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Mega Man 6 title screen.
Mega Man 6 (JP) (written in-game as MEGA MAN VI) is a Nintendo Entertainment System video game released by Capcom in 1993.
In the United States and Canada, Mega Man 6 was released by Nintendo of America instead of Capcom.
Mega Man 6 was the last of the saga of Mega Man games released for the Nintendo Entertainment System. It included all the features of its predecessors, such as sliding, and the charged mega buster, but also incorporated a new feature. Mega Man could combine with his pet dog Rush to have different abilities, such as flying, and punching. Beat cannot damage the bosses at all, only some enemies.
Plot[]
Eight of the world's most powerful Robot Masters are entered in the first annual Robot Tournament, but they are hijacked by the tournament's sponsor, Mr. X (actually a thinly-disguised Dr. Wily), who begins using them for world domination.
Gameplay[]
Robot Masters[]
Development[]
The development of Mega Man 6 took place during a transitional period for Capcom, as the company was beginning to shift focus to the Super Nintendo and the newer Mega Man X series. Despite this, Capcom still greenlit a sixth NES title to close out the original series on the console. The game was developed late in the NES’s life cycle and largely by a secondary team at Capcom, with Keiji Inafune playing a reduced role compared to earlier entries. For the first time, Nintendo of America co-funded and published the game in the West, as Capcom Japan chose not to publish it overseas due to declining NES support. Development emphasized visual polish and new gameplay mechanics within the constraints of the aging hardware. The game introduced Rush Adapters, which fused Mega Man with his dog Rush to form Power and Jet suits, providing new mobility and attack options. The story revolved around a new character, Mr. X, who is eventually revealed to be Dr. Wily once again—an increasingly familiar twist. Like previous entries, Robot Masters were selected from a fan design contest, this time including international submissions. While Mega Man 6 didn’t drastically innovate, it showcased technical mastery of the NES and served as a respectful send-off to the system’s era of Mega Man.
Reception[]
In the Super Power Club bonus supplement in Nintendo Power V56, the NES version was ranked #1 in the Top 5 NES Games of 1993.
Trivia[]
- Knight Man and Wind Man were selected from entries for a contest in Nintendo Power V40, making them the first Robot Masters in the series to be designed by American fans.
External links[]
- Mega Man 6 at Wikipedia, the free encyclopedia
- Mega Man 6 at GameFAQs
- Mega Man 6 at MobyGames
| Mega Man series | |
|---|---|
| Classic series | Mega Man • 2 • 3 • 4 • 5 • 6 • 7 • 9 • 10 • 11 Dr. Wily's Revenge • II • III • IV • V • The Wily Wars |
| Mega Man X | X • X2 • X3 • Xtreme • Xtreme 2 • Command Mission |
| Mega Man Zero/ZX | Zero • Zero 2 • Zero 3 • Zero 4 • ZX • ZX Advent |
| Mega Man Battle Network | Battle Network • Battle Network 2 • Battle Network 3 • Battle Network 4 (4.5 Real Operation) Battle Network 5 (Double Team DS) • Battle Network 6 • Battle Chip Challenge • Network Transmission • Operate Shooting Star |
| Mega Man Star Force | Star Force • Star Force 2 • Star Force 3 |
| Mega Man Collection | Anniversary Collection • X Collection • Zero Collection • Legacy Collection • Legacy Collection 2 • X Legacy Collection X Legacy Collection 2 • Zero/ZX Legacy Collection • Battle Network Legacy Collection |
| Other Games | Wily & Right no RockBoard • Mega Man & Bass • Soccer • Mega Man 64 • |