Mario Kart Wii (JP) is a multiplayer-oriented racing game for the Wii console, developed by Nintendo EAD. It is the sixth main installment in the popular Mario Kart series and the tenth overall. Mario Kart Wii retains the traditional item-based weaponry familiar with the franchise, where players can select a Mario franchise driver and themed vehicles.
As with most racing games, the overarching goal is to place first among other competitors, through the usage of such items and taking the fastest routes to secure the leads. Several new key elements introduced to Mario Kart Wii include increasing the number of racers to 12 racers from 8 racers from previous entries in the series, as well as introducing a new type of vehicle to the franchise: bikes.
The game takes advantage of features unique to the Wii, most notably its motion control capabilities. A Wii Wheel is included in most Mario Kart Wii packages, though the game is still compatible with other controllers such as a regular Wii Remote held sideways, the Wii Remote and Nunchuk, the Nintendo GameCube controller, and the Classic Controller and Classic Controller Pro. Game modes are also present such as the traditional Grand Prix, Versus, Battle, and Time Trial modes, many of them made use of the Nintendo Wi-Fi Connection before its discontinuation for worldwide online play.
This game requires 23 blocks of storage on the player's Wii system to save game data. Also, the game data cannot be copied onto another Wii. The game also includes its own Wii Channel, called the Mario Kart Channel, which allows players to play in special tournaments and trade their racing profile with other players around the world. This channel uses 74 to 88 blocks (depending on the game's region), but unlike the game data, players can copy the channel onto their SD cards.
Nintendo Wi-Fi Connection was terminated by Nintendo starting on May 20th, 2014, therefore making it no longer available to play Mario Kart Wii (as well as Mario Kart DS and other games that support WFC) online.
Mario Kart Wii retains most of the elements from previous Mario Kart games, especially Mario Kart DS. Players select a racer from a cast of Mario characters, who are all divided into size categories in relation to their stats, and they need to select a vehicle from the class they belong in, all with their own stats. All races start with players at a line corresponding to their proper position, where Lakitu signals the countdown time. Once the time is finished, players race three laps around a race course in an attempt to be first of the pack. Once the third lap is completed, players are ranked points depending on how well they placed in the race. While every previous Mario Kart game allowed for a maximum of eight racers on each course, up to twelve are on the course at a time in Mario Kart Wii. In Grand Prix and VS mode, player characters always start out on the latter positions; once they finish the race, their position is saved as they move on to the next race. Like Mario Kart: Super Circuit and Mario Kart DS, Mario Kart Wii shows a rating of how well a player performed after the trophy presentation: ★★★, ★★, ★, A, B, C, D, and E (E being the lowest ranking and ★★★ being the highest).
Integral to the Mario Kart series is the usage of Mario-themed items to use as weapons against other racers in the track, either directly benefiting the player or hurting another player's progress. Players can receive these items at random from Item Boxes scattered around the track. The quality of the item received depends on the position of the racer: racers who are further down the line receive stronger items to help compensate their poorer performances. For examples, lower racers receive Mushrooms as speed boosts, Stars for faster invincibility, etc. while higher-placed racers receive weak items such as Green Shells and Banana Peels. When players receive an item, they can stop the item roulette faster by pressing the corresponding item button.
Several advanced techniques are retained in Mario Kart Wii from prior Mario Kart titles, although several tweaks have been made to them. Players can drift through tougher curves to maintain speed; players can perform a Mini-Turbo when players receive color-coded sparks from drifting, which depends on how long players can hold the button for drifting and the angle at which they drift. Introduced in Mario Kart Wii are two drift modes: Automatic and Manual. Automatic drifting allows players to automatically drift when turning very sharply, though players cannot perform Mini-Turbos regardless of how well they drift. Manual mode requires players hold down a button to drift, but releasing the button may release a Mini-Turbo, the strength of it depending on the color of the sparks. Players are now able to perform tricks when they driver over specific types of ramps. When drivers perform a trick and land successfully, they gain a momentary boost of speed. Tricks consist of mid-air acrobatics and are performed by shaking the Wii Wheel upward, shaking the Wii Remote in the Wii Remote + Nunchuk combo, pressing the Pad on the Classic Controller or GameCube controller.
Motorbikes are introduced in this game, alongside having a wider variety of karts to select from. Motorbikes can perform wheelies to increase top speed on straights, though motorbikes cannot perform the most powerful Mini-Turbo that karts can. Motorbikes also come in two classes: drift type and hang-on type. Drift type bikes drift in a similar way to karts, while hang-on type bikes commit to the turn instead.
Prior to discontinuation of online services, Mario Kart Wii featured a text chat in Online Multiplayer Mode when racing or battling against Friends. Users can send pre-written phrases to other users before the series of races starts. However, there is no facility for a user to type custom messages.
Another new change is the point system used for Grand Prix races. With twelve racers competing in each race, the point value has increased from 10/8/6/4/3/2/1/0 points for first to eighth place respectively to 15/12/10/8/7/6/5/4/3/2/1/0 points for first to twelfth place respectively. Also, 4th and 5th place are not losing positions. The following chart shows the difference of the point spreads from previous games to this installment.
|Point Spread Comparisons (GP)|
|Super Mario Kart|
Mario Kart 64
Mario Kart: Super Circuit
|Mario Kart: Double Dash!!|
Mario Kart DS
|Mario Kart Wii||15||12||10||8||7||6||5||4||3||2||1||0|
| Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music|
Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)
Normal bg signifies losing results, losing music; - means not available
In Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. In Mario Kart: Double Dash and other installments after that game including this installment, the Grand Prix normally goes forth.
When Mario Kart Wii was revealed at E3 2007 of 2007, Reggie Fils-Aime also showed off the Wii Wheel, which would, at the game's release, come packaged with the game in an enlarged box. The wheel could also be sold separately if one wished to play in a multiplayer match with everyone using wheels.
With the Wii Wheel, the player will have to place the Wii remote inside of it, where it is stationed on its side. During races, the player can twist the wheel left and right to turn in the corresponding directions, similar to how you would in an arcade racing game (or even more specifically - Mario Kart Arcade GP).
If players use the Wii Wheel a lot, then a golden image of the Wii Wheel will be placed next to their avatar while playing online.
