through the tower. During the battle Kamek transforms the moving blocks into enemies or power-ups. The better the power-up Mario has, the worse the enemy will be (for example, if Mario has a Propeller Suit there is a better chance that the enemy will become a Thwomp). Mario must jump on Kamek's head three times in order to win the battle. He can also throw fireballs and Koopa shells at him to deliver damage.|
|8-4||This stage is an underwater cave level. Mario must rely on Jellybeams and Bulbers to light the way. the first star coin is in the 2nd room near the 1st glowblock. Mario must defeat a few Stone Spikes to get it.|
|8-5||Mario must ride a Tilt-a-platform over a huge lava pit while avoiding Para-Bombs, Crowbers, and Podoboos. Have fun!|
|8-6||This stage features rising lava.|
|8-7||In this stage Mario will ride on Bonecoasters|
|8-Airship||This stage features the cannons that frequently appeared in the airships of Super Mario Bros. 3. In the final battle with Bowser Jr., Mario will have to fight the Koopa Kid using well timed ground pounds. Bowser Jr. will send bombs down towards the player, and when Mario ground pounds the bomb will be launched into the air. After it hits Bowser Jr.'s Koopa Clown Car three times, the stage will end.|
|8-Castle||Features the final battle against Bowser. The player will have to traverse two rooms before the final confrontation with Bowser. The first room features many Podoboos and Firebars. The second room has slowly retreating lava that explodes Falling Cake Platforms. The second Star Coin is guarded by a Firebar on the right wall. Before Bowser, the player will also run down a hallway with fire balls being shot at Mario, similar to Super Mario Bros. The first battle with Bowser is like the Super Mario Bros. battle where he can be defeated by shooting enough fireballs at him or by hitting the switch. After this is done, Kamek will enlarge Bowser, and subsequently the player will have to run away from the colossus, which can prove very challenging. Eventually the player will come across a switch which, after hitting it, will cause Bowser to become submerged in lava, thus ending the game.|
|World 9 is a secret "Rainbow" world. It features 8 stages that can only be unlocked by collecting all the star coins in each of the respective worlds. The song that is played on the world map is a remix of the Rainbow Road theme from Mario Kart 64.|
|9-1||Unlocked after finding all of the Star Coins in world 1.|
Features a Sky-like layout, many Moving Squares and Paratroopas.
|9-2||Unlocked after finding all of the Star Coins in world 2.|
Features a Water layout. There`s a Porcupuffer in the water that follows you trough the entire level and some large jumps.
|9-3||Unlocked after finding all of the Star Coins in world 3.|
Features a Canyon layout. The level is divided in two parts, the first one consists of numerous Bullet Bills guided at you and the second one features extremely large jumps to floating platforms and only Banzai Bills. Banzai Bill's rare red cousins (Missile Banzai Bills) will also fly across this stage, so WATCH out!!
|9-4||Unlocked after finding all of the Star Coins in world 4.|
Features a Desert layout. A side-scrolling level constructed with pipes, there are several Bob-omb cannons and Venus Fire Traps.
|9-5||Unlocked after finding all of the Star Coins in world 5.|
Features an Ice layout. This level features a Castle-esque scrolling, by only going up, with numerous obstacles and sliding penguins. This may be one of the hardest levels of all the game.
|9-6||Unlocked after finding all of the Star Coins in world 6.|
Features a Lava layout. There are tons of moving platforms and Lava geysers that pop up alternatively. The level isn't so hard like the previous one.
|9-7||Unlocked after finding all of the Star Coins in world 7.|
Features a Jungle layout. This is a jungle level covered in ice, it features Fire Piranha Plants and Goombas. The second part of the level consist of a floor made of ice cubes that gets melted with fireballs and some must be melted in order to obtain the last 2 Star coins.
|9-8||Unlocked after finding all of the Star Coins in world 8.|
Features a Sky layout. It´s a side-scrolling level with a bouncing floor of clouds, the level it's the easiest of the World 9, because of the lack of killing enemies &/or obstacles. Near the end, King Bills start to be fired, but timing your jumps will let you avoid them. Mini Mushrooms make Mario jump higher and fall extremely slower.
- Micro Goombas
- Grand Goombas
- Mega Goombas
- Koopa Troopas
- Koopa Paratroopas
- Piranha Plants
- Super Piranha Plants
- Hammer Bros.
- Venus Fire Traps
- Super Venus Fire Traps
- Buzzy Beetles
- Mega Buzzy Beetles
- Spike Tops
- Fire Bros.
- Sledge Bros.
- Blooper Nannies
- Baby Bloopers
- Mega Cheep-Cheeps
- Mega Deep-Cheeps
- Spiny Cheep-Cheeps
- Cheep-Cheep Schools
- Mega Urchins
- Boomerang Bros.
