|
This category includes any of the main Mario games: platform games (2D and 3D) that feature Mario as the main character.
Platform games[]
Super Mario series 1985-present[]
Donkey Kong series 1981-present[]
Title | Released | Developer | System |
---|---|---|---|
Donkey Kong | 1981 | Nintendo | Arcade |
Donkey Kong Jr. | 1982 | Nintendo | Arcade |
Donkey Kong (Game Boy) | 1994 | Nintendo | Game Boy |
Mario vs. Donkey Kong | 2003 | NST | Game Boy Advance |
Mario vs. Donkey Kong: March of the Minis | 2005 | NST | Nintendo DS |
Mario vs. Donkey Kong: Minis March Again! | 2009 | NST | DSiWare |
Mario vs. Donkey Kong: Mini-land Mayhem! | 2010 | NST | Nintendo DS |
Mario and Donkey Kong: Minis on the Move | 2013 | NST | Nintendo 3DS |
Mario vs. Donkey Kong: Tipping Stars | 2015 | NST | Wii U & 3DS |
Mini Mario & Friends: amiibo Challenge | 2016 | NST | Wii U & 3DS |
Remakes of platformers[]
Title | Released | Developer | System |
---|---|---|---|
Vs. Super Mario Bros. | 1986 | Nintendo EAD | Famicom/NES |
Super Mario Bros. | 1986 | Nintendo RD1 | Game & Watch (New Wide Screen) |
Super Mario All-Stars | 1993 | Nintendo EAD | Super Famicom/SNES |
Super Mario Bros. Deluxe | 1999 | Nintendo EAD | Game Boy Color |
Super Mario Advance | 2001 | Nintendo RD2 | Game Boy Advance |
Super Mario World: Super Mario Advance 2 | 2001 | Nintendo RD2 | Game Boy Advance |
Famicom Mini Super Mario Bros. | 2003 | Nintendo EAD | Game Boy Advance |
Super Mario Advance 4: Super Mario Bros. 3 | 2003 | Nintendo RD2 | Game Boy Advance |
Classic NES Series Super Mario Bros. | 2004 | Nintendo EAD | Game Boy Advance |
Famicom Mini Super Mario Bros. 2 | 2004 | Nintendo EAD | Game Boy Advance |
Super Mario 64 DS | 2004 | Nintendo EAD | Nintendo DS |
Super Mario Maker[]
Super Mario Maker is a Mario Level creator inspired by Mario Paint. The first entry released on the Wii U in 2015.
RPG games[]
In 1996, Nintendo and Square Soft (developer of the famous Final Fantasy series, now known as Square Enix) teamed up to bring Mario into the RPG genre. Since then, Intelligent Systems has been working on the Paper Mario games (RPGs with a distinctive graphical style) and AlphaDream has been working on the Mario & Luigi games. These RPGs not only provide a slant to menu-based battles, but also expand upon the Mario world in ways not possible in platformers. With the exception of the Mario and Luigi series and Super Paper Mario, Luigi tends to have a minor role in Mario RPGs.
Original[]
Title | Released | Developers | System |
---|---|---|---|
Super Mario RPG: Legend of the Seven Stars | 1996 | Square/Nintendo | Super Famicom/Super Nintendo Entertainment System |
Paper Mario 2001-present[]
Title | Released | Developer | System |
---|---|---|---|
Paper Mario | 2001 | Intelligent Systems | Nintendo 64 |
Paper Mario: The Thousand-Year Door | 2004 | Intelligent Systems | Nintendo GameCube |
Super Paper Mario | 2007 | Intelligent Systems | Wii |
Paper Mario: Sticker Star | 2012 | Intelligent Systems | Nintendo 3DS |
Paper Mario: Color Splash | 2016 | Intelligent Systems | Wii U |
Paper Mario: The Origami King | 2020 | Intelligent Systems | Nintendo Switch |
Mario & Luigi series 2003-present[]
Title | Released | Developer | System |
---|---|---|---|
Mario & Luigi: Superstar Saga | 2003 | AlphaDream | Game Boy Advance |
Mario & Luigi: Partners in Time | 2005 | AlphaDream | Nintendo DS |
Mario & Luigi: Bowser's Inside Story | 2009 | AlphaDream | Nintendo DS |
Mario & Luigi: Dream Team | 2013 | AlphaDream | Nintendo 3DS |
Mario & Luigi: Paper Jam | 2015 | AlphaDream | Nintendo 3DS |
Mario & Luigi: Superstar Saga + Bowser's Minions | 2017 | AlphaDream | Nintendo 3DS |
Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey | 2019 | AlphaDream | Nintendo 3DS |
Party Games[]
Mario Party series 1998-present[]
The original Mario Party was hailed as a triumph in fun multiplayer party gaming—almost single-handedly coining the genre. Even though the series is regularly berated for its yearly updates, it continues to be popular, and introduces new ideas and refinements with each entry.