- Accelerate: Hold 2 Button.
- Rocket start: Hold 2 Button when Lakitu's traffic light goes middle or when the countdown is 2.
- Steer: Turn Wii Wheel left/right.
- Use item: Click on Control Pad (up/bottom).
- Look behind: Hold A Button.
- Trick: Move the wheel in any direction when in the air.
- Drift: Hold B Button.
- Mini-Turbo (CAN BE PERFORMED IN MANUAL): Hold B Button.
- Brake: Hold B Button or 1 Button.
- Reverse: Hold B Button or 1 Button.
- Pause: Touch + Button.
- Wheelie (CAN BE PERFORMED WHEN RIDING A BIKE): Move the wheel up.
- Home Menu: Touch Home Button (blue house).
Wii Remote and Nunchuk
- Accelerate: Hold A Button.
- Rocket start: Hold A Button when Lakitu's traffic light goes middle or when the countdown is 2.
- Steer: Move Control Stick (similar to analog stick) left/right.
- Use item: Touch Z Button.
- Look Behind: Hold C Button.
- Trick: Move the remote in any direction when in the air.
- Drift: Hold B Button.
- Reverse: Hold B Button.
- Brake: Hold B Button.
- Pause: Touch + Button.
- Wheelie (CAN BE PERFORMED WHEN RIDING A BIKE): Move the remote in any direction.
- Mini-Turbo (CAN BE PERFORMED IN MANUAL): Hold B Button.
- Home Menu: Touch Home Button (blue house).
- Accelerate: Hold A Button.
- Rocket Start: Hold A Button when Lakitu's traffic light goes middle or when the countdown is 2.
- Steer: Move L Stick.
- Use Item: Touch L Button.
- Look behind: Hold X Button or ZR Button.
- Trick: Touch Control Pad in any direction when on the air.
- Drift: Hold B Button or R Button.
- Reverse: Hold B or R Button.
- Brake: Hold B/R Button.
- Pause: Touch + or Start Button.
- Wheelie: (CAN BE PERFORMED WHEN RIDING A BIKE): Press up on Control Pad.
- Mini-Turbo (CAN BE PERFORMED IN MANUAL): Hold B/R Button.
- HOME menu: Touch blue house button.
Nintendo GameCube Controller
- Accelerate: Hold green A Button.
- Rocket Start: Hold green A Button when Lakitu's traffic light goes middle/when the countdown is 2.
- Steer: Move Control Stick left/right.
- Use item: Touch L Button.
- Look behind: Hold X/Z Button.
- Trick: Press Control Pad in any direction when floating in the air.
- Drift: Hold red B/R Button.
- Reverse: Hold red B/R Button.
- Brake: Hold red B/grey R Button.
- Pause: Click Pause/Start Button.
- Wheelie (CAN BE PERFORMED WHEN RIDING A BIKE): Press up on Control Pad.
- Mini-Turbo (CAN BE PERFORMED IN MANUAL): Hold red R/B Button.
- Home Menu: You cannot do this.
- Grand Prix (1 player) In this mode, the player races against eleven other CPU players to finish in first. There are eight cups to choose from, ranging from the most to the least difficult. Drivers earn points by placing within twelve positions. A driver with the most points at the end of the four races wins the cup. The driver will be awarded a grade for their racing performance at the end of the cup.
- Time Trial (1 player) Drivers race for the fastest time on a selected course. The fastest record is saved as a Ghost and can be raced against at a later time. Drivers can also race staff records, Regional Records/Champions, World Records/Champions (Wi-Fi must be used), and Friend Records (Friend must be registered and must send the Ghost for Ghost Races, and Wi-Fi also must be used.)
- VS Race (1 to 4 players, up to 12 online) Drivers can race with their own custom settings, but it is otherwise relatively the same as Grand Prix, other than the fact that drivers can see the other racers' character's names. The driver may choose a Solo Race, where they try to win for themselves, or Team Race, where two teams, red and blue, try to win by gathering the most points and beating the other.
- Battle (1 to 4 players, up to 12 online) Drivers team up in two teams of six in a battle for the most points within a 3 minute time limit. Items work only against the opposite team and have no effect on the team that uses them. Players can select only the Standard Kart or Bike, color-coded for the team they are on. There are two ways to battle:
- Balloon Battle: All drivers get three balloons and must use the items to hit the opponents to pop their balloons and get one point for every hit. If drivers lose all their balloons, one point is deducted and remain out for a while to be brought back to the battle with three balloons once more.
- Coin Runners: The goal for drivers is to obtain more coins with their team than the other. In the top right corner of the screen, the score shows, which are the coins obtained altogether for each team. If drivers hit opponents, opponents drop their coins. The number of coins dropped depends on the item that hits the player and the number of coins that the player has already gathered.
- Ghost Race (Mario Kart Channel, 1 player) A Time Trial race with Ghosts made by players around the world with relatively the same skill level to the actual player.
- Tournament (known as Competitions in Europe) (Mario Kart Channel, 1 player) Drivers would compete in a timed competition with specific goals (see list below). This mode served as the replacement of Mission Mode from Mario Kart DS. New tournaments were posted twice a month. The tournaments were discontinued after the first tournament in May 2014 was over.
Grand Prix Mode initially allows only Karts in 50cc and only Bikes in 100cc; if all the Grand Prix's are won in a single engine class, the other vehicle type will become available for it. Mirror Mode is unlocked by scoring first place on all 150cc Grand Prix.
- Additionally, in this game, both normal races and battles are playable online through the use of Nintendo Wi-Fi Connection. This is the second game in the series to utilize the WFC, the third to support online connectivity, and the first to allow for online battles. Races and Battles will now cater up to 12 players via Wi-Fi connection.
- Just like in Mario Kart DS, it is not possible to play Grand Prix with multiple players. Players can now only win cup trophies by playing alone.
- In Battle Mode, the player can only play in teams. Also, the Spiny Shell makes its first appearance in Battle Mode. It chases the player of the opposite team with the most points. Also, Lightning is an item in Battle Mode. It shrinks the drivers of the opposite team and makes them lose their items, but does not take a balloon or drop coins.
