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[[Image:Eguchi.jpg|thumb|right|Eguchi holding up a DS with ''Wild World'' playing.]]
 
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'''Katsuya Eguchi''' is a Designer for [[Nintendo]]. He was born in 1965, in Tokyo, Japan. His first project was ''[[Super Mario Bros. 3]]'' for the [[NES]]. His role for the game ''[[Star Fox]]'' was Director. He has been producer
 
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{{VG Designer
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| name = Katsuya Eguchi
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| image = [[File:Katsuya Eguchi.jpg|thumb|200px]]
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| caption =
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| born = May 15, [[1965]] (age {{age|1965|05|15}})<br>Fuchu-city, Tokyo, [[Japan]]
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| died =
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| firstgame = ''[[Zelda II: The Adventure of Link]]''|position = Deputy General Manager of [[Nintendo EPD|EPD]]|latestgame = ''[[Xenoblade Chronicles: Definitive Edition]]''|company = [[Nintendo]] (since 1986)|university = Japan Electronics College}}
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'''Katsuya Eguchi''' is a Deputy General Manager at [[Nintendo EPD]]. He is the former manager of [[Nintendo EAD 2]], and is mainly known for his involvement in the ''[[Animal Crossing (series)|Animal Crossing]]''[[Animal Crossing (series)| series]], and many games on the [[Wii]] line. He is a well known Nintendo designer whose expertise in the casual market has earned him his mark in the industry.
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In 2013, Eguchi was promoted to Deputy General Manager of all [[Nintendo EAD]] development studios. After Nintendo's reestructuring in 2015, he acquired the title of Deputy General Manager of [[Nintendo EPD]] along with [[Yoshiaki Koizumi]].
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==Biography==
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Eguchi was born in Tokyo in 1965. Since he was a kid, he always enjoyed playing video games. His first experiences were in arcades, and soon later purchased a personal computer. He went to college where he studied computer graphics, and subsequently saw a job advertisement for Nintendo. Before being hired, he was required to pass an exam that, according to him, was not related to Nintendo products, video games, or computer graphics. He managed to get by, however, by giving detailed answers.
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His earliest game at Nintendo is among the company's most lauded, ''[[Super Mario Bros. 3]]'', in which he acted as a level designer along with [[Hideki Konno]]. He appropriately went on to help develop the [[Super Nintendo Entertainment System]] launch title ''[[Super Mario World]]''. His first game as director was ''[[Star Fox]]'' for the SNES, which was on of the first Nintendo games developed by with assistance of a western company; later on, he reprised as director on [[Star Fox 2|''Star Fox 2'']], which wasn't released commercially at the time despite it being completed.
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Soon thereafter he would direct classics such as ''[[Wave Race 64]]'' and ''[[Animal Forest]]'', both for the [[Nintendo 64]], and the latter game's more successful [[GameCube]] iteration, ''[[Animal Crossing]]'', which was the first in the series to make it outside of Japan. The development team quickly followed with a sequel on the [[Nintendo DS]] titled ''[[Animal Crossing: Wild World]]''.
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To launch the [[Wii]], Nintendo assigned Eguchi and his team to develop a game to be released alongside the anticipated console. They conceived ''[[Wii Sports]]'', which became so popular that it is currently the best selling game of all time. ''Wii Sports'' is a simple title that includes five games that effectively use the system's internal [[Mii]] program. The developers, hot on the success of ''Wii Sports'', started development on three games including ''[[Wii Music]]'', ''[[Animal Crossing: City Folk]]'' (''Let's Go to the City'' in Europe and Australia), and ''[[Wii Sports Resort]]''. ''Wii Music'' and ''City Folk'' were Nintendo's two big titles during the [[2008]] holiday season, and the company invested a lot of money in an attempt to replicate the success of ''[[Wii Fit]]'', ''[[Mario Kart Wii]]'', and ''[[Super Smash Bros. Brawl]]'' which were released earlier that year. Unfortunately, the games did not sell as well as anticipated. ''Wii Sports Resort'', however, which was released a half a year later, proved much more successful, possibly due to its inclusion of the [[Wii MotionPlus]] accessory.
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Katsuya Eguchi would later become the main producer of the [[Wii U]] console. Afterwards, upon his promotion to Deputy General Manager, he has the title of general producer or supervisor on various titles developed by [[EAD]] and [[Nintendo EPD|EPD]].
   
