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{{Head
 
{{Head
 
| type = Game
 
| type = Game
| stub = X
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| stub =
 
| class = C
 
| class = C
| unreleased = }}
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| unreleased =
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}}
 
{{Infobox CVG
 
{{Infobox CVG
| name = Mario Vs. Donkey Kong: Tipping Star
+
| name = [[File:Mario Vs. Donkey Kong - Tipping Stars.svg|150px]]
| image =[[File:Mario VS Donkey Kong Wii U.png|250px]]
+
| image =[[File:Tipping Stars Wii U (EU).png|250px]]
 
| developer = [[Nintendo Software Technology]]
 
| developer = [[Nintendo Software Technology]]
 
| publisher = [[Nintendo]]
 
| publisher = [[Nintendo]]
 
| system1 = Wii U
 
| system1 = Wii U
| system1NA = March 5, [[2015]]
+
| system1NA =
| system1JP = March 19, 2015
+
| system1JP = March 19, [[2015]]
| system1EU = March 20, 2015
+
| system1EU = March 20, [[2015]]
 
| genre = Puzzle
 
| genre = Puzzle
| Fix = a|system2 = 3DS|system2NA = March 5, 2015|system2JP = March 19, 2015|system2EU = March 20, 2015|rating = x|ESRB = E|PEGI = 3|CERO = A|ACB = G}}
+
| Fix = a|system2 = 3DS|system2NA = |system2JP = March 19, [[2015]]|system2EU = March 20, [[2015]]|rating = x|ESRB = E|PEGI = 3|CERO = A|ACB = G|caption = European box art.
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|system3 = eShop
'''''Mario vs Donkey Kong: Tipping Stars''''' is a game for the [[Wii U]] and [[3DS]] which will be released in [[2015]]. It will allow players to share puzzles on [[Miiverse]]. If the player buys the game for one system, they will get the game for the other system via a download code.
 
  +
|system3NA = March 5, [[2015]]
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|system3AU = March 21, [[2015]]
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|class1 = Nintendo Network
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|USK = 0
  +
}}
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  +
'''''Mario vs Donkey Kong: Tipping Stars''''' {{Japanese|マリオ vs. ドンキーコング みんなでミニランド|Mario vs. Donkī Kongu Minna de Minirando|fan = Mario vs. Donkey Kong: Everyone's Miniland}} is the sixth installment in the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong series]]'' for the [[Wii U]] and [[Nintendo 3DS]] released in [[2015]] and the first game in the series to be released on a home console. The game is a follow-up to ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' and shares elements with most of the series, including navigating a number of Minis to their exits and allowing players to build their own levels. Players were able to share custom stages through [[Miiverse]] until it was shut down in November 2017. The focus of the game are the stars, which form a reward earned in accordance to how the player performs in levels. They are used to tip other players for their shared stages or unlock parts and new Minis for custom levels in the Workshop Store. The game is digital-only except in Japan. Game cases with download codes are sold in Europe. The Wii U version requires 0.93 GB of memory to be installed, and the Nintendo 3DS version requires 3,200 blocks.<ref>European box art</ref>
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  +
The game supports a form of [[wikipedia:Cross-platform play|cross-platform play]], where if one version of the game is bought off the Nintendo eShop, the buyer receives a free download code of the other version. Levels can be shared between the Nintendo 3DS and Wii U versions of the game.
   
 
==Gameplay==
 
==Gameplay==
{{Expansion}}This is a puzzle game similar to the other Mario vs Donkey Kong games. The Minis are Mini Mario, Mini Luigi, Mini Toad, Mini Kong, Mini Pauline and Mini Peach. Each level the player complete rewards the player with stars, which can either used to reward players online with more stars or buy parts for making levels of their own. Tipping players will reward the player with stamps.
+
This is a puzzle game similar to the other Mario vs Donkey Kong games. The Minis are Mini [[Mario]], Mini [[Luigi]], Mini [[Toad]], Mini [[Donkey Kong (character)|Kong]], Mini [[Pauline]], and Mini [[Peach]] must be guided to the end of each level by connecting vertices with lines drawn on either the Nintendo 3DS touchscreen or Wii U GamePad to create ramps or bridges to help the toys cross gaps or avoid hazards.
  +
  +
Every last level has a Cursed Mini Mario in which the player will need to guide the marching toy character, as Cursed Mini Mario can't enter the Goal Door. Each level the player complete rewards the player with stars, which can either used to reward players online with more stars or buy parts for making levels of their own. Tipping players will reward the player with stamps.
  +
 
