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N64 Magazine V18 is the eighteenth issue of the N64 Magazine. The cover features Banjo-Kazooie and Body Harvest.

Future Look[]

WWF War Zone[]

Wipeout 64[]

Castlevania 64[]

Iggy's Reckin' Balls[]

Planet 64[]

Nintendo Join the Show[]

Rare Reveal All![]

Stop Press!: Fighting Force[]

Short Cuts[]

Pokémon Delayed![]

Kris Almighty![]

Comic Hook![]

Paul's Plant[]

A World of Hurt[]

Get Your Back Up[]

Fanzine Farm[]

64 Supreme[]

N64 Play[]

The ZX Files[]

New Goods[]

Product Manufacturer Score
Nintendo 64 Pocket Power Volume 3
Prima Games
85%

Retroworld[]

Title Publisher System Score
Mini-Muchman
Epoch
N/A
68%
Crazy Kong
Epoch
N/A
68%
Pocket Scramble
Epoch
N/A
71%
Pocket Pac-Man
Namco
N/A
57%

Coming Soon[]

Shadow Man[]

Survivor Day One[]

Mission: Impossible[]

Twelve Tales: Conker 64[]

F-Zero X[]

S.C.A.R.S[]

NASCAR '99[]

Madden NFL '99[]

Hype: The Time Quest[]

Glover[]

Rogue Trip: Vacation 2012[]

Duke Nukem: Time to Kill[]

RPG News[]

Ogre Battle 3[]

Mother 3/Earthbound 64[]

Ask FuSoYa[]

An Ear to the Ground[]

Information Station[]

Ultra Release List[]