- Fire Snakes
- Ice Bros.
- Frozen munchers
- Huckit Crabs
- Stalking Piranha Plants
- Frozen Stalking Piranha Plants
- River Piranha Plants
- Mega Wigglers
- Monty Moles
- Stone Spikes
- Bullet Bills
- Banzai Bills
- Missile Bills
- Missile Banzai Bills
- Fire Chomps
- Chain Chomps
- Heavy Para-Beetles
- Giant Fuzzies
- King Bills
- Raining Debris
- Big Boos
- Circling Boo Buddies
- Little Mousers
- Ghost Vases
- Dry Bones
- Super Dry Bones
- Super Thwomps
- Ball 'n' Chains
- Black Spiked Balls
- Giant Spiked Pillars
- Giant Cannonballs
- Rocket Engines
- Rocky Wrenches
New Super Mario Bros. Wii was revealed at E3 2009 by Cammie Dunaway. The game's creation is due to the overwhelming success of New Super Mario Bros. on the Nintendo DS, which sold over twenty million copies worldwide. The game was made by the same team, Nintendo EAD4, as the original title. This team also created the Super Mario Advance games on the Game Boy Advance and Yoshi Touch & Go for the Nintendo DS, suggesting that they are familiar with creating platformers. Series veterans Shigeru Miyamoto and Takashi Tezuka, who together made the original Super Mario Bros. games on the Nintendo Entertainment System, were also heavily involved with the game.
Regarding the red Wii case, Reggie Fils-Aime stated that the idea came from NCL in Japan, who stated that they wished to make the packaging special, and thought that making the box Mario red would be the appropriate thing to do. They wanted to satisfy the long-time Nintendo fans and the newcomers who had just started enjoying Nintendo video games. In America, Nintendo also changed the white Wii logo silver with metallic ink on it to make it "pop more". Reggie later went on to state that changing the color of the Wii box was a one time affair, claiming that there wouldn't be any yellow or gold boxes for future games (which led some fans to think he was referring to The Legend of Zelda for Wii).
The game first launched in Australia on November 11. Nintendo and EB Games held a launch event at the Nintendo Experience in Melbourne, which brought in fans from all over the area to play New Super Mario Bros. Wii before it launched. Fans who attended the event could pose with a costumed Mario, participate in a competition, and win prizes. A costume contest took place that had fans dress up as Mario characters, with people making elaborate costumes of Mario, Princess Peach, Lakitu, Piranha Plant, and Raccoon Mario in Kuribo's Shoe. Other contests included doing performances, with people acting like Mario characters such as Yoshi and Goomba, quiz shows, and a New Super Mario Bros. Wii contest were players competed for the highest score. Charles Martinet, the voice of Mario and various other characters from the series, left a recorded message for the people who came to the event, explaining that he hoped people would love the game as he did.
At the end of the event, players could purchase the game, and along with it received a Mario cap and a bag (with Mario or Yoshi plastered on the cover) with Mario merchandise inside. When leaving the store players were given cupcakes with the Mario "M" on them.
In America, Nintendo held an official launch at the Nintendo World Store in New York City, New York on November 14. At the event, players could purchase the game before anyone else in America and participate in various other events pertaining to New Super Mario Bros. Wii. At the event was a Mario museum, various tournaments, and costumed characters. Nintendo of America and GameStop co-sponsored the NASCAR No. 20 GameStop Toyota, which featured artwork from New Super Mario Bros. Wii including Mario with a propeller suit, Yellow Toad with a propeller suit carrying Luigi, and a Blue Toad on top of a pink Yoshi, as well as various enemies. Unfortunately, most of the pink Yoshi was covered up by advertisements.When it raced on November 14 it came in twelfth place. Nintendo of America also produced two television commercials that focused primarily on the multiplayer aspect of Mario, and the fact that it can be enjoyed by people of all ages.
Within four days, New Super Mario Bros. Wii managed to sell 936,734 copies in Japan alone. This made it the biggest launch for a Wii game in Japan, beating games such as Monster Hunter Tri and Super Smash Bros. Brawl. After two weeks, the game sold 1.4 million copies in the United States and 1.4 million units in Japan. Shortly after December, Nintendo of America announced it had sold over two million in the states alone. In November 2014, the game sold 10 million in the United States alone.
Pre-release and unused content
Princess Peach was going to be a playable character, and the Mega Mushroom was going to be a power-up. Pink Yoshi was going to be Red Yoshi and Light Blue Yoshi was going to be Blue Yoshi. There was no Ice Flower and Mini Mushroom could be obtained via Roulette Block. There was also going to be a chicken suit power-up. It was then replaced with the Penguin Suit. King Bills also have a death animation that goes unused.