Mario Kart Wii introduces a new mode for the Mario Kart series, entitled "Tournament Mode" (also known as Competition mode in the European version). Tournament Mode is somewhat similar to Mission Mode from Mario Kart DS. Tournaments can be played on the Mario Kart Channel, as long as the Mario Kart Wii disc is in the Wii. Tournaments require an Internet connection and WiiConnect24 to be turned on before they can be played. After a while, a tournament is retired to make room for a new one. However, the rankings of older tournaments can still be viewed on the rankings table. The tournaments began in May 2008 and continued even after all WiiConnect24 services were discontinued on June 28, 2013. The tournament service itself was later discontinued on May 20, 2014, the date on which the Nintendo WFC servers shut down.
The varieties of tournaments include the following:
- VS. Race - A standard VS race; however, race courses were somewhat altered.
- Time Trial - A standard Time Trial; however, race courses were somewhat altered.
- Numbered Gates - The player had to drive through ordered gates as fast as possible.
- Coin Collecting - The player had to collect the coins on the stage as fast as possible.
- Boss Battle - The player had to fight against a special boss.
Licenses replace normal save files. It is the first Mario Kart game to feature more than one save file. Each license contains each player's data, their Mii, nickname, Friend Code, and a table including all categories and cups with an empty space. After a cup is won, the corresponding space is filled in with a colored square: gold for first place, silver for second, bronze for third. If at any time the Mii being used for Mario Kart Wii is deleted from the Mii Channel, the in-game Mii is also deleted.
Players can add different people around the world on to their Mario Kart Wii Friend Roster. Two people need to add the Friend Codes on their licenses. A player can have up to 30 people on their Friend Roster.
If two people are friends on a roster, one can open a room, which allows who is ever friends with the person to join that room. In the room, the players who joined can send messages. If a player who added the person who created the room, and another person joins and the player has not added them, they have an ability to do so. The host of the room can choose a VS. Race, Team VS. Race, Balloon Battle, and Coin Runners.
If a player joins a race when another player is online and friends with them, the player who added the player in the race can join that race and race with the friend.
Mario Kart Wii features 12 starting characters, while 14 (if both Mii outfits are counted as separate characters) more can be unlocked for a total of 26 playable characters. Unlike with the past Mario Kart titles, however, the characters are categorized under a size class system, instead of the usual weight class system. Excluding the Mii, each size class has 8 characters, making Mario Kart Wii the only game in the Mario Kart series where the weight/size classes have an equal amount of characters, if including Shy Guy from Mario Kart DS.
The size classes are as follows:
- Small: Small drivers will drive small vehicles. They usually have good acceleration, handling, and off-road stats, but low top speed and weight.
- Medium: Medium drivers will drive medium-sized vehicles. Most of the karts show average weight and off-road.
- Large: Large drivers will drive large vehicles. They mostly feature high top speed and weight, but low acceleration, handling, and off-road.
|Baby Luigi||Light||Unlock 8 expert Staff Ghosts or win 100 WFC races.|
|Baby Daisy||Light||Get Star Rank for all Nitro Cups in 50cc.|
|Toadette||Light||Play all courses in Time Trials or win 1000 WFC races.|
|Dry Bones||Light||Win Leaf Cup in 100cc.|
|Daisy||Middle||Win Special Cup in 150cc.|
|Birdo||Middle||Play half of 32 (16) courses in Time Trials or win 250 WFC races.|
|Diddy Kong||Middle||Win Lightning Cup in 50cc.|
|Bowser Jr.||Middle||Get Star Rank for all Retro Cups in 100cc.|
|King Boo||Heavy||Win Star Cup in 50cc.|
|Rosalina||Heavy||Have a save file from Super Mario Galaxy and play 50 races or get Star Rank for all Cups in Mirror Mode.|
|Funky Kong||Heavy||Unlock 4 Expert Staff Ghosts or win 25 WFC (Ghost) races.|
|Dry Bowser||Heavy||Get Star Rank for all Nitro Cups in 150cc.|
|Mii Outfit A||Light, Middle, Heavy||Win Special Cup in 100cc.|
|Mii Outfit B||Light, Middle, Heavy||Unlock all 32 Expert Staff Ghosts, win 5000 WFC/Ghost races or win over 5100 races and battles.|
|GCN Peach Beach||N64 Sherbet Land||DS Desert Hills||SNES Mario Circuit 3|
|DS Yoshi Falls||GBA Shy Guy Beach||GBA Bowser Castle 3||DS Peach Gardens|
|SNES Ghost Valley 2||DS Delfino Square||N64 DK's Jungle Parkway||GCN DK Mountain|
|N64 Mario Raceway||GCN Waluigi Stadium||GCN Mario Circuit||N64 Bowser's Castle|
|Block Plaza||SNES Battle Course 4|
|Delfino Pier||GBA Battle Course 3|
|Funky Stadium||N64 Skyscraper|
|Chain Chomp Wheel||GCN Cookie Land|
|Thwomp Desert||DS Twilight House|
Ghosts a.k.a. Staff Ghosts also appear in this game. There are over 30 Staff Ghosts. Each of Nintendo's people have Miis. Medium appears at first, but expert ones can be unlocked if the original one is defeated.