Game Name Publisher Type Country
August 1998
Iggy's Reckin' Balls
Acclaim
PUZ
US/UK
Gex: Enter the Gecko
Midway Games
ACT
US/UK
NFL Quarterback Club '99
Acclaim
ACT
US
Pocket Monsters Stadium
Nintendo
ETC
JPN
Quest 64
Konami
RPG
JPN
September 1998
Body Harvest
Gremlin Interactive
SHT
US
Bomberman Hero
Hudson Soft
ACT
UK
Buck Bumble
Ubisoft
ACT
US/UK
Earthworm Jim 3D
Interplay
ACT
UK
June 1998
F-Zero X
Nintendo
RAC
UK
ISS '98
Konami
SPT
UK
Mission: Impossible
Infogrames
ACT
US/UK
NFL Blitz '98
Midway Games
SPT
US
Tonic Trouble
Ubisoft
ACT
US/UK
Twisted Edge Snowboarding
Midway Games
SPT
US
UEFA Soccer
Infogrames
SPT
UK
Virtual Chess 64
Titus Software
TAB
US
October 1998
Cruis'n World
Midway Games
RAC
US
Extreme-G 2
Acclaim
RAC
US
Fox Sports College Hoops 99
Fox Interactive
RAC
US
Knife Edge
Kemco
SHT
JPN
Space Circus
Infogrames
ACT
US/UK
Space Station Silicon Valley
DMA/Take 2
ACT
UK
VR Pool
Crave Entertainment
SPT
US
November 1998
Legend of Zelda: Ocarina of Time
Nintendo
RPG
US
Onegai Monsters
Bottom Up
-
JPN
Milo's Astro Lanes
Crave Entertainment
ACT
US
Quake II
Activision
SHT
US/UK
Rat Attack
Mindscape
ACT
UK
Shadow Man
Acclaim
ACT
US/UK
Turok 2
Acclaim
ACT
UK
V-Rally 64
Infogrames
RAC
UK
WCW vs. nWo: Revenge
THQ
FGT
US
Wipeout 64
Psygnosis
RAC
UK
December 1998
In Fisherman Bass Hunter 64
Take-Two Interactive
SPT
US
Legend of Zelda: Ocarina of Time
Nintendo
RPG
UK
Nightmare Creatures
Activision
ACT
US/UK
1998 TBA
Aeon Flux
GT Interactive
ACT
US/UK
All-Star Tennis '99
Ubisoft
SPT
US/UK
Art of Fighting Twin 2
Culture Brain
FGT
JPN
Attack!
Midway
-
US
Bio F.R.E.A.K.S.
GT Interactive
FGT
US
Bio Tetris
Bottom Up
ETC
JPN
Blues Brothers 2000
Titus Software
ACT
UK
Bottom-a-Move 3
Taito
Acclaim
PUZ
US
Dracula 3D (Castlevania 64)
Konami
ACT
ALL
Daikatana
Ion Storm
SHT
US
Dazaemon
Scheedle
ETC
UK
Dragonstorm
Interactive Studios
RPG
US/UK
Duke Nukem: Time to Kill
GT Interactive
ACT
US/UK
Formula 1
Psygnosis
RAC
UK
F1 Racing '98
Ubisoft
RAC
UK
Fighting Force 64
Core Design
ACT
UK
Flights of the UN
Video System
SHT
JPN
Flying Dragon
Infogrames
FGT
UK
Glover
Hasbro
ACT
US
Golf
Nintendo
SPT
JPN
Hybrid Heaven
Konami
ACT
JPN
Jest
Infogrames
ACT
UK
Ken Griffey Baseball
Nintendo
SPT
US
Kiratto Kaigetsu
Imagineer
TAB
JPN
Let's Smash
Hudson Soft
-
JPN
Looney Toons Space Race
Infogrames
RAC
US/UK
Magic Flute
Sunsoft
ACT
JPN
Micro Machines V3
Codemasters
RAC
UK
Mortal Kombat 4
Midway Games
FGT
US/UK
NBA Jam '99
Acclaim
SPT
US
No Man's Island
Imagineer
-
JPN
Pachinko: 365 Days
SETA Corporation
ETC
JPN
Powerslide
Emergent
RAC
US
Puma Street Soccer
Sunsoft
SPT
JPN/UK
Rev Limit
SETA Corporation
RAC
JPN
Robotech: Crystal Dreams
Capcom
ACT
US/UK
Rogue Squadron
LucasArts
ACT
US
SCARS
Ubisoft
RAC
US
Sim City 2000
Infogrames
SLG
UK
Snow Speeder
Imagineer
SPT
JPN
South Park
Acclaim
ACT
US
Spooky
ICE
ACT
US/UK
Superman
Titus Software
ACT
UK
Survivor Day One
Konami
ACT
JPN
Tennis
Ubisoft
SPT
UK
Thornado
Factor 5
SHT
USN
TOCA Touring Car
Codemasters
RAC
UK
Twelve Tales: Conker 64
Nintendo
ACT
JPN/US
Twisted Edge Snowboarding
Kemco
SPT
US
WCW Game
Electronic Arts
SPT
US
No Release Date Yet
7th Legion
Epic Games
-
US
Disney Tetris
Capcom
PUZ
JPN
Exhumed 64
Crave Entertainment
SHT
US
F-Zero (add-on disk)
Nintendo
RAC
JPN
FIFA '99
Electronic Arts
SPT
UK
Hercules: Legendary Journeys
Titus Software
-
US
Hybrid Heaven
Konami
RPG
JPN
Harrier Strike Force
Video System
SIM
US
Jack and the Beanstalk
Nintendo
-
ALL
Jikkyo Golf Tournament '98
Konami
SPT
JPN
Jet Force Gemini
Rare
ACT
UK
Jungle Emperor Leo
Nintendo
-
JPN
Kindaichi's Accident File
Hudson Soft
-
JPN
Legion X
Hudson Soft
-
JPN
Loderunner 64
Bandai
ACT
JAP
Mother 3
Nintendo
RPG
JPN
Picture Maker 64DD
Nintendo
ETC
JPN
Pikachu Genki Dechu
Nintendo
ETC
JPN
Pocket Monsters 64DD
Nintendo
RPG
JPN
Polygon Maker 64DD
Nintendo
ETC
JPN
Perfect Dark
Rare
SHT
US/UK
Pokémon Snap
Nintendo
ETC
JPN
Rugrats
THQ
ACT
US
Sim City 64DD
Nintendo
SLG
JPN/US/UK
Super Mario 64 2
Nintendo
ACT
ALL
Super Mario RPG 2
Nintendo
RPG
ALL
Tazmanian Express
Infogrames
ACT
UK
Top Gear Rally Overdrive
Kemco
RAC
ALL
Top Gear Rally 64DD
Kemco
RAC
ALL
VR Baseball
Interplay
SPT
-
Winback
Koei
ACT
JPN
Xena: Warrior Princess
Titus Software
-
US
Key
ACT
Action
FGT
Fighting Game
SLG
Strategy
RPG
Role-Playing Game
SPT
Sprot
TAB
Board Game
SHT
Shoot-'em-up
SIM
Simulation
RAC
Racing
ETC
Miscellaneous