References to other games
- Donkey Kong - Broozers hit barrels when a player is near, rolling the barrel towards them, similar to Donkey Kong's ability to throw barrels in this game.
- Mario Bros. - The POW Block reappears and has the same design as in Mario Bros. The POW Block can also be carried. One underground Coin Battle area also bears some resemblance to the Mario Bros. arena.
- Super Mario Bros. - The secret "Level Clear" tune and fireworks are taken from this game. The first tunes from the overworld theme is played during the beginning of the Staff Roll. The overworld theme is once again used as a cover for the Toad Houses. Near the beginning of the game, Bowser Jr. states in a letter that he ordered his minions to stuff every Toad they see into a ? Block, which might be a reference to the fact that Bowser transformed them into ? Blocks, according to the instruction book. Also, Roy Koopa's Castle has three way corridors, with only one being the correct path. This puzzle mimics the puzzles in World 4-4, World 7-4, and World 8-4. In Coin Battle, a level similar to World 1-1 appears.
- Super Mario Bros.: The Lost Levels - World 2-4 features wind.
- Super Mario Bros. 3 - The Penguin Suit is based on the suits in this game, mainly the Frog Suit. The Koopalings' battle theme is a cover and once again played when fighting against them. The Airship theme is a cover that plays on the Airships. The design on the Fortresses are based on the Fortress sprite in this game. The Enemy Courses are similar to the levels when fighting against a Hammer Bro, Fire Bro, Boomerang Bro, or Sledge Bro and even use a cover of the song. Also, reserved power-ups can be used on the world maps. The game features an inventory window rather than a summonable item. This window can only be accessed from the overworld, reminiscent of that in Super Mario Bros 3. Most of the Koopalings are fought in the same kind of land they are, like in Super Mario Bros. 3. For example, Lemmy Koopa was in charge of the ice-themed world in both the games, and Wendy O. Koopa was in charge of the water-themed world in both the games. In addition, Power-up Panels is likely based on a card-matching minigame in this game.
- Super Mario World - The design on the Fortress-doors leading to the boss is noticeably similar. Yoshis reappear, along with the sound heard when mounting onto Yoshi and the drumbeat that is added to the music, similar to this game. Parts of the castle BGM can be heard in the castle levels. The sound effect that plays when the invincibility wears off was taken from the P-Switch when the activation is going to stop, as well as the sound that plays when the Super Star power-up runs out. The World 9 is similar to the Star World and the Special Zone. Also, World 3 has a switch that activates blocks to appear. This may be a reference to the Switch Palaces in Super Mario World, without having to go through a level. The Koopa Clown Car returns.
- Super Mario World 2: Yoshi's Island - Just before the main boss of the world, Kamek appears and flies all over the room, using his magic on the room and boss. Kamek turns Bowser into a giant for the final battle.
- Donkey Kong Country - The animal buddy mechanics used in this game, are used on the Yoshis; players can only use Yoshi in certain levels, and they ditch him after clearing the level.
- Super Mario 64 - "Inside the Castle Walls" is played inside Peach's Castle. Also, when the mini-game Power-up Panels is lost (when the player gets two Bowser or Bowser Jr. cards), the short tune heard when trying to enter a locked door is played here. When the player goes into a Warp Cannon or aims a cannon in 1-up Blast, cannon sounds from this game are heard. How Chain Chomps are removed from their posts is reminiscent of how the Chain Chomp is this game is removed from its post in Bob-omb Battlefield.
- Mario Kart 64 - About 30 seconds in the Rainbow Path, a cover from the Rainbow Road theme can be heard.
- New Super Mario Bros. - New Super Mario Bros. Wii is a follow-up to this game. Most of the songs are covers, especially the "Level Clear" tune. The Mini Mushroom returns. Some text in New Super Mario Bros. Wiis instruction manual is reused from its instruction manual (for example, the Blunders and Game Over section in New Super Mario Bros.s manual is reused in New Super Mario Bros. Wiis manual, except the word "whacked" is replaced with "clobbered").
- Yoshi's Island DS - Kamek turns Bowser into a giant for the final battle.
- Super Mario Galaxy - During the Staff Roll, an outtake of a Princess Peach voiceover states that she'll wait for Mario at the night of the Star Festival, but she is interrupted by Bowser. The 1-up sound effect from this game plays when the player gets a 1-up in New Super Mario Bros. Wii, but only from the speakers of the Wii Remote. In World 9, multicolor star-shaped objects fall from the sky, like Star Bits. Finally, the Ice Flower returns from this game, but has a different function (in Super Mario Galaxy, Ice Mario can walk on liquid and in New Super Mario Bros. Wii, he can throw ice balls). Some of the voice clips from this game are borrowed.