|Track||Staff Name||Country||Time||Character||Karts or Bikes||Controller||Drift mode?|
|Moo Moo Meadows||Nin★YuNya||Japan||1.37.856||Baby Daisy||Booster Seat||Wii Wheel||Automatic|
|Mushroom Gorge||Nin★Murak||unknown||2.16.110||Toadette||Quacker||Wii Wheel||Manual|
|Toad's Factory||Nin★Misa||Japan||2.22.480||Toad||Jet Bubble||Wii Wheel||Manual|
|Nin★=Kony||Japan||1.44.777||Mario||Zip Zip||Wii Wheel||Manual|
|Coconut Mall||Nin★♪SiMO||Japan||2.30.764||Daisy||Sugarscoot||Wii Remote + Nunchuk||Manual|
|DK Summit||Nin★mokke||Japan||2.34.693||Donkey Kong||Standard Bike L||Wii Wheel||Manual|
|Wario's Gold Mine||Nin★morimo||Japan||2.19.585||Wario||Wario Bike||Wii Wheel||Manual|
|Koopa Cape||Nin★Rose||Japan||3.03.022||Koopa Troopa||Cheep Charger||Wii Remote + Nunchuk||Manual|
|Maple Treeway||Nin★pico||unknown||2.58.633||Diddy Kong||Classic Dragster||Wii Wheel||Manual|
|Grumble Volcano||Nin★Gorin||Japan||2.28.237||Dry Bowser||Offroader||Wii Wheel||Manual|
|Dry Dry Ruins||Nin★Kei||unknown||2.30.949||Yoshi||Classic Dragster||Wii Wheel||Manual|
|Moonview Highway||Nin★KOZ★||Japan||2.16.802||Peach||Standard Kart M||Wii Wheel||Manual|
|Bowser's Castle||Nin★YABUKI||unknown||3.04.836||Bowser||Piranha Prowler||GameCube||Manual|
|Rainbow Road||Nin★Konno||Japan||3.05.895||Rosalina||Shooting Star||Wii Remote + Nunchuk||Manual|
|GCN Peach Beach||Nin★HIRO||unknown||1.34.233||Peach||Daytripper||Wii Remote + Nunchuk||Manual|
|DS Yoshi Falls||Nin★DoTak||Japan||1.16.461||Yoshi||Zip Zip||Wii Remote + Nunchuk||Manual|
|SNES Ghost Valley 2||Nin★YOKO.||Japan||1.06.595||King Boo||Standard Kart L||Wii Wheel||Manual|
|N64 Mario Raceway||Nin★Ichiro||Japan||2.14.799||Baby Mario||Bit Bike||Wii Wheel||Manual|
|N64 Sherbet Land||Nin★Sakat||unknown||2.48.651||Baby Luigi||Quacker||Wii Wheel||Automatic|
|GBA Shy Guy Beach||Nin★Kato||Japan||1.45.568||Koopa Troopa||Cheep Charger||Wii Wheel||Manual|
|DS Delfino Square||Nin★iwaco||Japan||2.41.807||Wario||Wario Bike||Wii Wheel||Manual|
|GCN Waluigi Stadium||Nin★NARI★||Japan||2.32.882||Waluigi||Standard Bike L||Wii Remote + Nunchuk||Manual|
|DS Desert Hills||Nin★CHIA||unknown||2.10.233||Dry Bones||Standard Bike S||Wii Remote + Nunchuk||Manual|
|GBA Bowser Castle 3||Nin★Fukuda||Japan||2.58.304||Dry Bowser||Standard Kart L||Wii Wheel||Manual|
|N64 DK's Jungle Parkway||Nin★Matt||Japan||2.58.264||Donkey Kong||Phantom||Wii Wheel||Automatic|
|GCN Mario Circuit||Nin★♪Miz||Japan||1.59.771||Mario||Standard Bike M||Wii Wheel||Manual|
|SNES Mario Circuit 3||Nin★iwaco||Japan||1.38.880||Baby Mario||Standard Kart S||Wii Wheel||Manual|
|DS Peach Gardens||Nin★Ito.y||Japan||2.34.894||Baby Peach||Magikruiser||Wii Wheel||Manual|
|GCN DK Mountain||Nin★♪msk||unknown||2.57.744||Funky Kong||Wario Bike||Wii Wheel||Manual|
|N64 Bowser's Castle||Nin★GASK2||Japan||3.19.323||Bowser Jr.||Standard Kart M||Wii Wheel||Manual|
|Track:||Staff Name:||Time:||Character:||Karts or Bikes:||Controller:||Drift Mode?:|
|Luigi Circuit||Nin★Uta♪||1.19.419||Luigi||Mach Bike||Wii Wheel||Manual|
|Moo Moo Meadows||Nin★Tkym||1.25.909||Baby Daisy||Bullet Bike||Other||Automatic|
|Toad's Factory||Nin★GQO||2.05.593||Toad||Blue Falcon||Other||Manual|
|Coconut Mall||Nin★MUGI★||2.13.333||Daisy||Wild Wing||Wii Wheel||Manual|
|DK Summit||Nin★KOZ★||2.17.546||Donkey Kong||Flame Flyer||Wii Wheel||Manual|
|Wario's Gold Mine||Nin★♪Ryo||2.04.800||Wario||Flame Flyer||Other||Manual|
|Daisy Circuit||Nin★Taeko||1.41.362||Daisy||Mach Bike||Other||Manual|
|Koopa Cape||Nin★morimo||2.41.370||Koopa Troopa||Jet Bubble||Other||Manual|
|Maple Treeway||Nin★MUGI★||2.37.812||Diddy Kong||Sneakster||Other||Manual|
|Grumble Volcano||Nin★aki||2.11.852||Dry Bowser||Spear||Other||Manual|
|Dry Dry Ruins||Nin★Akito||2.14.286||Yoshi||Sneakster||Wii Wheel||Manual|
|Moonview Highway||Nin★Koh||2.04.163||Peach||Mach Bike||Wii Wheel||Manual|
|Bowser's Castle||Nin★Masa||2.42.098||Bowser||Flame Runner||Other||Manual|
|GCN Peach Beach||Nin★Taeko||1.23.140||Peach||Dolphin Dasher||Wii Wheel||
|DS Yoshi Falls||Nin★FJ||1.09.175||Yoshi||Super Blooper||Wii Wheel||Manual|
|SNES Ghost Valley 2||Nin★sira〉||0.58.907||King Boo||Spear||Other||Manual|
|N64 Mario Raceway||Nin★Yuuki||1.59.053||Baby Mario||Mini Beast||Other||Manual|
|N64 Sherbet Land||Nin★FJ||2.28.356||Baby Luigi||Blue Falcon||Other||Manual|
|GBA Shy Guy Beach||Nin★Matt||1.32.867||Koopa Troopa||Magikruiser||Other||Manual|
|DS Delfino Square||Nin★TARO||2.24.169||Wario||Honeycoupe||Other||Manual|
|GCN Waluigi Stadium||Nin★♪Ryo||2.12.367||Waluigi||Piranha Prowler||Other||Manual|
|DS Desert Hills||Nin★solami||1.52.686||Dry Bones||Tiny Titan||Wii Wheel||Manual|
|GBA Bowser Castle 3||Nin★A24||2.39.391||Dry Bowser||Flame Runner||Other||Manual|
|N64 DK's Jungle Parkway||Nin★Syun1||2.37.782||Donkey Kong||Flame Flyer||Wii Wheel||Manual|
|GCN Mario Circuit||Nin★Dai8||1.49.939||Mario||Wild Wing||Other||Manual|
|SNES Mario Circuit 3||Nin★Shige||1.26.659||Baby Mario||Bullet Bike||Other||Manual|
|DS Peach Gardens||Nin★=Kony||2.16.777||Baby Peach||Mini Beast||Wii Wheel||Manual|
|GCN DK Mountain||Nin★Miyam||2.38.130||Funky Kong||Flame Flyer||Wii Wheel||Manual|
|N64 Bowser's Castle||Nin★Kentan||2.55.933||Bowser Jr.||Sneakster||Wii Wheel||Manual|
Over time, various players from various areas have set world records on each course in the game. Here is a list of the current records (as of July 11, 2019)
