Nintendo
Nintendo
Advertisement

Metal Gear is a stealth video game for the Nintendo Entertainment System. It was developed by Konami, and designed by the critically acclaimed Hideo Kojima. While the game did spawn plenty of sequels, it unfortunately didn't get past the 1 million sales mark (more than 700,000 copies were sold). The MSX version was re-released for the Wii Virtual Console in Japan only, and will eventually be rereleased internationally on Nintendo consoles alongside the NES version with the release of Metal Gear Solid: Master Collection Vol. 1. The NES version, likewise, was initially rereleased in Japan only as a bonus bundle with Metal Gear Solid: The Twin Snakes before its international rerelease in Master Collection Vol. 1.

Gameplay[]

The player controls a military operative codenamed Solid Snake, whose objective is to infiltrate the enemy's base while avoiding visual contact and direct confrontation with patrolling guards. If the player is seen, the game enters the "Alert Mode." In this situation, Snake must escape from enemy's sight in order to resume infiltration. The method of escaping varies depending on the circumstances behind discovery:


  • If Solid Snake is seen and only a single exclamation mark appears over an enemy's head, only the enemies in the player's present screen will attack and Snake can escape by simply moving to an adjacent screen.


  • However, if two exclamation marks appear over the enemy (or the player triggers an alarm by being spotted by a camera, infrared sensor or by creating a loud noise through an explosion or an unsuppressed gunshot), reinforcements from off-screen will appear as well. Snake can only escape by eliminating all incoming enemies, going outdoors, entering an elevator, or entering a boss battle.

Snake starts his mission unarmed, but can arm himself with numerous firearms and explosives that can be obtained throughout the enemy's stronghold. Each weapon has limited ammunition or supplies and can only be replenished by obtaining ammunition caches or additional supplies. A suppressor can also be obtained that allows the player to fire the handgun and submachine gun without making a noise. Some weapons can also be used to clear obstacles such as hollow walls and electrified floors. Snake can also use his fists to punch and defeat patrolling enemies. Occasionally, if the player defeats a guard with punches without alerting anyone, the defeated guard will yield a single unit of rations or an ammo box that can be picked up. In addition to enemy guards, the player will also be confronted by mercenaries who will challenge the player to combat, serving as the boss characters.

The enemy base consists of three different buildings, with multiple floors (including basement levels) within them. The player uses key cards and other items to unlock doors and explore new areas. Each door will only open with a corresponding key card. Information can be obtained by rescuing hostages being held within the buildings. After rescuing five hostages, the player's rank will increase by one star (with the maximum rank being four stars), allowing for increased carrying capacity and maximum health. However, if a hostage is killed, the player will be demoted to the previous rank.

A transceiver is available for Snake to keep in touch with his commanding officer, Big Boss, or one of the resistance members operating covertly near Outer Heaven (Schneider, Diane, and Jennifer). Each of Snake's allies specializes in a specific subject and will usually provide information or advice based on the player's current area, although a reply is not always guaranteed. The player must keep track of each character's frequency number in order to remain in contact with them throughout the game.

The MSX2 version requires the use of a tape drive (such as the Sony Bitcorder) in order to save and load game progress from checkpoints. A Game Master II cartridge can also be used to enable save states via floppy disks at any point. Versions on later platforms eliminated these complicated requirements thanks to standardized storage devices such as memory cards and internal disk drives.

Development[]

Kojima was asked to take over a project from a senior associate. Metal Gear was intended to be an action game that featured modern military combat. However, the MSX2's hardware limited the number of on-screen bullets and enemies, which Kojima felt impeded the combat aspect. The MSX2 also had limited scrolling capabilities, which made it difficult to produce a smooth scrolling shooter, like Konami's arcade hit Scramble (1981). Inspired by The Great Escape, Kojima reversed the focus of the gameplay from shooting down the enemy to avoiding capture. The game design was no longer about shooting but about "trying to form the tension of hide and seek" according to Kojima, subverting the shoot 'em up genre popular at the time. Kojima designed the game so that, when Snake is discovered, the gameplay changed to become a puzzle video game "like Pac-Man" (1980) where the enemy guards behave like Pac-Man ghosts that Snake needs to avoid.