- Mario Kart Wii - The character's icons are reused in the character selection screen.
References in later games
- Super Mario Galaxy 2 - The Checkpoint Flag appears in this game and it plays a similar role. The Cosmic Guide and the Tip Network are similar to the Super Guide and to the videos of the Peach's Castle. The function of the World Maps are similar to those from this game.
- Donkey Kong Country Returns - The map screen has level pads that look highly similar to the ones from New Super Mario Bros. Wii. The pads even use the same colors; red for a non-cleared level, and blue for a cleared level. Super Kong is the equivalent of the Super Guide. During 2 Player mode, if either Donkey Kong or Diddy Kong lose a life and the other one is still alive, the Kong that was defeated floats back inside a DK Barrel hanging from a balloon, similar to the bubble system in this game.
- New Super Mario Bros. Mii: A very similar trial based on New Super Mario Bros. Wii.
- Super Mario 3D Land - Propeller Boxes are based on the Propeller Blocks in New Super Mario Bros. Wii. Stars can be earned on the files of both games.
- Mario Party 9 - A lot of this game's content originated from New Super Mario Bros. Wii.
- StreetPass Mii Plaza - One of the Puzzle Swap panels in the StreetPass Mii Plaza app for the Nintendo 3DS is New Super Mario Bros. Wii.
- New Super Mario Bros. 2 - This game is a follow-up to New Super Mario Bros. Wii. The music is reused in this game, with added vocals to the overworld and athletic themes, as well as vocal riffs "bah" included in the Tower, Castle and Ghost House themes. Stars can be earned on the file in both games.
- New Super Mario Bros. U - This game is a sequel to New Super Mario Bros. Wii; many elements from this game return, such as Yellow Toad and Blue Toad, and the Propeller Mushrooms and Penguin Suits.
- Super Mario 3D World - All of the multiplayer abilities return. Again, a Toad who looks like Blue Toad can be chosen as a playable character. Yellow Toad, however was replaced by Princess Peach in that game. And Propeller Boxes return once more.
- Yoshi's New Island - Bowser's sprite is heavily similar to the one used in this game.
- Mario Kart 8/Mario Kart 8 Deluxe - One of the planes in Sunshine Airport has a logo for Propeller Toad Transport with an insignia of a Propeller Mushroom.
- Super Smash Bros. for Nintendo 3DS/Wii U - Various voice clips of the Koopalings are recycled in these games. Propeller Mario, Penguin Mario, and Big Urchin appear as trophies in the Wii U version.
- Mario Tennis: Ultra Smash - Bowser Jr. uses his Junior Clown Car in the game.
|IGN|| US: 8.9|
|Official Nintendo Magazine||96%|
New Super Mario Bros. Wii has received favorable reviews. Official Nintendo Magazine in the United Kingdom was granted the exclusive first review for the game, giving it a 96% positive rating, stating that it contains "timeless Mario magic" and is "tough as nails" by the end of the game, despite starting off easy. The graphics and sounds were also complimented. One disappointment they mentioned was how little Yoshi was used in the game, wishing that the species was in more of the stages.
In the 2009 Nintendo Power Awards, New Super Mario Bros. Wii won four awards, including Wii Game of the Year, Best Platformer, Best Multiplayer, and Overall Game of the Year. The readers of the magazine awarded the game with Wii Game of the Year, Best Platformer, and Best Multiplayer Game.
- The save data description is "A new Mario adventure!"
- This game's box artwork (along other images) was used for the Nintendo 3DS demo at E3 2010 and later reused in the Puzzle Swap game in the StreetPass Mii Plaza application from the same console.
- This is the first of two games released outside of Japan and South Korea to feature a different colored game box, the second being Mario & Sonic at the London 2012 Olympic Games. The box for New Super Mario Bros. Wii is red, as opposed to most other Wii games with a white box.
- On the cover of the game disc (the side opposite with the part that reads the console), Mario, Luigi, Blue Toad, and Yellow Toad are positioned in the same way that the buttons on the European and Japanese SNES controller are.
- The current Mario and Luigi voice actor, Charles Martinet originally stated that this game is his favorite Mario game of all time. His new favorite Mario game is Super Mario Maker.
- If Mario gains 99 lives, he will lose his cap.
- A Japan only arcade game developed by Capcom was released in 2011 called New Super Mario Bros. Wii Coin World.
- ↑ 10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount. NintendoEverything. Retrieved July 21, 2016.
- ↑ Nintendo Life. (January 4, 2016). Nintendo Download: 7th January (Europe). Nintendo Life. Retrieved January 5, 2016.
- ↑ http://www.youtube.com/watch?v=GYnyBxVhK_c&feature=player_embedded