|Luigi Circuit||01:08.887||Cole||Canada||April 25, 2018|
|Moo Moo Meadows||01:15.621||Sosis||United States||October 16, 2018|
|Mushroom Gorge||00:21.015||Vindicta||United States||January 24, 2019|
|Toad's Factory||01:49.326||Luke||United Kingdom||March 31, 2018|
|Mario Circuit||00:49.092||Bryce||United States||July 2, 2019|
|Coconut Mall||00:31.481||Braixen||United States||July 7, 2019|
|DK Summit||01:45.629||Connor||United States||June 16, 2018|
|Wario's Gold Mine||00:32.351||Justin||United States||May 6, 2018|
|Daisy Circuit||01:28.675||Luke||United Kingdom||October 17, 2018|
|Koopa Cape||02:18.258||Jorge||United States||February 22, 2019|
|Maple Treeway||01:50.955||Braixen||United States||December 11, 2018|
|Grumble Volcano||00:17.715||Ejay||Australia||July 8, 2019|
|Dry Dry Ruins||01:47.307||Infi||Japan||July 12, 2018|
|Moonview Highway||01:43.152||Luke||United Kingdom||December 24, 2018|
|Bowser's Castle||02:09.346||Blaze||United States||June 22, 2018|
|Rainbow Road||02:24.958||Bob||Denmark||January 20, 2019|
|GCN Peach Beach||01:00.395||ßrαiχeπ726||United States||June 29, 2017|
|DS Yoshi Falls||00:58.747||Braixen||United States||May 24, 2019|
|SNES Ghost Valley 2||00:50.862||Leaf||United States||March 10, 2019|
|N64 Mario Raceway||01:41.358||Jascha||Canada||April 30, 2019|
|N64 Sherbet Land||01:24.746||skyleaf||United States||July 4, 2019|
|GBA Shy Guy Beach||01:21.496||Sosis||United States||January 13, 2019|
|DS Delfino Square||02:04.296||Luke||United Kingdom||April 11, 2019|
|GCN Waluigi Stadium||01:48.754||Ace||United Kingdom||January 14, 2019|
|DS Desert Hills||01:31.759||Justin||United States||December 28, 2018|
|GBA Bowser Castle 3||01:57.627||Luke||United Kingdom||May 4, 2019|
|N64 DK's Jungle Parkway||00:45.280||ßrαiχeπ726||United States||January 13, 2017|
|GCN Mario Circuit||01:30.797||Luke||United Kingdom||February 11, 2019|
|SNES Mario Circuit 3||01:17.952||Luke||United Kingdom||March 1, 2018|
|DS Peach Gardens||01:59.217||Brett||United States||February 21, 2019|
|GCN DK Mountain||01:58.772||Logan||United States||January 29, 2019|
|N64 Bowser's Castle||02:30.980||Luke||United Kingdom||November 29, 2018|
Karts and Bikes
|Standard Kart S||Light|
|Booster Seat||Baby Booster||Light|
|Cheep Charger||Light||Get Star Rank or more for all 50cc Retro Cups.|
|Tiny Titan||Rally Romper||Light||Unlock 1 Expert Staff Ghost or win 50 WFC races.|
|Blue Falcon||Light||Win Lightning Cup in Mirror Mode.|
|Standard Bike S||Light|
|Quacker||Light||Win Star Cup in 150cc.|
|Magikruiser||Light||Play 8 different courses in Time Trial mode.|
|Jet Bubble||Bubble Bike||Light||Win Leaf Cup in Mirror Mode.|
|Standard Kart M||Middle|
|Classic Dragster||Nostalgia 1||Middle|
|Super Blooper||Turbo Blooper||Middle||Win Leaf Cup in 50cc.|
|Daytripper||Royal Racer||Middle||Win Leaf Cup in 150cc.|
|Sprinter||B Dasher Mk 2||Middle||Unlock 24 Expert Staff Ghosts or win 3000 WFC races.|
|Standard Bike M||Middle|
|Zip Zip||Rapide||Middle||Win Lightning Cup in 100cc.|
|Sneakster||Nitrocycle||Middle||Get Star Rank or more in all 100cc Nitro Cups.|
|Dolphin Dasher||Middle||Win Star Cup in Mirror Mode.|
|Standard Kart L||Heavy|
|Piranha Prowler||Heavy||Win Special Cup in 50cc.|
|Jetsetter||Aero Glider||Heavy||Get Star Rank or more in all 150cc Retro Cups.|
|Honeycoupe||Dragonetti||Heavy||Win Lightning Cup in 150cc.|
|Standard Bike L||Heavy|
|Flame Runner||Bowser Bike||Heavy|
|Shooting Star||Twinkle Star||Heavy||Win Star Cup in 100cc.|
|Spear||Torpedo||Heavy||Unlock 12 Expert Staff Ghosts.|
|Phantom||Heavy||Win Special Cup in Mirror Mode.|
|Banana Peel||This can be placed on the road and cause drivers to slip around upon contact.|
|Triple Banana Peels||Ditto - the bananas can be dropped one at a time, or all at once.|
|Green Shell||This shell speeds forwards on the ground at a straight line, but can also deflect off walls. Drivers that collide with the shell will tumble over.|
|Triple Green Shells||Ditto - however, initially they will rotate around the driver, acting as a shield from most attacks.|
|Red Shell||This shell locks onto the next opponent ahead of the driver, and chases them to knock them over.|
|Triple Red Shell||Ditto - like the triple green shells, they will initially rotate around the driver as a protection.|
|Mushroom||Gives a speed boost.|
|Fake Item Box||Coloured red and black, this item box is actually an obstacle and will tumble tricked drivers over.|
|Bob-omb||This can be thrown ahead (or be dropped just behind). The bomb will stay on the track for a few seconds, then explode - anyone caught in the blast radius gets thrown over.|
|Blooper||This pesky creature squirts black ink over all the opponents ahead, obstructing their view.|
|Mega Mushroom||This transforms the driver into a giant momentarily, along with the added benefits of a speed boost and stomping over opponents to flatten them.|
|Blue Shell||This infamous shell soars over the course to find the unfortunate driver in first place, and explode onto them to send them flying.|
When activated, all the drivers ahead will encounter a POW block - if they don't respond in time, the block will shake their surroundings. This causes them to slip around to a halt and lose items. Whilst unavoidable, you can minimise its impact by shaking the remote immediately. This item will only affect drivers on the ground.
