Mario Strikers Charged (JP) (known as Mario Strikers Charged Football in Europe & Australia and in South Korea as Mario Power Soccer) is the sequel to the 2005 game Super Mario Strikers for the Nintendo GameCube, developed by Next Level Games. Up to four players can participate in this game as play soccer, attempting to kick the ball into another opponent's goal; the soccer in this game, however, has several differences than the real soccer, such as the ability to tackle other players with minimal penalty, using Mario-themed items to give players an advantage over their opponents, and playing with stage hazards effectively. This game places a higher emphasis on individual character attributes compared to its precedent, by not only assigning stats, but by also giving team captains a unique Super Ability and the Mega Strike, an opportunity to score up to six goals. Meanwhile, a team itself can be composed of several different Mario species, each with also unique attributes including Skillshots. Another introduced mechanic is the power level of the ball. Indicated by the color of the glow, the shots of the ball become more quick and powerful the more active it is, thus making it easier to score goals with. The game, as its predecessor, also stylistically differs from most Mario games with more realistic sci-fi tones, from the menu interface to the stage designs, in contrast to the more common bright and whimsical cartoon themes.

In addition to the local single-player and multiplayer modes, the game also features online regional multiplayer, which uses the Nintendo Wi-Fi Connection. Unlike most games that have Wi-Fi features, Mario Strikers Charged's game data can be copied (but not moved) onto an SD card. However, all Wi-Fi related data cannot be copied. It features 12 Mario characters as captains and 8 characters as sidekicks for your team.


The gameplay is very intense, and much of the game is very physical. The team consists of the captain, three sidekicks, and a goalie. Players must use teamwork to score a goal. A goal is scored when a Captain or Sidekick kicks the ball into the goal. However, the ball can be blocked by the Goalie, Kritter. Additionally, the ball can be stolen by the opposite team, by tackling and slide-tackling. Player is also able to use items to assist them in the game, which can be obtained by doing charge shots, or by being tackled when the player does not have possession of the ball. Another aspect of the game, is the Captains Mega Strike, which replaced the Super Strike from Super Mario Strikers. If done right, captains that performed the Mega Strike may be able to score up to six goals in one hit. Captains can also use a move known as the Super Ability, which can be used when they gets a special item (their own head). Sidekicks are able to perform a special tactic known as the Skillshot. This is a special tactic allows them to use a powered-up shot, that will have a better chance at scoring a goal.

There are also three modes of play: Domination Mode, Road to the Striker Cup and Striker Challenges. Domination Mode is a simple, pick-up-and-play option; Road to the Striker Cup is the longer, tournament- or single-player mode; and Striker Challenges is a series of missions or simple challenges designed to practice one's skills.

Overall, the visual style and graphics are similar to the GameCube version, though with improved gameplay.


Each character has their individual advantages and disadvantages. However, strategic team creation can serve to offset the disadvantages and play to each individual's advantages. Additionally, each character also has a theme song that plays when they score a goal and during their home entrance.


The captain is the leader of the team and the only character that can perform the Mega Strike. Captains also may receive a special item, the Captain Ability.



Skill Type: Balanced
MegaStrike: Mario pushes the ball into the air. When the background turns orange and the sun rises, Mario turns completely dark red and his eyes glow orange, and then he hits the ball very hard, descending it quickly near the opposing goalie.
Super Ability: Super Mario!
Kit colors: Mainly red with blue decorations.
Team No.: 1

1: A mix of fitness, speed and power, Mario brings his heart and determination to every match! His ability to become Super Mario can really change the face of any game!


Skill Type: Balanced
MegaStrike: Luigi jumps into the air. When the background turns dark green, Luigi turns completely dark green with menacing glowing green eyes. He then waves his arms and zaps the ball with his hands, and launches it at the opposing goalie.
Super Ability: Super Luigi!
Kit colors: Mainly dark green with indigo decorations.
Team No.: 2

1: Luigi is a well-balanced leader who can harness his Super Ability to grow and crush the competition! A top pick for any team!


Skill Type: {{{skill type}}}
MegaStrike: TBA
Super Ability: {{{super ability}}}
Kit colors: Turqoise
Team No.: {{{team number}}}



Nintendo WFC Mode

Perhaps the most anticipated mode, players with access to the Internet will be able to play with anyone in their region though Nintendo Wi-Fi Connection (WFC). For example, a player in Europe can play with anyone in that continent, but cannot play with a friend in America - Nintendo excluded worldwide play to avoid lag. Matches are available for any combination of four players on two teams as long as at least one player controls each team.

Random matchmaking is possible for players who choose to play ranked matches. However, it is also possible to play with friends by registering their Wii System Codes beforehand. The downside of this is that points will not be recorded in online ranking. Friend play options are equivalent to Domination Mode options.

Each player is identified by the Mii of their choosing. Using this system, a "Striker of the Day" is crowned based on the player who earned the most points day-by-day in a week time period. Points earned in unranked matches are not counted. These points are scored by winning matches (ten points), scoring goals (one for each goal, but goals after ten in a game do not count), and not disconnecting and taking a loss (one point). The player will lose points if he or she disconnects.

The players will be able to choose from any captain to play as in WFC Mode, even if they haven't unlocked the unlockable captains.

Pre-release and unused content

There are unused texture files found in the game's ISO containing alternate colors for Princess Peach and her team. These alternate colors depict Peach and her team as light blue and yellow.


  • One of the characters uses the Golden Hammer from Donkey Kong.
  • This is the first video game that is related to Mario to ever have ESRB rating higher than E.
  • Even if Petey Piranha is chosen to wear his yellow armor in a match, his icon on the loading screen and his Mega Strike animation will still show him in his red armor.
  • A pack of eleven top trumps were released to promote the game. The cards were all the Captains, excluding Petey Piranha.
  • The loading screen before a match is different between the NTSC and PAL versions. The NTSC versions shows the mugshot for the captain while the PAL version shows only the captain's head.

External links