===Worlds===
 
===Worlds===
 
Each world has 8 levels
 
Each world has 8 levels
*[[Rolling Hills]]
 
*[[Jumpy Jungle]]
 
*[[Runaway Warehouse]]
 
* [[Crumbling Cavern]]
 
*[[Dashing Desert]]
 
*[[Twilight Valley]]
 
   
 
*Rolling Hills
==Development==
 
 
*Jumpy Jungle
The game was revealed at GDC 2014 as a demo of how Nintendo Web Framework could be used. It was the only Nintendo-developed game brought to the conference. At the time, Nintendo claimed this was only a demo at the time though. Then then was shown off at e3 with a trailer and a demo. In January during a Nintendo Direct, Nintendo revealed not only would this game to 3DS but every copy would be cross-buy so, if someone buys a Wii U version, they get a code for the 3DS version and vice-versa.
 
 
*Runaway Warehouse
==Videos==
 
 
*Crumbling Cavern
{{MarioStub}}
 
 
*Dashing Desert
 
*Twilight Valley
  +
 
==Development and release==
  +
Before the game was revealed to be a full release title, several early levels were presented in the form of a tech demo at [[wikipedia:Game Developers Confrence|Game Developers Conference]] on March 2014. The demo was used to showcase the [[wikipedia:Wii U#Development tools|Nintendo Web Framework]], a developer toolset used to program software onto the console with web compatible technologies like HTML and JavaScript.<ref>Karmali, Luke (March 21, 2014). [http://m.ign.com/articles/2014/03/21/mario-vs-donkey-kong-for-wii-u-surfaces-at-gdc GDC: ''Mario vs. Donkey Kong'' for Wii U Surfaces]. ''IGN.'' Retrieved July 10, 2018.</ref> The demo contained the following levels:<ref>GameXplain (March 19, 2014). [https://www.youtube.com/watch?v=LFwU1T4id1c ''Mario vs. Donkey Kong'' Wii U - GDC Web Framework Demo] (video feed). ''YouTube.'' Retrieved July 14, 2018.</ref>
  +
  +
*Level D-1, which would be shipped with the release version as Level 1-1.
  +
*Level D-2, which would be shipped with the release version as Level 2-1.
  +
*Level D-3, which would be slightly modified and shipped with the release version as Level B-7.
  +
*Level D-4, which would be released post-launch as an official Nintendo level in the online community.
  +
  +
Later before E3 2014, Nintendo confirmed through a video presentation that the game would be launched on Wii U in early 2015.<ref>Nintendo (June 10, 2014). [https://www.youtube.com/watch?v=Ruh0FSfRq3Y Wii U - ''Mario vs. Donkey Kong'' E3 2014 Announcement Trailer]. ''YouTube.'' Retrieved July 11, 2018.</ref><ref>Campbell, Evan (June 10, 2014). [http://m.ign.com/articles/2014/06/10/mario-vs-donkey-kong-coming-to-wii-u ''Mario vs. Donkey Kong'' Coming to Wii U]. ''IGN.'' Retrieved July 10, 2018.</ref> This was followed on January 2015 by the unveiling of the game's final title and release dates, as well as the Nintendo 3DS version and the cross-buy promotion between versions.<ref>Calvert, Darren (January 14, 2015). [http://www.nintendolife.com/news/2015/01/mario_vs_donkey_kong_tipping_stars_due_in_march_and_will_be_cross-buy_on_wii_u_and_3ds ''Mario vs. Donkey Kong: Tipping Stars'' Due in March and Will be Cross-Buy on Wii U and 3DS]. ''Nintendo Life.'' Retrieved July 11, 2018.</ref>
  +
  +
==Reception==
  +
''Mario vs. Donkey Kong: Tipping Stars'' was unanimously said to deliver a challenging and worthwhile gameplay experience, even though it does not renew the ''Mario vs. Donkey Kong'' series in any significant way. Metacritic gives a metascore of 70/100 on Wii U<ref>[https://www.metacritic.com/game/wii-u/mario-vs-donkey-kong-tipping-stars Metascore of Mario vs. Donkey Kong: Tipping Stars on Wii U]''Metacritic'', Retrieved February 14, 2020</ref> based on 26 critic reviews and 70/100 on 3DS<ref>[https://www.metacritic.com/game/3ds/mario-vs-donkey-kong-tipping-stars Metascore of Mario vs. Donkey Kong: Tipping Stars on 3DS]''Metacritic'', Retrieved February 14, 2020</ref> based on 15 critic reviews. On whatoplay.com, it holds an aggregate score (playscore) of 7.92 on Wii U<ref>[https://whatoplay.com/wii-u/mario-vs-donkey-kong-tipping-stars/ playscore of Mario vs. Donkey Kong: Tipping Stars on Wii U]''whatoplay.com'', Retrieved February 14, 2020</ref> based on 26 critic and 2,000+ gamer ratings while its 3DS release receives a playscore of 7.96 based on 22 critics.<ref>[https://whatoplay.com/3ds/mario-vs-donkey-kong-tipping-stars/ playscore of Mario vs. Donkey Kong: Tipping Stars on 3DS]''whatoplay.com'', Retrieved February 14, 2020</ref>
  +
  +