|Thundercloud||This item will appear over the driver's ahead for a period of time, and grant them speed boosts every few seconds. However, the cloud has to be transferred onto another driver by colliding onto them - when it disappears it will shrink the driver.|
|Star||Makes the driver flash in rainbow and gives them invincible powers - any opponent that collides onto the driver will get knocked over.|
|Lightning||Shrinks all the drivers ahead. The drivers return to their normal size at a rate corresponding with their position i.e. the driver at first place will take the longest to return back to normal.|
|Golden Mushroom||Serves as an upgraded form of a mushroom, which can be used to provide multiple boosts over and over again for a period of time.|
|Bullet Bill||Arguably the most powerful item in Mario Kart, this is given to drivers floundering in the worst positions. When activated the driver is turned into an auto-pilot bullet rocket that boosts across the track at high speed, and will knock away any opponents upon contact.|
Items in bold are newly introduced in this game.
Differences in multiplayer modes
As in the previous games in the Mario Kart series, there are several small changes made to the courses in split-screen mode, most likely to preserve the frame-rate.
- At the start of a race, Lakitu is next to the player driver, slightly facing the side of the track. In single player mode, he is in front of the player driver, facing the camera. This only counts for races though, in battles Lakitu always starts next to the player.
- The question marks in the Item Boxes spin around with the box. They are static in single player mode.
- Frame-rate slows to 30 frames per second if the screen is split 4 ways or is in Two Player Online.
- The fourth screen in local three player play displays a dynamic camera that rotates between the three player drivers.
- Computer players do not animate. In Battle Mode, their voices are also absent.
- There are no tourists on the Sunshine cruise ship in GCN Peach Beach.
- Boos do not animate in SNES Ghost Valley 2.
- In GCN Waluigi Stadium, the metal Piranha Plants do not move their jaws, and the moving arrow signs and the Jumbotron are absent as in Mario Kart: Double Dash!!
- There are no Miis in the stores in Coconut Mall.
- The crowd in Mario Circuit, Toad's Factory, Daisy Circuit, and DS Delfino Square do not animate.
- No tourists are on the ship in N64 DK's Jungle Parkway.
- The Jumbotron at Funky Stadium does not show the human player; instead it shows a picture of Funky Kong's face with the words "Funky Stadium".
- Star Bits are missing in Rainbow Road.
References to other games
- All the past Mario Kart games - Half of the courses are taken from those games in the Retro Grand Prix, while half of the Battle courses are taken from those games under Retro Battle Course.
- Mario Bros. - The POW Block's logo appears in some of the cars in Moonview Highway. It also returns as an item.
- Super Mario Bros. - Various items from said game appear in the background of the Battle course Block Plaza, Super Mario Bros.-style. Additionally, the first seconds of the course Bowser's Castle theme resemble the music played in that game by its instruments. Also, the tune that plays in the award ceremony is a cover version of the tune that plays when Mario/Luigi beats a castle. When it gets bumped into, the kart makes several beeping noises, one of them is the first few notes from the main tune of the game, the other the power-up sound effect.
- Super Mario Bros. 3 - The license plates on some of the trucks read SMB3, the abbreviation of Super Mario Bros. 3. They also say POW as a reference to the item that causes earthquakes.
- Super Mario Kart - Ghost Valley 2 and Mario Circuit 3 return as retro courses, and Battle Course 4 returns as a playable battle course.
- Super Mario 64 - Unagi appear in the background of Koopa Cape and Chain Chomp Wheel.
- Mario Kart 64 - Mario Raceway, Sherbet Land, D.K.'s Jungle Parkway, and Bowser's Castle return as retro courses, and Skyscraper returns as a playable battle course. Also, the course Moo Moo Meadows is based on Moo Moo Farm, and Block Plaza has parts of Block Fort. Also, part of the music that plays during the Award Ceremony (if drivers win a Trophy) is the same as in the same scenario in Mario Kart 64.
- Paper Mario - Parts of Dry Dry Ruins are based off Dry Dry Ruins from this game.
- Mario Kart: Super Circuit - Shy Guy Beach and Bowser Castle 3 return as retro courses, and Battle Course 3 returns as a playable battle course. Also, the Yoshi Sphinx from the background of Yoshi Desert returns as a part of the race course Dry Dry Ruins.
- Super Mario Sunshine - The battle stage Delfino Pier is based on Delfino Plaza. Also, the course Coconut Mall is seemingly located on Isle Delfino.
- Mario Kart: Double Dash!! - Peach Beach, Waluigi Stadium Mario Circuit, and DK Mountain return as retro courses, and Cookie Land returns as a playable battle course, and all of these courses retain their intros as retro tracks. Also, Daisy Cruiser cameos in the background of Daisy Circuit, Block Plaza has parts of Block City, the course Dry Dry Ruins has the same starting point as Dry Dry Desert, and finally, the character icons and the starting race jingle for Grand Prix races was also recycled from that game for VS. and Grand Prix races in this game, along with the 3-2-1 starting countdown, but with "GO!" at the end instead of "START". Some of the animations seen for the driver selection process (excluding the new drivers introduced for this game) are ported character models from Mario Kart: Double Dash!!, with only a few characters receiving noticeable changes. On the save file/driver's license screen, the Star Cup uses the same icon.