 
==Games==
 
==Games==
   
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*''[[Zelda II: The Adventure of Link]]'' (1987) - Dungeon Design [note: uncredited]
*''[[Super Mario Bros. 3]]'' - [[NES]]
 
*''[[Super Mario World]]'' - [[SNES]]
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*''[[Famicom Grand Prix: F-1 Race]]'' (1987) - Designer
*''[[Wave Race 64]]'' - [[Nintendo 64]]
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*''[[Super Mario Bros. 3]]'' (1988) - Course Design
*''[[Star Fox 64]]'' - Nintendo 64
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*''[[Super Mario World]]'' (1990) - Area Director
*''[[Yoshi's Story]]'' - Nintendo 64
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*''[[Star Fox]]'' (1993) - Director
*''[[Animal Crossing]]'' - [[GameCube]]
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*''[[Star Fox 2]]'' (1995) - Director
*''[[Animal Crossing: Wild World]]'' - [[Nintendo DS]]
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*''[[Wave Race 64]]'' (1996) - Director
*''[[Star Fox Command]]'' - Nintendo DS
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*''[[Yoshi's Story]]'' (1997) - Course Designer
*''[[Wii Sports]]'' - [[Wii]]
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*''[[Mario Artist: Talent Studio]]'' (2000) - Adviser
*''[[Wii Play]]'' - Wii
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*''[[Animal Crossing]]'' (2001) - Director
*''[[Super Smash Bros. Brawl]]'' - Wii
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*''[[Wave Race: Blue Storm]]'' (2001) - Original Wave Race Project Lead
*''[[Animal Crossing: City Folk]]'' - Wii
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*''[[Animal Crossing e+]]'' (2003) - Director
*''[[Wii Sports Resort]]'' - Wii
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*''[[Animal Crossing: Wild World]]'' (2005) - Producer
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*''[[Star Fox Command]]'' (2006) - Supervisor
[[Category:Nintendo employees]]
 
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*''[[Wii Sports]]'' (2006) - Producer
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*''[[Wii Play]]'' (2006) - Producer
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*''[[Check Mii Out Channel]]'' (2007) - Producer
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*''[[Wii Music]]'' (2008) - Co-Producer
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*''[[Animal Crossing: City Folk]]'' (2008) - Producer
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*''[[Wii Sports Resort]]'' (2009) - Producer
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*''[[Animal Crossing: New Leaf]]'' (2012) - Producer
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*''[[Nintendo Land]]'' (2012) - Producer
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*''[[Wii Sports Club]]'' (2013) - Producer
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*''[[The Legend of Zelda: A Link Between Worlds]]'' (2013) - Supervisor
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*''[[The Legend of Zelda: Majora's Mask 3D]]'' (2015) - Senior Producer
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*''[[Splatoon]]'' (2015) - General Producer
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*''[[Animal Crossing: Happy Home Designer]]'' (2015) - General Producer
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*''[[The Legend of Zelda: Tri Force Heroes]]'' (2015) - Supervisor
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*''[[The Legend of Zelda: Twilight Princess HD]]'' (2016) - Senior Producer
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*''[[Animal Crossing: New Leaf|Animal Crossing: New Leaf - Welcome amiibo]]'' (2016) - General Producer
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*''[[Tank Troopers]]'' (2016) - General Producer
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*''[[ARMS]]'' (2017) - General Producer
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*''[[Splatoon 2]]'' (2017) - General Producer
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*''[[Starlink: Battle for Atlas]]'' (2018) - Producer
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*''[[Luigi's Mansion 3]]'' (2019) - Project Management
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*''[[The Stretchers]]'' (2019) - Producer
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*''[[Animal Crossing: New Horizons]]'' (2020) - General Producer
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*''[[Good Job!]]'' (2020) - Producer
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*''[[Xenoblade Chronicles: Definitive Edition]]'' (2020) - Producer
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=== Special Thanks ===
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*''[[Super Smash Bros. Melee]]'' (2001) (Original Game Staff)
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*''[[Super Smash Bros. Brawl]]'' (2008) - Supervisor (Original Games)
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*''[[Pilotwings Resort]]'' (2011)
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*''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' (2014) - Supervisor (Original Games)
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*''[[Dillon's Dead-Heat Breakers]]'' (2018)
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*''[[Donkey Kong Country: Tropical Freeze]]'' (Switch) (2018)
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*[[Luigi's Mansion (video game)|''Luigi's Mansion'']] (3DS) (2018)
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==Trivia==
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*[[Dylan Cuthbert]], a coder of the original ''[[Star Fox]]'', explained in an interview that [[Peppy Hare]], a member of [[Team Star Fox]], was based on Eguchi. This was later confirmed by [[Takaya Imamura]], the orignal Star Fox character designer.
 