In reference to its lack of innovation, Brendan Graeber of IGN evoked the disappointment players who have played previous titles from the series would have with the new game. Although he did acknowledge the new Cursed Mini Mario mechanic as "the highlight of ''Tipping Stars''’ meager innovations," he added that it does not contribute much to the gameplay. Conversely, Graeber appreciated the rich content of the game, including the plethora of levels, the substantial level editor, and the "new and improved" community hub where players could share their created levels. He likewise regarded the in-game practice of earning and tipping stars to other players as a "brilliant model," although only in theory. He explained that the community was profuse in short levels that allowed players to obtain stars quickly, considering it disadvantaged the "many smart amateur level designers out there who [had spent] their time crafting challenging and creative levels for us to play."<ref>Graeber, Brendan (March 12, 2015). [http://www.ign.com/articles/2015/03/12/mario-vs-donkey-kong-tipping-stars-review ''Mario vs. Donkey Kong: Tipping Stars'' Review]. Retrieved March 9, 2018.</ref>
  +
  +
Alex Olney of Nintendo Life offered a more positive review of the game, in which he praised the game's online service for having "a slick, easy-to-use interface," opposing it to ''[[wikipedia:Pushmo World|Pushmo Worlds]]''. He also emphasised on the ease of finding levels in the community, praising Nintendo for the "awful lot of thought" they put into such a modern online experience. Apart from the gameplay which he described as solid, Olney referred to the game's presentation and graphics as pleasant.<ref>Olney, Alex (March 5, 2015). [http://www.nintendolife.com/reviews/wiiu-eshop/mario_vs_donkey_kong_tipping_stars Review: ''Mario vs. Donkey Kong: Tipping Stars'' <small>(Wii U eShop)</small>]. Retrieved March 9, 2018.</ref> In a separate review of the Nintendo 3DS version, he presented the game's SpotPass and StreetPass advantages, and noted the portability of this version over the Wii U version as well.<ref>Olney, Alex (March 5, 2015). [http://www.nintendolife.com/reviews/3ds-eshop/mario_vs_donkey_kong_tipping_stars Review: ''Mario vs. Donkey Kong: Tipping Stars'' <small>(3DS eShop)</small>]. Retrieved March 9, 2018.</ref>
  +
  +
Damien McFerran of TrustedReviews stated that Nintendo was "surprisingly forward-thinking" with the utilisation of online features and appreciated how the Miiverse integration creates a "community feel." He considered the single-player mode to be only part of the complete experience, built to keep average players busy for a while before attempting to create and share their own levels. He admonished the graphical aspect of the game, stating that it is rather reminiscent of customary mobile phone games, but noted the soundtrack as "uniformly superb."<ref>McFerran, Damien (October 5, 2016). [http://www.trustedreviews.com/reviews/mario-vs-donkey-kong-tipping-stars ''Mario vs Donkey Kong: Tipping Stars'' Review]. Retrieved March 9, 2018.</ref>
  +
  +
==References to other games==
  +
*''[[Super Mario Bros.]]'' - The Underground theme is arranged for the soundtrack of Crumbling Cavern.
  +
*''[[Super Mario Bros. 2]]'' - The Overworld theme is arranged for the soundtrack of Rolling Hills. The "player downed" and "world clear" jingles are used as well.
  +
*''[[Donkey Kong Country]]'' - The "DK Island Swing" music theme that plays in jungle levels is arranged for the soundtrack of Jumpy Jungle.
  +
*''[[Super Mario 64]]'': "Inside the Castle Walls", the music that plays while inside [[Princess Peach's Castle|Peach's Castle]], is arranged for the soundtrack of Swirling Courtyard.
  +
*[[Mario Kart (series)|''Mario Kart'' series]] - The [[Golden Mushroom]] item appears on some heraldic banners in the background of Swirling Courtyard.
  +
*''Mario vs. Donkey Kong: Mini-Land Mayhem!'' - ''Tipping Stars'' utilizes the same framework this game was built on, reusing a number of its assets and graphics with various degrees of change. The soundtrack of ''Tipping Stars'' is also largely based on tracks from ''Mini-Land Mayhem!'' and is used in worlds with coinciding themes (e.g. the music of Dashing Desert from ''Tipping Stars'' is very similar to the music of Sandstorm Steps from ''Mini-Land Mayhem!'')
  +
  +
==References in later games==
  +
*''[[Super Smash Bros. Ultimate]]'' - The title theme and the first theme of Rolling Hills (titled "Rolling Hills A") appear as tracks in the "''Super Mario''" series playlist.
  +
  +
==Gallery==
  +
{{Main|Mario vs. Donkey Kong: Tipping Stars/gallery}}
  +
  +
==Trivia==
  +
*This is the first Nintendo-published title to support a cross-purchase concept.
  +
*This is the first Nintendo 3DS title to support Miiverse stamps.
  +
*''Cross-buy'' means that a single purchase on either the Wii U or Nintendo 3DS [[eShop]] allows the user to download the game on both devices.
  +
*''Cross-play'' means that the user's saved progress and user-created levels will appear on both devices.
  +
  +
==References==
  +
<references />
  +
  +
==External links==
  +
*[http://mariovsdk.nintendo.com/ Official North American website]
  +
*[http://www.nintendo.co.uk/Games/Nintendo-3DS-download-software/Mario-vs-Donkey-Kong-Tipping-Stars-954726.html Official European website]
  +
*[http://www.nintendo.co.jp/wiiu/wafj/index.html Official Japanese website]
  +
*[https://www.youtube.com/watch?v=t6zgkp1YBRw&t=21m38s Nintendo Direct 1.14.2015]
  +
  +
{{Donkey Kong games}}
 
