Mario Party Advance (also called MPA) is the seventh game in the Mario Party series, the tenth installment overall and the second handheld installment of the series, specifically for the Game Boy Advance, after Mario Party-e for the e-Reader. The game revolves around either Mario, Luigi, Princess Peach, or Yoshi travelling across Shroom City to collect the minigames and Gaddgets that fell from Party World, an area dedicated to partying high above the sky. After Bowser and Koopa Kid attack Party World, Toad tasks them with collecting everything that fell down. This can only be accomplished by helping out the city's citizens and stopping Bowser from exerting his influence. Shroom City can only be accessed with a single player; barring a few minigames, Gaddgets, and a physical Bonus Board that is played alongside the video game, the game does not focus on multiplayer and is more single-player oriented.

Mario Party Advance was released in Japan on January 13, 2005, in North America in March 28, 2005 and in Europe in June 10, 2005.[1] Mario Party Advance was re-released on the Wii U's Virtual Console in North America and Europe on December 25, 2014, and in Oceania on December 26, 2014.


Mario Party Advance print ad NickMag May 2005

2005 print ad.

There are four playable characters in Mario Party Advance, the least amount of any Mario Party game to date. It does, however, boast many more non-playable characters that the player helps out during the story mode, as well as other supporting characters than most other Mario Party games.


  • Mario
  • Luigi
  • Yoshi
  • Peach




Mario Party Advance offers fifty traditional minigames and sixty-one Gaddgets, which are less-involved and smaller games that often feature little interaction. During the story, all of the minigames have a specific goal to reach and a strict time limit. During Free Play, all of the minigames change so that they become based on beating a score set by the player, whether that includes gaining a large amount of points or completing a minigame in the shortest amount of time. Some minigames go on indefinitely until the player makes a mistake. Gaddgets, on the other hand, do not have any time limit and usually do not have a goal, instead letting the player toy with the Gaddgets however they want. Excluding a few of the multiplayer games, none of the Gaddgets can be lost, or at the very least, they can be reset back to their starting state.


Mario Party Advance received wildly mixed reviews. A point of contention was the game's minigames and Gaddgets: while some reviewers appreciated the assortment of games, others lambasted them for being wholly uninteresting, though they generally agree that at least some of them are bland.[2][3] The lack of a substantial multiplayer was also a common complaint, as it required players to either use multiple Game Link Cables or make every player use the same Game Boy.[4] The single-player campaign, on the other hand, was more generally praised, offering a large amount of variety and unique characters.[5]

In an IGN article ranking the Mario Party games, Mario Party Advance came in last (out of twelve games), being described as "the black sheep of the Mario Party series."[6] It was also brought up in a review for Mario Party DS in reference to handheld Mario Party games, describing it as "one of the lamest iterations of the series."[7]

The game received the title of the "Worst-received Mario videogame" from the Guinness World Records, deriving its results from GameRankings as of July 28, 2014.[8]

References to other games

  • Super Mario 64 - Character designs from the original version of this game are still used in Mario Party Advance, despite it being released after the remake. This is evident in the appearances of King Bob-omb (still called Big Bob-omb), Dorrie, Monty Mole, Amp, Whomp, Thwomp, Hoot, and Mr. Blizzard.
  • Mario Party 3/Mario Party 4 - Most of the minigame songs in this game are covers of minigame music from these games, and the passport theme is an arrangement of Mario Party 4's main menu theme. Also, the design for Cheep Cheeps introduced in Mario Party 4 appears for the last time in the series; the next game, Mario Party 7, retires it and the Super Mario 64 enemy appearances in favor of the corresponding modern character designs.



  1. "Mario Party Advance". Mario Party Legacy. Retrieved May 22, 2017.
  2. Harris, Craig (March 25, 2005). IGN's review of Mario Party Advance. IGN. Retrieved May 22, 2017.
  3. Reed, Kristen (July 7, 2005). EuroGamer's review of Mario Party Advance. EuroGamer. Retrieved May 22, 2017.
  4. Sanches, Joao Diniz (October 21, 2005). Pocket Gamer's review of Mario Party Advance. Pocket Gamer. Retrieved May 22, 2017.
  5. Provo, Frank (March 31, 2005). GameSpot's Mario Party Advance Review. GameSpot. Retrieved May 22, 2017.
  6. Koczwara, Micheal (March 23, 2015). The Best Mario Party Games. IGN. Retrieved May 22, 2017.
  7. Harris, Craig (November 21, 2007). Mario Party DS Review. IGN. Retrieved May 22, 2017.
  8. Guiness World Records search results. Retrieved May 22, 2017.

External links

Community content is available under CC-BY-SA unless otherwise noted.