Title | Released | Developer | System |
---|---|---|---|
Mario Party | 1998 | Hudson Soft | Nintendo 64 |
Mario Party 2 | 1999 | Hudson Soft | Nintendo 64 |
Mario Party 3 | 2000 | Hudson Soft | Nintendo 64 |
Mario Party-e | 2001 | Hudson Soft | Game Boy Advance e-Reader |
Mario Party 4 | 2002 | Hudson Soft | Nintendo GameCube |
Mario Party 5 | 2003 | Hudson Soft | Nintendo GameCube |
Korokoro Party | 2004 | Capcom | Arcade |
Mario Party 6 | 2004 | Hudson Soft | Nintendo GameCube |
Mario Party Advance | 2005 | Hudson Soft | Game Boy Advance |
Mario Party 7 | 2005 | Hudson Soft | Nintendo GameCube |
Mario Party 8 | 2007 | Hudson Soft | Wii |
Mario Party DS | 2007 | Hudson Soft | Nintendo DS |
Mario Party 9 | 2012 | ND Cube | Wii |
Mario Party: Island Tour | 2013 | ND Cube | Nintendo 3DS |
Mario Party 10 | 2015 | ND Cube | Wii U |
Mario Party Star Rush | 2016 | ND Cube | Nintendo 3DS |
Mario Party: Top 100 | 2017 | ND Cube | Nintendo 3DS |
Super Mario Party | 2018 | ND Cube | Switch |
Sports games[]
Mario Kart series 1992-present[]
In 1992, Nintendo took the major Mario characters and put them into a simple circuit racing game, then threw in weapons, power slides and a battle mode. Super Mario Kart and its sequels have become some of the best loved Nintendo games of all time—primarily for the multiplayer focus. Starting with the DS entry, the series has also supported online play.
Title | Released | Developer | System |
---|---|---|---|
Super Mario Kart | 1992 | Nintendo EAD | Super Famicom/Super Nintendo Entertainment System |
Mario Kart 64 | 1996 | Nintendo EAD | Nintendo 64 |
Mario Kart: Super Circuit | 2001 | Intelligent Systems | Game Boy Advance |
Mario Kart: Double Dash‼ | 2003 | Nintendo EAD | Nintendo GameCube |
Mario Kart Arcade GP | 2005 | Namco | Arcade |
Mario Kart DS | 2005 | Nintendo EAD | Nintendo DS |
Mario Kart Arcade GP 2 | 2007 | Namco | Arcade |
Mario Kart Wii | 2008 | Nintendo | Wii |
Mario Kart 7 | 2011 | Nintendo | Nintendo 3DS |
Mario Kart 8 | 2014 | Nintendo | Wii U |
Mario Kart 8 Deluxe | 2017 | Nintendo | Nintendo Switch |
Mario Golf series[]
Mario Golf is a sports video game series that was developed by Camelot Software Planning and published by Nintendo. It began on the Nintendo 64 with two games, one for the Nintendo 64 and the other for the Game Boy Color. Since then, each successive generation has had two games, one for the console and the second for the handheld platform game.
Title | Released | Developer | System |
---|---|---|---|
Golf (precursor) | 1985 | Nintendo RD1 | Nintendo Entertainment System |
Golf Japan Course | 1987 | Nintendo RD1 | Famicom Disk System |
Golf U.S. Course | 1987 | Nintendo RD1 | Famicom Disk System |
NES Open Tournament Golf | 1991 | Nintendo RD1 | Famicom/NES |
Mario Golf | 1999 | Camelot | Nintendo 64 |
Mario Golf | 1999 | Camelot | Game Boy Color |
Mario Golf: Toadstool Tour | 2003 | Camelot | Nintendo GameCube |
Mario Golf: Advance Tour | 2004 | Camelot | Game Boy Advance |
Mario Golf: World Tour | 2014 | Camelot | 3DS |
Mario Tennis series[]
Mario Tennis is a sports video game series that began in 1995 with Mario's Tennis for the Virtual Boy. In the vein of other Mario sport games, it features Mario and his all-star cast competing in a game of tennis. Since its second generation on the Nintendo 64, each successive generation features a console and a handheld version and all of them developed by Camelot Software Planning.