[[Category:Nintendo games]]
 
[[Category:Nintendo games]]
 
[[Category:2015 video games]]
 
[[Category:2015 video games]]
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[[Category:Wii U eShop games]]
 
[[Category:Wii U eShop games]]
 
[[Category:Nintendo Software Technology games]]
 
[[Category:Nintendo Software Technology games]]
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[[Category:Nintendo 3DS games]]
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[[Category:Nintendo 3DS eShop games]]
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[[Category:Puzzle games]]
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[[Category:Stubs]]
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[[Category:Wii U stubs]]
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[[Category:Nintendo 3DS stubs]]
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[[Category:Mario stubs]]
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[[Category:Nintendo Network]]

Revision as of 06:24, 14 February 2020

Mario vs Donkey Kong: Tipping Stars (JP) is the sixth installment in the Mario vs. Donkey Kong series for the Wii U and Nintendo 3DS released in 2015 and the first game in the series to be released on a home console. The game is a follow-up to Mario vs. Donkey Kong: Mini-Land Mayhem! and shares elements with most of the series, including navigating a number of Minis to their exits and allowing players to build their own levels. Players were able to share custom stages through Miiverse until it was shut down in November 2017. The focus of the game are the stars, which form a reward earned in accordance to how the player performs in levels. They are used to tip other players for their shared stages or unlock parts and new Minis for custom levels in the Workshop Store. The game is digital-only except in Japan. Game cases with download codes are sold in Europe. The Wii U version requires 0.93 GB of memory to be installed, and the Nintendo 3DS version requires 3,200 blocks.[1]

The game supports a form of cross-platform play, where if one version of the game is bought off the Nintendo eShop, the buyer receives a free download code of the other version. Levels can be shared between the Nintendo 3DS and Wii U versions of the game.