The game was titled Intruder during the early planning stages. The packaging illustration used for the retail releases of the game, which depicts the protagonist Solid Snake holding a gun, was traced over a publicity still of Michael Biehn posing as his character Kyle Reese from the 1984 film The Terminator. Kojima, who was still newly employed at Konami at the time, had no involvement with the production of this illustration.

Plot[]

Setting[]

Metal Gear takes place within an alternate history where the Cold War does not end after the 1980s but continues into the 1990s, with the game's events taking place during 1995  – while not defined in the Japanese MSX2 version of the game, which referred to the year as "19XX", the release of Metal Gear 2: Solid Snake and Metal Gear Solid established the date within its narrative. The game forms the first entry in an overarching plot concerning the character of Solid Snake, with the origins of the game's plot being later explored in 2015's Metal Gear Solid V: The Phantom Pain.

Characters[]

The player's character is Solid Snake, a rookie member of the special forces group FOXHOUND sent on his first mission. He is assisted via radio by his commanding officer Big Boss, who offers information about mission objectives and items; as well as a local Resistance movement composed of leader Schneider, a former architect who guides Snake through the layout of the fortress and knows the locations of key items; Diane, a former positive punk vocalist who provides information on the enemy forces from her home; and Jennifer, who infiltrated Outer Heaven's medical staff to find her missing brother and assists Snake as an inside agent. Among the prisoners Snake rescues includes Grey Fox (Gray Fox in the later versions), a FOXHOUND agent who was captured during a previous mission; Dr. Pettrovich (Dr. Drago Pettrovich Madnar in later releases), a robotic engineer who is working for Outer Heaven against his will; and the doctor's daughter, Elen, who was kidnapped by the enemy to coerce her father into developing Metal Gear.

The bosses include Shoot Gunner (renamed Shotmaker in later versions), a former Spetsnaz agent specializing in the riot gun; Machinegun Kid, a former SAS operative armed with a machine gun; Fire Trooper, a former GSG 9 operative who uses a flamethrower; Coward Duck (Dirty Duck in later releases), a boomerang throwing terrorist who shields himself with hostages; Arnold (Bloody Brad in later releases), two TX-11 class androids designed by Dr. Pettrovich; and the legendary mercenary who founded Outer Heaven, whose true identity is unknown until the end.

Story[]

Near the end of the 20th century, the West discovers that a weapon of mass destruction is being constructed inside Outer Heaven, a fortified state founded by a "legendary mercenary" 200 km north of Galzburg, South Africa. The special forces unit FOXHOUND sends top agent Gray Fox to infiltrate the fortress, assess the situation and neutralize the threat. FOXHOUND loses contact with Gray Fox a few days later, with his last transmission being "METAL GEAR..." To discover what happened to Gray Fox, FOXHOUND commander Big Boss sends his newest recruit, Solid Snake, into the area in an operation codenamed Intrude N313.

Upon insertion into Outer Heaven, Snake makes contact with local resistance members Schneider, Diane, and Jennifer. Using all of his skills and the equipment he procures on site, he manages to rescue Fox. Fox explains that Metal Gear is the codename of a nuclear-equipped bipedal walking tank, which can engage in all forms of combat and launch nuclear weapons from any location. Outer Heaven plans to use Metal Gear to impose itself as the new world superpower.

To destroy Metal Gear and topple the Outer Heaven mercenaries, Snake rescues lead Metal Gear engineer Dr. Pettrovich and his daughter Elen. The scientist explains how Metal Gear can be destroyed, and Snake takes on Outer Heaven's troops. However, he begins to notice that the traps put in his way are too precise and wonders how information on his activities are being tracked. Big Boss begins to act strangely, giving misleading advice that leads Snake into several traps, and eventually ordering him to abort the mission (breaking the fourth wall by telling the player to turn off the system). Moreover, Schneider is ambushed by hostiles and is presumed dead after losing contact with Snake.