- Mario Party 7 - Dry Bones and Boo's artwork can be seen in Bowser's Castle on the Showtime billboard.
- Mario Kart DS - Yoshi Falls, Delfino Square, Desert Hills, and Peach Gardens return as retro courses, and Twilight House returns as a playable battle course, and just like Double Dash!!, all of the courses' intros return in this game as well. Also, the course DK Summit]] has derived many elements from DK Pass, and the course Dry Dry Ruins has similar music to that of Desert Hills, and finally, the countdown sound effect for starting races and battles are recycled from that game to signal the start of the race in Grand Prix, Time Trial, and VS mode. The Zipper is a bike that relates to the Shooting Star and the ROB-LGS acts like the Standard Bikes in the game. The opening portion of the theme for Rainbow Road is taken from Rainbow Road's music from this game.
- New Super Mario Bros. - Various features in the game are derived from their New Super Mario Bros.-look. The Mega Mushroom is an item in the game. The mushroom platforms in Mushroom Gorge is based on the Mushroom platforms in said game, with the red ones being "bouncy", and the green ones more like solid platforms. Grumble Volcano is similar to World 8 of New Super Mario Bros. Also, Dry Bowser, who first appears in New Super Mario Bros., returns to Mario Kart Wii as his second appearance.
- Mario Kart Arcade GP 2 - Princess Peach's profile artwork is reused.
- Super Mario Galaxy - Rainbow Road has several elements from said game, such as Star Bits or a section based on Launch Stars, and portions of the Good Egg Galaxy's music is heard for the course's music. Maple Treeway resembles the Gold Leaf Galaxy. The battle course Galaxy Colosseum is also heavily based on Super Mario Galaxy. Additionally, Spiky Topmen are the enemies in the June 2008 1st Competition. Also, Rosalina, who first appears in Super Mario Galaxy, returns to Mario Kart Wii as her second appearance.
References in later games
- New Super Mario Bros. Wii - The character icons were reused in the Character Selection. Also, some of the voices from this game were reused as well.
- Mario Sports Mix - In Toad Park, the Standard Kart design is used from this game.
- Mario Kart 7 - This game's retro selection reuses some courses, Mushroom Gorge, Coconut Mall, Maple Treeway, and Koopa Cape, and the cannon section on Maple Treeway now include a glider ramp. Tricks, which are first introduced here, are reused in this game as well as the character icons and countdown timer for starting races and battles. Some voice clips and kart engine sounds are reused.
- Mario Party 9 - Some of the characters voice clips, such as most of Daisy's voice clips and some of Toad's, return in this game.
- Mario Kart 8/Mario Kart 8 Deluxe - Tricks, Bikes, twelve-player races, and the ability to look behind return. Grumble Volcano, Moo Moo Meadows, and Wario's Gold Mine return as retro courses (Wario's Gold Mine was added via DLC, but is available from the start in Mario Kart 8 Deluxe). The Bowser's Castle in this game sees the return of a similar giant moving Bowser statue that players drive around. Peach, Daisy, and Rosalina wear their bike suits again when riding a bike or ATV. Some voice clips are reused. The Launch Star boosters from Rainbow Road also return in the remastered Rainbow Road in this game.
- Super Smash Bros. for Wii U - Mushroom Gorge is one of the few songs that can be heard at the stage Mario Circuit. The Standard Bike M, Daytripper, Flame Runner, Quacker, and Offroader all appear as trophies. Also, some of Bowser Jr.'s voice clips are reused. The POW Block item causes the Shy Guy racers in Mario Circuit to spin out when used.
- Mario & Luigi: Paper Jam - King Boo's voice clips are reused during his boss fight.
- Super Smash Bros. Ultimate - Some of Daisy's voice clips are recycled in this game.
Trading cards were released to celebrate the release of Mario Kart Wii. Trading card packs additionally included tattoos called FunTats.
Bozon of IGN gave the game an 8.5 out of 10, praising the online play, the presentation, and the gameplay but criticizing the cheap AI in 150cc, the lack of voice chat, reliance on friend codes, and the random items. He finished off with, "Every player is going to have their own love/hate relationship with Mario Kart Wii, but in the end the game does so many things right that it'd be foolish not to give credit where due. Online seriously raises the bar for Nintendo, trumping even Smash in a big, big way. The sense of community you can get even with random racers online and ghost-supported leader boards is impressive, and the fact that you can head on to Nintendo Wi-Fi Connection solo, with a friend via split-screen, or hook up with buddies across the world without worry of lag and never-ending disconnect notices makes Mario Kart Wii a pure joy to play online. It isn't the best Mario Kart in the series, but it's a must-play experience on Wii, and standard-setting offering as far as online, channel support, and connectivity are concerned. Now if you'll excuse us, we've got some online stats to obsess over." Sammy Barker of Nintendo Life praised the game for its polished gameplay and being well-thought and brilliant. Though he criticized the presentation, he wrote, "Poor presentation should not be an issue in this generation of gaming, particularly with the other consoles doing it so well, but, thankfully for us (as Wii owners), this game is a living, breathing example of gameplay over graphics." He gave the game 9/10 stars. Oli Welsh of Eurogamer gave the game a score of 8/10. He praised the presentation of the game, the use of the Wii Wheel, and the smooth gameplay while criticizing the Battle Mode and the single player exclusive Grand Prix mode (though this was revised after being informed by Nintendo that four sequences of races with friends is still possible). He wrote, "Ultimately, the sheer sensory pleasure of playing Mario Kart Wii - from the charming animations, to the bopping tunes, to the sugar-rush boosting, to the exquisite steering - far overcomes the few concerns we have about it. It still has to be docked a mark for the awkward structure and compromised battle modes - but it's still unreservedly recommended to anyone for whom Mario Kart is a gaming cornerstone. And really, that should be everyone."