Gameplay

This is a puzzle game similar to the other Mario vs Donkey Kong games. The Minis are Mini Mario, Mini Luigi, Mini Toad, Mini Kong, Mini Pauline, and Mini Peach must be guided to the end of each level by connecting vertices with lines drawn on either the Nintendo 3DS touchscreen or Wii U GamePad to create ramps or bridges to help the toys cross gaps or avoid hazards.

Every last level has a Cursed Mini Mario in which the player will need to guide the marching toy character, as Cursed Mini Mario can't enter the Goal Door. Each level the player complete rewards the player with stars, which can either used to reward players online with more stars or buy parts for making levels of their own. Tipping players will reward the player with stamps.

Worlds

Each world has 8 levels

  • Rolling Hills
  • Jumpy Jungle
  • Runaway Warehouse
  • Crumbling Cavern
  • Dashing Desert
  • Twilight Valley

Development and release

Before the game was revealed to be a full release title, several early levels were presented in the form of a tech demo at Game Developers Conference on March 2014. The demo was used to showcase the Nintendo Web Framework, a developer toolset used to program software onto the console with web compatible technologies like HTML and JavaScript.[2] The demo contained the following levels:[3]

  • Level D-1, which would be shipped with the release version as Level 1-1.
  • Level D-2, which would be shipped with the release version as Level 2-1.
  • Level D-3, which would be slightly modified and shipped with the release version as Level B-7.
  • Level D-4, which would be released post-launch as an official Nintendo level in the online community.

Later before E3 2014, Nintendo confirmed through a video presentation that the game would be launched on Wii U in early 2015.[4][5] This was followed on January 2015 by the unveiling of the game's final title and release dates, as well as the Nintendo 3DS version and the cross-buy promotion between versions.[6]

Reception

Mario vs. Donkey Kong: Tipping Stars was unanimously said to deliver a challenging and worthwhile gameplay experience, even though it does not renew the Mario vs. Donkey Kong series in any significant way. Metacritic gives a metascore of 70/100 on Wii U[7] based on 26 critic reviews and 70/100 on 3DS[8] based on 15 critic reviews. On whatoplay.com, it holds an aggregate score (playscore) of 7.92 on Wii U[9] based on 26 critic and 2,000+ gamer ratings while its 3DS release receives a playscore of 7.96 based on 22 critics.[10]

In reference to its lack of innovation, Brendan Graeber of IGN evoked the disappointment players who have played previous titles from the series would have with the new game. Although he did acknowledge the new Cursed Mini Mario mechanic as "the highlight of Tipping Stars’ meager innovations," he added that it does not contribute much to the gameplay. Conversely, Graeber appreciated the rich content of the game, including the plethora of levels, the substantial level editor, and the "new and improved" community hub where players could share their created levels. He likewise regarded the in-game practice of earning and tipping stars to other players as a "brilliant model," although only in theory. He explained that the community was profuse in short levels that allowed players to obtain stars quickly, considering it disadvantaged the "many smart amateur level designers out there who [had spent] their time crafting challenging and creative levels for us to play."[11]

Alex Olney of Nintendo Life offered a more positive review of the game, in which he praised the game's online service for having "a slick, easy-to-use interface," opposing it to Pushmo Worlds. He also emphasised on the ease of finding levels in the community, praising Nintendo for the "awful lot of thought" they put into such a modern online experience. Apart from the gameplay which he described as solid, Olney referred to the game's presentation and graphics as pleasant.[12] In a separate review of the Nintendo 3DS version, he presented the game's SpotPass and StreetPass advantages, and noted the portability of this version over the Wii U version as well.[13]