Top 10 Official UK N64 Chart[]

1. World Cup '98
2. Forsaken
3. GoldenEye 007
4. International Superstar Soccer 64
5. Yoshi's Story

 

6. Kobe Bryant in NBA Courtside
7. Wetrix
8. Rampage World Tour
9. Mystical Ninja Starring Goemon
10. Mario Kart 64

Top 5 Import Chart
1. Mortal Kombat 4
2. Quest 64
3. 1080° Snowboarding
4. Mystical Ninja Starring Goemon
5. Forsaken

 

N64 5 Most Played
1. Banjo-Kazooie
2. Quest 64
3. International Superstar Soccer '98
4. Kobe Bryant in NBA Courtside
5. All-Star Baseball '99

N64 5 Most Wanted
1. Perfect Dark
2. The Legend of Zelda: Ocarina of Time
3. Hybrid Heaven
4. Shadow Man
5. Body Harvest

 

Readers 5 Most Played
1. GoldenEye 007
2. Snowboard Kids
3. WCW vs. nWo: World Tour
4. Super Mario 64
5. Lylat Wars

Readers 5 Most Wanted
1. The Legend of Zelda: Ocarina of Time
2. Perfect Dark
3. Turok 2
4. Mission: Impossiblep
5. F-Zero X

Made In Japan[]

Football Fever[]

Sale-ing into the Net![]

It just gets cheaper and cheaper[]

Nintendo Short Cuts[]

Hongo-san speaks[]

The Magic of 'Motes[]

A Kick in the DD[]

Pockemon Fly Away![]

N64 Best-Selling (Japan)[]

1. Jikkyou World Pro Baseball 5
2. Yoshi's Story
3. Bomberman Hero
4. FIFA: Road to the World Cup 98
5. Famista 64

N64 Special Investigation[]

Body Harvest[]

Space Station Silicon Valley[]

Wild Metal Country[]

Yasuo Daikai Director Hybrid Heaven[]

Give more detail on the upcoming video game Konami is developing Hybrid Heaven. The article also includes an interview with Yasuo Daikai.

N64: Tell us a little bit about how development started on Hybrid Heaven?
Yasuo Daikai: Well, in Japan, RPG's are particularly popular but the N64 hasn't yet experienced one. Of course there is Zelda now, but we don't see that as a problem. We started development on Hybrid Heaven because we wanted to make an RPG, with some new, original features.

N64: From the video, it appears to feature some Mario elements...
Yasuo Daikai: I can see why you would say this. There is a lot of freedom in the game, and the worlds are completely 3D and completely explorable. But, I think you will find Hybrid Heaven is quite different to play. It's obviously got a different story!

N64: So, how does the story fit into the game?
Yasuo Daikai: Well, players take on the role of John Slader who, along with his team, is sent in to recue the American President after he is kidnapped by aliens. With the story we never made it too rigid or specific, so that it could evolve as the game evolved. And it's done this. I believe the story was quite different six months ago.