[[Category:Video game designers]]
 
[[Category:Video game designers]]
 
[[Category:Directors]]
 
[[Category:Directors]]
 
[[Category:Producers]]
 
[[Category:Producers]]
 
[[Category:Supervisors]]
 
[[Category:Supervisors]]
 
[[Category:Nintendo people]]
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[[Category:Real people]]

Revision as of 09:49, 26 May 2020


Katsuya Eguchi is a Deputy General Manager at Nintendo EPD. He is the former manager of Nintendo EAD 2, and is mainly known for his involvement in the Animal Crossing series, and many games on the Wii line. He is a well known Nintendo designer whose expertise in the casual market has earned him his mark in the industry.

In 2013, Eguchi was promoted to Deputy General Manager of all Nintendo EAD development studios. After Nintendo's reestructuring in 2015, he acquired the title of Deputy General Manager of Nintendo EPD along with Yoshiaki Koizumi.

Biography

Eguchi was born in Tokyo in 1965. Since he was a kid, he always enjoyed playing video games. His first experiences were in arcades, and soon later purchased a personal computer. He went to college where he studied computer graphics, and subsequently saw a job advertisement for Nintendo. Before being hired, he was required to pass an exam that, according to him, was not related to Nintendo products, video games, or computer graphics. He managed to get by, however, by giving detailed answers.

His earliest game at Nintendo is among the company's most lauded, Super Mario Bros. 3, in which he acted as a level designer along with Hideki Konno. He appropriately went on to help develop the Super Nintendo Entertainment System launch title Super Mario World. His first game as director was Star Fox for the SNES, which was on of the first Nintendo games developed by with assistance of a western company; later on, he reprised as director on Star Fox 2, which wasn't released commercially at the time despite it being completed.

Soon thereafter he would direct classics such as Wave Race 64 and Animal Forest, both for the Nintendo 64, and the latter game's more successful GameCube iteration, Animal Crossing, which was the first in the series to make it outside of Japan. The development team quickly followed with a sequel on the Nintendo DS titled Animal Crossing: Wild World.

To launch the Wii, Nintendo assigned Eguchi and his team to develop a game to be released alongside the anticipated console. They conceived Wii Sports, which became so popular that it is currently the best selling game of all time. Wii Sports is a simple title that includes five games that effectively use the system's internal Mii program. The developers, hot on the success of Wii Sports, started development on three games including Wii Music, Animal Crossing: City Folk (Let's Go to the City in Europe and Australia), and Wii Sports Resort. Wii Music and City Folk were Nintendo's two big titles during the 2008 holiday season, and the company invested a lot of money in an attempt to replicate the success of Wii Fit, Mario Kart Wii, and Super Smash Bros. Brawl which were released earlier that year. Unfortunately, the games did not sell as well as anticipated. Wii Sports Resort, however, which was released a half a year later, proved much more successful, possibly due to its inclusion of the Wii MotionPlus accessory.

Katsuya Eguchi would later become the main producer of the Wii U console. Afterwards, upon his promotion to Deputy General Manager, he has the title of general producer or supervisor on various titles developed by EAD and EPD.

Games

Special Thanks

Trivia