Title | Released | Developer | System |
---|---|---|---|
Mario's Tennis | 1995 | Nintendo | Virtual Boy |
Mario Tennis | 2000 | Camelot | Nintendo 64 |
Mario Tennis | 2000 | Camelot | Game Boy Color |
Mario Power Tennis | 2004 | Camelot | Nintendo GameCube |
Mario Tennis: Power Tour | 2005 | Camelot | Game Boy Advance |
Mario Tennis Open | 2012 | Camelot | Nintendo 3DS |
Mario Tennis: Ultra Smash | 2015 | Camelot | Wii U |
Mario Tennis Aces | 2018 | Camelot | Switch |
Mario Strikers series[]
The Mario Strikers series is a soccer video game series that was developed by Next Level Games and published by Nintendo. The first game is for Nintendo GameCube and the second is for the Wii.
Title | Letout | Developer | System |
---|---|---|---|
Super Mario Strikers | 2005 | Next Level Games | Nintendo GameCube |
Mario Strikers Charged | 2007 | Next Level Games | Wii |
Other sports[]
With the overwhelming success of Mario's golf and tennis games on the Nintendo 64—partly down to tight control systems, but largely to the vibrant special effects and colorful characters—has led to a new wave of sporting titles on the horizon.
Title | Letout | Developer | System |
---|---|---|---|
Mario Excitebike | 1995 | Nintendo | Satellaview |
Mario Superstar Baseball | 2005 | Namco | GameCube |
Mario Hoops 3-on-3 | 2006 | Square Enix | Nintendo DS |
Mario & Sonic at the Olympic Games | 2007 | Nintendo/Sega | Wii/DS |
Mario Super Sluggers | 2008 | Bandai Namco | Wii |
Mario Sports Mix | 2011 | Square Enix | Wii |
Mario Sports Superstars | 2017 | Bandai Namco/Camelot | Nintendo 3DS |
Mario puzzle series[]
Puzzle[]
When Dr. Mario was released on the NES and Game Boy it instantly become one of the more popular block puzzle games that flooded the market during the Tetris fever. In fact, the game's simplicity and longevity have meant that the series is still getting released sixteen years later with little or no changes made to the basic formula.
Title | Released | Developer | System |
---|---|---|---|
Dr. Mario | 1990 | Nintendo RD1 | Famicom/NES |
Dr. Mario | 1990 | Nintendo RD1 | Game Boy |
Tetris & Dr. Mario | 1994 | Nintendo RD1 | Super Famicom/Super Nintendo Entertainment System |
Dr. Mario | 1998 | Nintendo RD1 | Super Famicom Nintendo Power cartridge |
Dr. Mario 64 | 2001 | Newcom | Nintendo 64 |
Nintendo Puzzle Collection | 2003 | Nintendo Software Technology | Nintendo GameCube |
Famicom Mini Dr. Mario | 2003 | Nintendo RD1 | Game Boy Advance |
Dr. Mario & Puzzle League | 2005 | Intelligent Systems | Game Boy Advance |
Dr. Mario Online RX | 2008 | Arika | WiiWare |
Dr. Mario Express | 2008 | Arika | DSiWare |
Dr. Luigi | 2013 | Arika | Wii U eShop |
Dr. Mario: Miracle Cure | 2015 | Arika | Nintendo 3DS eShop |
Remakes of Puzzle Games[]
Title | Released | Developer | System |
---|---|---|---|
Dr. Mario | 2004 | Game Boy Advance |
Mario's Picross series[]
Picross is a paint by numbers game on a 5×5 to 15×15 grid in which digits along the sides describe the widths of squares to be filled out, or etched in, by Mario's pickax in order to reveal a picture within a time limit. It was similar to Sudoku and Minesweeper, but was never popular in North America.
