Monster Hunter Generations (JP) is a more action-driven spin-off of the Monster Hunter series based off Monster Hunter 4. In addition to the different weapon types, players can use different hunting styles to change up their gameplay as well as use Hunter Arts to help finish the job.
Hunting Styles Each weapon gets 4 ways to use them, which have also have a select number of Hunter Art slots.
- Guild - the traditional style from previous entries; can hold two hunter arts.
- Striker - changes to a stronger, but slower style; can hold three hunter arts.
- Aerial - evading into any creature will let the hunter leap into the air and allow for more aerial combos at the cost of some grounded ones; can hold only one hunter art.
- Adept - dodging at the last second will cause the hunter to leap great distances and be able to counter before the jump is done and blocking the split second before being hit allows the hunter to counterattack and string combos without delay, but several moves can only be started after blocking or evading; can hold only one hunter art.
- Sword and Shield
- Dual Blades
- Great Sword
- Long Sword
- Hunting Horn
- Switch Axe
- Insect Glaive
- Charge Blade
- Light Bowgun
- Heavy Bowgun
Monster Hunter Generations received "generally favorable" reviews on Metacritic holding a metascore of 85/100 on 3DS based on 72 critic reviews while its Switch release Monster Hunter Generations Ultimate got a metascore of 80/100 based on 52 critic reviews.
- ↑ Metascore for Monster Hunter Generations on 3DSMetacritic, Retrieved April 20, 2020
- ↑ Metascore for Monster Hunter Generations on Nintendo SwitchMetacritic, Retrieved April 20, 2020