Ryan Davis of Giant Bomb criticized the game for being safe. He wrote, "Mario Kart Wii is a good game stunted by its audience's apparently insatiable appetite for the exact same thing, over and over again. The addition of online play and motion controls are good, but they're also the most predictable choices possible. Personally, I'm completely tired of getting exactly what I expect." He gave the game a 3 out of 5 stars. Edge gave the game 6/10, criticizing the game's compromising local, splitscreen multiplayer for online play. They ended with "Undercutting local multiplayer to benefit the online movement is a grievous error. Of all the multiplayer franchises, we struggle to think of a title in which four friends sat side by side seemed more natural. Having sacrificed racing integrity in Double Dash to side with social silliness, Nintendo has turned 180 degrees into an awkward halfway house. It’s a residence from where it has attempted to regain time-trial credentials with the loosest racing yet, and sees the company finally find its online feet by betraying one of its great pastimes. Perhaps first place in Mario Kart Wii isn’t the least enjoyable location in gaming after all."
Mario Kart Wii won the "Favorite Video Game" award at the Nickelodeon 2010 Kids' Choice Awards, beating out The Legend of Zelda: Spirit Tracks, Wii Fit, and Wii Sports Resort. The game won the Best Online Multiplayer Game from IGN in 2008. In the Guinness World Records 2010 Gamer's Edition, Mario Kart Wii won the "Best-selling racing game" accolade.
In the week of May 4, 2008 in Japan, Mario Kart Wii became the best-selling game for the Wii, having sold over a million copies in Japan, less than a month after its release. In the UK, Mario Kart Wii was the 8th biggest selling video game in British history and the single best-selling Nintendo game in history. In the United States, at the month's release, Mario Kart Wii was the second best-seller at 1.12 million copies, being beaten out by the Xbox 360 version of Grand Theft Auto IV, but outselling the PS3 version of Grand Theft Auto IV. Mario Kart Wii currently is the second best-selling game on the Wii, beaten out by Wii Sports, and in turn the best-selling Mario game on the system; the game has sold a total of 37.20 million units as of March 29, 2019, making it the best-selling racing video game of all time and the best-selling Mario Kart game.
Pre-release and unused content
The game had a few instances of cut content that were later revealed through datamining. The largest was the existence of a Mission Mode similar to Mario Kart DS. While it is unclear how deep the mode would be since there are no files associated with it, it is suggested that some of the online events were likely restructured from this Mission Mode. Additionally, there are character portraits for Petey Piranha, Koopa Paratroopa, and Hammer Bro. as well as a third Mii Outfit suggesting that these were planned at one point for the game though the first two could be remnants from Double Dash!. Additionally, the Chain Chomp seems to have been planned to appear as an item at one point during the game's development. It was likely replaced by the Bullet Bill which basically serves the same function.
- This is the second most popular Wii game, which means that this is the most popular Mario-related video game to be released for the Wii. It is also the only game in the series to be released for the Wii.
- This is the first Mario Kart game to support 16:9 widescreen.
- The Pin Sound in the Rhythm Boxing track from Wii Fit is played at the end for this game's Staff Roll B Music Track.
- The menu music is similar to that of Mario Kart DS.
- Mission Mode was supposed to return from Mario Kart DS as the menu is still found in the files. It is thought that it was scrapped quite late in development.
- The save data description is "Race for first!"
- For the marketing of Mario Kart Wii in the United States only, Nintendo of America did a series of three commercials starring Cowboy Jed, primarily to promote their slogan for this game: "Get Behind The Wheel!". The slogan focuses on the Wii Wheel, Nintendo's targeted gameplay control, as stated earlier in this article.
- This is the only game in the Mario Kart series where data cannot be transferred between consoles.
- This game uses a font which was created by Fontworks Japan, Inc.
- ↑ IR Information : Sales Data - Top Selling Software Sales Unites - Wii Software (as of March 31, 2013)
- ↑ IGN: Update: Mario Kart Wii Text Chat Details
- ↑ GameRankings score for Mario Kart Wii. Retrieved December 11, 2013.
- ↑ Metacritic score for Mario Kart Wii. Metacritic. Retrieved December 11, 2013.
- ↑ Bozon (Apr 20, 2008) Mario Kart Wii Review. IGN. Retrieved December 11, 2013.
- ↑ Barker, Sammy (April 14, 2008) Review: Mario Kart Wii. Nintendo Life. Retrieved December 11, 2013.
- ↑ Welsh, Oli. (March 20, 2008) Mario Kart Wii Review. Eurogamer. Retrieved December 11, 2013.
- ↑ Davis, Ryan (May 7, 2008) Mario Kart Wii review. Giant Bomb. Retrieved December 11, 2013.
- ↑ Mario Kart Wii review. Edge. Retrieved December 11, 2013.
- ↑ IGN Wii: Best Online Multiplayer Game. IGN. Retrieved March 7, 2018.
- ↑ Funk, John (May 21, 2010) Mario's Ten Best Guinness World Records. The Escapist. Retrieved March 7, 2018.
- ↑ McWhertor, Michael. (March 8, 2008). Ain't No Stopping Mario Kart Wii In Japan. Kotaku. Retrieved March 5, 2018.
- ↑ Sales Charts British Sales Charts. Kotaku. Retrieved March 5, 2018.
- ↑ Sinclair, Brendan. (June 5, 2008) NPD: US April game revs spike on GTAIV. GameSpot. Retrieved March 5, 2018.
- Mario Kart Wii on Wikipedia.
- Mario Kart Wii on Mario Kart Wiki.
- Mario Kart Wii on Wii Wiki.
- Mario Kart Wii on Super Mario Wiki.
- Japanese Official Site
- European Official Site
- North American Official Site
|Mario Kart games|
|Console games||Super Mario Kart • Mario Kart 64 • Mario Kart: Double Dash!! • Mario Kart Wii • Mario Kart 8 • Mario Kart 8 Deluxe|
|Handheld games||Mario Kart: Super Circuit • Mario Kart DS • Mario Kart 7 • Mario Kart Tour|
|Arcade games||Mario Kart Arcade GP (2005) • Arcade GP 2 (2007) • Arcade GP DX (2013) • Arcade GP VR (2017)|