Mario Kart: Super Circuit (JP) (also called MKSC, MK: Super Circuit, Mario Kart 3, or MK3) is a video game for the Game Boy Advance, and the third game in the Mario Kart series and also the first handheld Mario Kart game. It was one of the first video games released on the console.
The game, like the previous games in the series had eight characters. Many publications stated that you are able to have Waluigi in the game, though this is in no way factual. The game also includes the popular Battle mode as well as the Grand Prix mode. There are no new items in the game, although classic favorites do return. Each character has their own specific stats such as weight, acceleration and so on.
Since the Game Boy Advance was neither designed for nor particularly capable of running true 3D environments, the game was technologically similar to its SNES forerunner. Although the tracks were more complex and environments far superior in appearance, the circuits were still completely flat, in contrast to Mario Kart 64. This did not prevent them from being entertaining, however.
Indeed, the game even included all of the tracks from Super Mario Kart; considered an impressive bonus, even if some tracks had a few missing elements (such as the Thwomps in Rainbow Road). Single-cart link-up play was possible, but the tracks were limited and players were limited to differently-colored Yoshis. With multiple carts and a link cable 4-player games were possible, as on the Nintendo 64.
Mario Kart: Super Circuit is the only Mario Kart to be developed by Intelligent Systems; the others (excluding the Mario Kart Arcade GP series and Mario Kart 8, which were developed by Namco, and Mario Kart 7, which was partially developed by Retro Studios) have been developed by Nintendo EAD. Additionally, this is the last Mario Kart game where the drivers are sprites rather than models.
|Battle Course 1|
|Battle Course 2|
|Battle Course 3|
|Battle Course 4|
Craig Harris of IGN praised nearly all of the game's aspects and noted that the extra development time of the game can make it outstanding. He ended with, "It's a GBA game with very few flaws -- it's a shame that it didn't quite make the system launch, but the extra wait did the game wonders, and it shouldn't be missed." He gave the game a 9.5 out of 10. Tom Bramwell of Eurogamer gave the game a 9 out of 10. Though he criticized the lack of backlighting due to the Game Boy Advance system lacking it and the pick-up system of Lakitu, he praised the game for being a vast, improved "conversion" of Super Mario Kart onto the Game Boy Advance. He wrote, "It has everything a single player, or indeed a foursome of like-minded console gamers, could ever dream of, and all with the added benefit of extensive replayability. With Super Mario Advance 2 still a way off, Mario Kart Super Circuit is the killer app for GameBoy Advance as of now. Buy it." Joao Diniz Sanches of Pocket Gamer UK gave the game a 9 out of 10. He praised the game for being universally and immediately fun.
Ron DelVillano of Nintendo Life reviewed the Ambassador version of Mario Kart: Super Circuit and gave the game a 7 out of 10. Though he noted the game's aging and that the multiplayer is removed in the 3DS Ambassador version, he called the game fun and worthwhile to play with.
Mario Kart: Super Circuit is the fourth best-selling game for the Game Boy Advance, selling 5.91 million copies worldwide, as of March 31, 2009.
- This is the only Mario Kart game to use the Japanese voices in Mario Kart 64 and from the first two Mario Party games in the American version of the game.
- The characters' speeds were meant to refer to their accelerations. Bowser's catchphrase in the manual is "There's nobody faster!".
- This is the only Mario Kart game to classify Peach being lighter than Yoshi, while all the other games classify that she's heavier than Yoshi.
- This is also the only Mario Kart game to not introduce new playable characters.
- This is the final Mario game where all of the Mario characters appear in their N64-era artwork, which started with Super Mario 64.
- This is one of the last few games (next to Mario Party 3, and to an extent Super Smash Bros. Melee) to have the Mario franchise use its N64-era art direction, which had been in place since Super Mario 64 in 1996.
- This and Mario Kart: Double Dash!! are the only Mario Kart games to have a "random character" option.
- This game was going to make use of the e-Reader at one point according to the European website for the game, however the section of the site intended to provide details on the e-Cards has nothing more than a "Coming Soon" notice.
- This game was planned to release in mainland China by iQue, but left unreleased due to the huge scene of piracy in China at that time. The unreleased Chinese prototype received an ISBN, meaning it was approved for distribution despite the ban on video games from Chinese government.
- GameRankings score of Mario Kart: Super Circuit GameRankings.
- Metacritic score of Mario Kart: Super Circuit. Metacritic.
- Harris, Craig. (August 29, 2001) Mario Kart: Super Circuit review IGN.
- Bramwell, Tom. (September 27, 2001) Mario Kart: Super Circuit review. Eurogamer.
- Sanches, Joao Diniz (October 21, 2005) Mario Kart: Super Circuit review. Pocket Gamer UK.
- DelVillano, Ron (December 22, 2011) Mario Kart: Super Circuit review. Nintendo Life.
- Mario Kart: Super Circuit - European Gamesite
- Japanese website
- European (UK) microsite
- Japanese commercial
- American commercial (full)
- American commercial (extended)
- American commercial (short)
|Mario Kart games|
|Console games||Super Mario Kart • Mario Kart 64 • Mario Kart: Double Dash!! • Mario Kart Wii • Mario Kart 8 • Mario Kart 8 Deluxe • Mario Kart Live: Home Circuit|
|Handheld games||Mario Kart: Super Circuit • Mario Kart DS • Mario Kart 7 • Mario Kart Tour|
|Arcade games||Mario Kart Arcade GP • Arcade GP 2 • Arcade GP DX • Arcade GP VR|