Title | Released | Developer | System |
---|---|---|---|
Mario's Picross | 1995 | Jupiter | Game Boy |
Mario's Picross 2 | 1995 | Jupiter | Game Boy |
Mario's Super Picross | 1995 | Jupiter | Super Famicom |
Hotel Mario[]
On the compact disc-interactive console by Philips, is the obscure quality puzzle-action game where Mario must take the elevator between the several floors of a hotel to shut every door to clear the level. Like in Wrecking Crew, the path Mario takes is critical so that he does not walk into enemies. Some enemies open doors on each floor and will end the game if every door in the stage is opened. Each hotel ends in a boss battle with one of the Koopas from Super Mario Bros. 3 until Bowser at the end.
- Title: Hotel Mario
- Letout: 1994
- Developer: Philips
- System: CD-i
Wrecking Crew series[]
One of the early, pre-Super Mario Bros. Famicom games, Wrecking Crew combined action with puzzle. As Mario, players have to chip away all of |the stone walls on each tower, avoiding enemies and being sure not to get trapped. In 1998 a pseudo-sequel was created, putting Wrecking Crew into a more generic block puzzle format.
Title | Released | Developer | System |
---|---|---|---|
Wrecking Crew | 1985 | Nintendo RD1 | Famicom/NES |
Wrecking Crew '98 | 1998 | Nintendo RD1 | Super Famicom Nintendo Power cartridge |
Famicom Mini Wrecking Crew | 2004 | Nintendo RD1 | Game Boy Advance |
Mario Paint/Artist series[]
Mario Paint on the Super Nintendo Entertainment System was a simple package that did not really have much to do with Mario, but gave Super Nintendo Entertainment System-owners a chance to create their own artwork, music and animations. More complicated packages were planned for the Nintendo 64 Nintendo 64DD, but only a few of these made it into the market.
Title | Released | Developer | System |
---|---|---|---|
Mario Paint | 1992 | Nintendo EAD | Super Famicom/Super Nintendo Entertainment System |
Mario Artist: Paint Studio | 1999 | Nintendo EAD | Nintendo 64 Nintendo 64DD |
Mario Artist: Talent Studio | 2000 | Nintendo EAD | Nintendo 64 Nintendo 64DD |
Mario Artist: Communication Kit | 2000 | Nintendo EAD | Nintendo 64 Nintendo 64DD |
Mario Artist: Polygon Studio | 2000 | Nintendo EAD | Nintendo 64 Nintendo 64DD |
Spin-offs[]
Several characters from the main series have gone on to star in their own platform games, many of which feature Mario in minor roles.
Title | Released | Developer | System |
---|---|---|---|
Wario Land: Super Mario Land 3 | 1993 | Nintendo | Game Boy |
Donkey Kong Country | 1994 | Rare | Super Nintendo Entertainment System |
Super Mario World 2: Yoshi's Island | 1995 | Nintendo | Super Nintendo Entertainment System |
Luigi's Mansion | 2001 | Nintendo EAD | Nintendo GameCube |
Super Princess Peach | 2005 | TOSE | Nintendo DS |
Yoshi's Island DS | 2006 | Artoon | Nintendo DS |
Luigi's Mansion 2 | 2013 | Next Level Games | Nintendo 3DS |
Yoshi's New Island | 2014 | Arzest | Nintendo 3DS |
Captain Toad: Treasure Tracker | 2014 | Nintendo EAD Tokyo | Wii U |
2018 | Nintendo EPD | Nintendo Switch/Nintendo 3DS | |
Yoshi's Woolly World | 2015 | Good-Feel | Wii U |
Miscellaneous[]
Title | Released | Developer | System |
---|---|---|---|
Kaettekita Mario Bros. | 1988 | Nintendo RD1 | Famicom Disk System |
Mario Clash | 1995 | Nintendo EAD | Virtual Boy |
Mario no Photopi | 1998 | Nintendo | Nintendo 64 |
Famicom Mini Mario Bros. | 2004 | Nintendo RD1 | Game Boy Advance |
Mario Bros.-e | 200? | Nintendo ??? | Game Boy Advance e-Reader |
Mario's Cement Factory | 1983 | Nintendo RD1 | Game & Watch (New Wide Screen) |
Mario's Bombs Away | 1983 | Nintendo RD1 | Game & Watch (Panorama Screen) |
Mario Bros. | 1983 | Nintendo RD1 | Arcade |
Mario Bros. | 1983 | Nintendo R&D1 | Game & Watch |
Mario the Juggler | 1991 | Nintendo RD1 | Game & Watch (New Wide Screen) |
Manhole | 1994 | Nintendo RD1 | Game & Watch |
Mario & Wario | 1993 | Game Freak | Super Famicom |
Mario Pinball Land | 2004 | Fuse | Game Boy Advance |
Dance Dance Revolution: Mario Mix | 2005 | Konami | Nintendo GameCube |
Itadaki Street DS | 2007 | Square Enix | Nintendo DS |
Licensed Mario games[]
The following games were licensed by Nintendo, but not developed or published by Nintendo.