Damien McFerran of TrustedReviews stated that Nintendo was "surprisingly forward-thinking" with the utilisation of online features and appreciated how the Miiverse integration creates a "community feel." He considered the single-player mode to be only part of the complete experience, built to keep average players busy for a while before attempting to create and share their own levels. He admonished the graphical aspect of the game, stating that it is rather reminiscent of customary mobile phone games, but noted the soundtrack as "uniformly superb."[14]

References to other games

  • Super Mario Bros. - The Underground theme is arranged for the soundtrack of Crumbling Cavern.
  • Super Mario Bros. 2 - The Overworld theme is arranged for the soundtrack of Rolling Hills. The "player downed" and "world clear" jingles are used as well.
  • Donkey Kong Country - The "DK Island Swing" music theme that plays in jungle levels is arranged for the soundtrack of Jumpy Jungle.
  • Super Mario 64: "Inside the Castle Walls", the music that plays while inside Peach's Castle, is arranged for the soundtrack of Swirling Courtyard.
  • Mario Kart series - The Golden Mushroom item appears on some heraldic banners in the background of Swirling Courtyard.
  • Mario vs. Donkey Kong: Mini-Land Mayhem! - Tipping Stars utilizes the same framework this game was built on, reusing a number of its assets and graphics with various degrees of change. The soundtrack of Tipping Stars is also largely based on tracks from Mini-Land Mayhem! and is used in worlds with coinciding themes (e.g. the music of Dashing Desert from Tipping Stars is very similar to the music of Sandstorm Steps from Mini-Land Mayhem!)

References in later games

  • Super Smash Bros. Ultimate - The title theme and the first theme of Rolling Hills (titled "Rolling Hills A") appear as tracks in the "Super Mario" series playlist.

Gallery

  Main article: Mario vs. Donkey Kong: Tipping Stars/gallery

Trivia

  • This is the first Nintendo-published title to support a cross-purchase concept.
  • This is the first Nintendo 3DS title to support Miiverse stamps.
  • Cross-buy means that a single purchase on either the Wii U or Nintendo 3DS eShop allows the user to download the game on both devices.
  • Cross-play means that the user's saved progress and user-created levels will appear on both devices.

References

  1. European box art
  2. Karmali, Luke (March 21, 2014). GDC: Mario vs. Donkey Kong for Wii U Surfaces. IGN. Retrieved July 10, 2018.
  3. GameXplain (March 19, 2014). Mario vs. Donkey Kong Wii U - GDC Web Framework Demo (video feed). YouTube. Retrieved July 14, 2018.
  4. Nintendo (June 10, 2014). Wii U - Mario vs. Donkey Kong E3 2014 Announcement Trailer. YouTube. Retrieved July 11, 2018.
  5. Campbell, Evan (June 10, 2014). Mario vs. Donkey Kong Coming to Wii U. IGN. Retrieved July 10, 2018.
  6. Calvert, Darren (January 14, 2015). Mario vs. Donkey Kong: Tipping Stars Due in March and Will be Cross-Buy on Wii U and 3DS. Nintendo Life. Retrieved July 11, 2018.
  7. Metascore of Mario vs. Donkey Kong: Tipping Stars on Wii UMetacritic, Retrieved February 14, 2020
  8. Metascore of Mario vs. Donkey Kong: Tipping Stars on 3DSMetacritic, Retrieved February 14, 2020
  9. playscore of Mario vs. Donkey Kong: Tipping Stars on Wii Uwhatoplay.com, Retrieved February 14, 2020
  10. playscore of Mario vs. Donkey Kong: Tipping Stars on 3DSwhatoplay.com, Retrieved February 14, 2020
  11. Graeber, Brendan (March 12, 2015). Mario vs. Donkey Kong: Tipping Stars Review. Retrieved March 9, 2018.
  12. Olney, Alex (March 5, 2015). Review: Mario vs. Donkey Kong: Tipping Stars (Wii U eShop). Retrieved March 9, 2018.
  13. Olney, Alex (March 5, 2015). Review: Mario vs. Donkey Kong: Tipping Stars (3DS eShop). Retrieved March 9, 2018.
  14. McFerran, Damien (October 5, 2016). Mario vs Donkey Kong: Tipping Stars Review. Retrieved March 9, 2018.

External links