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Magnet Pull(JP) is a Pokémon ability introduced in the third generation.

Description[]

The ability holder prevent steel-type foes from fleeing, including Teleport, or switching out as long as the user is in the battle. Switching moves like Volt Switch or using a Shed Shell allows the Pokémon to switch but not flee. Having the ability Run Away or using a Smoke Ball allows the Pokémon to flee but not switch. If a wild Pokémon with Magnet Pull faints a Steel Pokémon, the player can attempt to flee still.

Pokémon with the Ability[]

Alolan Geodude Alolan Graveler Alolan Golem Magnemite Magneton
PKMNSM074-A PKMNSM075-A PKMNSM076-A PKMN081 PKMN082
Nosepass Magnezone Probopass Meltan
PKMN299 PKMN462 PKMN476 PKMN808

Trivia[]

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