Title | Released | Developer | System |
---|---|---|---|
Super Mario Bros. & Friends: When I Grow Up | 1991 | Software Toolworks | PC |
Mario is Missing! | 1993 | Software Toolworks | NES |
Mario is Missing! | 1993 | Software Toolworks | Super Nintendo Entertainment System |
Mario's Time Machine | 1993 | Software Toolworks | Super Nintendo Entertainment System |
Mario's Time Machine | 1994 | Software Toolworks | NES |
Mario's Early Years: Fun with Numbers | 1994 | Software Toolworks | Super Nintendo Entertainment System |
Mario's Early Years: Fun with Letters | 1994 | Software Toolworks | Super Nintendo Entertainment System |
Mario's Early Years: Preschool Fun | 1994 | Software Toolworks | Super Nintendo Entertainment System |
Hotel Mario | 1994 | Philips | CD-i |
Mario Teaches Typing | 1991, 1995 | Interplay | DOS - 1991, Windows/Macintosh - 1995 |
Mario Teaches Typing 2 | 1997 | Brainstorm | Windows |
Mario's FUNdamentals | 1997 | Brainstorm | PC |
Cancelled Mario games[]
For one reason or another, the following Super Mario games were announced, but never commercially released.
Super Mario Bros. 2[]
- Developer: Nintendo EAD
- System: Famicom
- The Japan-only Super Mario Bros. 2 on the Famicom Disk System was announced for a Famicom cart release at a later date (in the same way that The Legend of Zelda was re-released on a cart). However, the project never materialized.
Super Mario's Wacky Worlds[]
- System: CD-i
Super Mario FX[]
- Developer: Nintendo EAD
- System: Super Famicom
- Shigeru Miyamoto was said to be experimenting with a 3D Super Mario game on the Super Famicom using the Super FX 2 chip. No screenshots were ever shown, and Miyamoto has admitted he became frustrated with the limitations of the system. It is now known that these limitations led to the development of the Nintendo 64 Control Pad, and the game itself evolved into Super Mario 64.
VB Mario Land[]
- Developer: Nintendo RD1
- System: Virtual Boy
- Classic Mario platforming on the Virtual Boy in a world where Wario is in charge. Mario could walk into the backgrounds of levels and enter top-down Zelda-like areas as well as the classic platforming action. The game was not finished before the Virtual Boy's untimely demise.
Super Mario 64 2[]
- Developer: Nintendo EAD
- System: Nintendo 64
- From shortly after the release of Super Mario 64, Shigeru Miyamoto promised a sequel to Super Mario 64. The game was apparently going to feature Mario and Luigi, and was said to be at varying stages of development throughout the life of the Nintendo 64 console. The game was never shown and never released, and it may eventually become the Super Mario 128 project that also has never been released, although there is some speculation that the game may have been retooled and ported and released as Super Mario 64 DS, although this has not been proven.
Mario Artist[]
- Developer: Nintendo EAD
- System: Nintendo 64 Nintendo 64DD
- On top of the Mario Artist games that were released, four more were announced: Sound Maker, Graphical Message Maker, Video Jockey and Game Maker. It is thought that elements from these entries, made it into the games that were released.
Super Mario 128[]
- Developer: Nintendo EAD
- System: Nintendo GameCube/Wii
- Like Super Mario 64 2 before it, Super Mario 128 has been long-awaited and will almost definitely never be released. However, experiments of the game have reportedly led to the development of the Wii controller and has inspired the development of the Mario game for the Wii console (like how experiments with Super Mario FX led to the development of the Nintendo 64 controller and Super Mario 64). However, during his keynote speech at the Game Developers Conference 2007, Nintendo's Shigeru Miyamoto revealed what eventually happened to Super Mario 128. "What happened to Mario 128?" said Miyamoto at the end of his keynote, "most of you already played it...", then the screen showed that Mario 128 equaled Pikmin.