N64: The combat system appears to be really unusual...
Yasuo Daikai: I hope so. How does it work? Well when you battle someone, you are given a menu and a choice of moves from, say, three options, like 'High Kick', 'Medium Kick' and 'Low Kick'. It's the same for punching too. Your attacks will affect different enemies in different ways, particularly as some are weaker in different areas of their bodies than others. However, this changes as you obtain weaponry. I don't want to tell you everything about this system, though, as we're still working on it and obviously what I've described is only the basics.

N64: Do battles switch to a separate screen like Final Fantasy?
Yasuo Daikai: No. Battles take place in the same screen. It's not real-time, though. It'll be turn-based and menu-driven but it'll be as exciting as real-time battling because we're using some really interesting ideas. I hope this explains how it is different to Zelda!

N64: Indeed. So, interesting features, then? Like what?
Yasuo Daikai: Sorry. I can't tell you for the moment. We are still working on the combat, and have been doing so for almost a year now. We want to get it exactly right.

N64: The game's also supposed to be 'organic'. What does that mean?
Yasuo Daikai: Well, the characters grow and develop as the game dictates. Say you repeatedly get hit by an enemy in your right forearm. Well, you'll then gain strength in the right forearm because your body develops that way and builds up defense, and, eventually, you'll become more adept at punching with your right forearm. The organic part of Hybrid Heaven is the idea that the way you play and battle in the game changes the way your characters perform.

N64: Is there more than the one playable character?
Yasuo Daikai: We haven't yet decided on this aspect of the game. John Slader, the character you play, will change physically in the game - so there'll be two playable characters anyway! But, in the video you see on show, there are two completely different charaters in action, only one of which is John Slader. This is just another member of his group. But, that might change.

N64: And what about bosses? There's an incredible one in the video...
Yasuo Daikai: They will be big, but the one you see on the video isn't actually even a boss character. That's just an enemy in the game, who you have to fight. It's one of the hybrids. There are two types of enemy in Hybrid Heaven: cybernetic and organic. Cybernetic are created entirely from electronics while organic are actually living creatures. But, as you progress through the game, the two mix to make more powerful enemies. A hybrid of cybernetic and organic creatures will have the strengths of both species. But, also the weaknesses too.

N64: It seems a very cinematic game. Was this intentional?
Yasuo Daikai: Yes. Certainly. I wanted the game to feel like a Hollywood science-fiction movie. That's why we've also included real-time cut scenes so that the game always has the feel of a film.

N64: How have you found N64 development?
Yasuo Daikai: It's hard, particularly because it's the first game we've ever worked on. But, I think the N64 is a really difficult machine to develop for in general. For example, when we created the polygons for the characters in Hybrid Heaven and put the textures on, we found that everything appeared fuzzy. We didn't want this. So, we spent three months just sharpening all the textures out so that everything looked cleaner. N64 games can look better than the same games on every other format, but you've got to spend time overcoming the initial problems.

N64: That's why sp many N64 games look fuzzy then, is it?
Yasuo Daikai: Perhaps. N64 graphics don't have to be fuzzy, though. Look at Nintendo's games. Look at Mario 64. It's hard work trying to make the visuals sharper and maybe some developers haven't got the time or patience to do this. Fortunately, we have.

N64: Have you been surprised by the reaction to Hybrid Heaven?
Yasuo Daikai: To be honest, I wasn't really aware there was a reaction at all. That's probably the fault of our Research and Development, though! In Japan the game has been talked about in magazines but, because it's only been on video, it's difficult for people to judge.

N64: But, in the UK, it's one of the N64's most anticipated games...
Yasuo Daikai: Really? Well, when we started the game, we were only thinking of the Japanese, because, at the beginning, it was a just ab RPG, the sort of game that the Japanese are probably most interested in. But as development went on, and we picked up more ideas, we realised that Hybrid Heaven would actually be suited more to a Western audience. So, with our new ideas, we're actually considering how all audiences would feel.

N64: What N64 games have impressed you at the show?
Yasuo Daikai: Zelda, really. I think there are a lot of games with good bits in them, but there are very few games that are good throughout. Perhaps developers concentrate too much on one aspect, rather than the game as a whole.