Snake penetrates Outer Heaven's main base and takes out Metal Gear before it reaches completion. As he safely escapes the compound's basement, he is confronted by the mercenary leader of Outer Heaven, who turns out to be Big Boss. The corrupt leader reveals that he had been using his connections to steal military intelligence, establish his own mercenary force, and fund his activities. It was his aim to have Outer Heaven become the world's greatest superpower, able to bring even the West to its knees. He had the rookie Snake sent in, hoping to have him captured and feed misinformation to authorities but had quite obviously underestimated Snake's capabilities.

Having lost Metal Gear and much of his force, Big Boss seemingly starts the self-destruct sequence for the compound, and promises he will not die alone; Snake will join him. Snake defeats Big Boss in the last battle and escapes the Outer Heaven compound as it crumbles in flames behind him. After the end credits, a message from Big Boss is displayed saying that he will meet Solid Snake again.

Reception[]

Famitsu rated the Famicom version 24 out of 40 in 1988, and 3 out of 5 stars in 1989. Game Players reviewed the NES and Commodore versions, stating Metal Gear "out-Rambos" Rambo and is a "fearsomely challenging" game that "takes place in an elaborate maze-like setting and has plenty of room for strategy as well as stamina." They listed it among the top 100 best games of all time in 1989. Computer Gaming World also reviewed the NES version, praising its "strong concept" but stating it was "something less than a total success". They called the graphics "acceptable" and praised how it requires the "player to acquire newer, deadlier technology through the course of a game" but criticized the control system and the player's great vulnerability when unarmed at the start of the game. They nonetheless stated that Metal Gear "shows great promise for future Ultra Games entries" as it "attempts to move beyond the standard run/jump/shoot format" of most NES games, concluding the game to be "a potential super-hit that, unfortunately, is sabotaged by its own weaknesses".

The NES version of Metal Gear was ranked the 104th best game made on a Nintendo System in Nintendo Power's Top 200 Games list. GamesRadar ranked it the sixth-best NES game ever made, and the staff felt that it popularized its genre. In 1997 Electronic Gaming Monthly named the NES version the 35th best console video game of all time, citing "how you have to think like a spy to win, which means you don't always have to fight." Game Informer placed the game 53rd on their top 100 video games of all time praising the game’s stealth aspects and dramatic plot.

Triva[]

Meme[]

An internet meme has arisen in recent years concerning various typos in the game. While labeled as Engrish, they are merely typographical errors.

  • The first enemy in the game first says "I'm getting sleepy." He then falls asleep, as evidenced by the trail of Zs coming from his body. He then awakens, saying "I feel asleep!" While this is commonly believed to be a mistranslation of "I feel sleepy", it is actually a typo for "I fell asleep!" This is evidenced by the fact that he can attack you after the quote.
  • The second quote appears after Snake sneaks aboard a convoy truck. He says "Uh oh! The truck have started to move." The most common belief is that the word "have" was used instead of the word "has", but the word "trucks" could've been used instead of the word "truck", as there are many convoys when Snake enters the truck.
    • To a lesser extent, the initial MSX version release has similar writing changes in localization partly due to it initially being released outside Japan in British Commonwealth areas. A notable example is the aforementioned boarding of a convoy truck. He says "I goofed! The lorry has started to move.". The term is technically correct as "Lorry" is the British equivalent word for a truck.
  • The Grey Fox is labeled as the "Gray Fox" in the game. As this is the first game in the series, the spelling of the Grey Fox had not yet been established. In the United States, "gray" is the most common spelling, while "grey" is viewed as a legitimate alternative spelling (although typically British).

External links[]

Advertisement