The Legend of Zelda: Ocarina of Time[]

This article give more detail on Nintendo's soon to be released The Legend of Zelda: Ocarina of Time The article also includes an interview with Shigeru Miyamoto.

N64: How much of the game is your design?
Shigeru Miyamoto: I'm the producer of this game so, although I can't say that it's 100% mine, the core game and main system are designed by me. The scenario and game modes are only about 50% my idea. There are a lot excellent artists working on this project and at least 50% if the game us created by them, though I take full responsibility for the final game content. N64 Thinks: NOA's (Nintendo of America) desire to release Zelda to a hungry American market on the important US Thanksgiving holiday weekent (traditionally the biggest pre-xmas selling period) has given an extra impetus to Zelda's schedule, even though a Japanese release is still expected before the wester version. Not only is Yoshi's Story producer Takashi Tezuka now working on the game, but many other programmers and artists at Nintendo's Kyoto headquarters are also helping to finish things off.

N64: How long will the game take to get through?
Shigeru Miyamoto: Frankly, we have the individual parts but we've yet to combine them so we can't say how long it will take to compplete. If you follow the story you should have about the same playing time as A Link to the Past on the SNES, but because you can go anywhere in this game there's a hug volume of gameplay - it should take about 40 hours to finish, but a good tester could finish it in 5-6 hours if they knew everything was. N64 Thinks: So about the same as Mario 64 then.

N64: Is there anything that you would want to add to the game but won't be able to, due to technical limitations?
Shigeru Miyamoto: I always have some problems with games when they are complete but with Zelda I am, unusually, almost satisfied with the game so far. But what is lacking is the feeling that makes the game a 'Zelda' game. I'm still thinking about what makes this a genuine Zelda game. N64 Thinks: Looks like there must be a teensy bit of playtesting still to be done.

N64: How long have you been working on Zelda: The Ocarina of Time?
Shigeru Miyamoto: Three years have passed since we began work on the game. In the beginning I only spent about 20% of time on Zelda but in the last few months I've spent about 50% of my time. Now I spend 100% of my time! N64 Thinks: We've heard of some interesting advances in cloning that Shigs might want to investigate.

N64: What percentage of the game do need to complete to finish Zelda and how much is made up of secrets?
Shigeru Miyamoto: I cannot say exactly because I haven't finished the game yet, but I think it will be about 70% for the objectives and 30% for the secrets. N64 Thinks: Again, about the same as Mario 64.

N64: Although Mario and Zelda are very close in their design specifications, in Zelda there's an auto-jump. Obviously, for Mario, jumping and platform movement is very important, but did you consciously remove the ability to control the jumping from platform to platform in Zelda, to make it more of an adventure?
Shigeru Miyamoto: In this type of game we are always trying to make a 3D miniature realm. We always trying to make it closer to reality but sometimes it's not very good to come too close to reality. In Zelda we have so many realistic 3D environments that it has become really difficult to play in this virtual world, so the more realistic the game gets the more help we have to offer the players. That's why we have decided to make such a basic action as jumping automatic. N64 Thinks: Removing any opportunity for Turok-stye precision jumping tedium has to be a major plus point in our book. Zelda is all about adventure and discovery, not platforms.

N64: Do you think this is your greatest achievement so far and will there be another Zelda for the N64?
Shigeru Miyamoto: I hope that this will be my greatest achievement but whenever I have a new platform I can usually think of new tricks. I don't know about the future but I hope someone will take my place someday and make games for me to enjoy! N64 Thinks: No Shigsy! Don't you dare contemplate retirement.

Reviews[]

Arena[]

Title Publisher Reviewer Score
Banjo-Kazooie
Nintendo
James Ashton
92%
Kobe Bryant in NBA Courtside
Nintendo
Martin Kitts
90%

Import Arena[]

Title Publisher Region Reviewer Score
Jikkyou World Soccer: World Cup France '98
Konami
Japan
Tim Weaver
91%
Mortal Kombat 4
Midway Games
United States
Tim Weaver
84%
Quest 64
THQ
United States
James Price
71%
Major League Baseball Featuring Ken Griffey, Jr.
Nintendo
United States
Martin Kitts
74%
All-Star Baseball '99
Acclaim
United States
Martin Kitts
84%
Bio F.R.E.A.K.S.
Midway Games
United States
James Price
76%
Virtual Chess 64
Titus Software
United States
Tim Weaver
76%

Feature[]

Anime Video Competition[]

How to[]

Wetrix[]

GoldenEye 007: Part 4[]

Tips Extra[]

The Nintendo Hotline[]

Skill Club 64[]

Game Task
Super Mario 64
Find all 120 stars.
Diddy Kong Racing
Finish the game in mirror mode.
Lylat Wars
Finish the game with 1,500 hits or more.
GoldenEye 007
Complete the full game.
International Superstar Soccer 64
Finish all the scenarios.
Mario Kart 64
Record a time of 1:20:00 on Mario Raceway (1:07:00 on NTSC).
Pilotwings 64
Win Gold medals on every event.
Turok: Dinosaur Hunter
Complete the Time Challenge Mode in under 3:00:00.
Blast Corps
Win gold medals on Neptune.
Wave Race 64
Break 1:17:00 on Sunny Beach Time Trial (1:04:00 on NTSC).
Yoshi's Story (New)
Score more than 34848 in the main game.

I'm the Best[]

Super Mario 64[]

# Time Confirmation Score
PAL
Foot Race With Koopa the Quick
1
2
3
4
5
6
7
8
9
10
Peach Slide
1
2
3
4
5
6
7
8
9
10
American/Japanese
Foot Race With Koopa the Quick
1
2
3
4
5
Peach Slide
1
2
3
4
5

Wave Race 64[]

# Time Confirmation Score
PAL
Sunny Beach
1
2
3
4
5
Stunt Mode, Dolphin Park (Any Version)
1
2
3
4
5
Glacier Coast - Stunt Mode
1
2
3
4
5
American/Japanese
Time Trial Sunny Beach
1
2
3
4
5

Mario Kart 64[]

# Time Confirmation Player
PAL
Luigi Circuit
1
2
3
4
5
Royal Raceway
1
2
3
4
5
Koopa Troopa Beach
1
2
3
4
5
Frappe Snowland
1
2
3
4
5
Bowser's Castle
1
2
3
4
5
Banshee Boardwalk
1
2
3
4
5
American/Japanese
Luigi Circuit
1
2
3
4
5
Mario Circuit
1
2
3
4
5
Royal Raceway
1
2
3
4
5

Star Fox 64[]

# Score Confirmation Player
Any Version
1
2
3
4
5
6
7
8
9
10
Total Hits
1
2
3
4
5
6
7
8
9
10

Diddy Kong Racing[]

# Time Confirmation Player
PAL
Ancient Lake
1
2
3
4
5
Fossil Canyon
1
2
3
4
5
Hot Top Volcano
1
2
3
4
5
Jungle Falls
1
2
3
4
5
Walrus Cove
1
2
3
4
5
Crescent Island
1
2
3
4
5
Windmill Plains
1
2
3
4
5
Darkmoon Caverns
1
2
3
4
5

Snowboard Kids[]

# Time Confirmation Player

Top Gear Rally[]

# Time Confirmation Player
PAL
Time Challenge Mode
1
2
3
4
5

Yoshi's Story[]

# Time Confirmation Player

Club 64[]

Correction Corner[]

Dream On[]

Mike Ridley: Tertis Battle Gaiden 64[]

Adam Nodwell: Mario Water Sports[]

James Clarke: Super Punch Out 64[]

Bonus Letters[]

Invention Corner[]

Craig Silcocks: Polo Pak[]

Robert Chimes: Money Printer[]

Ben Warburton: Time Story[]

Fact Box[]

So Tell Me This[]

N64 Magazine Investigate[]

The Evolution Game[]

Staff[]

Magazine[]

Supplement[]

External links[]

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